Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
Mods that makes this game even better!
Items (102)
Art Buildings Tweaks (BNW)
Created by lockstep
Makes slots for Great Works of Art available earlier. Details: Quoting user sadv from civfanatics.com: 'The normal slot building (for Great Works of Art) is available too late. As is, you can begin earning Artists as a tier 1 Medieval tech. However, gettin...
Small Expansion 2.0
Created by Ultrabanana™
This mod requires Gods & Kings and Brave New Worlds. Alos this mod is pretty much incompatible with most big modpacks This is a pretty large project I have been working on since june 2014. The main goal of the mod is to add new Units, Buildings and Won...
Cultural Capitals (Brave New World Edition)
Created by Sheepo
This Single Player Mod adds the Concept of Cultural Capitals to the game, allowing a player to choose from a set of "Themes" giving a variety of different bonuses with city- or even empirewide effects. This mod is intended to give more power to players usi...
Smart AI
Created by ninakoru
This is an AI upgrade in their behaviour, doesn't change the game mechanics, and doesn't change any database variable to do so. AI use their knowledge based on what they see and know and perform moves much like a human would do. The goal of this patch is t...
+1 Range for Post Industrial Ranged Units
Created by randomTANGENT
Simple mod that changes Gatling, Machine Guns and Bazooka units range so they can attack 2 hexs away. It also lowers their ranged attack and combat strength slightly. Requires Gods and Kings...
1 Turn Tile Improvements
Created by RJ
If you've ever felt that your Workers take too long to build tile improvements, then this mod is for you! Every single tile improvement build option should only take a single turn regardless of your game speed options, so Workers now behave similar to Work...
Airports Plus: Travel and Leisure
Created by kingchris20
Big thanks to Jinzor! So far 4 of the building icons look like icons that could have been created by Firaxis themselves! Great Job! In preparation for the Brave New World expansion pack coming this July, this mod adds a host of late game buildings that eve...
Amer-Asian Resources
Created by framedarchitecture
Adds four map resources; each will be automatically distributed on any random map type. *Rice Bonus resource, only found near rivers and in warm climates. *Tea Luxury Resource, found on hills in warm climates. *Maize Bonus Resource, found on flat grassland...
Amphibious Assault Mod - Gods and Kings
Created by Redox
Rule not only the seas, but the lands around them by carrying troops with your navy and performing amphibious landings. Gods & Kings required. Adds Amphibious Assault Ship to the game, a troop carrier able to carry up to 5 units of Special Forces (Paratroo...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Extra Victory Conditions
Created by Stephen
You have dominated the world through culture, technology, diplomacy, and military might. Now dominate it through religious influence and economic power. This mod adds two victory conditions to the game, each of which has three requirements that must be met...
New Specialists
Created by ambug666
***Now works with Brave New World ONLY*** This mod creates three new specialists: The Farmer, The Priest, and The Generalist (as opposed to a General). It updates a number of buildings to add these specialists. The Farmer Specialist gives you +2 Food and b...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Improved Nuclear Missiles
Created by Tormidal
------------------------------------------------------------------------------------------------------ IMPORTANT NOTE: This mod is no longer updated, and I can no longer guarantee that it works. -------------------------------------------------------------...
Food Resources
Created by Mk Z
This mod allows the player some kind of food distribution and thus deeper city specialization. Granary gives 6 food but requires Wheat resource to be built (in the same manner how Factory requires Coal) and another 3 new food buildings utilizing different ...
Jaeger Units
Created by Rorschach
Add the Jaegers from the upcoming movie, Pacific Rim. Each Jaeger costs 3 aluminum and 3 uranium to build. Cherno Alpha: 280 ft tall and weigheing 2,412 tons, the Cherno Alpha is Russia's Jaeger robot. It has a Kaiju kill count of 6. Coyote Tango: 280 ft t...
[Obsolete] Resource_Expansion_Packs
Created by Cryptlc
Randomly generates a wider selection of resources on map. An expansion of over 70 new resources included! Packs Included: -Sea Resources -Mineral Resources -Spices and Incense Resources -Tree Resources -Land Animal Resources -Fruit Resources -Crop Resource...
Scout, Explorer, and Command Vehicle Units
Created by swatmp5
This mod adds a EXPLORER unit and a COMMAND VEHICLE. Additionally, the SCOUT unit now upgrades to an EXPLORER unit. The EXPLORER is unlocked with COMPASS and gets 3 movement points, 3 sight (from Sentry promotion) and can ignore terrain cost. The COMMAND V...
