RimWorld

RimWorld

Brain In a Jar
337 Comments
EvilNecroid 12 May @ 5:25am 
can there be a tribal or medieval versions of these brain thingys?
thank you very much.
As you said, the problem was resolved by changing the loading order.
Arigatou!!!:steamthumbsup:
Roasty Toasty  [author] 1 May @ 8:26am 
Strange, it should be there as soon as you load in the mod. You might need to reorganize your load order.
Excuse me, could you tell me how to extract the brain?
It is not displayed on the surgery tab.:steamthumbsup:
Dizzy_Dares 29 Apr @ 4:32pm 
ah yes just what i needed MORE unethical ways to use the captured raiders.
Roasty Toasty  [author] 10 Apr @ 10:51am 
Weird, fixed it.
Updated it, so it should no longer throw an error about it being a copy.
Tenkogami 9 Apr @ 11:25pm 
Psycho-Pass: Rimworld version.
Add some dominators and blow up some criminals :B1:
allbad 9 Apr @ 2:42pm 
thanks for updating to 1.5. just an FYI, rimpy gives warning that mod has "_copy" in package ID
OrangeQuill 22 Mar @ 5:20pm 
Ay my research speed seems to not be increasing at all even with vanilla items after installing is there any way to fix this?
RutraNickers 20 Feb @ 3:10pm 
Hey mate, love your mod! Dunno if you're still up to develop it, but if possible: could you add the info about the person the brain came from in it's description, like SubcoreInfo does with subcores? Just the name of the pawn appearing in the item and the names of all brains used to make a building appearing in that building's description would be enough to satisfy my morbid war crime needs. Hope you are doing well!

Here's the link to the mod I mentioned:
https://steamproxy.net/sharedfiles/filedetails/?id=2919644207
Skaadi 17 Feb @ 12:48pm 
Would it be possible to make the brains edible? I'm currently looking for ways to make a mindflayer xenotype that involves brain eating for nutrition.

The rest of your mod goes nicely along with that already. :)
泰拉博士不太拉 24 Dec, 2023 @ 3:50pm 
About the surgery. psylink should not be treated as an implant, as it will not be removed by installing the brain, this procedure is not effective when only psylink is in the brain, and surgery to remove the brain should occur, allowing for a normal brain after surgery. This is my little thought that maybe there is a better way, like psylink can be removed as an implant by installing the brain
泰拉博士不太拉 24 Dec, 2023 @ 2:42pm 
One area that needs optimization, the option to install the brain will appear when the colonizer has only psylink in the brain, but psylink will not be removed, so I think this surgery should not occur when psylink is only in the brain and no other implants or trauma, because it is ineffective.
There is also the question of whether the Dual-Brain Processor will be able to rotate in a future update, it is not a square, so I think it needs to rotate
From translation software, so there may be some problems with my language
pgames-food 10 Dec, 2023 @ 8:39pm 
hi ive always enjoyed being able to buy the brains sometimes form traders (if i had enough money) :) and also being able to sell them sometimes has been really helpful with tons of mods.

(also when you buy or sell, if you dont have a good character with trading skills, it can cost you more to buy, or you get less from selling them, so i think its good that they are available for trading)

@ancalagon if you really want to change the price for your savegame, you might be able to use rimmsqol mod to tweak the cost. (there are also some other mods, possible related to deep storage, or map wealth, which can reduce the wealth of your base from loose items that could help a bit too) but ive been collecting and using/trading/keeping brains for ages and it hasnt affected my bases much
Roasty Toasty  [author] 10 Dec, 2023 @ 8:21am 
Glad to hear you've enjoyed it! I think I could go about dropping the price, only issue is that traders also carry brains and I can't figure out how to make them not. 500 is cheap to buy something like that from them.
Ancalagon 8 Dec, 2023 @ 6:52pm 
I've played with this mod in every game I've run since early 2021, and balance-wise the only issue this mod has is the price of a brain. I humbly ask that it be cut from 3000 silver to 500 silver. It's too much of a wealth increase and trade imbalancer when you're stocking up on many brains throughout your game.

Excellent mod, and great artwork. Thanks for all your hard work over the years to keep this mod alive and healthy!
An Actual Vampire 24 Oct, 2023 @ 9:07pm 
Want a mentat?
Roasty Toasty  [author] 7 Aug, 2023 @ 8:24am 
Failed surgery can cause damage to the brain, and so the damage must be healed in order to be able to try removing the brain again.
松子茶 7 Aug, 2023 @ 12:47am 
People are not dead
松子茶 7 Aug, 2023 @ 12:42am 
Why can't I continue with extraction after surgery fails
SoulReaperII 19 Mar, 2023 @ 12:08pm 
Nice, if only we could now have a mothercore or super brain act as a mechanitor to create a skynet sort of entity it'll all be gold
东方彩虹🌈 13 Mar, 2023 @ 4:32am 
good
Emelio Lizardo 4 Mar, 2023 @ 1:45pm 
Coming to you soon, brains in a jar - https://youtu.be/M3Ua_koAnSU?t=37
Which brings up the interesting idea that instead of requiring a brain one could be grown.
I would like brains in a jar to be more than ornimental, maby allow them to be attached to electrified benches to assist or run them.
Big-Dong Wong 23 Dec, 2022 @ 7:19am 
Hi, the mod is really good but I think that reasearch speed granted by the brains is ridiculous. 1000% is quite insane to be honest. Any plans on the "light" version of the mod?
Genjator 4 Dec, 2022 @ 9:15am 
Those both sound really useful, thank you!!
Roasty Toasty  [author] 4 Dec, 2022 @ 8:46am 
Another solution is to use the Resource Dictionary mod. It will allow you to define the two different items as the same thing.
Kharak 3 Dec, 2022 @ 11:04pm 
@Genjator - About the incompatibility with Astra Militarum. If you go into options, turn on dev mode, open the debug action menu at the top. Then you can search for "spawn" and choose "spawn thing", then search for brain. It should be the first option after you search, simply titled brain. This lets you spawn in the type of brain part used for blueprints in this mod. Hope this helps!
pgames-food 27 Nov, 2022 @ 9:19pm 
"
JustJohn 8 Nov @ 1:01am
Would be even better if these worked with deep ground scanners, that way I would be able to hook up some brains to the scanners and forget about them.
"

