Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
A grouping of my favorite mods.
Items (205)
(BNW) General Heroics
Created by isnorden
This mod substantially improves the Heroic Epic national wonder. Although it now costs more Production to complete (150 hammers instead of 120), the new bonuses are well worth the effort. HEROIC EPIC CHANGES: * The Morale promotion now affects ALL units in...
(BNW) Urban Renewal and Sacred Cows
Created by isnorden
Partly inspired by BigGlare's and Krajzen's work, this mod makes growing a multi-city empire easier: * Cities begin with 2 inhabitants (4 in the capital} and consume food at half the usual rate. * Unhappiness from growing population is reduced by 25% for A...
(BNW) Dropping the C-Bomb Again
Created by isnorden
Remember when Great Artists could claim unoccupied land in the original Civ5 game, by setting off "culture bombs"? This mod gives _all three_ Great Work-producing units (Artists, Musicians, and Writers) the culture-bombing ability. The radius, however, is ...
.Austria - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Austria. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want...
(G&K) Urban Renewal and Sacred Cows
Created by isnorden
Partly inspired by BigGlare's and Krajzen's work, this mod makes growing a multi-city empire easier: * Cities begin with 2 inhabitants (4 in the capital) and consume food at half the usual rate. * Unhappiness from growing population is reduced by 25% for A...
.Byzantium - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Byzantium. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you wa...
.Carthage - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Carthage. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you wan...
.China - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: China. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want o...
.Denmark - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Denmark. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want...
.Confederate - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: America. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want...
.Egypt - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Egypt. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want o...
.France - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: France. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want ...
.Germany - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Germany. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want...
.Greece - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Greece. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want ...
.Germany ww1 - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Germany. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want...
.Huns - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Huns. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want or...
.Inca - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Inca. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want or...
.Iraq - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Babylon. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want...
.Iroquois - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Iroquois. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you wan...
.Ireland - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Celts. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want o...
.Italy - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Rome. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want or...
.Japan - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Japan. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want o...
.Mali - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Songhai. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want...
.Maya - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Maya. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want or...
.North Korea - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Korea. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want o...
.Ottoman - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Ottoman. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want...
.Mongol - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Mongol. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want ...
.Polynesia - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Polynesia. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you wa...
.Russia - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Russia. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want ...
.Saudi Arabia - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Arabia. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want ...
.Scotland - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Celts. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want o...
.South Korea - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Korea. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want o...
.Soviet - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Russia. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want ...
.Spain - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Spain. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want o...
.UK - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: England. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want...
.Sweden - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: Sweden. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want ...
.USA - Toft Flags
Created by MT
Replaces the icons with flags for the following civ: America. This mod deactivates the coloroverlay of civilization icons on the citybanner for all civilizations, so it is advised to use a flag mod for each civilization. You can pick whatever flag you want...
1 Turn Tile Improvements
Created by RJ
If you've ever felt that your Workers take too long to build tile improvements, then this mod is for you! Every single tile improvement build option should only take a single turn regardless of your game speed options, so Workers now behave similar to Work...
Ancient Mediterranean Civs Greek Epic (G&K)
Created by iamaplayer
Please go to http://steamproxy.net/sharedfiles/filedetails/?id=126535837 This is Ambrox62's version of the mod, he is the original author. Kudos to him for the wonderful things he's making, and working on. WARNING FOR USERS: Amazon Leader shows her bre...
Ancient War Arena
Created by Uruk
The War Arena trained Melee Units to become a free Promotion. Need 3 Gold +1 Happiness + 15% Production of Melee Units +15% XP for Melee Units + free Promotion "Training" +1,5 Town Defence Ancient National Wunder Tech Masonary Promotion : Training = +35% a...
Assassins (Assassins creed)
Created by e-clipze-ea
This mod is based on the real Assassin's which origins trace back to just before the first crusade around 1080 and on the Assassin's Creed games by Ubisoft. The Assassin's civilization features a new unique Master Assassins unit with animations which is a ...
Barbarian Civilization
Created by westaimuty
Adds the Barbarians from the game as a playable civilization. Leader: Kuningaz (German word for Barbarian King) Unique unit: -Gothic Warrior -Frankish Archer Unique Building: Training Grounds - replaces Barracks (gives slightly more XP than Barracks)....
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Battle For Cyprus
Created by Mongothania
Map size:Tiny It is two leaders The Ottomans or Greece. These leaders are batteling for Cyprus. One side of Cyprus is Turkish and the other is Greek. Who will stand the test of time?...
Better Aqueduct and Medical Lab
Created by Keukotis
Aqueduct comes early enough to be fairly useful, but is a bit weak. Medical Lab comes so late and costs so much production and maintenance that its small bonus is in no way commensurate and it needs a large improvement to be useful. This makes both of thes...
Better Baktun
Created by Keukotis
This changes the The Long Count so that it begins on Calendar instead of Theology, and no longer bans you from picking the same Great Person again until the 8th b'ak'tun. Now you can immediately pick the same Great Person choice again if you want. This wil...
Better Swedish City Names
Created by isnorden
Although Gustavus Adolphus considered Finland part of his kingdom, some Civ players (including me!) feel uneasy with the idea of Gustavus' founding Helsinki or other locations in Finland. This mod rewrites the list of Swedish city-names from scratch, repla...