TreeGrowth (G&K)
Created by iamaplayer
Mod updated for G&K. It should not work with Vanilla game. Forests will grow anywhere suitable and adjacent to another forest, giving a notification only for discovered areas. Forests will never grow on improved lands, and lands that are being improved. Fo...
Special Forces Mod
Created by swatmp5
This mod adds a Special Forces unit that is capable of many things and can serve different roles. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods WORKS WITH BNW AND GODS AND KINGS -- Y...
Prehistoric Era (BNW)
Created by apshai
This mod adds a new era, the Prehistoric Era, with 2000 years of human history. ] v0.3.0e TEST RELEASE IS OUT! ] Current Release v0.2.10: - New Era: Prehistoric Era. - 17 new Technologies: Fire, Gathering, Tools, Numbers, and more. - 8 new buildings, 4 won...
Unique Trait Collection
Created by framedarchitecture
Replaces 13 base game Unique Traits. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC Replacements Alexander: (Hellenization) Captured and founded cities receive a free Amphitheater. Great Generals can found cities. Receive a free Great Ge...
Buildings - Marine Biology Lab
Created by Envoy
A marine biology laboratory in an institution that studies organisms in the ocean or other marine or brackish bodies of water. Marine biology covers a great deal, from the microscopic, including most zooplankton and phytoplankton to the huge cetaceans whic...
Cities of Marble (BNW)
Created by Machiavelli
There are many cities of brick but can you build a city of marble? With new and modified National Wonders you'll be able to specialize your cities like never before, raising the small and obscure city to glory and greatness! Features: National Wonders no l...
Civ5 Gold Rush
Created by mrTin00
This mod significantly increase money income from Gold and Silver luxury. Here is a full list of changes: - Removed any gold bonuses for Gold and Silver without mine. - +3 bonus for mined Gold - +2 bonus for mined Silver - Mint produce +8 for gold and +6 f...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
Buildings at Half Cost
Created by Aleara
A very simple mod that reduces by half the Production costs of buildings, making it easier to build them. Compatible with Vanilla, all DLCs as well as modded buildings. Note: It does not reduce the faith costs of the buildings, as I think those are balance...
Capture Great People
Created by RJ
Moving a military unit onto a Great Person (excluding Generals and Admirals) will capture them instead of killing them as the game normally would. Great Prophets from Gods & Kings can already be captured by default, so only Great People from Vanilla and Br...
Captured Settlers Remain Settlers
Created by RJ
If an enemy is so foolish as to allow their settlers to get captured, this mod allows you to reap the benefits instead of downgrading valuable settlers to mere workers. The flip side is true as well, so protect your settlers if you don't want any enemies g...
Caravansary Trade Routes
Created by Ryika
This mods adds an additional trade route slot for each Caravansary that you own. On top of that, some balance changes have been made to work better with the higher amount of trade routes available: --- Civilizations --- Venice - Unique Ability has been cha...
Civ V Focused AI
Created by Avalen
I have modded the personalities and flavours of the AI to make them more focused around certain playstyles. This should make the AI more challenging and games more interesting as different AI's go all out for different victories. I have made 9 different AI...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Enhanced Information Era
http://i.imgur.com/R4vs5em.jpg http://i.imgur.com/Jq1pe69.jpg New Content Technologies (18 Total) Network Systems: Unlocks the Defense Network, Financial Network and Science Network Genetic Engineering: Unlocks the GM Seed Company and Organ Replacement Fac...
Giant Death Robot Carries Cargo
Created by CodeInInk
Features: The Giant Death Robot can hold up to two Missiles / Planes ( basically anything that can fly. ) Provides another way to move or store your missile / planes. Part of the Giant Robots attack was it shooting missiles at its target. So why couldn't y...
Friendly Waters
Created by Mk Z
Ships and embarked units move faster inside cultural borders or in 3 tiles from a Lighthouse of their own or a friendly civilization (Open Borders agreement with a major civilization or Friendly/Allied status with a City-State is required). Upon discovery ...
Easy Promotions
Created by Civitar
Lowers the XP cost of promotions by half, allowing more customizable units. Recommended for use with mods from the Unit Customization collection. Compatible with both expansions and all DLC....
