Stellaris

Stellaris

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Items (213)
! Real Galaxy HD vanilla
Created by Ende der Sonne
I like the Real Galaxy very much, but there are still some flaws with this mod. Stellaris does not support image larger than 4K for particle FX, then when you put your camera too close to the galaxy plane, you will see rough pixels. So I made some improvem...
! Sartek District and Economy Merger Add-on
Created by ArutamSartek
Stellaris 3.13.* /// This is a complementary mod for ! Sartek Tradition - Ascension Perk Merger it further increases compatibility and technically it could be used on its own but is highly recommended that you use both of them together. The main mod can be...
! Sartek TAP Merger - Ascension Path Fusion
Created by ArutamSartek
Stellaris 3.13.* /// This mod add-on ALLOWS all ascension paths, guarantees changes from other mods that alter ascension paths apply their changes while also making them compatible with other mods. This mod focus is not diving into ascension path merges, o...
! Sartek Tradition - Ascension Perk Merger
Created by ArutamSartek
Stellaris 3.13.* /// In appreciation of these mods' enormous creative prowess, I wanted to make a mod that improves compatibility (even for future updates) for traditions or ascension perks that any of the mods below may use, as well as merging effects, co...
! The Merger of Rules 3.13
Created by Inny [The Merger]
This mod serves as a global compatibility patch for Stellaris 3.13, designed to harmonize the various incompatible game rules and scripted triggers introduced by different mods. When two mods alter the same rule or scripted trigger, only the last loaded mo...
!!! Worthy Ascension Perks Patch
Created by Lordlony
Achievement Compatible Description Incorporates the AI improvements from Ariphaos Unofficial Patch into Worthy Ascension Perks as well as adding in support for other mods. Built in Support - More Events Mod Defender of the Galaxy against the Vazurans. - Pl...
!!!Universal Resource Patch [2.4+]
Created by Narvindar
Updated for 3.*.* Patch to display the added strategic resources from different mods. For Stellaris +2.4.* Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting the mod to work try moving it to the bottom, di...
!!Universal Modifier Patch (3.13.*)
Created by jasonpepe
Fix the modifier issue after the 2.2.6 update. With the release of 2.2.6, once again, Paradox fools buried countless of mods and modders into the abyss. This fix mod brings the missing modifiers that existed in 2.2.0 to 2.2.5 back to life. (via overweight ...
"Agrarian" Idyll for Lithoids
Created by corsairmarks
Overview Lithoids can pick the Agrarian Idyll civic, but the benefits are still applied to farming districts. This mod creates a swapped Agrarian Idyll just for lithoids - now your miners will generate amenities instead of farmers! This mod also features e...
"Terraform" to Tomb World
Created by corsairmarks
Overview Does your species prefer the warm glow of an irradiated planet? Whether you "accidentally" nuked your homeworld or evolved to feed on radiation, this mod will help you bombard "terraform" planets into tomb worlds. This includes applying orbital bo...
"Terraform" to Tomb World: Planetary Diversity Compatibility
Created by corsairmarks
Overview Have you found yourself in a diverse galaxy, full of worlds that would better off with a healthy glassing "terrestrial resurfacing" from orbit? Those colorful skies are far too cheerful to allow for proper introspection on the dead - and how could...
3 Civic Slots
Created by IamSagittare
Sets base civic slots to 3. Pretty much a single line of code....
36 Building Slots
Created by Orrie
For 3.13.X ✔️ https://i.imgur.com/ugRr97n.png Just increases the buildings slots to 36, and that's pretty much it. Mod does not modify the branch office slots anymore. If you want to change the buildings slot amount: Goto: Steam\steamapps\workshop\content\...
5 Times Faster Reinforcement Transit
Created by unlomtrois
Tired of waiting for reinforcements for ages? Or... has it ever happened that the country in whose territory you kept your entire fleet has SUDDENLY taken away your border access, and you wait 10 years for their return, completely defenseless? Here you are...
A Deadly Tempest [3.13.☠]
Created by FirePrince
/i.imgur.com/QV4FTm5.png Ever wanted to be able to shut down access to the L-Cluster while an Awakened Empire, Horde, Crisis, or some other empire threatening you is ongoing? Just want to be Tall but isolated in the L-Cluster? Ever wished that the Gray Te...