Brewery and Mead Hall
Created by isnorden
Two new buildings: * The Brewery, borrowed from a mod by EdwardB on CivFanatics. Usable by any civilization, but required for the second building... * The Mead Hall, a unique Danish building which replaces the Colosseum. It boosts Happiness by +2 like the ...
Buildings at Half Cost
Created by Aleara
A very simple mod that reduces by half the Production costs of buildings, making it easier to build them. Compatible with Vanilla, all DLCs as well as modded buildings. Note: It does not reduce the faith costs of the buildings, as I think those are balance...
Carthage Breakwater BNW
Created by Keukotis
Gives Carthage a unique building, the Breakwater. This replaces the Harbor, and is thus free in all coastal cities as normal for Carthage. To make room for a unique building, the African Forest Elephant is removed. A Breakwater forms city connections and i...
Celtic City Names
Created by Rydrwyl
Replaces the default Civ V city names for the Celts with more authentic sounding names. Here are the names used by this mod: Ynys Wydryn Duntagell Eborakon Isca Caerleon Dinas Maelor Cwmbran Caernarfon Pentrellawr Ynys Mon Porthleven Caer Sws Powys Brenin ...
Chairman Mao Zedong of the People's Republic of China
Created by Heretic
EDIT: 11/23/2016 - There seems to be an issue where you would've had to change the version name/number to load a save. Attempting to fix this now. This mod introduces the People's Republic of China featuring Mao Zedong as a playable civilization. Mao Zedon...
Chemistry and Gunpowder swap (BNW, GNK)
Created by Maguyver
This mod is fully compatible with Brave New World and, if you haven't upgraded yet, Gods and Kings. I suspect there to be no reason it wouldn't be compatible with Vanilla. This mod simply switches the places of Chemistry and Gunpowder on the technology tre...
Chop Jungle grants Production
Created by fresh meat
Chopping/Removing Jungle will grant 20 Production like Forest. Forest or Jungle - In the end it's all Timber. Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download act...
Cistern and Marina - New Buildings
Created by thecrazyscotsman
Alternate download here. This mod is designed to be an alternative to the Lighthouse lake mods (including my own). I wanted to create a mod that improved lakes without required an lua files or references that may conflict with other mods. Of course this mo...
CIV-Linked Great Generals
Created by lshipp
Civilization Appropriate Great General and Great Admiral names. This is a mod that creates Great General and Great Admiral Names that are appropriate for the player's chosen civilization, rather than using random names. With this mod, Rome will get Gnaeus ...
Civ5 Farm Mod
Created by Blejky
Allows farms to produce gold and production, this will make farms the number one improvement. I have done this upgrade to them because they are really pleasing on the eye compared to the other improvements. If you want see a countryside full of farms then ...
Civ5 Gold Rush
Created by mrTin00
This mod significantly increase money income from Gold and Silver luxury. Here is a full list of changes: - Removed any gold bonuses for Gold and Silver without mine. - +3 bonus for mined Gold - +2 bonus for mined Silver - Mint produce +8 for gold and +6 f...
Conquest Population Loss Only 33 Percent
Created by Krajzen
Conquered city loses only 1/3 of its population, instead of 1/2. Destruction of buildings is also decreased and gold gain when taking city is doubled - main point of conquest is to get valuable stuff, not kill people :P Also, this tiny mod buffs warmongeri...
Crossbowman to Artillery Upgrade
Created by saltyJeff
Allows Crossbowman to upgrade to Artillery instead of Riflemen to perserve the range bonus. Works with Vanilla, in G&K and BNW the Crossbowman upgrades to a Gatling Gun which upgrades to a Machine Gun which upgrades to a Bazooka (with BNW) *Might work with...
Denmark Simple Buff
Created by Krajzen
This simple mod makes Denmark playable ;p It modifies Danish Unique Ability - now each coastal city receives free Seaport, which gives +1 production and +1 gold from sea resources to originally underpowered Denmark (also seaport makes building ships 15% fa...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
Desert Yields Mod
Created by Barrowulf
This mod grants +1 production to deserts so they aren’t just another blank tile on the map. ------ I personally feel the following things reinforce this modification in a small way: - Regular desert tiles can readily be improved so easily, but they’re most...
Egypt War
Created by iamblichos
Strengthens the War Chariot and adds the Ikanda and Zulu Impi for Egypt....
Embark units at Sailing
Created by Hiram
Allows units to embark upon discovering sailing. This mod will be particularly useful for people playing on TSL maps as civs such as the Celts, England and Indonesia, as well as many other island-bound civs to come....
Eras - Atomic Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Atomic era instead of few turns. Features: Tech tree wont progress after Atomic Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to trans...
Eras - Modern Age
Created by BlouBlou
This mod reshapes the game parameters to let you experience a complete game in the Modern era instead of few turns. Features: Tech tree wont progress after Modern Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to trans...
Example - Simple Clock
Created by salec
This mod displays a clock in the upper center of the HUD....
Example - Upgrading Improvements
Created by abstr
This is an example Trading Post -> (citizen worked 5 turns) -> Custom House...
Farm Mod
Created by Spiral Static
Allows farms to produce gold and production, this will make farms the number one improvement. I have done this upgrade to them because they are really pleasing on the eye compared to the other improvements. If you want see a countryside full of farms then ...
Faster Plot Expansion
Created by Krajzen
Cultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires....
