RimWorld

RimWorld

580 ratings
Brain In a Jar
7
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
276.234 KB
20 Dec, 2018 @ 10:02am
10 Apr @ 10:50am
16 Change Notes ( view )

Subscribe to download
Brain In a Jar

Description
UPDATED FOR 1.5!


Sacrifice people to boost research speed!

This mod was created for people with huge mod lists.
No longer will researching that mountain of tech be such a monumental feat!

Safe to add or remove from existing saves!


This mod adds in the ability to harvest brains of humans, which you will then be able to construct the amazing Brain In a Jar!

Just research the appropriate tech under the Brain In a Jar tab and you are good to go!


Each Brain In a Jar constructed will give a +6% boost to the research speed of each hi-tech research table it is linked to, each Brain Processor will give a +25% boost.
There is no limit to the amount of jars that can be linked to a bench!

Research the Multi-Brain tech for even more research boosting potential!



Researching the Bionics tech will allow you to create Drone Brains. Using a Drone Brain will allow you to replace the brain of any victim without killing them, allowing them to live in a lobotomized state!

Warning: the high risk of brain extraction/replacement surgery has the potential of damaging the brain, making it unusable. I recommend a skilled doctor and a decent hospital for a good chance of success



Thank you to everyone for your support!
Considering this is my first mod, I had no idea that that it would get such a overwhelming support!
You people are going to make it really hard to follow this up, but I look forward to the challenge! ;)

Any feedback is welcome!

Known Issues:
"The brain processor disappears when I build it."
-There is a conflict with another one of your mods. Moving this mod to be near the top of your load order
should fix it

"My pawns are ignoring the research that I have set."
-This is caused by a mod conflict, though I have not been able to track down the cause. The only time I was able to trigger this glitch (which was before I created this mod) is when finishing a repeatable research. The only noticeable pattern I have found is that it will prevent pawns from researching anything added by mods. Exiting the game and reloading the save, then selecting a different research and switching back to the research you want seemed to fix it for me.

"The research is taking much longer to complete than it should"
-The only time I have encountered this is when using the "Tech Advancing" mod. Turning it off should fix it.
Popular Discussions View All (2)
3
16 Sep, 2021 @ 7:54pm
Russian language
Ba Leon Ig
0
14 Dec, 2022 @ 5:54am
rich creatures!
Mr.Darkside
337 Comments
EvilNecroid 12 May @ 5:25am 
can there be a tribal or medieval versions of these brain thingys?
thank you very much.
As you said, the problem was resolved by changing the loading order.
Arigatou!!!:steamthumbsup:
Roasty Toasty  [author] 1 May @ 8:26am 
Strange, it should be there as soon as you load in the mod. You might need to reorganize your load order.
Excuse me, could you tell me how to extract the brain?
It is not displayed on the surgery tab.:steamthumbsup:
Dizzy_Dares 29 Apr @ 4:32pm 
ah yes just what i needed MORE unethical ways to use the captured raiders.
Roasty Toasty  [author] 10 Apr @ 10:51am 
Weird, fixed it.
Updated it, so it should no longer throw an error about it being a copy.
Tenkogami 9 Apr @ 11:25pm 
Psycho-Pass: Rimworld version.
Add some dominators and blow up some criminals :B1:
allbad 9 Apr @ 2:42pm 
thanks for updating to 1.5. just an FYI, rimpy gives warning that mod has "_copy" in package ID
OrangeQuill 22 Mar @ 5:20pm 
Ay my research speed seems to not be increasing at all even with vanilla items after installing is there any way to fix this?
RutraNickers 20 Feb @ 3:10pm 
Hey mate, love your mod! Dunno if you're still up to develop it, but if possible: could you add the info about the person the brain came from in it's description, like SubcoreInfo does with subcores? Just the name of the pawn appearing in the item and the names of all brains used to make a building appearing in that building's description would be enough to satisfy my morbid war crime needs. Hope you are doing well!

Here's the link to the mod I mentioned:
https://steamproxy.net/sharedfiles/filedetails/?id=2919644207