Sid Meier's Civilization V

Sid Meier's Civilization V

430 ratings
Alpha Centauri Maps
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File Size
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10.301 MB
23 Jan, 2014 @ 3:24pm
29 Sep, 2014 @ 12:43am
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Alpha Centauri Maps

In 1 collection by framedarchitecture
Alpha Centauri
7 items
Description
Maps of Planet, the alien world from the Alpha Centauri game.

Features
* Recolored Terrains
* New graphics for Farms and Trading Posts
* Two new sea resource: Kelp and Minerals
* Three new Barb units: Sealurks, Spore Towers, Locusts of Chiron
* Units that end their turn in a Xenofungus tile can be attacked and infested with Mindworms.

Requirements and Compatibility
* Gods & Kings Expansion required, Brave New World Expansion optional.

Troubleshooting
I highly recommend using Advanced Setup options to define your game parameters, including the number of Major and Minor Civs.
133 Comments
Kaamelott2594 7 Jan @ 3:33am 
The same for Civ VI would be great
Latex Santa 11 Jul, 2021 @ 11:46am 
Interesting map, BUT! Could we PLEASE get the ability to REMOVE XENOFUNGUS early in the game? Not being able to build too many tile improvements until very late in the game is a massive pain, and makes the map frustrating to play, rather than fun.
Mundi ex Mentis 8 Feb, 2021 @ 5:59pm 
I posted a screenshot of my recent game using this mod on my profile. Playing as the Germans, i was able to recruit half a dozen Locusts of Chiron from encampments. Whenever an encampment was occupied by a spore launcher at the time i cleared it, i got only gold, even if the game said they joined me. So spore launchers cannot be owned by any player other than barbarians. Once i learned this, i used ranged units to kill spore launchers in encampments & then deliberately waited for the encampment to spawn Locusts before sending in a melee unit. Also, Ottomans can steal sealurks using any naval unit! Later in the game, i encountered sealurks owned by players other than Ottomans - even city-states had them - because Privateers have the same ability.
Mundi ex Mentis 8 Feb, 2021 @ 5:54pm 
@ framedarchitecture : I was impressed by the alien units' animations, flower-shaped terrace farms, and the creative use of renamed natural wonders as landmarks from the original game! The terrain changes and outposts with a satellite dish were nice touches, too. I can tell that a lot of work went into this. Congratulations on a mod well done!
Vunu 22 Mar, 2020 @ 2:46am 
hi! fantastic map! any way i can make the spore launchers able to be a unit to be produced by normal civs?
gordon519 8 Feb, 2020 @ 3:58pm 
how do you get the ability to remove xenofungus?
kkeday 8 Dec, 2019 @ 7:36pm 
How about Thermal Boreholes, Solar Mirrors, Drill to Aquafer, etc? Even if they were just wonders it would be great. If a goody hut could give you a scout copter, or the unity's fusion core, that would be great as well.
Arylice 8 Dec, 2019 @ 6:55pm 
That worm looks so official, I cannot believe you have done it yourself! :cleandino:
waracez 19 Jan, 2018 @ 4:11pm 
how big is this map?
Rabid Mongoose 22 May, 2017 @ 10:39am 
Work with CBP?