Flanders, Goths & Switzerland - Civ Set XIII
Created by Teddyk
Mod is created for and tested on GK + BNW. --- Credits Model by danrell Model by Nutty/Civitar hokath - Flanders design/text Anno 1701 soundtrack Empire Total War soundtrack --- Civilizations County of Flanders leader: Robert III UA <Low Countries> Cities ...
Food for Flatland cities (BNW or GK)
Created by Machiavelli
Cities not built on hills get +1 Food. This is to compensate for the +1 Production (and strength bonus) that cities on hills have. This mod works with Brave New World, Gods and Kings and Vanillia....
GameOptions
Created by fresh meat
Enables all the Options in Advanced Setup Fireaxis is trying to hide from you. Options shown Always Peace: cannot go to war (known issue: you can after catching spies) Always War: game starts with all teams at war Disable Happiness: no happy or sad faces D...
Forts and Roads tweaks
Created by 🙂
Fort build time 800 => 400 (Including Marsh, Jungle and Forest) Road build time 400 -=> 200 Railroad build time 400 -=> 200 ========================================== I was so sad that for takes 13 turns to be constructed. We barely use Fort for tacticaly ...
German Domination Mod PLUS (BNW)
Created by Red-Eyed_Gelynome
June 25, 2014 Update: Game changes: -Change the stats of the infantry to much stronger. -Added a new Sub (for the Germans, Still under development. Game wont load the sub) -Reduce stats for the ww2 tanks (They seem so strong for a ww2 tank) Compatibility: ...
German WW2 Infantry Class
Created by Red-Eyed_Gelynome
adds the Wehrmacht infantry to the German Civilization. Will Replace the Default Infantry of the germans. This mod is for GERMAN DOMINATION MOD which will be release soon....
Global Morale
Created by Keukotis
The Heroic Epic now applies the Morale promotion to all units, regardless of where they are built or if they already existed before building it. Basically, Heroic Epic now works like Statue of Zeus and just gives everyone the bonus....
Helicopter Gunship
Created by Bevel Lemelisk
The Helicopter Gunship Mod makes many changes: Upgrades: All archer mounted units (Arabian Camel archer, Chariot Archer, Egyptian War Chariot, Hunnic Horse Archer, Indian War Elephant, and the Mongolian Keshik) all upgrade to Lancers. German Landsknecht an...
Half Price Workers
Created by Engy
Reduces the baseline hammer price of workers from 70 to 35. All civs get this benefit, so expect a lot more workers to be created from AI civs as well. it's mostly helpful early game, because late game you can churn them out in one turn anyway....
Helicopters Can Fly Over Water
Created by RJ
Removes helicopter embarking in favor of being able to hover over coast and ocean. Transitioning from water to land or vice versa does not cost any extra movement points except in weird cases, but helicopters are still much more maneuverable now. Should wo...
Hunnic City List
Created by Zorgulon
Adds a list of names to be used for the Hunnic city list, rather than stealing the names from other civs. This mod retains Attila's Court as the capital, but provides another 26 Hunnic city names for the game to use thereafter. These are based on geographi...
Ice Boats
Created by kingslayer
Allows workboats to cross ice tiles. Background: It often annoys me to settle a civ near a sea resource and not be able to improve it because it is blocked by ice tiles. But now with this mod, you can use those resources without any worry of not being able...
Improved Granary
Created by thecrazyscotsman
Alternate download here. This updates the Granary by adding +5% growth in city and +25 city hp. For balance reasons, it removes the yield changes for wheat/bananas/deer. The Granary now provides: +2 Food +5% Growth +25 City HP This is designed to more accu...
Improved Lighthouse
Created by thecrazyscotsman
Alternate download here. Updates the Lighthouse to make Lake tiles more useful. Also adds Tourism later in the game. The Lighthouse now provides: +1 Food from Lake/Coast/Ocean tiles +1 Production from Sea Resources +1 Food from Fish +1 Tourism after resear...
Improved Piety
Created by espence
Changes to policies - OPENER: Shrines and Temples built twice as fast AND +1 Faith from each. ORGANIZED RELIGION: -15% on Faith purchases of units and buildings. MANDATE OF HEAVEN: 50% of excess Happiness added to Culture AND +1 Local City Happiness from S...
Improved Water Mill
Created by thecrazyscotsman
Alternate download here. This modifies the Water Mill yields to better reflect its historical use as a labor-saving device and for making flour. The Water Mill now yields: +1 Food +2 Production +1 Food on Wheat ---------------------- FAQ Q. I'm having a pr...
MC's India Civilisation Pack
Created by Pouakai
The Indian Subcontinent was home to many empires and countless cultures which rose and fell throughout its recorded history. Nestled between the Indus and Ganges rivers, Indian civilizations developed a unique culture of unparalelled grandiosity, majesty a...
Improved Windmill
Created by thecrazyscotsman
Alternate download here. This is a very simple mod which adds +1 Food from Wheat to Windmills. This is to better reflect the historical use of the Windmill as well as role of Grain as a staple for many of the world's population. ---------------------------...
Instant Hurry
Created by Moriboe
Compatible: G+K only If an Engineer provides enough hammers to complete production, the current item is finished on the same turn. Compatibility: not compatible with other mods overriding UnitPanel.lua. Ask the maker of your favorite mod for a merge....
