RimWorld

RimWorld

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Items (351)
Alpha Bees
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 13/10/22! Breed bees to generate all kinds of resources! Features - Beekeeping: find wild bees in all biomes, build beehouses to put them to work! A single beehouse won't do much, so prepare to build a few. Are you i...
Mod Error Checker
Created by Taranchuk
The mod will check other mods for various errors and show them on startup with mod names. The following errors can be caught: - Old assemblies that aren't compiled against the newest game version and contain missing fields or methods references. - Various ...
RimFridge Updated
Created by Augur
--- !!! --- !!! --- !!! --- !!! --- PLEASE UNINSTALL THE OLD VERSION OF RIMFRIDGE. Even if you have it disabled, it confuses the Mod Manager and will break both mods. --- !!! --- !!! --- !!! --- !!! --- *** For the meantime, this mod is required for prison...
Just Put It Over There
Created by Mlie
https://i.imgur.com/iCj5o7O.png When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground. If there are no available storage space that they can reach the items will be left ...
[1.4] Vanilla Base Generation Expanded
Created by Kikohi
https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappointing aspects of venturing out in a caravan in RimWorld is the fact that...
Trait and Backstory Icons
Created by superniqui10
This mod adds icons to traits and backstories on the pawn bio tab. Also makes capitalization of trait labels of mods consistent with vanilla (all lower-case except the first letter). In 1.5 It can optionally display the icon of the originating mod/dlc for ...
[LTS]Systems
Created by LimeTreeSnake
https://i.imgur.com/JXUhRvZ.png https://i.imgur.com/RGhIPSh.png https://i.imgur.com/iMPn1au.png Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish to. Feel free to contact ...
Planning Extended
Created by Scherub
Description This mod adds a more advanced planning menu. Features Implemented Draw colored designations, such as walls, doors, objects and floors Optionally skip (don't overwrite) already placed plan designations Load / Save plan blueprints, quickly select...
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.4]
Created by Taranchuk
An updated version from KV. Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1180718516 Will take it down if requested by the original author. ===== Save and Load Dump/Stockpile and Outfit settings. These saves can be carried over from ...
[T] MoreFloors 1.5
Created by Lonely_Rain
Updated to 1.5 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pol...
[KV] Call Trade Ships [1.4]
Created by Taranchuk
An updated version from KV. Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=2431840021 Will take it down if requested by the original author. ===== Call for trade ships for a price from a Comms Console. The price can be adjusted in the...
Math! [Old]
Created by CrunchyDuck
This is the original version of the mod, that I'm no longer maintaining. A fork can be found here though! so long and thanks for all the fish What does this mod do? Ability to perform Math! with a huge range of variables, from "how many pawns have the fast...
Biotech Kids - More Wearable Ideology Hats and Such
Created by CandiedSkull
Allows more hats (and the blindfold) from Ideology to be worn by children, as well as robes. Includes slave collars for those extra Rimworldy playthroughs. All of these are the preexisting items already in the game. Requires Biotech and Ideology. Based on ...
Biotech Genes Elongated - Horns
Created by MrKociak
Content More horn genes, that’s kinda it. Currently it adds these: Single Mini-horn (can go either on the left, right or the middle of the forehead) Triple Mini-horn Chipped horn (+2 single variants) Combinations of chipped horns and mini-horns Thrumbo hor...
More Genes
Created by Darkborderman
A simple mod that add more genes about vanilla traits, health, and immute. I made this one because I found some traits I want does not on the list. Currently Added trait genes: * Work related genes (slothful, lazy, hard worker, industrious) * Mental relate...
Storage Bins
Created by ØverPL
This small mod adds vanilla-style storage bins, designed to fit seamlessly with the base game shelves. They work exactly like the vanilla storage. For people who enjoy building with symmetry in mind (and neat freaks all around). Use separately or as connec...
Dormant Auto-mortars
Created by ØverPL
Have you ever spent hours on a colony just to have it destroyed by one auto-mortar guarded by a whole legion of sleeping centipedes? Well, I have. This small mod changes how the auto-mortar behaves after landing. Instead of sending out an almost instant ba...
AlmostImpassable Chest-deep Water
Makes chest-deep water extremely slow to move through (12% move speed), and keeps the walk speed of shallow water at 30%. Makes rivers strategically useful. Updated for 1.4 ...
Call a Vampire a Vampire
Created by Jiopaba
What is this? A fix for some of the odd little neologisms (made up words!) that plague BioTech, particularly as relates to "sanguophages." The following things have been changed. All references to Hemogen are replaced with Blood. All references to Sanguoph...
[GMT] Trading Spot
Created by Grizzle
https://i.imgur.com/JQzUJ9N.png This is an update to Trading Spot so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for prior versions were untouched. Added a texture for the trading post so it...
More Gene Complexity
Created by Arquebus
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs! By default adds a flat 5 extra complexity and sets the minimum metabolic efficiency to -10, but can be configured in the mod s...
Modesty Gene
Created by Stark Raving Sane
Adds a gene that suppresses the traits that make a noble conceited. NOTE: This will stop a colonist from becoming conceited when they gain a title. It WILL NOT reduce the expectations of an existing title holder. ...
[GMT] Metal Don't Burn
Created by Grizzle
Chris_ has updated his version of Metal Don't Burn HERE https://i.imgur.com/tVvYz5s.png This is an unofficial update to Metal Don't Burn, so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for p...
Implantify [1.5]
Created by Bronuh
Implantify Implantify is a Rimworld kludge mod that adds new scenario part that allows you to select more health conditions in scenario editor without manually editing each pawn. It was created for personal purposes, since I could not find another alternat...
Barely Better Spots
Created by Owlchemist
Overview This mod merges Barely Restricted Spots and Barely Visible Spots into one, now tagged for 1.4. This allows you to place spots upon buildings. You could, for example, place a crafting spot upon a table, a party spot along a bar counter, or a medita...
Craftable Beam Graser
Created by Bonible
Craft and wield the Beam graser added by Biotech. Also craft the Toxic needler and the Hellsphere cannon. Requires Pulse-Charged Munitions research. This tweaks the weapons to not destroy itself when dropped, so that it can be hauled around. (They will des...
Lizard's Patches
Created by Elizabeth
A series of QoL patches that i'm dumping into a single mod because screw it. Now configurable thanks to XML Extensions! Includes: • Anesthetic hediff now multiplies consciousness level, rather than capping it. • All animals use zone designations instead of...
Vanilla Helixien Gas Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/fCVFdMq.png Check Change notes. https://i.imgur.com/JVyBeYP.png Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Va...
[KV] More Trait Slots [1.4]
Created by Taranchuk
An updated version from KV. Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1508292711 Will take it down if requested by the original author. ===== "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but i...
[KYD] Drug Safety Filters
Created by Kayedon
Combined version of my two previous mods, Always and Never Safe Drug Categories, Drug Safety Filters does the following: Creates two new categories in the Storage and Assign (if applicable) UI's, allowing better visual sorting of what drugs can be safely c...
WVC - Ultra Expansion [Obsolete]
Created by Sergkart
Obsolete There will be no more updates and bug fixes for this version of the mod. Use "WVC - Ultra Expansion II" mod. Info Mod "WVC - Ultra Expansion" aims to expand the endgame by adding a bunch of new bionics (can be enabled or disabled in the settings),...
Faster Workspeed for Mechs
Created by MakerMacher
The Constructoid and Agrihand Mechs are too slow for me, so I decided to create a simple xml patch to increase their speed. Original values: Construction Speed: 0.5 Plant work speed: 0.8 My values: Construction Speed: 2 Plant work speed: 2 !Values not test...
Vanilla Outposts Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire. Players ...
Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need. Mod Contents Mod add few new outpost types to complement Vanilla Outposts Expanded. New outposts should help your pawns with high Construction/Medicine/Cooking/Artistic ...
Float Sub-Menus
Created by Kathanon
Adds support for having sub-menus in float menus. Update: Now also includes a search field and divider bar for float menus. This is intended as a library mod, allowing any mod developer to add sub-menus to their float menus. For players You only need this ...
All Specialists Can Work
Updated from iwishforducks Specialists can work! Now every single Specialist can work. Works with Ideology, works with all VFE's, works with alpha memes. GitHub ...
I'm off
Created by CrunchyDuck
Let go of colonists with an immersive quest that allows pawns to join other friendly factions permanently. Too often, someone joins your colony, claiming they have nowhere else to go. And because of your Ideology™ (DLC not required), you can't just turn th...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
Animal Food Restrictions
Created by TheGoofyOne
TGO - I did not edit the assembly, I only updated the XML so RW 1.4 would see it as made for 1.4. Works for me with no issues so I figured i'd upload it for others. If Jaxe updates theirs i'll pull this one. Mod Version: 1.2 Unlocks food restrictions for a...
AnimalFoodRestrictionInTab
Created by TheGoofyOne
Love this MOD so updated to 1.4 Enables FoodRestriction on the animal tab. This mod has a dependency to the following mod which enables food restrictions for animals. Animal Food Restrictions must be before thismod in the mod load order! But it checks for ...
ConveyorBelts
Created by Rhiom
This mod adds conveyor belt like systems to Rimworld, helping you move items efficiently. Each belt requires power to move objects, and counts as a storage system similar to a shelf, to help direct workers. Can change which items are stored, to change what...
De-generalize Work
Created by Alias
Because tailoring and smithing are totally different skills ________________________________________________________________________________ Description: 1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortuna...
Works Controller(Abandoned)
Works Controller 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. This mod will not be updated by me in the future. Also, anyone is free to duplicate, modify, and upload this mod. Thank you very much. 2023-01-21 r...
Colonist Do not Avoid Trap
Created by seeki
Overview There are mods that keep allies out of the trap, but settlers don't like to pass over the trap even if the trap is safe. I made this mod with resentment at the frequent accidents that accidentally plunge into the enemy when trying to lure the enem...
THIGAPPE - Automatic Apparel Refitting with Apparel Paper Pattern
Created by WRelicK
Returning user with rendering issues? Check out the overhaul notes! OVERVIEW THIGAPPE is a graphical enhancement mod. It dynamically alters apparel graphics to look nicer on supported modded body textures. In theory, this bridges the gap between apparel an...