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
Food for Flatland cities (BNW or GK)
Created by Machiavelli
Cities not built on hills get +1 Food. This is to compensate for the +1 Production (and strength bonus) that cities on hills have. This mod works with Brave New World, Gods and Kings and Vanillia....
Era Settlers
Created by Ultimus
- New cities get free buildings based on Advanced Start rules for the current era. (For example, if Granaries are normally free for games starting in the Renaissance Era, cities founded in the Renaissance Era or later will get Granaries in any game.) - New...
Faster Plot Expansion
Created by Krajzen
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires....
Greatest Cities
Created by framedarchitecture
Adds a city ranking system that is displayed in a new Greatest Cities screen (available via the Diplo Corner pulldown menu). At the dawn of each new era, the highest ranked world city becomes a World's Greatest City, which allows that city to build a Trium...
Helicopters Can Fly Over Water
Created by RJ
Removes helicopter embarking in favor of being able to hover over coast and ocean. Transitioning from water to land or vice versa does not cost any extra movement points except in weird cases, but helicopters are still much more maneuverable now. Should wo...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Lumber Mills on Jungles
Created by Kramer
This mod should work with Vanilla, Gods & Kings, and Brave New World, and has no dependencies on other mods or DLCs. A very simple mod, through and through. All it does is allow Lumber Mill improvements to be built in both Jungles and Forests, instead of j...
Improvement Upgrades
Created by davii.adams
UPDATE: Resource quantity issue should now be resolved. Adds a number of additional improvements, unlocked via techs, for Workers to further enhance city tiles. Winter Resort, Research Station and Beach Resort, make use of terrain that tends to otherwise b...
Improvements in Water Tiles
Created by TofuSojo
I miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbas...
Less Warmonger Hate [BNW]
Created by ninakoru
NOTE: The mod is still fully functional with the new warmonger changes on the latest meaningful patch, you get a 40% reduction on top of the expected warmonger cuantity, taking into acount if the conquered played is a minor civ, and the era of the conquest...
National Wonder Collection
Created by framedarchitecture
Adds six new National Wonders to the later Eras. v.3 not compatible with v.2 saved games. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC * Most mods, except those that fundamentally alter the Tech Tree. National Wonders Central Bank: For...
Ocean Cities
Created by framedarchitecture
Allows embarked settlers to found cities on oceans beginning in the Modern Era. * Ability is available to any unit that can found cities (e.g. Conquistadores) * Ability can be used on coasts and oceans adjacent to coasts (not deep oceans) * Units with this...
Krakatoa Fix
Created by Barrowulf
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder sl...
Justice and Government Buildings Mod
Created by luna
Compatible with BNW This Mod adds 6 new buildings and a new national wonder to increase social policy/ideology options and differences. I have just updated this mod, fixed a few errors in game (aesthetic only) and added an upgrade to the People's Council a...
Nuclear Fission Reactor Plant
Created by swatmp5
This mod adds a NUCLEAR FISSION REACTOR PLANT building ============================================================ NUCLEAR FISSION REACTOR PLANT WORKS FOR BNW AND G AND Ks A Nuclear Fission Reactor Plant provides +8 Uranium resources and +10 Production. I...
Mercenary Army Expanded
Created by Stephen
For BNW This mod expands the roster of units that can be purchased when you adopt the Mercenary Army policy in the Commerce tree in order to make it relevant past the Medieval Era. The units now available through this policy are: Landsknecht: Raiding Unit ...
Working Workboats
Created by Mangles
A fix for the workboats so that they are not destroyed when completing a task. It always annoyed me that the workboats were destroyed unlike the workers which are a constant boon to your civilization. This mod changes that so that workboats are no longer d...
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Useful Oil Mod
Created by swatmp5
This mod makes OIL USEFUL. It adds 5 new buildings (including 1 national wonder) and 1 new world wonder. Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods BNW and Gods and King COMPATIBL...
Unlimited Barbarian XP
Created by Blejky
This is a simple mod that lets you keep gaining XP for fighting barbarians even after a unit reaches level 3. This is not my mod.I just upload it to workshop....
Units at Half Cost
Created by Aleara
Very simple mod that simply reduce the Production cost of all units of the game by half, for the player and the AI alike. Since I've owned Civilization V, I've always thought that the units were very long to train, being used to the costs of Civilization I...
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....