Iroquian City Names
Created by Rydrwyl
Replaces the default Civ V city names for the Iroquois with more authentic sounding names. Here are the names used by this mod: Onondaga Canienga Osininka Chondote Chittenango Canadasaga Kánöwökô Ohsweken Andagaron Cahaniaga Tyóôkot Canastigaone Akwesasne ...
America (Franklin Roosevelt)
Created by JFD
AMERICA (FRANKLIN ROOSEVELT) UA: NEW DEALMerchant and Engineer Specialists provide a burst of their respective Great People Points whenever you adopt a new Social Policy. +2 Culture from Customs Houses and Manufacturies. UB: ASSEMBLY PLANT (FACTORY)The Ass...
Jungle Yields Mod
Created by Barrowulf
This mod treats jungles more like forests for improved gameplay. Perhaps, “rainforests” would be more descriptive of them now. The main things that differentiate forests and jungles now are simply their graphics and the resources which are available to the...
JungleMills
Created by fresh meat
Build Lumbermills on Jungle tiles Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download activate the mod by clicking the empty circle to the right hit next, the follow...
King Tiger Tank
Created by Red-Eyed_Gelynome
Adds the King Tiger Tank to the game. UU for the German Empire. Tech: Lasers Combat: 160 Move: 2 Much powerful than your average modern armor but much slower than it too. *Doesn't replace anything. This is my first mod. :) Special thanks to Emerald_Knight ...
Krajzen's Buff - German Trait
Created by Krajzen
Increases base gold from barbarian camp conversion to 100 from 25. Previous bonus was laughable, very are only few barb camps possible to convert on 99% of maps, and Germany (while nice since Hanse arrival) isn't overpowered as civilisation, so I decided t...
Krajzen's Buffs Collection
Created by Krajzen
Compilation of my 23 most popular mods improving weak game features! All my best buffs of units, buildings, beliefs, abilities and wonders are here - FULLY CUSTOMIZABLE, you can delete disliked changes :) Includes: - Weak Religious Beliefs Buffed , for cha...
Less Ice on Maps
Created by Barrowulf
Basically, this mod tames the default ice generator within the game. Unique versions of the following maps are included in this mod: Continents, Pangaea, Small Continents, and Archipelago. They're exactly the same as the default ones, except that they cont...
Low Resolution Improvements
Created by ElRanchero
-The file size of the improvements' art is reduced allowing the game to load them quicker which can reduce lag from many improvements without changing their appearance noticeably. Use this if you're game still lags even after running it in DirectX 9 and se...
Low Resolution Units
Created by ElRanchero
Reduces the resolution all units' file sizes in an attempt to reduce lag caused from a high number of units. It should increase performance especially during the late game. Use this if your game lags even when running in DirectX 9 and setting all options t...
Lumber Mills on Jungles
Created by Kramer
This mod should work with Vanilla, Gods & Kings, and Brave New World, and has no dependencies on other mods or DLCs. A very simple mod, through and through. All it does is allow Lumber Mill improvements to be built in both Jungles and Forests, instead of j...
Messerschmitt Me-262
Created by Red-Eyed_Gelynome
Adds the Messerschmitt Me-262 to the game. Will replace the default fighter for the germans. r combat: 80 range: 15 cost 415...
Military Headquarters
Created by Civitar
This mod adds the Military Headquarters to the game. It gives +30 XP to all units built in the city that has the Military Headquarters as well as a Great General near that city. Only 1 allowed per civilization. Also updates the Pentagon to give a free Mili...
Military Madness
Created by Aleara
A mod for the fun of it. Reduces the production cost of all units to 1 (except for settlers, due to how they work), and makes Great Persons trainable in your cities from the start of the game. It also removes the maintenance cost of all the units. Be caref...
Militia Defense
Created by framedarchitecture
Militia units automatically rise up to defend against foreign invasions. Mod Mechanics * When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital. * The number of Militia raised increases by one per era...
MineScience
Created by FantomFx
Adds +1 science to the mine improvement. Compatible with vanilla, DLC, and G+K. The idea is that when your civ builds a mine, it is gaining some scientific knowledge through geology - the scientific study of solid earth. I'm open to suggestions to add any ...
Modern Carriers
Created by Red-Eyed_Gelynome
V3: Improvements: - Nimitz new move is 9 but increase it's cost by at least 100 and it's req. for Uranium is now 2 instead of 1. -China has now access to the russian carrier. -Kuz carrier now requires 2 oil instead of 1. ___________________________________...
Modern Military Buildings 1
Created by Civitar
This mod adds 3 new buildings: the Airbase, the Firing Range, and the Military Headquarters. Also updates the Pentagon to give a free Military HQ. Airbase: +15 XP for all air units. Firing Range: +15% Production when builidng gunpowder units. Military Head...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
Music Changer
Created by Matta Leão
This minimalist mod adds a simple button at the top right corner of the screen that allows you to skip the current music playing as many times as you like. The next song is random, based initially on your civ's ethnicity and peace / war status. If you skip...
More Pantheons - Addon
Created by Barrowulf
This mod requires my other one, "More Luxuries"....
National Navy Academy
Created by Bevel Lemelisk
1 Free Great Admiral. +15 XP and +15% Production for all Sea Units. Requires a SeaPort in the city Grants the Supply Promotion to each new naval unit produced in this city. --------------------------------------------------------------------------------- T...