WRelicK's APP Utilities
Created by WRelicK
OVERVIEW FOR USERS: This does nothing on its own. It's used internally by extensions like THIGAPPE. APP Utilities is a developer utility extending the capabilities of Apparel Paper Pattern. Primary features include: Extending APP Defs to more than one race...
[NL] Apparel Paper Pattern
Created by Nals
Precautions This mod is a challenging mod and some of the specifications may change. If you find any bugs, please let us know. Depending on the settings, this mod may use a large amount of VRAM on your graphics card, which may cause your PC to become unsta...
[NL] Compatible Body 2
Created by Nals
WARNING: This MOD includes nudity textures, then not suitable for children! This MOD includes 5 body images, for Female, Male, Thin, Fat and Hulk. There are lots of attractive MODs to change colonist's figure. There are lots of wonderful MODs to add clothe...
Custom Prisoner Interactions
Created by Mlie
https://i.imgur.com/iCj5o7O.png Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners. So I've previously made some different prisoner interraction-mods and since the total number of different options started gettin...
Faster Smoothing
Created by marceline
Triples everyone's base wall and floor smoothing speed. It's not as much as it sounds, because pawns get so many bonuses from synergies. You get more bonus from a high construction skill, for instance. Original mod: Faster Smoothing by NECEROS This mod is ...
Animal Simple Command
Created by Udon
Add commands that can be used to manipulate all animals. ・Stay:Stay here. ・Move:Move to the target location. ・Attack:Attacks the target. ・Haul:Carries the target. Valid only if a suitable storage location is available. ・Rescue:Rescues the target. Valid onl...
Mining Priority
Created by Uuugggg
Prioritizes mining to the rarest metal first; unskilled miners only work rocks. --- "Hey! A plasteel meteorite dropped! Let's go mine that valuable ore!" "Okay, I'll put it on the list of things to do, after we finish tunneling the next few rooms" "And min...
Hunt for Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/RRjoNxn.png Add hunting training to tamed animals. One RimThemes theme included ! Cats can bring gifts (when they want) and are no longer unfairly useless (in the context of hunting). Fully customizable !...
Item Teleporter
Created by Scorpio
NOTICE IN 1.4 YOU DO NOT NEED TO HAVE DEEP STORAGE 08/10/2023 Update -Hauling interception should be safe to enable now -Bug fixes Special thanks to immortalObject Tired of Hauling items to craft or cook? base planing went wrong and stockpiles are far away...
Flickable Storage
Created by Mlie
https://i.imgur.com/iCj5o7O.png Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - ...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
Mechanoid Foundry
Created by Scorpio
IF YOUR USING BIOTECH DLC PLEASE USE THE VANILLA MECH RECHARGE ADDED BY THE DLC FOR YOUR CHARGING NEEDS (pads can still be built to keep them stationary but due to the dlc they cannot be used at same time for charging, if you dont have dlc they will work h...
JustTheTips
Created by falconelaris
Intent A running list of loading screen tips curated by me for Rimworld. Post your favourites in the comments! Any tips of outstanding quality, I'll add to the list; so, everyone who downloads this mod will see your tip! You can even add your own tips by t...
Brain In a Jar
Created by Roasty Toasty
UPDATED FOR 1.5! Sacrifice people to boost research speed! This mod was created for people with huge mod lists. No longer will researching that mountain of tech be such a monumental feat! Safe to add or remove from existing saves! This mod adds in the abil...
Luci heals more!
Created by who_stole_my_name
Mod version v 2.1.7 This mod changes how healing of the permanent wounds by luciferium and by scarless gene works. In vanilla it takes 1 to 2 seasons to heal a permanent injury, whether it is a 1/10 permanent brain injury or 29/30 permanent leg gunshot inj...
Apparel Tainted Only When Corpse Rots
Created by Inglix
https://i.imgur.com/GSJNKdZ.jpg Current Version: 1.5.0 Complete changelog is available in the Change Notes https://i.imgur.com/bymTvlP.jpg Bring your colonists' squeamishness a bit closer to reality! Flags apparel as tainted only when the wearer's corpse r...
De-roof mining
Created by Azura
This simple mod adds a new job to Orders that allows you to use de-roof mining, a job in which pawns will check for and remove the roof before mining a tile. Optional toggling in the mod options for also removing thick roofs (remove overhead mountains). Ma...
Raise The Roof 1.4
Created by Machine
Build a variety of thick roofs for protection against drop pods, mortars and tornadoes. Roof types: Steel (Requires 50 steel) Solar (Requires research, 50 steel and 1 component and provides 50 watts power) Transparent (Requires research, 50 steel and 10 sy...
[KV] Force Do Job
Created by Kiame Vivacity
1.5 version: https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=3226046759 Want a pawn, who's not assigned to hauling, to haul something without having to manually change the assignments for the pawn? Force them to with this mod! Select any p...
Vanilla Factions Expanded - Ancients
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/y5G2hS0.png See change notes https://i.imgur.com/QO75ONx.png One faction we have never really tinkered with before is the Ancients. You might know them from popping out of ...
Vanilla Ideology Expanded - Memes and Structures
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/CcvW2wi.png Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols ...
Alpha Memes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism. With Anomaly, you get Cubicism, Flesh cult and Void-Touch...
Research Reinvented
Created by PeteTimesSix
Consider inventing the humble mini-turret. In vanilla Rimworld, the process is: A colonist sits in front of a research table and stares at it for five weeks. With Research Reinvented, the process can include any of the following: Reverse engineer existing ...
Prisoners Are Not Swines
Created by Hate me
You probably noticed that your prisoners live in filth and hate their life. No more! They might hate their lives, but they will not live in filth. https://i.imgur.com/p7Fv1Z6.gif This mod adds custom cleaning behaviour to prisoners, so instead of just idli...
Prisoners Dont Have Keys
Created by Mlie
https://i.imgur.com/iCj5o7O.png I found it odd that prisoners could open doors when escaping when fleeing raiders cannot. So this mod makes prisoner having to bash doors when escaping as well. There is also a mod-option to allow prisoners to open cell-door...
Faction Customizer
Created by Karmgahl
This mod will enable you to : - Rename the AI factions and leaders. - Modify or load in new ideology - Change faction relationships - Change faction colour - Change the names of settlements - Relocate settlements (only works when starting a new game) Pleas...
BloodTypes + BloodBag (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of alicetries mod https://steamproxy.net/sharedfiles/filedetails/?id=1540233466 This mod is an update of the fix to 1.0 from inexcode https://github.com/inexcode/RimworldBloodBag - Added a normal stacksize for the...
Animals Are Smart
Created by Dorsai!
Just a simple patch to (re-)enable 'Intermediate' trainability for all animals with trainability 'None'. This allows for bonded animals to be assigned to their masters again and to be controlled via zones instead of a pen. I've made this mod so people that...
Train All Animals
Created by PunkyRoo
MOD SEEMS TO HAVE BUGS IN 1.5. I will attempt to update when I have time. You want attack chickens? You got 'em! This is a simple patch that makes all animals fully trainable (haul, attack, etc) by adding trainability to all animals and removing the size r...
Invincible Fences
Created by Hot Cookies
Ever been annoyed by the constant need to rebuild fences after thunderstorms and stray bullets? Well, fear no more, this simple mod increases the base health of all fences and fence gates by 375x. This means no more time wasted roping animals back into the...
Boundary Training
Created by Owlchemist
A mini-mod which allows you to train animals to not roam off. Animals of size > 0.6 (configurable in the mod options) may be trained if they've finished basic tameness. The training option does not show up if the animal is not of the roaming variety. Train...
FenceGate Patch
Created by Yoann
It's only a small patch to make the fence gate open much faster. I find that the fence gate is very bad, it's only a door with fence skin, same function, same cost, same wealth, but very weak hp, no real advantage to use it (only esthetic). Also, it's fast...
Rename pen
Created by arl85
Allow to rename animals' pens This mod is no longer needed starting from Rimworld 1.5 because it has been integrated in vanilla...
More filters for animals' pen
Created by arl85
Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy ...
Battery in wall
Created by Gouda quiche
https://i.imgur.com/9iITYpf.png Adds a set of batteries that are meant to be embedded in a wall. They are 1x1 tile batteries, allowing a better space consumption in your beloved colony. https://i.imgur.com/w9ygFAc.png Batteries research Microelectronic bas...
Human Power Generator Mod
Created by FlashPoint55
This Generator produce 500W per manpower. pawns can also do exercise together. (increase pawn's melee stat!) Generator's output = 500 * user's Moving stat(in health) new worktype is added. 'Cycle'. this work's worktype is Cycle. Cycling is simple labor, so...
Prison Labor
Created by Avius
Description This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of: Motivation - prisoners need to be motivated by presence of colonists. W...
Job In Bar
Created by Dark
Puts a colonist's job/title in the Colonist Bar below their label (name/nickname). Also now puts a label for what job the colonist is currently performing when you hover your mouse over them. NOTE: To users of Colony Groups with Job In Bar, who also use Ri...
[GZ] Change Research Speed
Created by Gazzoose™
Change the speed of research both globally and per-save whenever you want. Originally by Kiame Vivacity Doesn't change research items on the Anomaly tab as yet, but I'll look into it when I can find the time https://github.com/Gazzoo-byte/rimworld-modifyre...
Filterable Designator
Created by denev
Description Adds special options to some designators. You will be able to designate to a wide range and only give designations to targets that match conditions. Click on the designator and select the filtering type from float menu (similar to selecting a m...
Micro Designations
Created by avil
You can designate some actions that usually possible only through bills and recipes. Features Only non-stackable items with only one item as ingredient in a bill are applicable. Even if they're modded-in. Because it's dynamically generated, weird ingame te...
More Harvest Designators!
Created by NavySeal
Adds 3 new designators regarding plant-management: Chop mature trees only. Harvest fully grown plants only. Cut blighted plants only. Safe to add/remove to existing savegames. Now with Translation Support! Contact me via steam if you want to help translate...
Animals Don't Need Lavish Meal To Heal
Created by noenear
Description : Your beloved guinea pig is wounded and you want to give it the best care but you are annoyed that your colonists feed your guinea pigs your sweet lavish meals? This mod allows you to restrict in a general way which food your colonists will ch...