Natural Wonder Yields Mod - Mythic Wonders Included
Created by Barrowulf
If you prefer to play without the "mythic" natural wonders, see my original mod of this that also disables them: http://steamproxy.net/sharedfiles/filedetails/?id=103591275 - - - - - - - - This mod rebalances all natural wonders, including the mythic o...
Militia Defense
Created by framedarchitecture
Militia units automatically rise up to defend against foreign invasions. Mod Mechanics * When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital. * The number of Militia raised increases by one per era...
Missile Cruisers + Indirect Fire
Created by Jenjen5XG
This simple mod gives all Missile Cruisers the Indirect Fire promotion, modifying nothing else. I was recently playing a game where I used Missile Cruisers heavily, and as time went on I found it not only annoying but nonsensical that they lacked the promo...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Naval Healing Mod
Created by Barrowulf
Naval Units: may also heal outside of friendly territory. Supply Promotion: now allows the naval unit to always heal each turn. - - - - - - - - This mod allows all naval units to heal outside of friendly territory the same way land units do. They do so at ...
National Navy Academy
Created by Bevel Lemelisk
1 Free Great Admiral. +15 XP and +15% Production for all Sea Units. Requires a SeaPort in the city Grants the Supply Promotion to each new naval unit produced in this city. --------------------------------------------------------------------------------- T...
National Park
Created by MegaBearsFan
The mod adds a National Park building that is unlocked with the Scientific Theory technology (Railroad in BNW). The National Park can be built in cities that contain natural wonders, and the National Park will provide bonus Gold, Science, and Culture to al...
Pikeman to Musketman
Created by Helios
This is for all of us who are rather disappointed when our pikemen become lancers....
New Cities Penalties Removed
Created by Krajzen
Science, happiness and policy penalties for founding new cities are completely removed for all map sizes - download only if you love Infinite City Spam :D Obviously, mod doesn't allow on such insane ICS like on the picture :P ...
Public Transport
Created by Paradroid
Big cities were in need of public transport. Public Transport: +1 Production +1 Happiness -1 Gold Req. Tech: Steam Metro: +1 Production +2 Happiness -2 Gold +2 Tourism (when tech Globalization is discovered) Req. Tech: Electronics English and German langua...
Quick Turns
Created by Krzyzyk
Intelligently toggles Quick Movement/Combat during AI turns, which results in significantly reduced time you will spend waiting and watching what the AI does instead of actually playing, especially in the late game. Only important AI unit actions, relevant...
Renewable Energy
Created by TofuSojo
This mod is meant to be a more realistic alternative to my Solar Plant Fix mod. -Instead of the Desert restriction, Solar Plant cannot be built on or next to Snow or Tundra tiles This simulates their impracticality near the poles where they would get a lot...
Quiet Diplomacy
Created by Krzyzyk
Replaces some of the annoying leader screen popups (where decisions don't have any effect on the game) with notifications above the minimap. This results in much faster AI turns since you don't have to click them to resume turn processing. Direct download:...
R.E.D. HotFix
Created by Gedemon
This small add-on to R.E.D. Modpack was made to fix the issue that appears for some users only with some units. It replace those with vanilla skin or close ethnic skin. Use it only if some units are not displayed in your games with R.E.D. or cause crash. R...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
Resource Buildings
Created by DJSHenninger
Requires the Brave New World expansion. I've always wondered why Gold and Silver get the Mint as a bonus building while most other Luxury resources do not. This mod adds various bonus buildings to the game that improves Luxuries in the same manner as the M...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
Reseed!
Created by donquiche
Preview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Open it from the diplo corner menu (top right) or hit Ctrl+Shift+R. Works with and without G&K, with and with...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Resource - Just a pinch of salt
Created by MegaBearsFan
This mod moves the +1 food from salt to require a granary. Base Salt yield: +1 gold Granary: +1 food from salt. More details about his mod can be found at: http://www.megabearsfan.net/post/2013/05/15/Civilization-V-salt-granary-mod.aspx...
Resources - Copper buff
Created by MegaBearsFan
Improves the effectiveness of copper resource by adding bonuses to the Forge and Mint when the city has nearby copper. Forge: +1 Production from Copper Mint: +1 Gold from Copper Version 2 fixed a bug so that the Forge no longer requires that BOTH Iron and ...
R.E.D. Xtreme for WWII Edition
Created by Gedemon
Add-on for R.E.D. WWII Edition : extreme small scale and larger number of figures for each unit. R.E.D. WWII. Edition must be activated before this mod....