New Cities Penalties Halved
Created by Krajzen
Science, policy and happiness penalties for founding new cities is halved for all map sizes. This mod buffs Wide Empires, underpowered in Brave New World. This mod obviously doesn't allow on such ridiculous Infinite City Spam like you can see on mod pictur...
No Maintenance Mod
Created by saltyJeff
Removes unit upkeep from the game. Remember those good ol' days in Civ 4 where you could build a giant army without hurting your economy? Well those days are back. *Might not work with multiplayer, might not, no promises* ...
NoBuildingsMaintenance
Created by fresh meat
Removes Gold maintenance for buildings Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download activate the mod by clicking the empty circle to the right hit next, the f...
NoSupplyPenalty
Created by wcoachb
Removes production penalty for having more units than your "unit supply". Unit maintainence costs are unchanged....
Ocean: Not Impassable
Created by kingchris20
This mod grants all civs the ability to embark their units immediately and enter Ocean tiles. Also updates Polynesia's Unique Ability for those who have the DLC installed, since this nerfs their bonus quite a bit. All units may embark to coastal and ocean ...
One-Color Civs
Created by jptrrs
NOTE: This is no longer under development. Aims to clean the game interface a little bit by assigning one and only unique color to each civilization. Foreground on most icons is set to either black or white. If it's a color on foreground, then background i...
Panzer IV and Sherman Tank
Created by Red-Eyed_Gelynome
adds the sherman IV (universal unit) and the panzer IV tank (German Only). *ths mod will be included in Geman Domination mod* SPEACIAL THANKS TO DANRELL!!!! ILOVEZYOU!!!!!!!!!!!!!! :)))))))))))))...
New Cities Penalties Removed
Created by Krajzen
Science, happiness and policy penalties for founding new cities are completely removed for all map sizes - download only if you love Infinite City Spam :D Obviously, mod doesn't allow on such insane ICS like on the picture :P ...
Panzer V Panther
Created by Red-Eyed_Gelynome
This Will add the Panzer V Panther to the game replacing the Modern Armor of the german. NOTE: this mod will be included to my future mod called: German Domination mod. so you have to un-install this if you are planning on using the GDmod (which will be re...
Piety Buff
Created by McCain Palin
Changes: Organized Religion now gives +1 Faith from Trading Posts Reformation now gives +50% Culture in cities that have built a Wonder, from +33%. Theocracy now gives +25% Gold, from +10% Religious Tolerence now gives -15% future policy cost, from -10% Th...
Pikeman to Musketman
Created by Helios
This is for all of us who are rather disappointed when our pikemen become lancers....
Porcelain Tower Science
Created by Keukotis
This simply adds +1 Science each to the Porcelain Tower, Hubble Telescope, and International Space Station. The reason is that this will cause the game to now recognize them as science buildings, and thus Korea will get a bonus for constructing them, but c...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Prehistoric Era (BNW)
Created by apshai
This mod adds a new era, the Prehistoric Era, with 2000 years of human history. ] v0.3.0e TEST RELEASE IS OUT! ] Current Release v0.2.10: - New Era: Prehistoric Era. - 17 new Technologies: Fire, Gathering, Tools, Numbers, and more. - 8 new buildings, 4 won...
Prospectors (BNW)
Created by ambug666
Prospectors can create mines and quarries quickly and can also claim jump land, similar to the Culture Bomb that Great Artists used to do....
R.E.D Reduced File Size
Created by ElRanchero
Creates low resolution textures for the R.E.D Modpack improving game performance. This must be activated/updated after R.E.D Modpack has been activated/updated. Also, this mod's version number should match the current R.E.D Modpack version number. All cred...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
R.E.D. Xtreme
Created by Gedemon
Extreme Small Scale for R.E.D. Modpack, more and smaller models per unit and adapted formations. This mod MUST be installed AFTER the R.E.D. Modpack, else the formation won't be shown correctly. If you update the R.E.D Modpack, you'll have to remove and re...
R.E.D. WWII Edition
Created by Gedemon
R.E.D. WWII Edition is a total conversion wargame Frontline: units can capture tiles (or liberate your allied/friends tiles) Supply lines: units that are not connected to a city won't get reinforcement and a malus in combat Fuel: oil is stockpiled and some...
Ranged Units Mod
Created by saltyJeff
A mod to answer the quesiton "Why can my archer shoot further than a rifleman?" Changes: Musketman more powerful Rifleman is a ranged unit Great War Infantry is more powerful Infantry is a ranged unit Civilization specific units supported *Vanilla should w...
RazeAllCapitals
Created by DoD
Updated to latest version 31/12/2013 Allow to raze all cities, including capitals and city states (GK and BNW compatible) DLL for Vanilla is included but will not work with ingame mod browser, you need to replace the DLL in your installation directory (for...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Rivers of Gold
Created by pdonettes
This mod is designed to add +1 gold to river-adjacent and costal tiles....
RazeCapitals
Created by DoD
To raze all cities...
Roman Imperial Cult
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both. Adds the new religion: ''Roman Imperial Cult''. The Roman Civilization will automatically choose this religion when used by the AI....
Scaling Great Merchant (BNW)
Created by Machiavelli
Improves Great Merchants to make them comparable in value to Great Scientists and Great Engineers! This mod is compatible with most other mods. Trade Mission: now gives more influence the later the era you are in. A late game Trade Mission can snipe a crit...