No more sleeping Z's
Created by zyMex
Just upadated Mins / 7H28J, No more sleeping Z's to 1.1 since i missed it in my play, i'll delete on request please see: https://steamproxy.net/sharedfiles/filedetails/?id=1133730557 for original mod No more sleeping Z's above Colonist and Animal heads...
This Is Mine (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of El Luchadors mod https://steamproxy.net/sharedfiles/filedetails/?id=2384987719 - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the...
Door Lockdown
Created by Eldiarc
Lets you mark multiple doors to forbid them (or allow them) with one button press. Mod adds two buttons to door menu (the thing that pops up when door object is selected). One marks door as lockdownable. Second flips global lockdown status - enabling or di...
Interaction Bubbles
Created by Jaxe
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with Interaction Bubbles Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows...
Colony Groups Hotkeys
Created by Bodil
This mod adds keyboard shortcuts to the Colony Groups mod for selecting pawn groups, drafting and undrafting them, etc. Source: https://github.com/bodil/ColonyGroupsHotkeys...
Map Preview
Created by m00nl1ght
Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile. The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small tog...
Map Wide Orbital Trade Beacon
Created by Supes
Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat). You only need one beacon (best placed outside so d...
Dubs Performance Analyzer
Created by Dubwise
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. Also includes some optimizations! Don't go witch hunting modders, join the discord to discuss and analyze ...
Graphics Settings+
Created by Maxim
Graphics Settings 1.4 Update Changes The 1.4 version of this mod does not contain the Pawn Atlas Resizing feature, as RW has natively improved Pawn texture quality. Key Features Overall improvement to all modded textures! DDS File support! Any mod containg...
What Map Is It Anyway?
Created by SaberShip
What does it do: When you hover over an event letter or ticker message (top left) the relevant map section of the colonist bar will highlight to give you context. It can even tell you which map a wanderer may join on and it even works with Vanilla Events E...
Quality Overlay
Created by telardo
A simple mod to display colored overlay for different quality things (weapons and apparels) and buildings when toggle on. How to use this mod: There's a toggle button ("Qc icon") at the bottom right menu alongside with vanilla buttons like auto-home. Defau...
Stronger Quality Scaling (1.4)
Created by kasenra
Because that masterwork helmet should be a bit more protective. Makes the stats of clothing, armor, weapons, and constructables vary more by quality Stat Changes: There are way more stats changed now, just look in the files. Full Data For All Changes...
Improve This
Created by Hex
Mark buildings to have their quality improved: - Marked buildings will be improved as a Construction task, priority just below all other construction tasks (has its own tab) - The existing building is NOT deconstructed, the task is an in-place quality impr...
[SBV] Recreational Drum Use
Created by Khitrir
Drums are half implemented as musical instruments in vanilla RimWorld - left unable to be used for recreation, concerts, and without quality to make them worth building at later game stages. This mod aims to fix that and implement all of the same features ...
[KYD] JoyKind: Smokeleaf
Created by Kayedon
JoyKind: Smokeleaf No longer shall you suffer "Chemical consumption" being constantly maxed out just because your pawns are smoking a joint every other day. This simple mod not only makes the game slightly easier, but slightly harder at the same time. How ...
Wanna Get High (Continued)
Created by Zaljerem
Original mod by PH4T3 <*.*> https://steamproxy.net/sharedfiles/filedetails/?id=740934548 If the original author requests it, I will remove this update. -- Mod necromancy at its best (or worst - I'll let you decide!) A interesting old mod to say t...
Durable Clothes (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of mpwoz mod https://steamproxy.net/sharedfiles/filedetails/?id=1483544020 - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Adde...
Tainted Clothes Tweaks
Created by Khaine
Being unable to wear the clothes and armor of your enemies without penalty is kinda daft. This mod changes the Tainted Clothes debuff so it no longer applies to pawns without bloodlust. Pawns WITH bloodlust get a bonus from wearing clothes and armor looted...
Prisoner Utils
Created by Kathanon
A collection of quality of life improvements related to the handling of prisoners. Features A new prisoner interaction "Convert, then recruit", that first converts the prisoner to your ideoligion, then tries to recruit them. Option to select the default in...
Undergrounders: Complete
Created by BattIeBear
V1.5.1 The complete version of all my Undergrounders mods to date, with any new standalone versions also being updated here! This mod requires both DLCs to function properly, and currently contains: Both campfires can now produce baby food, just like the v...
Outfit Builder Redux
Created by Urethra Franklin
Easily create and update your pawn outfits with the click of a button. When you force wear clothing, a new save button will appear on the assign tab between Clr. forced and Edit. Left click: Create and assign a new outfit policy with the name of the select...
Tunneler Expanded
Created by Xell
Introducing my "Tunneler Expanded" mod for all your tunneler meme runs on ice or even in the deepest jungle. As long you got some overhead mountain your good to go. The shrooms are Vanilla like from apperance and you dont need any other fancy mods. Content...
Fast regen 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Recycle This
Created by Hate me
Ever got tired of creating bills to smelt and destroy useless junk left from last cannibal raid? Not anymore. Just select all items you want to get rid of and pawns will do it. This mod allows you to recycle and destroy weapons and apparel through order ic...
Repair Workbench
Created by Acruid
This mod adds the Repair Workbench to the game so you can repair the durability of items. Features Completely repair the durability on weapons and armor, optionally balanced by Repair Kits needed. Workbench can be used without power, at 40% efficiency. Inc...
Material Filter
Created by Kami Katze
Allows to filter everything in a stockpile/shelf/outfit by the material it is made of. Requires HugsLib. Load anywhere after it. Also works for modded materials. Load order of those mods should be irrelevant to this one (except if they add Defs via .dll). ...
Ruined by temperature filter
Created by arl85
A simple QOL mod that allow to filter fertilized eggs based on their status (ruined or not ruined by temperature). Useful when you want to use fertilized but ruined eggs for cooking or just to store them separately. GitHub link: https://github.com/angelolo...
Advanced Storage Filters
Created by pointfeev
Adds the ability to add extra advanced and configurable filters to storage areas. It also allows filters to be saved and loaded between multiple saves. Extra Filters You can add extra filters to containers. You can use these to, say, have one filter handli...
Research Tree (outdated)
Created by miku567
This is a unofficial update of Fluffy's Research Tree to make it work with Rimworld 1.3 and speed up the research display loading process. Will get removed upon Fluffy's request or when the original mod gets updated. My fork of this mod: https://github.com...
My Little Planet
Created by ignis
Generate smaller worlds. That's all. A smaller world means a performance boost and more different biomes nearby. Each slider step changes world tile count by a factor of three. It is not possible to have smaller steps. Powered by Harmony You can add this m...
RimNauts 2
Created by sindre0830
https://raw.githubusercontent.com/RimNauts/RimNauts2/main/Workshop/PNG/header_near-earth-objects.png This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites. Everything is visible and animated as an orbit on the worl...
Better Pawn Control Decomissioned
Created by boomrng
This mod was a fork of Better Pawn Control that was updated by me for 1.4 before VouLT (the original creator) updated the actual mod. It is now decomissioned and work continues on the good old original Better Pawn Control....
Show Fertility on Health Tab
Created by ZombieZilla
For whatever reason, Biotech does not display the fertility stat of a pawn on their health menu. This mod displays the fertility of a pawn in their health menu, so you don't need to go into their stats page anymore. Obviously requires Biotech...
Killfeed
Created by cat 2
A merely cosmetical mod which adds a killfeed showing who killed whom. Modified from ChJees's source to include weapon icon in the killfeed. Here is the original mod by ChJees: https://steamproxy.net/sharedfiles/filedetails/?id=1357933654 Github releas...
ModularWeapons
Created by kaitorisenkou
Add modular weapons that you can replace parts. How to customize weapons Create customizable "modular weapons" at the workbench. Immediately after creation, or by having a pawn equipped with a modular weapon examine the gunsmith workbench, a window will op...
[Kit] Just A Flesh Wound
Created by Kittah Khan
What does this mod do? Body parts are harder to destroy with weak hits. Big hits still destroy parts. Implants and limb replacements make pawns harder to kill. Implants and limb replacements make the body part harder to destroy. Humanoids and animals do no...
War Crimes Expanded 2 Core
Created by Crustypeanut
War Crimes Expanded 2: Core for Rimworld 1.4 is here! Expand your ability to hurt friend and foe alike with a variety of new and fun activities for the whole family! Practice your sewing, your woodworking, and your brain surgery all in one easy to use mod!...
Over-Wall Nutrient Paste Dispenser (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Primus the Conquerers mod https://steamproxy.net/sharedfiles/filedetails/?id=2074245348 - Now shows the hopper as gizmo when Hopper Gizmo for Nutrient Dispenser is loaded https://i.imgur.com/pufA0kM.png https://...
Paste is Paste
Created by Toby
Turns Nutrient Paste into the ingredient-less slush it was always meant to be. No more "cannibalism" just because a small quantity of your protein is sourced from renewable raiders. (30% is basically a rounding error anyways, right?) Vegans will be happy k...
Beyond Biosculpting
Created by Scorpio
1.5 Update Tired of individually craft every single bionic for every part of the body to make your super soldier? say no more This mod allows you to use the Biosculpting pods to do just that , and thanks to the new update it actually makes those pods more ...
Biotech Traders
Created by Moxie
Genepacks are a pain in the ass to get. It's a crapshoot every time you get an exotic trader, getting at most maybe 3 genepacks, and most of the time they're no good. This mod aims to add a separate trader with an extensive genepack stock to pick from. It'...
[GMT] Minify Biotech
Created by Grizzle
https://i.imgur.com/AHOsFMv.png A simple mod that makes the items added from Biotech minifiable https://i.imgur.com/apo1zXr.png Makes item added from Biotech minifiable. I’ve ran into issues with mods that will minify everything in the game. Sometimes they...
Coagulate works on self
Created by jaydn
small change that lets the coagulate ability from biotech, able to be used on the caster....
Vanilla Races Expanded - Saurid
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Better Atomizer
Created by Snuggy
The Better Atomizer A simple mod that makes the atomizers added in biotech not suck. Makes the machine run 10 times faster and hold 5 times the wastepacks, however now the atomizer uses about 3X the power and costs twice as much to build Let me know what y...
