RimWorld

RimWorld

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THIGAPPE - Automatic Apparel Refitting with Apparel Paper Pattern
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
19.813 MB
23 Jul, 2022 @ 5:47pm
29 Sep @ 7:01am
44 Change Notes ( view )

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THIGAPPE - Automatic Apparel Refitting with Apparel Paper Pattern

In 1 collection by WRelicK
WRelicK's Work
10 items
Description
Returning user with rendering issues? Check out the overhaul notes!

OVERVIEW
THIGAPPE is a graphical enhancement mod. It dynamically alters apparel graphics to look nicer on supported modded body textures.[gitlab.com] In theory, this bridges the gap between apparel and body textures that weren't made for each other.

It accomplishes this through sets of rendering rules targeting broad categories of apparel/pawn combinations. No retextures are involved.

This approach means THIGAPPE will automatically affect almost any apparel item. However, it's easy for modders to exempt[gitlab.com] or tune support[gitlab.com] for specific items or mods.

THIGAPPE exists for those who prefer detailed pawn graphics, but don’t want to rely on apparel retexture packs and/or apparel restrictions due to availability, gameplay restriction or aesthetic concerns.

HOW IT WORKS
Nals' Apparel Paper Pattern (APP) framework does the bulk of the rendering logic, with some help from my APP Utilities. THIGAPPE provides data as an "APP extension."

An APP extension's data consists of rendering filters that use special mask textures. These filters are called APP Defs. APP Defs decide what apparel graphics should be altered and how. They target specific combinations of race, apparel layer, body type and so on. THIGAPPE's APP Defs are designed with a generalist approach and an emphasis on race support.

You can read more about APP and how you can use it to beautify your favorite mods in my APP guide.[gitlab.com] Also be aware of THIGAPPE's GitLab repository.[gitlab.com]

CONTENT

THIGAPPE offers extensive support for Nals' human body retextures (Compatible Body 2 and Realistic Body). Most apparel made to fit vanilla human bodies should fit perfectly to these bodies when THIGAPPE is loaded.


THIGAPPE also supports a wide range of race mods[gitlab.com] from Humanoid Alien Races, many of them shown here. All of them should now look nice in human apparel. As shown here, some races have even had their race-specific clothing tuned to be usable on other races. Biotech xenotypes using supported body textures are supported by default.

All of THIGAPPE's tuning is a combination of careful design and automation. Common edge cases are already supported. Once I've added support for a race/body retexture, most apparel will look better with THIGAPPE than without it...


...but not always. In such cases, someone simply has to add a little bit of special support. Usually that someone is me, but it can be you, too.[gitlab.com]


That's more like it!

REQUIREMENTS AND COMPATIBILITY
THIGAPPE requires Apparel Paper Pattern and my APP Utilities to function.

Compatible Body 2 is a soft requirement. This is because the Defs responsible for handling human apparel resolution are made for Compatible Body 2. Currently, they will be loaded even if Compatible Body 2 is not.

THIGAPPE no longer removes apparel restrictions for patched races due to scope concerns. I recommend my Universal Apparel Restriction Remover.

THIGAPPE is not designed for use alongside Nals' sample extension. Though not strictly incompatible, they don't look nice together. I recommend you choose one or the other.

Otherwise, THIGAPPE has few hard incompatibilities. Let me know if you discover any exceptions.

Being graphical mods, THIGAPPE, APP and APP Utilities can be added or removed mid-save without issue. Just make sure they stay together.

Links

TROUBLESHOOTING
If you encounter an issue with THIGAPPE:
  1. Try unsubscribing and resubscribing to THIGAPPE, APP and APP Utilities.
  2. Read through the troubleshooting document[gitlab.com] to make sure a solution for your issue doesn't already exist.
  3. Try disabling compound masks through APP Utilities' mod settings, then restart the game. Note that this will limit THIGAPPE's functionality; even if this helps, proceed to the next step.
  4. Report the issue in the bug report thread.