Save File Unbloat
Created by Andruh
Mod replaces Civ5 DLL and fixes save file bloating bug. Can be used with Custom Advanced Setup Screen MOD to repair bloated Save File in PBEM games (including GMR). Just go to Mods, enable these two mods and load bloated save file. Perform turn and save or...
Separate Great People Counters (BNW)
Created by Machiavelli
When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase. Discussion thread on CivFanatics | Download from CivFanatics If you like the mod and want me to prioritize development of it let me know by r...
MC's Scotland
Created by Pouakai
An ancient kingdom in the north of the British isles, Scotland has been through many political and cultural changes over the years. Though it has been part of the United Kingdom for 300 years, it has retained its status as a cultural and industrial powerho...
Single Unit Graphics - Human Settlers
Created by Nutzzz
Single Unit Graphics - Human Settlers A modmod for Single Unit Graphics for Civilization V (vanilla), Gods + Kings, and Brave New World For those that don't like quadruped settlers... ACTIVATE S.U.G. FIRST! You will have additional ethnic variation if R.E....
Speedy Starting Settler
Created by Keukotis
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal. This is basically just a modified version of Ini...
Starting Worker
Created by thecrazyscotsman
This mod provides a starting worker when you begin a new game. Compatible with BlouBlou's Starting Scout mod. Compatible with all versions of the game....
Stave Church Mod - Standalone
Created by Barrowulf
This mod requires: DLC: Denmark Civilization DLC: Gods and Kings Expansion First, I did not create the art. The Stave Church is a unique building from the "Into the Renaissance" scenario of Gods and Kings. The Stave Church is a new unique building which ta...
Statue of Zeus Tweak
Created by Barrowulf
Statue of Zeus: grants 1 Great Artist Point in addition to its existing benefits. - - - - - - - - - - Requires the "Wonders of the Ancient World Scenario Pack" DLC. - - - - - - - - - - In the default game, the Statue of Zeus doesn't provide any sort of gre...
Stone Works In Plains
Created by lockstep
Allows Stone Works to be also built in cities in Plains (provided an improved Marble or Stone resource is nearby)....
Super Starter Settler
Created by geminidragonx2d
Added further sight range to the Super Settler from the Speedy Starting Settler mod. Sight range increased to 5...
Sweden Starting Location
Created by isnorden
Adds rules for placing Sweden in an appropriate starting location. Forest, tundra, or snow tiles are preferred; jungle or desert tiles are avoided. In version 2, I also added a "start along ocean" rule (to suggest Stockholm's real-world location) ***NOTE:*...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Iceland (Ingolfur Arnarson)
Created by JFD
ICELAND (INGOLFUR ARNARSON) Unique Trait: Age of Settlement Earn Great Writer Points for the Capital from discovering Civilizations and founding new cities. Cities founded with Skalds or on foreign continents begin with a free Monument and bonus Population...
Japan (Tojo)
Created by JFD
CIVILIZATION: JAPAN (TOJO) TRAIT: EMPIRE OF THE PACIFIC Gain Science for each new Coast or Ocean Tile acquired; doubled in conquered cities. Produce Naval Units 50% faster in conquered cities. UNIQUE UNIT: ZERO (FIGHTER) The Zero is the Japanese unique uni...
The Empire of Russia (Nicholas II) (BNW)
Created by JFD
http://i.imgur.com/MV8NZ9F.png http://i.imgur.com/UpaIQmG.png Installation Requires Brave New World Steam Install Select "Subscribe" above. Start the game up and hit Mods Enable the mod Click Next and begin a game. Direct Installation Download 7zip (it's f...
Bavaria (Ludwig II)
Created by JFD
BAVARIA (LUDWIG II) Unique Trait: Swan King Culture from World Wonders are added to the city during construction. Cities with a World Wonder receive a free Great Work of Music slot. Unique Improvement: Schloss A Schloss is a unique improvement available on...
Italy (Benito Mussolini)
Created by JFD
ITALY (BENITO MUSSOLINI) UA: MARE NOSTRUMAcquiring coastal cities awards Golden Age Points. +15% Production toward Buildings that already exist in the Capital during a Golden Age. UU: CARABINIER (INFANTRY)The unique Carabinier unit is only available to Ita...
The Kingdom of Belgium (BNW)
Created by JFD
Adds Belgium led by Albert I as a playable civilization For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more, please consider dona...
Norway (Haakon IV)
Created by JFD
NORWAY (HAAKON IV) UA: GRAND LEIDANGPopulation Growth adds Production toward Naval Combat Units. Training and promoting Naval Combat Units increases Influence with neutral City-States. UU: SKEID (GALLEASS)The Skeid is Norway's replacement for the Galleass....
Prussia (Frederick II)
Created by JFD
PRUSSIA (FREDERICK II) UA: ARMY WITH A STATESpecialist GPPs and Yields increase Military Production. Military Buildings provide 33% more XP to newly trained Land Combat Units. UU: LANDWEHR (RIFLEMAN)The Landwehr is one of two unique units available to Prus...
Vandals (Genseric)
Created by JFD
VANDALS (GENSERIC) UA: GREAT MIGRATIONUnits start with +1 Movement and ignore borders in Coast or Coastal Land. Cities founded on foreign Continents begin with extra Population and Tiles. UU: ALANI HORSEMAN (HORSEMAN)The Alani Horseman is the Vandal unique...