Faction Manager v1.5
Created by Lumi
Description: The Faction Manager mod updated to Rimworld 1.5, with the in-game bottom menu bar entry made an icon, to prevent crowding in the menu. Allows you to unload a colony (or optional: a SetupCamp camp), to load it back in whenever you want or need ...
Reuse Pods v1.5
Created by Lumi
Reuse Pods is a simple mod that adds the Pod Funnel, a spacer-tech building that soft-lands inbound pods on nearby pod launchers - thus enabling their reuse. Description: This mod enabled you to catch incoming drop pods that you send (so not by allies or e...
[GMT] Minify Ideology
Created by Grizzle
https://i.imgur.com/TLOeR1I.png A simple mod that makes the items added from Ideology minifiable https://i.imgur.com/ipf9gBm.png Makes item added from Ideology minifiable. I’ve ran into issues with mods that will minify everything in the game. Sometimes th...
[GMT] Minify Royalty
Created by Grizzle
https://i.imgur.com/HhFDFRp.png A simple mod that makes the items added from Royalty minifiable https://i.imgur.com/Yuunb2x.png Makes item added from Royalty minifiable. I’ve ran into issues with mods that will minify everything in the game. Sometimes they...
Allow Anything in Throneroom: no building restrictions
Created by LXE
Allow beds, altars, workstations, biotech facilities inside thronerooms...
Capture Them
Created by Hate me
Not feeling like looking for free pawns to capture enemies before they bleed out? I got you. With this tool you can simply mark all pawns you want to capture and your pawns will capture them themselves. This mod adds a new work type "Capture" between "Bed ...
Wake Up
Created by Hate me
Remember the time when your pawn died because your medic was asleep? Of course you do, that always happens. But with this mod that is never going to happen again. Don't let them sleep during emergency! https://i.imgur.com/p7Fv1Z6.gif This mod adds check fo...
All Dogs Are Good Bois
Created by Hate me
Dogs are good bois, they can't manhunt! If vanilla doesn't think so, we will fix it. No more slaughter for our bois! This mod makes all dogs and wolves (even modded ones) unusable for manhunting packs or any quests related to them. So you won't have to sla...
Not This One
Created by Hate me
Yeah, you can slaughter them all. Except this one. This mod adds a gizmo toggle on all tamed animals. Enabling it will remove possibility to slaughter this animal either by manual slaughter designation, or by auto-slaugther in animal tab. https://i.imgur.c...
Mixed Stone Blocks
Created by The Nerd Wonder
Source code can be found at https://bitbucket.org/TheNerdWonder/mixedstoneblocks Prior releases can be found in the repository under Downloads -> Tags Notes: - There is a known compatibility issue with Vanilla Textures Expanded, as it replaces the vanilla ...
MAZ Mass Assign Zone
Created by Let's Pirate
MAZ - Mass Assign Zones Mass assign pawns to zones by holding shift!. 1.5 Update: Special thanks to Pos 5 for prompting me to get this updated and offering advice on how to fix it. Works with any mod using the basic pawncolumn assignarea class, like Misc R...
Helixien Gas Brazier
Created by CiXwOw
CONTENTS Adds a gas powered brazier for the Royalty DLC that is powered by Vanilla Helixien Gas Expanded. Includes darklight variant for Ideology users. DETAILS Requires Royalty DLC and Vanilla Helixien Gas Expanded. Octagonal design is to hide pipe connec...
Lag Free Torches and More
Created by Jsin0
Total incompatibility with Medieval Overhaul without LWM's Fuel Filter. It will break this mod A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey. This mod removes the need to refuel light sources so you don't have a ridiculous num...
Vanilla Furniture Expanded - Production
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables ...
Helixien Gas Production
Created by CiXwOw
CONTENTS Adds two large workbenches from Vanilla Furniture Expanded - Production that are powered by Vanilla Helixien Gas Expanded. Adds a large gas-powered smithy. Adds a large gas-powered stove. DETAILS Changed electric hotplates to gas-appropriate burne...
Underground Pipes Rebalance
Created by CiXwOw
CONTENTS Adjusts the stats of pipes from Vanilla Helixien Gas Expanded and Vanilla Chemfuel Expanded to more closely follow the balancing of Underground Power Conduits. It also merges these pipes with the above-ground versions and are now accessed via a dr...
JecsTools
Created by Ryoma
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more! ;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;; Example Mod Load Order Core HugsLib JecsTools Star Wars Call of Cthulhu ;;;;;;;;;;;;;;;;;;;;;;;;;;;...
Trading Options
Created by joseasoler
Customize your trading experience! With this mod you can easily change: • How frequently caravans, orbital traders or visitors will arrive at the colony. • Change restock frequency of settlements. • Change the departure time of caravans, visitors and orbit...
Resource Dictionary
Created by Scorpio
https://i.imgur.com/oict5OW.png Have you suffered any of the following problems while playing a modded Rimworld game? - Wondering why wheat from Vanilla Expanded does not work with recipes from Medieval Overhaul? - EM - Metals Bronze not being interchangea...
Make Anything Craftable
Created by Scorpio
Ever wanted to make something craftable but you know 0 of XML , or the mod author put that item behind some kind of event or RNG that only Tynan would think it was a nice idea? Oh boy do i got the mod for you !!!! Features : -Create Recipes via mod setting...
Optimization: Leathers - C# Edition
Created by Scorpio
Tired of tons of types of leathers ? solution is here Optimisation examples : Each animal has its own category no more leathers for each individual animal Leather_Bird Leather_Light Leather_Plain Leather_Lizard Leather_Heavy Leather_Human Leather_Legend Le...
Extinguish Refuelables
Designate campfires and torches to be snuffed out without deconstructing. Why might you want to do that? To save on fuel, to stop rain from wasting fuel, to put an end to deconstructing a light source you intend to rebuild, whatever you like. Other buildin...
Skipdoor Delivery
Created by joseasoler
This mod will no longer receive updates. Check the link below for an updated version https://steamproxy.net/sharedfiles/filedetails/?id=3233578663 Original description A patch for the skipdoor psycast from the Vanilla Psycasts Expanded mod. With this m...
Go the Fork to Sleep
Created by Khobs
Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO SLEEP? This mo...
New Mech: Mini-Miner
Created by Slashandz
I love mechs! So I made one of my own! This is a tier 1 light mining mech. Think of it as a tunneler mech, except way smaller and weaker. I actually played a game with this mod active and it worked great! It makes getting early steel much less tedious. The...
Anima Gear
Created by xrushha
General information This mod allows you to domesticate anima grass through appropriate research, plant it and harvest anima fibers which can be used to craft eltex-like neolithic anima gear which includes tribalwear, war mask, war veil, crown and staff! St...
Anima Bionics - Forked
Created by Victor
A fork, made with permission, of Seti's Anima Bionics that overhauls pretty much all stats, replacing the efficiency bonus with psycasting related buffs. My goal is to not make anima parts better than bionics, but an alternative, focused on psycasting. Som...
Cleansweeper Mech Tier 1
Created by OMGSplat
This is now in the base game! Leaving the mod up in case this changes in future. --- I was wondering where the cleaning mechs were in this new expansion, and they showed up at tier 2. I'm not sure why a cleaning bot would need a full human brain scan equiv...
Male- and Female- Only Genes
Created by Sea
Adds two new genes, Male and Female. Pawns with these genes may only be the corresponding sex. Implanting these genes into an existing pawn will change their sex. Safe to be added to, and removed from, existing saves. The pawn will lose the new genes if yo...
[HRK] Medieval deathrest coffin
Created by Harkon
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/ZhxL6Rk.png https://i.imgur.com/wRYBKtU.png https://i.imgur.com/mWAYdS7.png WELCOME TO MEDIEVAL DEATHREST COFFIN ADD-ON! As someone who likes to play through the "ages of rimworld" in my playthroughs, I f...
Faster Projectiles
Created by Murmur
This relatively simple mod allows you to set a separate speed multiplier for bullets and arrows. Bullet speed defaults to x5 and arrow speed defaults to x2. Both can be anywhere from x1 to x20, although most things at or above x10 are nearly instantaneous....
Dress Patients (Continued)
Created by SP4RTAN
Creates a new job to dress patients in clothing of your choice. Details With a colonist selected, right click on the patient and choose "Dress <name>" from the drop-down menu, then select your choice of apparel from your stockpile. The selected pawn will f...
Toxic Fallout Protection Suit 1.4
Created by Papito
Adds a protection suit against toxic fallout. https://steamproxy.net/sharedfiles/filedetails/?id=731878767 Updated this mod to 1.4 If requested by author i will remove this mod...
Advanced Moisture Pump (Continued)
Created by CiXwOw
Disclaimer This is a reupload of a mod created by ISOREX which has been updated. It will be unlisted/removed if the original is updated. Original Upload: https://steamproxy.net/sharedfiles/filedetails/?id=2274680538 Permission given here: I've taken a ...
Recharge and Escort
Created by Aludis
Allows player mechanoids to automatically recharge while set to escort The description of the escort mode hasn't been changed, so it will still say that they won't recharge. They do, don't worry. Thanks for SirMashedPotato for helping me with the code...
Constructoids Can Mine
Created by Sea
This mod allows constructoids to mine. It's annoying that the Mechanitor start is so painful without mining, and it just makes sense, IMO, for the constructoids to be able to mine. They're already assembling and disassembling physical things, why not rocks...
Vanilla Furniture Expanded - Power
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Sigu6gu.png This module is a part of Vanilla Furniture Expanded which can be downloaded below. https://i.imgur.com/MS2tBx3.png Vanilla power generation is somewhat lackluster late game - Not only the game...
Use Minified Buildings
Created by Hultis
Tired of handling every single minified building separately? With this mod you can build normally and the pawns will install minified buildings when available. It works by immediately changing the build order to an install order, just like in the picture. ...
Carry Capacity Fixed (Continued)
Created by monkey5206
Update of Dr Zhivago&Smash Phil's mod https://steamproxy.net/sharedfiles/filedetails/?id=1906760965 This mod aims to increase pawn carrying capacity in inventory and through caravans. 应急版本,后续更新请等待原作者更新。 原作者如有任何异议,请告知我,将删除此版本。 祝大家玩的开心。...
