RimWorld

RimWorld

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Beyond Biosculpting
   
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.862 MB
28 Dec, 2021 @ 2:05pm
20 Apr @ 7:36am
7 Change Notes ( view )
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Beyond Biosculpting

In 1 collection by Scorpio
Scorpio's mods
20 items
Description
1.5 Update

Tired of individually craft every single bionic for every part of the body to make your super soldier? say no more
This mod allows you to use the Biosculpting pods to do just that , and thanks to the new update it actually makes those pods more useful when healing pawns






Update:

16/06

Balance Changes on costs Reduced
-Trait Swap cycle

update 10/1/22:

2 new cycles added

Complete Detox it clears addictions ( including Luciferium) Toxic Build up , food poison
It also will clear any drugs pawn has taken.
Requirments:
Duration 15 Days 10 Glitterworld Medicine 10 Nuetramine 20 Psychoyd Leaves
Complete Bio Regeneration
Requirments:
Heals all diseases addictions and regrows missing limbs
Duration 30 days 20 Gliterworld Medicine 20 Nuetramine 10 Advanced components 5 Luciferium

Some info:

Bionic conversion cycle


10000 Bionic Biosculpting Research cost

Description:Replaces all body parts including missing ones with bionic counterparts

Requires:
-Biosculpting
-Bioregeneration
-Artificial metabolism
-Neural computation
-Flesh shaping
-Molecular analysis
Costs run:
5 nutrients and 10 Glitterworld medicine 15 neutroamine 20 Advanced components and takes 50 days to complete.



Archotech conversion cycle

Description:Replaces all body parts including missing ones with Archotech counterparts

15000 Archotech BiosculptingResearch cost
Requires :
-Bionic Biosculpting

Costs run:

5 nutrients and 20 Glitterworld medicine 25 neutroamine 50 advanced components 1 Persona Core and takes 70 days to complete.
Research cost

Faq:
does it work with modded bionics and archotech implants?
-As long as implants have "bionic" or "archotech" in defNames, they should be supported
CE
-if its not stop using it


NOTE EFFORT WAS MADE TO BALANCE THIS BUT ITS EXTREMELY HARD DUE TO LIMITATIONS ON CERTAIN PARTS BEING HARDCODED

Credits Scorpio , Taranchuk and Ambrosia for the Art


[discord.gg]


Like my ideas ? you can buy me a coffe :D

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49 Comments
Curdos 26 Jun @ 7:12pm 
Would it be possible to pick/make a loadout of what each conversion cycle does, as currently with EPOE, Integrated Implants and Beyond Our Reach, it looks like both cycles go straight to tenebral implants.
漆黑之梦 25 May @ 1:23am 
Can the Bionic conversion cycle not affect existing bionics?
It replaced my Archotech Heart.
Morcalvin 21 May @ 12:40am 
What do I need to unlock the research?
Scorpio  [author] 20 Apr @ 7:36am 
1.5 update
Scorpio  [author] 3 Feb @ 6:59am 
Update :
-Blacklist Animal parts
- EPOE synthetic part support in Bionic cycle
Credit to TheOldOne822
Scorpio  [author] 3 Feb @ 6:58am 
@ Lurney Yes and it doesn't touch traits , but there's a trait swap cycle
Lurmey 29 Dec, 2023 @ 6:40pm 
Does the Advanced Bioregeneration also remove all permanent injuries/scars?

Can the Full Detox cycle also remove lush and/or stoner traits from Vanilla Traits Expanded?
Killer Tamashi 5 Oct, 2023 @ 11:17am 
Compatibility patch for medical system expansion 2?
When using the bionic conversion cycle my pawns end up immobilised due to missing many bodyparts that mod adds that were not replaced with bionics (femurs, foots, cavaclides and ect..)
Victor 15 Sep, 2023 @ 5:30pm 
Komyeta 27 Aug, 2023 @ 10:00am 
I came here to say that, apparently, when using the Bionic Sculpting function, the pawn will obtain Animal Bionics instead of humanoid bionics when using this mod alongside Cyber Fauna.

Which is kind of hilarious and im okay with, but I felt the need to mention it since Cyber Fauna's bionics shouldnt be able to be implanted on humans XD

I guess that the Xenobiotic Patcher mod would enable such medical operations but I dont use that mod.