R.E.D. WWII Data Files
Created by Gedemon
This mod contains all data files (pictures, speeches, new units) needed for R.E.D. WWII Edition. (it can't be used alone, the core mod is in the R.E.D. WWII collection listed below the screenshots) see the topic here for installation problem....
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
SRB Plus
Created by Kel
This mod gives additional output to the buildings added in the Strategic Resource Building mod. The additional output is added by techs around the time that the resource the building provides is going obsolete. --- The Strategic Resource Building mod must ...
Tundra Farms Mod
Created by Barrowulf
Realism aside, this mod allows the construction of farms on tundra tiles without access to fresh water for more gameplay options. Perhaps, for a little less of a stretch, think of the tiles as taiga instead....
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Strategic Resource Buildings
Created by Kel
Tired of owning half of the planet, being allied with all of the city-states, and still being the only Civilization without coal? Want to start a game in the information era and ensure that everyone has nukes and giant death robots? This mod adds buildings...
Speedy Starting Settler
Created by Keukotis
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal. This is basically just a modified version of Ini...
Reform and Rule (BNW)
Created by Machiavelli
This mod alters every Social Policy and Ideology Tenet. More than a mere "balance patch" most policies include effects that are unlike any existing policies and a few are unlike anything else in the game. These unique effects enable all new strategies that...
R.E.D. Xtreme
Created by Gedemon
Extreme Small Scale for R.E.D. Modpack, more and smaller models per unit and adapted formations. This mod MUST be installed AFTER the R.E.D. Modpack, else the formation won't be shown correctly. If you update the R.E.D Modpack, you'll have to remove and re...
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Resources Expanded
Created by framedarchitecture
Adds four map-based resources and buildings that produce three additional luxury resources. Map resources will be automatically distributed on any random map type. Map Resources Coffee Trees Bonus Resource, only found near the equator. Olives Bonus Resourc...
Scaling Great Merchant (BNW)
Created by Machiavelli
Improves Great Merchants to make them comparable in value to Great Scientists and Great Engineers! This mod is compatible with most other mods. Trade Mission: now gives more influence the later the era you are in. A late game Trade Mission can snipe a crit...
Scouts ignore Borders
Created by Ryika
A simple mod that gives Scouts (and Pathfinders) a promotion that allows them to enter the borders of other Civs without having to get open borders first. And... that's it. Simple, huh?...
Separate Great People Counters (BNW)
Created by Machiavelli
When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase. Discussion thread on CivFanatics | Download from CivFanatics If you like the mod and want me to prioritize development of it let me know by r...
Sewers
Created by Paradroid
Big cities in the industrial era were in need of sewerages to avoid epidemics and to increase living standard. ------------------------------------------------------------------------------------------- v3: Renamed "Sewerage" -> "Sewers" Gold maintenance n...
Show Move-To
Created by ssb
Update: This apparently stopped working at some point for unknown reasons. I haven't played Civ V in years and don't appear to have the source code for the mod anymore as it was several computers ago and I lost a bunch of files when a NAS had a catastrophi...
Social Networks
Created by Paradroid
Social Networks changed the communication. People share public information and personal details over the internet. --------------------------------------------------------------------------------------------------------------------------------------- v2: P...
Tactical Nuclear Missile
Created by swatmp5
IF YOU WANT A REGULAR SUPER-LONG RANGE, ICBM, SCROLL UP AND CLICK ON MY WORKSHOP, THEN CLICK ON 'ICBM Nuclear Missile' MOD Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods +++++++++++++...
Supercarrier
Created by swatmp5
This mod adds a SUPERCARRIER unit. If you want to modify the attack, etc, of the unit, (after subscribing and downloading the mod) go to C:\Users\\Documents\My Games\Sid Meier's Civilization 5\MODS\Supercarrier (v 1)\Units Then open CIV5Units_SuperCarrier....
Weak Beliefs Balanced - Buffs
Created by Krajzen
This simple mod makes weaker beliefs stronger - now religion choices are more interesting and balanced, not only 'Tithe' Founder Belief is useful :) Version 2 uploaded - now Pilgrimage isn't overpowered, text errors for Aurora and Reliquary are repaired. C...
Civ Advanced .1
Created by Hugh
The Advances Civ Mod expands on the Civ V themes by adding additional buildings to the Economic, Scientific, Happiness, Production and Growth building chains and adds new resource improvement buildings. Some new resources have been added as well as resourc...