CREDITS
Full list here.[gitlab.com]

Condensed list for visibility is Abraxas, aedbia, Aelanna, Archilyte, Alexis Popcorn, Ayameduki, Bradson, erdelf, FarTresh, hourai_haikus, Jdalt40, NALS, OdysseyLotus, Princess of Evil, Sugarcat, TatsuYago, Telefonmast, verniy709, Wiri, WoundedEmpathy and 兩儀夢月.

Thank you all so much. It's been a pleasure working with you, even if it was only for an interaction or two.

Previews feature some other mods for the sake of presentation:
  • Nals' Facial Animation
  • hourai_haikus' Vanilla Hairs Retextured
  • The Vanilla Expanded team's Vanilla Apparel Expanded
  • Mazisky's Lighting and Weather Graphics
  • Zaire82's Compatible-Like Body | Children
  • Aelanna's Angel Apparel
  • Chicken Plucker's Rimmu-Nation² - Clothing
  • The race mods (and their apparel) listed in the supported race list[gitlab.com]

I made the preview art myself, but it's conceptually derivative of Ayameduki's artwork. The background was generated by FarTresh using the Neko AI[vk.com] model.

LICENSING
CC BY 4.0[creativecommons.org]

Anything outside the CONTRIBUTED folder under 1.3>Races was created by me. I grant you permission to do whatever you feel like with these assets.

The bun Male BodyType textures, created by hourai_haikus, are modified versions of NALS' Compatible Body 2 Male textures.

Keep in mind that THIGAPPE's assets are all conceptually derivative in some way or another.

FINAL WORDS
If you appreciate THIGAPPE and my work in general, please consider contributing to the community![gitlab.com]

Thank you so much for considering THIGAPPE!
Popular Discussions View All (4)
14
21 Aug @ 5:45pm
PINNED: BUG REPORTS
WRelicK
8
6 Feb, 2023 @ 4:29pm
Strange error for specific patched apparel
Tec
0
31 Dec, 2023 @ 8:50pm
PINNED: 12/31/2023 OVERHAUL NOTES
WRelicK
705 Comments
RutraNickers 15 hours ago 
Oh, just so you know: I'm trying to make them render like dresses using Character Editor apparel editing in game, not .xml edits.
RutraNickers 15 hours ago 
Hey mate, I'm having some frustrations with onSkin apparel that are dresses rendering like jumpsuits. I tried to make it render as dresses, but the only dress mask this mod have is with the Outer layer. Could you add a tag so that apparels with it will render like dresses?
WRelicK  [author] 29 Sep @ 7:15pm 
Of course!
W 29 Sep @ 6:51pm 
Thank you! <3
WRelicK  [author] 29 Sep @ 6:40am 
Huh... as it happens, you're exactly right. I never stopped to take a look at the XML... that's an unexpected implementation.

In any case, it should be exceedingly easy to add creepjoiners to the list of supported races. I'll get a patch out right away!
W 28 Sep @ 5:03pm 
No, turn out that Creepjoiner is a special race will go wrong if they got any kind of bodytype gene
WRelicK  [author] 27 Sep @ 9:03pm 
Does the custom xenotype have the "perfect body" gene from VE, by chance? Apparently there's some issues with it in this regard.
W 27 Sep @ 6:02pm 
i think Creepjoiner have they own bodytype which they won't use 'Compatible Body 2', and my custom xenotype overwrote the bodytype that make it 'Compatible Body 2's texture BUT with vanilla bodytype potentially, then THIGAPPE think that pawn was vanilla body while the body texture are 'Compatible Body 2's texture
WRelicK  [author] 26 Sep @ 9:14pm 
Wonderful! I'm really looking forward to seeing what you've made, and I'll be sure to link it in the relevant documentation!
蓝鱼 26 Sep @ 9:12pm 
@WRelicK
Right.I've made sure the textures I work on are free to be used.
I made a mod to patch THIGAPPE like others do,and now it can basically function.It will be released soon.