Vanilla Genetics Expanded
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/BV17JJj.png See change notes https://i.imgur.com/3tfXVsy.png Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, me...
Vanilla Genetics Expanded - More Lab Stuff
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/BV17JJj.png See change notes https://i.imgur.com/3tfXVsy.png Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or ...
Long Distance
Created by bdew
This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony. You will need a working comms console to be able to contact the other pawn. Select your colonist and right cli...
Functional Room(Abandoned)
Functional Room 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. This mod will not be updated by me in the future. Also, anyone is free to duplicate, modify, and upload this mod. Thank you very much. 2023-01-21 ry...
Days Matter (fork)
Created by BrokenBed
This is just update to new version with some changes. Original mod (by WiseClock): https://steamproxy.net/sharedfiles/filedetails/?id=1208781538 What does this mod do? Days Matter allows you to add and remove memorial days. The colonist will start part...
Temperature Control Unit
Created by Murmur
A combination cooler/heater that goes over a wall. Set a temperature and the Temperature Control Unit will do its best to keep the room that temperature, no matter if it is hotter or colder. It will automatically switch to heating or cooling mode depending...
Faster Biosculpter Pod
Created by Inglix
https://i.imgur.com/GSJNKdZ.jpg Current Version: 3.0.5 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. https://i.imgur.com/bymTvlP.j...
BioSculptingPlus
Created by Waether
Description Adds more cycles type to the biosculpter: Current new cycles : Beauty cycle Increases a pawn beauty : Staggeringly ugly > Ugly > Nothing > Pretty > Beautiful Aging cycle Increases a pawn age by 1 (default, can be modified in settings) Creepy br...
Colored deep resources
Created by Kikohi
No more hovering above every deep drill resource to find the right one! This mod color deep resources, so you can easily distinguish them. It is compatible with every mod that add resource that can be scanned. They will be colored automatically, according ...
Better Linkable Colors
Created by drummeur
A RimWorld mod to make the lines drawn between linkable buildings easier to see. Safe to add and remove to your heart's content mid-game! Requires Harmony. Settings menu allows you to specify which of a handful of colors you'd like links to be. Future plan...
Craft with Color
Created by Kathanon
Allows setting the color of any dyeable item in the workbench order. Also lets you use any color in the styling station, not just the standard ones. 1 dye is added to the ingredients (same cost as dyeing it later) when crafting in a specific color. You can...
Apothecary (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2000244851 - Added textures for seeds when using Seeds Please-mod, thanks DarkSlayerEX! - The issue with the double-rottime should be fixed, thank...
Faction Control (1.4/1.5)
Created by TheRealLemon
If you want to support me click here: https://storage.ko-fi.com/cdn/kofi2.png "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply v...
Q's Biotech Patches
Created by urhähnchen
Introduces some patches to Biotech behaviors, and adds some precepts centering new Biotech mechanics. Like what I'm doing? Buy me a coffee! This mod should be save-game compatible, but please file a bug report in the discussion below if you encounter any u...
Biotech Cloning
Created by Dark
Allows you to use Biotech's growth vats to grow clones. Ever wished you could make more Hussars, Highmates, or any other xenotype? With this mod you can! Requires Biotech DLC. How to Use Research the new Cloning research project. Build a Clone Extractor (i...
Integrated Genes
Created by Turnovus
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs. Integrated Genes currently adds 22 unique functional genes and 4 cosmetic genes, wit...
Biotech Expansion - Core
Created by Lennoxicon
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This is the core mod for the Biotech Expansion series. Does mostly nothing on its own. Mandatory for every mod on there!...
Biotech Expansion - Mythic
Created by Lennoxicon
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod focuses on a few complex xenotypes based on mythological creatures. Check back frequently for new genes and oth...
Random's Gene Assistant
Created by RandomCoughdrop
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed. I created a small patch that changes the color of the background for a gene based on its extraction status. • R...
Allow Tunnelers To Drill
Created by porio
This mod allow the Tunnelers mech from Biotech dlc to drill at deep drill. Is it OP... yes ...
Resurrect Enemy Mechanoids
Created by JD
Resurrect enemy mechanoids just like you resurrect your colony mechanoids. Don't be confused by the bill description, it still says "Resurrect a friendly mechanoid". Features Non-buildable mechs that can be resurrected: Apocriton Termite Apocriton changes:...
Animal Biosculpter
Created by Bodil
This mod patches biosculpter pods to accept your animals as well as your colonists. It just seemed unreasonable that you shouldn't be able to run age reversal cycles on your dogs to keep them young forever. Notes Medic cycles will cure animal flu and plagu...
Vampire Thralls
Created by these people
Adds the Thrall trait, which makes people like vampires. Thralls will get a mood and opinion buff from being fed on. Thrall is an uncommon trait, but there is also a new gene that forces the Thrall trait, allowing you to genengineer vampire thralls. Amazin...
Pawn Suppression Implants
Ever felt that with amount of technology you have, you should be able to suppress colonists with mental break or prisoners more efficiently? Then this mod might help you with that. Mod Contents Mod add few new brain implants for prisoners suppression or sh...
Hemofungus
Created by NoSleeper
Cultivate fungus that bleed from the soil, to feed your hemogenic pops! Originally intended to scratch an itch of mine regarding Hemogenic xenos. Particularly: The lack of alternatives for ethical or moral Sanguophages besides human cattle, or relying on t...
Gwen's Hemogenes
Created by GwenBlanketSpecter
This mod adds hemogen genes that grant powers. More will be added every so often. Balance feedback is appreciated as I know this is not very balanced. https://i.imgur.com/JQy2edB.png https://i.imgur.com/bE5fBb4.png https://i.imgur.com/7fc27Io.png https://i...
Tribal Psycast
Created by Nikuksis
This mod will split evolution trees for traditional shamanic tribal people and tech-related royal empire. Royal titles will only give royal permits and access to the imperial trade, but not the psychic abilities or psy-links. Empire is only scientific fact...
WVC - Races [Abandoned]
Created by Sergkart
Abandoned The mod will no longer be updated and maintained. The stability of the mod and its compatibility with the current version of the game and frameworks is not guaranteed. It is strongly recommended to unsubscribe from the mod! A continuation of this...
Filter Manager
Created by Jaxe
Manage your filters anywhere Got a list of things you want for your freezer? No problem. Want to invert that list? Can do. Have a specific outfit and want to copy the list to a stockpile zone? Easy with this mod. This mod allows saving and loading filter p...
Preset Filtered Zones (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of cuproPandas mod https://steamproxy.net/sharedfiles/filedetails/?id=1210115905 - Included the japanese translation by Proxyer - Added support for translating the labels of the stockpiles - Added presets to stora...
Geological Landforms
Created by m00nl1ght
Adds 36 landforms to the game, which generate biome-independently. You can see an example of each landform in the image gallery on this workshop page. The goal of this mod is to make map generation more interesting and varied, compared to the vanilla exper...
Raise specialist limit
Created by LVLVbNH
- Снимает (на самом деле поднимает лимит до 50) ограничение на количество слотов специалистов в редакторе идеологии. - Removes the limit(actually up it to 50 roles slots) of the number of specialist slots in the ideology editor. ...
Party Hard - Psycast Rituals
Created by 98 Owls
Adds a psylink ritual and an attachable ritual outcome so common rituals can grant psylink levels. What's that mean? No more eye gouging, tree worship, or sucking up to the empire for powers. Adds a new ritual that lets you channel the colony's energy into...
Mechs can haul to charger
Created by Witek
Allows Lifters to haul discharged mechanoids to charger...
Auto-Extract Genes
Created by Nibato
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown. This mod works by simulating clicking the "Insert person ..." gizmo on the gene e...
Grass Is Still Hay
Created by kotobike
Mod update Grass Is Still Hay https://steamproxy.net/sharedfiles/filedetails/?id=2193891816&searchtext=Grass+Is+Still+Hay Cutting grass or bushes gives you resources: Grass and High grass - 2xHay Bushes - 2xWood At the request of the author, this mod w...
Sanguophage Feed Relationship
Created by gay
Felt weird that everyone absolutely hated being bitten regardless of their relationship with the sanguophage, it bothered me so much that I learnt how to mod just to make this. Features: This mod adds auto-feeding, 3 traits, and a different reaction to the...
Sanguine Armor
Created by theothersteve7
Adds Sanguine armor, vampire armor with the stats of prestige cataphract armor with additional sanguophage bonuses. Differences from Prestige Cataphract: Costs an additional 3 Hemogen Pack and 80 Devilstrand for the armor, and 1 Hemogen Pack for the helmet...
Vampire Thrall Ritual
Created by these people
Provides a ritual to convert someone into a thrall. Cheaper and easier than genetic engineering, but with a 30-day quality cooldown. Also a roleplaying hook for the right kind of colony....
Custom Ritual Framework
Created by these people
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML. Background Originally envisioned to support rituals that ensure bountiful harvests and call manna from heaven, I quickly wanted to make those ...
Butcher Rotten
Created by Syrus
Description: This mod makes butchering rotting corpses possible, yielding adjustable/reduced amounts of leather, meat and other products, like elephant tusks and thrumbo horns, if desired. The standard setting does not yield any meat but a reduced amount o...
Unbreakable Mech Chips
Created by Dance Ninja
Mom no longer worries about my chips being destroyed....
Slime Mechanoids
Created by Arxian
https://i.imgur.com/QfnU7yA.png Slime mechanoids retexture for mechanitor's utility mechs. This is only a retexture, it doesn't change anything else. Textures are at 512px. This applies only to the tame versions not the ancient mechanoids. Those are still ...
Movable Biotech
Created by ToxicQuokka
(This mod has no requirements) Makes biotech buildings reinstallable/uninstallable. This mod updates these buildings: Mech Gestator, Large Mech Gestator, Basic Recharger, Standard Recharger, Subcore Encoder, Subcore Softscanner, Subcore Ripscanner, Band No...
Item Finder
Created by Kathanon
Makes it easier to find where items are in storage. When hovering over any single resource in the resource list on the left side of the screen, all items of that type in storage are highlighted. To find items that are not in that list, use the magnifying g...