Soviet Union (Joseph Stalin)
Created by JFD
SOVIET UNION (JOSEF STALIN) UA: WARSAW PACTEnemy units may take extra damage in your borders, or in the borders of allied City-States, or Civilizations with whom you share an Ideology. Earn Influence per turn with City-States from which you could demand tr...
Soviet Russia (Vladimir Lenin)
Created by JFD
SOVIET RUSSIA (VLADIMIR LENIN) Unique Trait: Proletarian Revolution Stone Works, Windmills, Forges, and Factories may be constructed in any city regardless of their terrain or resource requirements. These Buildings grant a burst of Culture when completed. ...
Great Britain (Winston Churchill)
Created by JFD
GREAT BRITAIN (WINSTON CHURCHILL) UA: PAX BRITANNICA+5% Air and Naval Unit Production for each Pledge of Protection with City-States (up to 50%). +1 Production from Lighthouses, Harbors, and Seaports. UU: ADMIRAL-CLASS (BATTLESHIP)The Admiral-class is a re...
Toft's flag and religion icons
Created by MT
New flags for each civilization Replaces ingame civilization icons with flags. Not all flags are 100% correct because not all civs actually had flags. I have favored flags with symbols over the simple 2 or 3 stripes. New flags for citystates The indicator ...
TundaFarms
Created by fresh meat
Build Farms on Tundra tiles Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download activate the mod by clicking the empty circle to the right hit next, the following sc...
Trading Outpost
Created by /* Anders */
An early game building, used to provide gold to your empire. UNLOCKED AT MATHEMATICS. +1 Gold. +2 Gold when you Research Currency. +15% Gold. Fixed: Now has 0 cost in maintenmence. Sorry about that. :)...
Tundra Farms Mod
Created by Barrowulf
Realism aside, this mod allows the construction of farms on tundra tiles without access to fresh water for more gameplay options. Perhaps, for a little less of a stretch, think of the tiles as taiga instead....
Tweaks- Supply production tweaks
Created by 🙂
Isn't it annoying that you get production penalty when you have too many units, but no supplies> No more Worries about that! 20 Supplies per city 2 Supplies additional per population....
Unique Trait Collection
Created by framedarchitecture
Replaces 13 base game Unique Traits. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC Replacements Alexander: (Hellenization) Captured and founded cities receive a free Amphitheater. Great Generals can found cities. Receive a free Great Ge...
Units - Mounted Scouts
Created by Anendrue
Mounted Scouts are fast but lightly armed with bows. They will not upgrade into archers. Scouts remain scouts. They do not turn into archers and keep the scouting promotion tree for advancement. They obtain horses and ranged combat through goodyhut luck wh...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Units at Half Cost
Created by Aleara
Very simple mod that simply reduce the Production cost of all units of the game by half, for the player and the AI alike. Since I've owned Civilization V, I've always thought that the units were very long to train, being used to the costs of Civilization I...
V1 Rocket
Created by Ryan Parsons
Adds the V1 Rocket as a unique unit for Germany that replaces the Panzer tank & Guided Missile. The advantages of the V1 over the Guided Missile are as followed. More range, 15 instead of 8. More Damage, 70 instead of 60. Unlock the V1 afew techs before th...
Unlimited Barbarian XP
Created by Blejky
This is a simple mod that lets you keep gaining XP for fighting barbarians even after a unit reaches level 3. This is not my mod.I just upload it to workshop....
Wonders - The Great Wall Modifications
Created by Envoy
The Great Wall also applies attrition damage to invading Barbarians. Follow me on twitter @fourfourhero to get notifications about updates to this mod as well as others. As a bonus, this mod also allows you to easily change it so that The Great Wall does n...
Viking Civilization
Created by xenomorph15
This mod adds the Viking civilization to Civ V. Their leader is Ragnar Lodbrok, the Viking who sacked Paris in 9th century AD. Their unique unit is the Longboat, a cheaper version of the Trireme, which can attack twice but has a lower strength. Their uniqu...
Work Hut [BNW]
Created by /* Anders */
A early-game production making building. :) Adds +2 Production, and +15% Production. +1 production at Metal Casting. 1 specialist slot for Engineer....
Workable Mountains
Created by Keukotis
Also available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy...
Yet (not) Another Earth Maps Pack
Created by Gedemon
Earth maps with True Starting Location and custom options featuring advanced setup screen, optional realistic resources placement and hotseat. Compatibility: Civ5 vanilla, Gods+Kings, Brave New World and all DLC Installation ===============================...
Yugoslavia Civ (Vanilla)
Created by McCain Palin
Adds the Yugoslavian Civilization Leader: Josip Broz Tito UA: Titoism - +2 Production and Culture from Specialists in the Capital UU: Territorial Defense Force (Replaces Infantry) - +33% Combat Strength in friendly lands. -33% Outside of friendly lands. Bu...
Zulu Empire (G&K)
Created by iamaplayer
Mod updated for G-K. It should not work with Vanilla game. Shaka's Zulu Empire. Leader: Shaka. +20% Defense against Ranged Attackes, -15% Experience required for Promotions. Unique Unit: Impi. Buffalo Horns Attack Formation (Bonus versus Warriors 20), 20% ...
