RimWorld

RimWorld

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Combat Bionics
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Mod, 1.2, 1.3, 1.4
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752.472 KB
27 Apr, 2021 @ 2:22am
20 Jan, 2023 @ 3:03pm
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Combat Bionics

Description
Can't you carry more guns with only two hands? Would you like to live your own Mandalorian fantasy? Enter Combat bionics.

Content

Combat bionics adds mainly two bionics to the vanilla game, with increasing content depending on other mods, namely VE series and Royalty. Descriptions follow:

Minigun Arm: An advanced artifical arm, with a built-in retractable minigun. While providing combat advantage, it matches the performance of a biological arm.

Swarm Wrist: An advanced artifical hand, with a built-in single use missile swarm. While providing combat advantage, it is better than a biological hand in almost every way.

Jump Pack Spine: An advanced artifical spine, with a built-in jump pack system. While providing combat utility, it matches the performance of a biological spine. Requires Royalty.

Flamer Wrist: An advanced artifical arm, with a built-in flamethrower. While providing combat advantage, it is better than a biological arm in almost every way. Requires VWE - Heavy Weapons.

Laser Wrist: An advanced artifical hand, with a built-in laser shooter. While providing combat advantage, it is better than a biological hand in almost every way. Requires VWE - Laser.

Tesla Wrist: An advanced artifical hand, with a built-in electric weapon. While providing combat advantage, it is better than a biological hand in almost every way. Requires VWE - Laser.

Tear Gas Arm: An advanced artifical arm, with a built-in tear gas canister launcher. While providing combat advantage, it is better than a biological arm in almost every way. Requires VWE - Non-Lethal.

FAQ

Q: How do I reload the swarm wrist?
A: Pawns automatically reload their bionics when you undraft them, as a job. Or you can force them to reload by hovering over the gizmo to see what's needed to reload, then right clicking the appropriate ammunition to give the reload order.

Freefolk Modding Team
Click here to join the Freefolk Discord server[discord.gg]

Credits: Freefolk Modding Team. Special thanks to legodude17.
Rimworld is owned by Tynan Sylvester.
Popular Discussions View All (1)
9
1 Nov, 2022 @ 10:57am
Suggestions
CTH2004
142 Comments
Mlie 3 Jun @ 11:39am 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=3260597442
Hope it helps anyone!
Brambeo  [author] 19 Apr @ 10:24am 
Been busy with life, will try to update soon. i give full permission for anybody to fork it for 1.5 though, not sure ill be able to
Zadkhiel_TV 14 Apr @ 2:25pm 
Literally one of my favorite bionics mods, please update to 1.5!
Mr. Conspirator 13 Apr @ 6:49am 
will this be updated for 1.5?
Skye Chambers 14 Mar @ 3:26am 
this mod's flamethrower arm seems to be incompatible with Fortifications Industrial for some reason. It causes the flamethrower to be removed from the pawn's body upon forcing the attack to end
Mr. obgd 1 Feb @ 8:09am 
CE compatible?
Trapus 23 Jan @ 6:58am 
out of all the implant mods I have the only incompatibility I have is dual wield mod after further testing
Damon_Vi 27 Jul, 2023 @ 9:46am 
also dealing with pawns auto using the jump spine when it's disabled.
Ginger Snap 25 Jun, 2023 @ 11:38pm 
is there any way to make the jump pack spine NOT auto jump? I have it un-checked and my pawns still use it even though they are not supposed to.
brokolilikek  [author] 21 May, 2023 @ 1:33am 
@Antharann Fireblade the game's EMP adaptation mechanic make it an inconvenience. It's not completely removed, rather it's replaced with an EMP distruptor, which has three upgrade levels, and gains an ability with each level. Last time I worked on it, it was working gameplay-wise and only missing some misc stuff like ability icons and effects. Hopefully I'll push it when I get some time to clean it up.