Allow Fabricors To Brew
Created by Erdosis
Allows the Fabricor to use the brewing table - also allows the lifters to interact with fermenting barrels. This can be added and remove without breaking save. ...
TastyHemo
Created by Imoja
About: There was something wrong with Hemogenic Pawns requiring food for survival. This mod makes Hemogenic Pawns capable of getting by on just Hemogen Packs. What this does: BloodFeed used on Living Pawns provides 1.0 * BodySize worth of Food. (~100% of V...
Random Goodwill (1.4/1.5)
Created by TheRealLemon
If you want to support me click here: https://storage.ko-fi.com/cdn/kofi2.png Dynamically assign goodwill to factions when creating a RimWorld. Highly configurable. Settlement colors will also change with goodwill. If the faction is hostile, the settlement...
Psychic Sensitivity Affects More (VPE)
Created by Mute
Scale all the things with psychic sensitivity! Or none of the things, there are settings! Scales: Cast time Cooldown Power Duration Radius Range Neural heat gain Guaranlen pruning speed You can enable/disable each kind of scaling, and change how heavily it...
Auto-assign Inventories on Caravan arrival
Created by Syrus
Description: Automatically distributes things carried in the inventory of caravan members to pawn's inventories in accordance to their requirements set by the "Assign"-tab assignments (like medicine) and drug-policies when a caravan arrives on a map. - For...
Lifters x4
Created by Endymion
Makes lifters move four times as fast for quadruple the bandwidth and crafting cost/time. Why? Because after building my 50th lifter I was tired of watching my game in slow motion....
Craft Mechtech Chips
Created by Nehr
Craft Signal chips, Powerfocus chips and Nano structuring chips. https://i.imgur.com/5NPL7ya.png Craft Signal chips, Powerfocus chips and Nano structuring chips. Unlock the power to craft mechtech chips through research once you've analyzed the chips. Inst...
You've Never Eaten Without a Table [1.4-1.5]
Created by gold
This is a fork of You've Never Eaten Without a Table updated to 1.4 and 1.5. I am not the original author of this mod. This fork moves the code to a patch instead of a replacement. This allows it to function more easily with the base game and other mods wi...
MiningCo. LaserFence
Created by Rikiki
This mod adds the MiningCo. laser fence. See the forum thread for content/changelog and related mods. https://ludeon.com/forums/index.php?topic=14711.msg153939#msg153942...
Combat Bionics
Created by brokolilikek
Can't you carry more guns with only two hands? Would you like to live your own Mandalorian fantasy? Enter Combat bionics. Content Combat bionics adds mainly two bionics to the vanilla game, with increasing content depending on other mods, namely VE series ...
RandomPlus
Created by LameBot v2.0
Allow users to set a minimum specifications for pawn generation when using the randomize button. It will keep rerolling until the minimum specification is meet or it passed the max reroll limit. Known Bug: There currently a known bug that makes a generated...
Medical Supplements (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2004944243 - Updated the research-tree to be more readable - Updated the German translation, via Erdnussbrot - Added override for Hot Meals-mod so...
Not My Fault
Created by Vesper
Introduction Picture this - You get a new notification, a trade a caravan! How exciting! Except... No, guys, please don't walk through the cave filled to the brim with angry genetically engineered insects... Aaaand your visitors are all dead. And now their...
Light Map
Created by Syrus
This mod adds overlays showing potentially interesting information about map tiles. Light Map - brightness overlay Adds an overlay which shows the brightness of tiles on the map. Can be toggled to only show the overlay for roofed areas. Dark areas are colo...
Heat Map (Continued)
Created by Syrus
INFO: Due to how Steam's workshop functions I cannot update the original mod without being the original author, so I decided to revive my Continued version for pushing updates. The original version, despite being made for 1.3, still works in 1.4, but I wan...
Dubs Central Heating
Created by Dubwise
Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights. Standalone version of the central heating from my Bad Hygiene mod. Can be used with the full Bad Hyg...
Thermal Power:Reactor (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of nuclears mod https://steamproxy.net/sharedfiles/filedetails/?id=1449400903 How to use Put one of the heaters in an enclosed room that is fireproof Place thermoelectric generators on the wall, similar to AC unit...
Room Sense
Created by falconne
Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay. == Essentially it gives you a faster overview of what the environment inspection tool does. Yo...
FuelBurning (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Steardliys mod https://steamproxy.net/sharedfiles/filedetails/?id=1498128603 - This mod has a "no firefighting"-zone tool that may not be apparent from the description https://i.imgur.com/pufA0kM.png https://i....
Furnace
Created by Sam_
About A simple mod that adds a furnace building to heat up rooms to extreme temperatures. Good for disposing of many bodies, clothes, pests and prisoners... You will have to be clever with allowed areas, doors and vents, it is very easy to accidently burn ...
[LTS]Furnishing
Created by LimeTreeSnake
https://i.imgur.com/JXUhRvZ.png https://i.imgur.com/9ZAO4L7.png https://i.imgur.com/iMPn1au.png https://i.imgur.com/G4vXJY6.png Do you happen to have too many resources? do you need to fill up a room with clutter to impress a royal? do you wish to contrast...
Additional Lights 1.4
Created by someonesneaky
Adds ceiling-, floor- and wall-mounted lights, plus electrical torch and brazier. ---------- Changelog: Updated for 1.4 - Changed all lights to work with the vanilla color picker - Removed electrical darklights (the electrical torch and dark torch remain t...
[SYR] Metallic Batteries
Created by Syrchalis
Adds batteries made of different metals with different stats https://i.imgur.com/s8csNp7.png Seven batteries are added, each requiring different materials and providing different benefits. Some of them are locked behind additional research. The uranium bat...
Royalty Tweaks
Created by Mobius
Limits throne room requirement to highest ranking royal. Also re-enables passionate skills. Royalty Tweaks 1.3 What noble in their right mind would let their knights each have their own throne room? Not mine, that's for sure! This mod removes the demand by...
Standalone Hot Spring
Created by balistafreak
Changelog 10 April 2024: 1.5 compatibility tentatively functional! 20 Oct 2022: 1.4 compatibility tentatively functional! 5 Jul 2021: 1.3 compatibility tenatively functional, will declare as 'definitely' once other players have more extensively used it. Ma...
Locks
Created by Avius
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inte...
Slow Down
Created by lost RD
When this mod is enabled, speeding up the game will instead be changed to slowing the game down. Toggle slowdown mode with a hotkey, defaulted as 5 (on the numbers row, not the numpad). Don't forget to enable the mod using the mod settings menu first! Hard...
RIMMSAssemble
Created by Razuhl
This mod allows other assembly mods to load referenced assemblies even if their version has changed. When rimworld releases an update no mod has to be recompiled to work with the new assembly version. This is due to a custom AssemblyResolver, however that ...
[FSF] More Quests
Created by FrozenSnowFox
Description This is a simple mod that increases the amount of quests the storytellers give you. By default you should get 2 quests within 12 days or 1-3 quests in 12 days for Randy. This mod doubles it so you should receive 4 quests within 12 days for all ...
Seamless Embrasures
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif When they match it's good, when they do it automatically with any mod retexture too? It's better. Unlike other embrasures, which usually use the vanilla texture and modify it, these use the wall texture and apply an overlay ...
Die for me (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Huddicles mod https://steamproxy.net/sharedfiles/filedetails/?id=1723038088 - Added the Antigrain-version as it seemed useful - Removed the research tab - Added Achievements https://i.imgur.com/pufA0kM.png http...
Mechanoid Night Vision [Now included in Vanilla]
Created by winggar
NOTE: as of version 1.4.3641, this behavior should be Vanilla. The mod is still available here for legacy purposes. Mechanoids don't have regular meatbag eyes, so why shouldn't they be able to see in the dark? And plus: work mechs don't sleep; so clearly t...
Logistics Mechanoid
Created by hYPERION
This mod adds in a new gentle giant to whisk your carry weight issues away. The Logistics mechanoid is a heavy carrier mech fitted primarily for caravans, although its also capable of doing hauling work when off the road. Highlights: Rideable: Caravan Ridi...
RWLayout
Created by Krypt
This is a resource for modders. It have no direct use for users, but other mods can reference it. Please, notify me If you going to use it in yoir mod. RWLayout alpha 2 Constraint based gui layout implementation for RimWorld This an alpha version. Everythi...
Grouped Pawns Lists
Created by Krypt
This mods adds grouping feature to lists of pawns UI. All vanilla tabs are compatible. Also as many moded ones. - works with Numbers; - works with Work Tab; Can be safely added/removed midgame Plans: - mech with no overseer - fix the damn sorting! - animal...
Fix Mechanoid Resource Drop
Created by beelao
Revert Tynan's stupid nerf to mechanoid resources drop (don't buy his book) Base Game: + Centipede = 50 Steel, 10 Plasteel, 2 Components + Termite (introduced on 1.3) = 50 Steel, 10 Plasteel, 2 Components + Lancer/Scyther/Pikeman = 20 Steel, 5 Plasteel, 1 ...
Enter Here
Created by Mlie
https://i.imgur.com/iCj5o7O.png Makes visitors and caravans enter your map in an orderly fashion. You can place down entering-spots on the edge of the map and any caravan or visitor will try to enter the map as close to a spot as possible. You will find th...
Biocode It!
Created by Krelinos
Overview Your enemies biocode their weapons to prevent you from stealing and using them, so why can't you? Well with this mod, now you can! Simply grab your nearest advanced component, craft it into a biocoding tool at the machining table, and use it on yo...
Insulated Power Armor
Created by Sprocket
Adds insulated armor to the game. No more deciding between a parka and marine armor on cold biomes! ~~~~~~~~~~ Technical Info: - Unlocks by researching the vanilla researches, plus additional light research on RimWorld 1.4+ - Does NOT overwrite/delete vani...
Rimwars - Pureblood Xenotype
Created by Sovereign
https://i.imgur.com/auVs2Dn.png https://i.imgur.com/wDWbOgq.png This mod adds a custom xenotype for the new DLC.The Xenotype is basically the pure blood Sith from Star wars. If you like what i'm doing , do consider helping me out! You can also see what i'm...