Emigration
Created by Mk Z
Immigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system rewo...
Alpha Centauri Maps
Created by framedarchitecture
Maps of Planet, the alien world from the Alpha Centauri game. Features * Recolored Terrains * New graphics for Farms and Trading Posts * Two new sea resource: Kelp and Minerals * Three new Barb units: Sealurks, Spore Towers, Locusts of Chiron * Units that ...
Gibraltar, Reef, and Krakatoa Fixes
Created by Barrowulf
::::::::: FEATURES ::::::::: Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help) Prevents Gibraltar from spawning next to ice, which I believe looks really ba...
Reveal Iron Earlier
Created by fufie
When discovering Bronze Working the map will also reveal the locations of iron. This allows a bit of time from discovery till one can actually utilize the iron. It also allows strategic choices for tech prioritization, possibility to wage war to claim iron...
Stealth Bombers Allowed on Carriers
Created by Air
Allows you to rebase your stealth bombers on carrier ships like earlier bombers. Requires starting a new game....
Improvements in Water Tiles
Created by TofuSojo
I miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbas...
Leif Erikson
Created by Red Gryphon
Adds Greenland and the Viking explorer Leif Erikson to the game....
Resource Honey
Created by Red Gryphon
This mod add the resource honey which is needed for my Viking mead hall mod. It is also compatible with YnAEMP. Этот мод добавить мед ресурс, который необходим для моего Viking медовуха зала мод. Он также совместим с YnAEMP....
The Vikings
Created by Red Gryphon
This is my version of Civilization IV Warlords The Vikings. It is also compatible with Yet (not) Another Earth Maps Pack....
Ragnar Lodbrok's (Optional) Add-ons
Created by Red Gryphon
This is an optional addon for my Ragnar Lodbrok civilization. It add's the Viking Longship unique unit, the Viking Meadhall unique building, and the luxury resource Honey....
Bloodthirsty Enrico Dandolo
Created by gateboy6
Someone took ancient ruins that Enrico Dandolo covetted. Now everyone will pay. Changes Venice from a peaceful one-city trading Civilization to a bloodthirsty one-city raiding Civilization. UA has been changed to Bloodthirsty Serenissima: Cannot gain settl...
Bigger Japan Map
Created by SHAZBOTHUNTER_69
A bigger map of mainland Japan. The map is 120x80 tiles, rather than 80x80 tiles like the one included in Civ V. Resources are randomized on spawn. If the map does not show up in-game, you might have to copy the map itself from your Mods folder (in Documen...
Faerun Soundtrack
Created by framedarchitecture
Adds a custom, fantasy soundtrack to the game. All music drawn from the Baldur's Gate II Soundtrack. See readme.txt for more information. Mods that require Faerun Soundtrack * Faerun: Sword Coast * Faerun for BNW * Faerun for GnK Compatibility Vanilla, GnK...
Aquitaine (Eleanor)
Created by JFD
======================== OVERVIEW ======================== Adds Aquitaine under Eleanor to the game. ======================== LINKS ======================== Home Page Direct Download ======================== DISCLAIMER ======================== I will not b...
Oil Refinery
Created by CakeyTea
The Oil Refinery is a Industrial Era building that requires 1 Coal, 1 Iron in exchange for 1 Oil. It also improves production of Armored units by 15%...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Ocean Cities
Created by framedarchitecture
Allows embarked settlers to found cities on oceans beginning in the Modern Era. * Ability is available to any unit that can found cities (e.g. Conquistadores) * Ability can be used on coasts and oceans adjacent to coasts (not deep oceans) * Units with this...
Ocean Movement
Created by Hyanoa
This mod modifies some game options about motion on coastal tiles and ocean. Your voyages will seem shorter by ship, particulary adapted to naval maps. RULES OF THE MOD - +2 movement for embarked units - Double movement on oceans tiles for naval units Do n...
Asgard as a City State.
Created by hdarmy
This mod creates Asgard as a City State. It is my first City State Mod so please let me know what you think of this basic Mod as I am wanting to make it part of a much larger Mod based on the mythology of the Norse....
Early Maintenance Free
Created by Lunar Magister
This mod removes the maintenance from the shrine and monument, preventing them from crashing your early game economy....
Flags +++
Created by MT
My latest flagmod was a bit gritty, so this time the icons are all glass like and uncompressed - enjoy! Short description: Adds alternate flags, updated religion art and a few UI tweaks. One of the more interesting UI tweaks is perhaps flags on the unit ic...
No cheating AI
Created by Evalis
If you were not already aware, the computer cheats even on prince by using chieftain level gold, happiness and support. This mod very simply takes away that bonus and puts them on a level playing field. Bonuses from higher difficulty levels remain but are ...
City Defense - Survival
Created by Gerty
Defeat ENDLESS waves of attackers How many waves can you survive No Settlers Intense I recommend playing with "Capture Great People" mod...
Europe in 1900 AD
Created by Panos12GR
This mod lets you experience the World War I as also the World War II.The game starts at 1900 AD. Well, if you can hold your self in WW1 then prepare your self for WW2 massacre! Features: -Ability to play only in the industrial era. -7 Playable factions. -...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Linked collections (7)
Historical City Names
Contains 4 items
JFD's Civilisations
Contains 148 items
More Luxuries Collection
Contains 2 items
Viking Civilizations
Contains 6 items