as i was reading that, i thought you were going to try and scan "for" brains :) but yeah, hehe using them to speed up resource scanning could be interesting :)
JustJohn 7 Nov, 2022 @ 5:01pm 
Would be even better if these worked with deep ground scanners, that way I would be able to hook up some brains to the scanners and forget about them.
pgames-food 4 Nov, 2022 @ 9:45pm 
(its not quite as simple or quick as that.. there would still be new images to make, new item defs, and other things if tied into research etc but that could be way in future) :)
pgames-food 4 Nov, 2022 @ 9:44pm 
hi i was just thinking about it and there might be a way to do it just by using recipes.
(im not that good at modding but most of my stuff uses recipes) :)

for example, it might add some duplicate entries to the harvesting menu/operations, but i think you can specify only the new, extra recipe(s) to require Level x of intellectual skill.

eg: within the recipe def
<skillRequirements>
<Crafting>8</Crafting>
<Intellectual>4</Intellectual>
</skillRequirements>
Roasty Toasty  [author] 4 Nov, 2022 @ 9:05pm 
I would love to, but that is beyond what I can do. I am glad you enjoy the mod though!
Fokson 4 Nov, 2022 @ 8:16pm 
This is one of my favorite mods, Roast! =)
I'm sure it's out of scope but I had an idea that I think would add a fun layer to brain harvesting: the Intellectual skill of the pawn being harvested affects the 'quality' of the brain, and higher quality brains make higher quality brain processors! I sort of just throw everyone I don't like under the knife right now and have 20 brains researching me straight to the end of the game, so it'd be cool to have to hunt down the particularly nerdy ones to make the super-processor =)
pgames-food 23 Oct, 2022 @ 5:13pm 
cool :)
Myricaulus 23 Oct, 2022 @ 12:10pm 
Rejoice! Thanks you :-)
Roasty Toasty  [author] 22 Oct, 2022 @ 2:30pm 
All better!
Roasty Toasty  [author] 22 Oct, 2022 @ 2:14pm 
It'll work fine, it just throws an error about the version number. I'll have it updated soon!
Myricaulus 22 Oct, 2022 @ 1:23pm 
Oh no, no Master Brain in 1.4 :-(
JACK 16 Sep, 2022 @ 4:01pm 
not sure how possible this is but I would love to see a patch that allows this to use the human brains harvested with the forgotten realms species mod! (meant to be used as food for illithids but if you don't have any illithids they're sort of useless, so I'd love a use for them)
LabRat 21 Aug, 2022 @ 11:51am 
This mod is perfect for my Mad & Evil Scientist runs! Thanks a bunch!~
Mcsqizzy 14 Aug, 2022 @ 7:37am 
anyway to make harvest brain ignore psylinks, since the new psylink mod makes it so enemies can have them
Genjator 9 Aug, 2022 @ 6:49am 
Has anyone had issues with this conflicting with the Astra Militarum mod? I can harvest brains, but they seem to be overwritten by that mod and this mod doesn't recognize them. So guessing it may just be an incompatibility?
pgames-food 23 Jul, 2022 @ 12:56pm 
(might need bionics too)
pgames-food 23 Jul, 2022 @ 12:55pm 
hi i think its in the fabrication bench
cowboycomando54 22 Jul, 2022 @ 2:13pm 
How do you make the drone brain, I can't seem to find the option to make one
StatismIsAnEvilCult 30 May, 2022 @ 8:32am 
anyone else cant place basic research bench because the UI bugs out when using this mod ? "i have a big mod list with VFE and stuff so yeah" only the basic one is affected "reinstalling, placing doesnt work smh"
The Gaming Archaeologist 9 May, 2022 @ 8:53pm 
nice! Because I ahve so many damn brains, but nothing to do with them! It's really annoying...
Roasty Toasty  [author] 9 May, 2022 @ 6:57pm 
Yes, this mod is compatible with harvest everything and similar mods!
pgames-food 9 May, 2022 @ 6:19pm 
hi it used to for me before 1.3 (i just havent played a lot of modded games with 1.3 yet)
The Gaming Archaeologist 9 May, 2022 @ 5:14am 
Does this work with harvest everything where you get to extract the brain thanks to one of the other surgury mods I have?

I've got lots of brains, but nothing to do with them.