Sid Meier's Civilization V

Sid Meier's Civilization V

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Justice and Government Buildings Mod
   
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3 Oct, 2013 @ 7:42pm
9 Oct, 2013 @ 11:54am
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Justice and Government Buildings Mod

Description
Compatible with BNW

This Mod adds 6 new buildings and a new national wonder to increase social policy/ideology options and differences.

I have just updated this mod, fixed a few errors in game (aesthetic only) and added an upgrade to the People's Council and Military HQ that increases happiness by 1. This can be done by adopting the level 2 tenets of Party Leadership or Police State. So it is now comparable to a Legislature but only later, in exchange these buildings cost less to build so less effective early but easier to build, hopefully that should balance it out.

I am still deciding whether or not to make the National Congress buildable only if all your cities have your ideology's Government building.

Thanks to those people that pointed out mistakes/balance issues :)

G&K Note
The use of these social policies makes this versions features not fully compatible with Gods and Kings (notably the lack of the Party Leadership social policy). I plan on making a Gods and Kings specific version in the near future. For now if possible don't update the mod.

Judicial Building
*Note: The following three buildings are mutually exclusive i.e. only one of each can be built in a city.

1) County Court
Tech: Philosophy
Policy: Liberty
+1 Happiness; +1 Gold

2) Cleric's Court
Tech: Calendar
Policy: Piety
+1 Happiness; +1 Faith

3) Magistrate's Office
Tech: Writing
Policy: Tradition
+ Happiness; +1 Production

Government Buildings:

1) Legislature
Tech: Scientific Theory
Policy: Freedom
+2 Happiness; +1 Culture

2) Military HQ
Tech: Rifling
Policy: Autocracy
+1 Happiness; +15% Production on Land Units
+1 Happiness with Police State Tenet

3) People's Council
Tech: Industrialization
Policy: Order
+1 Happiness; +1 Science
+1 Happiness with Party Leadership Tenet

National Wonder:
National Congress
Must be built in Capital but does not require a building in all cities like other National Wonders
Tech: Architecture
+3 Happiness; +3 Gold; Gives Free Social Policy when built
Popular Discussions View All (1)
1
7 Oct, 2013 @ 9:18am
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Hobo
55 Comments
DavidAce 25 May, 2016 @ 5:02am 
well freedoms naturally makee citizens happier but is less stable it is its nature.
Commander Red Vega 19 Jan, 2016 @ 10:12pm 
Love how Freedom has no issues with getting that +1 Happiness without a Tenet compared to Order or Autocracy.
DerigarsChairman 12 Jul, 2015 @ 5:06am 
Can you help me, I'm trying to move the requirements from the branches themselves to the the policies it's more useful and creates much less problems
Nicodemus 28 Jun, 2015 @ 12:33am 
Is it compatible with Reform and Rule?
Starjon 15 Apr, 2014 @ 6:45am 
Hi kiwusek,
I love your mod and I created my own one based an yours. It adds 2 Supreme Court for every ideology and 3 ministarys (economy, culture and defence). They all are a little bit overpowered, but they are national wonders so everyone can build one. I can give you a link, so you can add it to your mod if you like it (or I will publish it on my own, if you give me permission).

PS: It's my first mod and I'm german, so I haven't added new icons yet and there are probably some language mistakes. :)
PF Aki Zeta-5 29 Dec, 2013 @ 5:47pm 
Maybe we should also add a happyness bonus for police station, or a generall unhappyness penalty for all cities without a police station while the spy effectiveness reduction building will be a security agency or something like that...I'd like to know who in Firaxis had the idea to give the police station a pure espionage point...
Cthulhu The 3rd 15 Dec, 2013 @ 2:43pm 
Hey. Love your buildings in this mod...just one thing. Is there any chance you might release a seperate mod that only has the buildings? I have another mod that alters policies I like and the two mods can't be on at the same time or the space time continum fails (Aka saves won't load.)
luna  [author] 4 Dec, 2013 @ 10:44pm 
@Ulixes, yeah no worries, they are just images I got from Google and threw on a oil filter so by all means go ahead :)

Sidenote, I was planning on doing a massive overhaul of the policies as well, make it more realistic, where there are multiple paths to chose, some being mutually exclusive, way before ideologies come into play. Something to make them more realistic, deeper, and more based in political science - which to me means way more powerful with interesting interactions. Unfortunately my Lua is pretty non-existant at the moment, it's something I mean to learn.

There is a user on the civfanatics forum that is undertaking something to a total social policy overhaul.
Ulixes 4 Dec, 2013 @ 9:54am 
Wanderful Idea! Well done! I'm building a MASSIVE overhaul of Civ5 and, among other things, I had a similar idea that I'm still developing (making policies more central in building a civilization, embracing buildings, technologies, units, traits, wonders, diplomacy, war, various game rules and so on..). Can I use some of your Icons? (giving credit, of course!). Thank you in advance for the reply, again my compliments, keep up the good work!
MigGui 15 Oct, 2013 @ 5:42pm 
my only problem with this mod is the cost/benefit ratio. I'm very late ingame and conquering lots of cities from my enemies, and when finally they stop resisting me I start producing the buildings they do not own. and, as a follower of the order path, I can now build the People's Council in them. problem is, it's cheaper/faster to buy/build both the zoo and the university, which come to play roughly at the same time as the people's council. so I can get +2 happiness and lots of science for the price/time of +1 happiness and +1 science, and it also unlocks other buildings like the research lab, emphasizing that choice. please make the buildings stronger or cheaper.