Genetic Natural Focus
Created by Daniel
This mod adds a gene for natural meditation focus. All pawns that have natural focus through their backstories receive this gene. It is applied to both newly generated tribal pawns, and existing tribal pawns. The gene doesn't change any mechanics of natura...
MorrowRim - Bloodmoon
Created by SirMashedPotato
https://raw.githubusercontent.com/SirMashedPotato/Mashed_Discord_Bits/main/Mashed_ESCP.png https://imgur.com/ieoCt9b.png Also available on GitHub New event and world condition: The main addition of this mod lies in the bloodmoon rising event, which causes ...
Packmule Gene
Created by Ygdrad
A simple mod which adds genes increasing carry capacity both in map and in caravan by +25/+50/+75kg which is 33%/66%/100% more than default. Extra weight is affected by manipulation and body size. Requires Harmony and Community Framework to function. This ...
Community Framework
Created by Turnovus
The Community Framework is a framework that gives more power to modders that use XML. It has multiple features made by the community, for all of which the documentation can be found on GitHub, right here: https://github.com/ISOR3X/communityframework/wiki H...
Save and Load Ideoligion Hair
Created by Guy258
No more constantly having to redo hairstyles every time you create a new ideoligion! Now you can load them in and save yourself some hassle! https://imgur.com/LBR2y1a.png https://imgur.com/zdkKbaX.png Github: https://github.com/Guy2588/SaveAndLoadIdeoHair ...
Bounded Roof Build Tool
Created by fyarn
This mod adds a button to designate roof expansion bounded by where they can be built. Useful for seeing how far a roof can extend when planning! Compatible with existing saves, other mods....
Solar Flares Affect Mechanoids
Created by randoo
Solar flares will stun mechanoids. Save game compatible. Found a bug? Submit an issue report Compatibility Notes This mod isn't compatible with other mods that add EMP damage, like combat extended. If you use any mods that do, your colony mechanoids will b...
SRTS Expanded
Created by Smash Phil
SRTS Expanded for RimWorld versions 1.4+ 1.3 version here Package ID has been changed to avoid conflicts with people still subscribed to 1.3 and earlier versions of SRTS Expanded. I don't really bother with steam discussion comments or posts. Join the disc...
SRTS Expanded - Smaller Sprites
Created by Kupie
Shrinks down the drawsize of SRTSE ships so they more fit the actual space they take up. Can be added/removed from saves as wanted, and should be compatible with any other mods as it's just an XML edit....
World Presets
Created by Karmgahl
This mod will enable you to: - Save and load a startup world which includes any modifications made to the world, it's settlements, it's factions, ideologies, etc. - Generate a new world from a saved preset which will then be generated using the existing fa...
BreedLikeRabbits
Created by Rihlsul
This mod makes rabbits (hares) breed more quickly, grow faster, and have larger litters. They're also slightly more taming friendly. As always, thanks to Marnador for the Rimworld Font. (https://ludeon.com/forums/index.php?topic=11022.0) ...
Better Roads
Created by wastelandr
Show roads more prominently on the world map. Clearly delineate road types. Easily identify the road hierarchy with thicker, brighter colors indicating more advanced roads. Compatible with Alpha 17, Beta 18, Beta 19, 1.0, 1.1, 1.2, 1.3, 1.4, and 1.5 Safe t...
FillTheTables
A simple patch to allow you to store meals on tables. Will work with modded tables. Fully compatible with Stuff On Tables by Simmin. Safe to remove from an on-going save. Now with support for: Vanilla Expanded Brewing Vanilla Expanded Brewing: Coffee and T...
Remove Death Amnesia
Created by randoo
Pawns remember their previous work priorities when they resurrect. Save game compatible. Found an issue? Submit an issue report Want the old version? You can subscribe to the old version here...
Moody
Created by Giant Space Hamster
LATEST UPDATE v2.6.3 RimWorld 1.5 support added Most recent changes. Bold are from latest patch. Added colonist ideology icon to summary view. Can be disabled in mod settings. Ghoul colonist names are a bit darker and always show their food need since they...
Meals On Wheels
Created by Uuugggg
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But...
Shrink Corpse Buff (Unnoficial v1.4)
Created by Kaostico
Shrink Corpse Buff Unnoficial v1.4 "We butchered humanlike" moodlet affects only the colonists in the same room. Upgraded the original mod "Shrink Corpse Buff" from Fujisawa, with they permission, to the version 1.4 of Rimworld. Original mod(v1.0, v1.1) Th...
Human Leather Patchleather
Created by Darkborderman
Human Leather Patchleather A simple mod that makes patchleather can be made from human leather More details As title, you can use human leather to make patchleather. Clothes made of these patchleather won't have human skin mood debuff and are save to wear....
BuilderTweaks
Created by InsertKey
Enhances building designator controls. Features Drag with right click - Cancels blueprints - If no cancelable blueprints found, deselects designator. - If left clicked while dragging, deselects designator. Drag with left click - (If current selected bluepr...
ItemListSelector
Created by InsertKey
https://i.imgur.com/AFI3Uep.gif Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item ...
Taller Tab Menus
Created by Imranfish
Increases the height of tab menus. Allows you to see more of the menu at once, and take advantage of higher resolutions. Currently only increases the height of the storage tab for stockpile zones. Adjustable in the settings. If there are other tabs that yo...
Elders Faction
Created by xrushha
General Info: "Elders" is an ancient psycaster faction that awakened on multiple worlds not too long ago. They hate outsiders, but you can befriend them. Royalty DLC and Anima Gear required for work. Features: This mod adds: New faction; New way to gain ps...
Anima Extract
Created by Halley
ANIMA EXTRCT A mod that allows you to refine Anima Fibers into Anima Extract. This extract could then in the early- mid-game be used to create psy-drugs, and in the lategame be used to synthesize Eltex. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is my first...
Metal Gear Rimworld - Gekko
Created by AOBA
add gekko IFV drone from metal gear series as a player buildable heavy mechanoid. gekko has 3 ability, longjump,acid spray and moo~ buildable after basic mechtech. require large mech gestator. War, war has changed... ===legal and credits=== Graphics are ma...
Mechanoid Idle Optimization
Created by Sergkart
The mod optimizes idle for mechanoids. Every time the mechanoids run out of work, they start destroying the TPS in the colony, I'm sick of it. Therefore, I made a patch that replaces the idle behavior of the mechanoids. When the mechanoids have nothing to ...
Beautiful Water (Fork)
Created by nathanielcwm
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Forked from CrunchyDuck Git Repo: Github What does this mod actually do? It assigns a beauty value to water tiles. Type of Water: Beauty Value: Shallow Water 1 Shallow Moving Water 1 Chest-deep moving Water 5 or 15 Shallow Ocean Water 5 Deep ...
Choice Of Psycasts
Created by Azuraal
Description Allows manual selection of psycasts gained when increasing psylink level. When a pawn gains a psylink level, either by linking with Anima tree, during a bestowing ceremony or by using Psylink neuroformer instead of gaining a random psycast, you...
Go Explore!
Created by Albion
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot reso...
Visual Exceptions
Created by Brrainz
This mod shows you exceptions graphically, in a nice list with details about all mods involved. It has its own tab that only shows up when you get those pesky red error lines in the log. It adds a bit of delay to the startup of the game so it has its own s...
Labels on Floor
Created by falconne
Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does. -- Features * Names are drawn on the floor, so they will not obscure items and furniture on top of them. * Rooms can be renamed using a button on the...
WorldEdit 2.0
Created by FunkyShit
Create your own world! Have you ever dreamed of playing on an extremely deserted or extremely cold planet? Or maybe you wanted a system of islands? The new version includes improved support, new features and updates To get started, subscribe to the mod, ac...
Conduit Deconstruct
Created by TheWireLord
This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time. With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the...
Resumable Job Progress
Created by denev
Allows some jobs with progress bars to be resumed from the progress level at which they were canceled. Supported Jobs Smooth Wall / Smooth Floor Sow Plants Harvest Plants / Remove Plants Chop down Trees Extract Trees / Replant Trees Deconstruct / Uninstall...
Omni Core Drill (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of DoctorVanGogh, TheUbie and pointcaches mod https://steamproxy.net/sharedfiles/filedetails/?id=1089876213 - Updated the previews with the correct texture https://i.imgur.com/pufA0kM.png https://i.imgur.com/zdzzB...
Nano Repair Tech
Created by Ogre
Allows construction of Nano Repair Units which slowly consume power and fuel to repair apparel and weapons. Units: Beds (single, double, hospital) - repair equipped apparel / weapons while you sleep in them. Shelves (2x1, 1x1) - repair apparel / weapons st...
BetterInfoCard
Created by Creeper
Expand the information card interface of the vanilla game, and make some QOL changes. Features Opening the info card won't pause the game Resizable and collapsible Info cards Multiple info cards Supported Mark Stat as favorite Comparing Stats by double cli...
Nutrient Paste Dispenser Command
Created by pureMJ
Added commands in Nutrient Paste Dispenser to allow easy mass production of Nutrient Paste Meal. https://i.imgur.com/MClTdVy.gif Background In Rimworld colonist can instantly craft a Nutrient Paste Meal when they are hungry. There is a hack in the vanilla ...
Gene Ripper
Created by Daniel
The Gene Ripper is an advanced Gene Extractor that allows you to choose the gene to be extracted from a pawn. Since a large amount of genetic material is required to extract a specific gene, the pawn is killed in the process. ...
Biotech Mech Stuff Elongated - Mechanoid Upgrades
Created by MrKociak
Version 2 is currently being worked on, but I'm going to let this stay Content This mod adds a few buildings that apply permanent upgrades to nearby mechanoids. Currently available upgrades: Armor Movement speed Combat Energy efficiency Processing power De...
Wood Is Natural (For Trees)
Created by Soky
Support me on Ko-Fi: https://cdn.ko-fi.com/cdn/kofi2.png?v=3 This mod makes Anima/Gauranlan/Polux trees, as well as nature shrines, see anything that's made out of wood as being a natural building. Supported material types can be configured. This only work...
Toxic wastepack increased stack
Created by Canguro
Stack increased from 5 to 100 ...
