Sid Meier's Civilization V

Sid Meier's Civilization V

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Useful Oil Mod
   
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353.258 KB
3 Oct, 2012 @ 1:49pm
6 Aug, 2013 @ 4:46pm
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Useful Oil Mod

Description
This mod makes OIL USEFUL. It adds 5 new buildings (including 1 national wonder) and 1 new world wonder.

Don't forget to rate and/or favorite as per your opinion! Also consider following as I do occasionally release new mods

BNW and Gods and King COMPATIBLE! (if it doesn't let me know in the comments)

The point of this mod is to make OIL more important than it was before. To make oil an ACTUAL STRATEGIC RESOURCE. MANY MILITARY UNITS NOW REQUIRE OIL! (CHECK BELOW FOR FULL LIST). WORRIED THAT YOU WON'T HAVE ENOUGH OIL? THAT'S WHAT THE NEW BUILDINGS ARE FOR!!

-- YOU NEED TO START A NEW GAME FOR THIS TO WORK --
1) Go to MODS, 2) Activate this mod, 3) Play the game with the mod!

If that doesn't work, PLEASE VISIT whoward69's guide here: http://forums.civfanatics.com/showthread.php?t=465972

If that STILL doesn't work, PLEASE VISIT Thalassicus' guide on making mods work if they don't here: http://forums.civfanatics.com/showthread.php?t=440525

IF YOU HAVE A MAC, you can make this mod work BUT it does take a fair amount of work to do so. Please visit http://forums.civfanatics.com/showthread.php?t=477763 It will explain how to do it. Or you could just try it the regular way; it may work, you never know.
~~~

NEW BUILDINGS:

- Geological Survey
- Oil Fields (requires Geological Survey before it can be built)
- Oil Pipeline (requires Oil Fields)
- Oil Refinery (requires Oil Fields)
- Deep Drilling Platform (requires oil refineries to be built in 5 cities)

NEW WONDER:
- OPEC world wonder (requires a Deep Drilling Platform in the city it is being built in)

GAMEPLAY CHANGES:
- Oil Resource, when worked, now provides +2 Gold, +1 production
- Military Base now requires 1 oil resource
- Most units that now require 1 oil in addition to whatever other resource they require are in the modern/information age.

Units that require 1 oil resource in addition to whatever other resource they already required:
- Missile Cruiser
- Carrier
- Submarine
- Destroyer
- Stealth Bomber
- Jet Fighter
- Modern Armor
- Helicopter Gunship
- Rocket Artillery
- Mechanized Infantry

~~~
Also, if you don't have oil near you, build refineries (remember also the autocracy tree eventually provides +100% strategic resource quanitity effectively doubling your oil resources). If you still need more oil, considering invading and taking it!

Also, the point IS NOT TO HAVE OIL PLENTIFUL. Why invade if you already have all the oil you need? The oil refinies and deep drilling platform should give you a good amount of oil already (+ the autocracy social policy will provide +100% more oil if you go down it).

Say you have 5 cities = 15 oil from oil refinies (5 oil refineries) + 10 oil from deep drilling platform = a base of 25 oil resources + (if you can get it) OPEC = (25+12) 37 oil resources + autocracy = 74 OIL RESOURCES WITHOUT HAVING ANY OIL RESOURCE WORKED! Imagine if you had 10 cities? or 20 cities? This all without even having oil resources you can make them from the oil refineries! Imagine normal oil resources on the map!
~~~

REVISIONS/UPDATES:
:: Revision 2 - removed oil requirement for guided missile. also increased maximum refineries buildable to 10; deep drilling platform now requires 5 oil refineries in your cities rather than having a oil refinery in every city.
:: Revision 3 -
- OPEC world wonder now provides +12 oil resources and +12 gold
- Oil pipeline increased max buildable to 20
- Oil Refinery now provides +2 oil resources instead of +1. cost increased from 650 to 750, max buildable increased to 20.
- Deep drilling platform now provides +8 oil resources instead of +3.
:: Revision 4 - Made all buildings cheaper, and other thing

+++

Inspired by theIron Buff mod by JC. Also thanks to whoever made the golden gate wonder, it helped me understand how to build a wonder. Also thanks to thadian's How to make a building tutorial ( http://forums.civfanatics.com/showthread.php?t=470290 ).

+++

If you enjoyed this mod, you may want to check out my other mods (scroll up and click on my workshop):
- Dr. Evil Virtucon Civilization
- Special Forces mod
- Supercarrier
- Tactical Nuclear Missile
- Nuclear Fission Reactor Plant
- Scout, Explorer, and Command Vehicle units
Popular Discussions View All (1)
0
31 May, 2014 @ 1:25pm
Useful oil in multiplayer
Adenru
108 Comments
Fry McFly 4 Jan, 2022 @ 3:21am 
Now all what's missing is a Usefull Iron Mod.
PeanutButterHoosky 3 Jul, 2020 @ 4:44pm 
This mod is slick
Fry McFly 9 Mar, 2017 @ 3:06am 
I can remember a mod that adds buildings who require oil and provide a food or production boost. Maybe a gold boost also.
Was that this mod or another one?
Fry McFly 8 Mar, 2017 @ 2:53pm 
So if your mod is compatible with bnw just add the "bravenewworld" tag. That could help 2 find your mod easier.
Ace Zeddex 14 Feb, 2017 @ 4:57pm 
This really adds a feel of balance to the game- to the point you'd think they should have implemented it this way from the start. This mod is a necessity to play and enjoy the game. :steamhappy:
Venusaisha 3 Nov, 2015 @ 1:26am 
LaBandaRoja :
depends on wethier u want to gain oil without need of other buildings from other mods, mods that have refinary /refinary ethier subject to new alter or crash the game..
---------------------------------------------------------------------------------------------------------------------------------
http://steamproxy.net/sharedfiles/filedetails/?id=307456073&searchtext=resource

i think will work with Useful Oil Mod since dose not have oil connection. :steamhappy:
Cyberknight 20 Jul, 2015 @ 7:04pm 
Exactly what i wanted!
Venusaisha 31 May, 2015 @ 5:26am 
vegable oil, olive oil, carrot oil,tomatoe oil,conola oil ect...... OIL!
RobotSantaClaus 31 Mar, 2015 @ 1:38pm 
Hi, nice mod. So, firt of all, if I also use another mod that adds resource requirements to build units, this wouldstack, right?


Assuming the above assumtion is true, I'd like to use the part for the refineries of your mod. Not the addition of resources required for units, since I'm also using the mod "Realistic Unit Resource Consumption". That mod, in addition to oil requirements, also adds iron/aluminum/coal/uranium requirements when necessary. However, you end up with low amounts of oil. is there a file I can delete to remove your oil requirements for units, or can you make a mod that complements the other one

Thanks
SILENCER 7 16 Jun, 2014 @ 2:36pm 
Thank god. NOW my games are more realistic. Let the oil wars begin!