Zone Message Control
Toggle item deterioration messages on a per-zone basis. Includes storage! Each zone & shelf will have a "Show Messages" toggle on it - by default, it is enabled, and you'll get info about items stored there that deteriorate (or die in the case of plants). ...
EndlessGrowth
Created by Slime-Senpai
This mod removes the skill cap of 20, making it possible to scale way higher. It requires Harmony to do all of its things, but who doesn't have it nowadays. Of course, I've been heavily inspired of Ducks' Insane Skills while creating this, and the lack of ...
Mech: Search and Destroy
Created by zzz
Add new work mode. Mechanoids will actively search & destroy any hostiles on the map. Safe to Add mid-game?: Yes Safe to Remove mid-game?: NO...
Patch: No Shelf Quality
Created by Komissar Rudinov
Makes it so shelves do not have quality by moving them from "FurnitureWithQualityBase" to "FurnitureBase". Special thanks to 윾동이 for the idea ( https://steamproxy.net/sharedfiles/filedetails/?id=2892204352&searchtext=shelf )....
Better money
Created by 1sylant99
This mod increase silver and gold stack Make money lighter Stack 5000 Weight 1 g Credit: Oskar Potocki for textures on preview ...
FewMoreTraits Mod
Created by Sehrgay
(V1.0) This mod adds a few more traits to the base game: Hulk - melee passion, +6 melee, incoming damage -50%, pain shock threshold +50% Master shooter - shooting accuracy +250 (nearly never misses a shot), shooting delay +100% Veteran - shooting & accurac...
(alt) Learning Threshold for Learning Job Fix
Created by Skye is a nerd
Increases max learning need threshold to assign a learning job to child pawns (from 90% to 95%). In not moonspeak if your children are assigned to only anything time they should maintain their learning need much more diligently and hopefully actually reach...
Improvised Firearms (Continued)
Created by Zaljerem
Original mod by SomeRandomDude, updated by volkania, Guyver https://steamproxy.net/sharedfiles/filedetails/?id=2373615454 If the original author requests it, I will remove this update. -- If you use Vanilla Expanded Framework, weapons will sometimes fa...
Chicken Nests
Created by Owlchemist
A quick personal mod I made as an improvement of Sulusdacor's chicken nest mod. This version adds some custom code which makes it so that only chickens can use the nest. Just a quick 15 minute mod I put together because I was sick of micro-managing the nes...
Death Rattle [1.4]
Created by trojan
Description Updated Death Rattle by The Word-Mule for Rimworld 1.4 Non-Steam Link https://github.com/igoforth/deathrattle/releases/ Original mods can be found below https://steamproxy.net/sharedfiles/filedetails/?id=2013400235 https://steamcommunity.co...
Blood Color Genes
Created by ShadowX99
Do you have an insect-based xenotype that just has lame old human blood? Do you want to liven up your torture chamber with a fresh coat of paint? Do you want to make an xenotype of species of monster from a webcomic that’s been dead since 2014? This mod ad...
Walls are solid
Created by Victor
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors. This mod fixes that, by nerfing every damage type against buildings, except for the ones used by breac...
Universum
Created by sindre0830
https://raw.githubusercontent.com/RimNauts/Universum/main/Workshop/PNG/header_universum.png Universum is a work-in-progress outer space framework. Universum's features include automatic caching for performance and customizability, as every module added thr...
Ability to Read
Created by Canon
Only modders will understand. CE Compatible? Yes, but only on Tuesdays Feel free to use in your mods as a required item. Provides like 5k beauty and mocks the user in the description. The Original Cities Skylines Version ...
[TP]Blood (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of TrahsPanda, Geckobolds mod https://steamproxy.net/sharedfiles/filedetails/?id=2170595802 - To convert blood to hemogen, try Blood to Hemogen by Zaljerem - Mechs should no longer have blood https://i.imgur.com/p...
Blood to Hemogen
Created by Zaljerem
Requires Biotech, Blood (Continued) Allows conversion of 12 blood to 1 hemogen pack (and vice versa) at butcher spot/table. ...
No Hemogen Farm Medical Alert
Created by Dark
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes. Hemogen Farm prisoners are always suffering from blood loss, that's the point, so the alert that they have ...
AnimalHemogen
Created by eth0net
Harvest hemogen from your poor unfortunate animals! Commissioned in the RimWorld Mod Market Please consider sponsoring me on GitHub! Features Use animals as an alternative source of hemogen packs Animal hemogen is less effective than human hemogen Added su...
Xenotype And Ideology Buttons TitleScreen
Created by kenx00x
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor. source code: https://github.com/kenx00x/Mods If you like my mods a lot and want to support me consider donating to me on: https://ko-fi.com/kenx00x...
Biomes! Core
Created by Draegon1993
https://i.imgur.com/6Wn2DdV.png https://i.imgur.com/zNRQoCe.png Biomes! Core provides the framework for the Biomes! mod series and is required for any Biomes! mods to work. Place this mod BEFORE any other Biomes! mods! This mod does and will contain the th...
Biomes! Caverns
Created by Draegon1993
https://i.imgur.com/6Wn2DdV.png https://live.staticflickr.com/65535/52860492906_7359b497a8_c.jpg Changelog: Please check the change notes tab Say hello to the new and improved Biomes! Caverns! With a full host of new content and improvements over the old o...
Meat Blend
Created by someonesneaky
1.5 is here! A recipe for mixing all your meats into one compact pile. Produced at the butchering table by your chef. 5 raw meat = 5 Meat Blend - 250 work 20 raw meat = 20 Meat Blend - 900 work (10% faster) 50 raw meat = 50 Meat Blend - 2125 work (15% fast...
Helpful Monkeys
Created by Tweedlebum
Monkeys are smart, self interested little buggers with Thumbs. It's time to put them to work! Monkeys have slightly increased size and can now carry items. Monkeys have slightly increased Intelligence back to their pre-1.3 selves. Monkeys Wildness has been...
Vanilla Nutrient Paste Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/eh65dfo.png Check Change notes. https://i.imgur.com/nqbQpAS.png Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framewor...
Device Standby
Created by Cedaro
Devices will standby while not used, with configurable power consumption. Why not just Turn It On and Off? Most buildings in Turn It On and Off are hardcoded, making it almost impossible to extend. And the author also seems no longer focusing on RimWorld. ...
Removes Skill Decay
Created by Heister
Skills will no longer decay over time. (Does not affect animals, only people.)...
Project Rimfactory - Training System (1.4)
Created by Daemon976
You're trying to build an industrial hub, a beacon of civilization on the Rim, and what do you get for colonists? That's right, people who barely know how to tie their shoes. (Assuming they even *have* shoes...) Now you have a solution to this problem - an...
Release The Rats!
Created by dickmosi
About This mod increases the Rat's "trainable intelligence" from Simple to Intermediate, allowing them to be trained to guard their master and attack enemies. "For far too long have these rodents remained victims to so-called "balanced game design", BUT NO...
WallStuff
Created by Arcjc
Adds Wall Mountable Items To The Game, Items Included: Wall Mounted Heater (Same stats as default heater) Wall Mounted Cooler (Slightly less powerful vs the standard cooler to offset the lack of need for venting) Wall Mounted Climate Controller (Controls t...
Sentient Animals (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Ghosts mod https://github.com/pale-ghost/sentientanimals Notice of abandonment This mod require more time than what I can put into it for it to work as intended. Compatibility is a big problem as well. I will not f...
HousekeeperAssistanceCat
Created by ignis
Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author. While using the same assets, background logic for cleaning tasks is fully reworked. This mod adds a new kind of animal - Housekeeper Cat. When Guard is trained, they can...
Animals Forage
Created by Simmin
This mod allows various animals to forage for food using some of the Animal Behaviours available through Vanilla Expanded Framework. Hungry: Each animal can have 1 "dig when hungry" comp, so I had to chose what food fit best. These animals will get this fo...
Skill Potions 1.4
Created by Copper Boltwire
The Mod This mod adds uncraftable skill potions. The potions work exactly like a vanilla skilltrainers but have tech level of medieval. Special shout out to iforgotmysocks on the Rimworld Mod Market for letting me use their C# code! In game the potions are...
Gain Skill Passions
Created by Denethor
Colonists have chance (configurable in settings) to gain/lose skill passion upon level up/down....
Chop Wood with Other Skills
Created by seeki
Overview Wouldn't it be strange for only a master of plants to chop wood quickly, and a master of melee, construction, and mining are as slow as an amateur? I think it's very unnatural. This mod will change the speed of chopping wood so that it can be repl...
[Og]Dynamic Cooldown
Created by OganessonG
Now the ranged cooldown time is related to Shooting Skill and Manipulation. You can adjust their weight in mod settings. Require Harmony. Compatible with mods that make skills higher than 20. (Will be regarded as lv20) If you are looking for melee version,...
[Ry]Draw a bead
Created by Ryflamer
Scales aiming time with shooting skill, consciousness, sight, and manipulation. The change in scaling in relation to shooting skill is defined as the following 0 Skill - 2.0x 1 Skill - 1.5x 2 Skill - 1.4x 3 Skill - 1.3x 4 Skill - 1.2x 5 Skill - 1.1x 6 Skil...
Inspiration
Created by NitroDev
Inspiration aims to make colonists skills level up a bit faster by giving the moments of inspiration. INSPIRATION SHOULD WORK WITH OLD SAVES. New events: - Inspiring dream: A colonist had an inspiring dream and was given 200 xp to a random skill that has a...
Star Wars - First Order Faction
Created by Leongotto
Adds a Star Wars faction to RimWorld, the First Order Features: Weapons - F-11D blaster rifle - FWMB-10 repeating blaster - FWMB-10 Sith-Trooper repeating blaster - St-W48 blaster rifle Armor/Helmets -Stormtrooper armor -Stormtrooper helmet -Stormtrooper o...
DeepRim (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of meowmeows mod https://ludeon.com/forums/index.php?topic=39262.0 - Added smoke to the drill when drilling - Added Send up-button to the underground drill - Added Russian translation, thanks WolF8RocK - Added mod-set...
Smarter Visitors
Created by Mlie
https://i.imgur.com/iCj5o7O.png Since visitors decide when they want to leave, it may not always happen at the best time. This mod checks the map when visitor-groups decide to leave and can delay this from happening. Included in the mod is also a Visitor-s...