Abandon Colony
Created by XVCV
Description This is a simple mod that lets you abandon a colony. Does a colony you just acquired through war seem to be useless? Does a xeno pop in your empire is so disgusting that you wanna kill it with the planet it lives on? Here's your solution! This ...
Advisor: Dagoth Ur
Created by KleomPiggoo
Adds a full advisor voice for Lord High Chancellor Dagoth Ur from The Elder Scrolls III: Morrowind. Made from the ElevenLabs voice synthesis AI Does not modify checksum (Ironman compatible) Now for version 3.13...
Aesthetic Terraform Stations
Created by corsairmarks
Overview Do you have trouble finding your "in-progress" terraforming planets? Or maybe you miss terraform stations? This mod is for you! The new terraforming gameplay is a bit less clunky to use, but does suffer from a lack of visual pizzazz. This mod rein...
Aggressive Crisis Engine
Created by OldEnt
Aggressive Crisis Engine (ACE, ACEMOD) is a collaborative Stellaris mod with new crisis AI and a great amount of crisis improvements. a.k.a. crisis is fixed --- Save compatible. --- I am stepping back from modding. If anyone wishes to take it over I highly...
AI Game Performance Optimisation 3.13
Created by RegiZero
This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible) th...
AI-Player Exclusive Archaeology & Astral Rifts
Created by Ariphaos
This mod does for Archaeology what Distant Stars did for Anomalies. Rather than have the AI get the same sites you do, the AI gets sites only visible to it, and can't see or excavate player sites (those with an active story). Additionally, all random sites...
All Leviathans Spawns
Created by Nekko
This MOD increases the chance of Leviathan spawns. * All Leviathans can be found in galaxies with more than 400 Stars. * In galaxies less than 400 Stars, not all Leviathans may appear. * This MOD only works at start a New Game. Limitations in a Small Galax...
All Systems Spawn
Created by Ariphaos
What it says on the tin. Spawns all systems, launches all caravaneer fleets, and edits the <spoilers> event to make sure both <spoilers> spawn. My Main Stellaris Mods ============================= These are intended to be balanced, suitable for multiplayer...
Ancient Empire - UI Overhaul Dynamic Patch
Created by AetherGhost
Compatible with ANY VERSION of Stellaris Compatibility Patch for Ancient Empire and UI Overhaul Dynamic. Ancient Empire: https://steamproxy.net/sharedfiles/filedetails/?id=2389589691 UI Overhaul Dynamic.:https://steamproxy.net/sharedfiles/filedetai...
Ancient Empire 1.9 [Stellaris 3.13]
Created by AetherGhost
Stellaris 3.13.* Compatible Introduction Ancient Empire Mod is a late-game/end-game event mod that introduces the story of an ancient civilization that was once mighty but eventually fall for unknown reasons, a series of related technologies, ships, and ev...
Archaeology Sites WTF (3.12)
Created by Lezzistrata
UPDATED FOR 3.12 ANDROMEDA! Clears out completed archaeology sites automatically. Will wait a minimum of 1 year, and a maximum of 2 years before clearing a site (the clearing event runs on the first day of the year). Leaves the deposits behind, so you'll s...
Archaeology Story Pack
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v3.9.* Compatible https://i.postimg.cc/yNgJTMGr/1.png A year ago, there was a contest to make archaeology event mod in my community. This mod is made as a reward for the contest. It adds 19 archaeol...
ASB Ironman
Created by Chickenhunt
Compatible with Stellaris V3.12 https://imgur.com/z5QmOTt.gif https://imgur.com/MTNW4je.png This is the Ironman version of ASB (Amazing Space Battles) meaning it is fully achievement compatible. THIS DOES MEAN THAT YOU WILL LOSE A LOT OF THE FEATURES THAT ...
Assimilate All the Pops!
Created by corsairmarks
Overview Do you want to assimilate all your Pops in all the ways? Then this mod is for you! Regular empires can select any or all of: Synthetic Evolution, The Flesh is Weak, Mind Over Matter, and Engineered Evolution. Driven Assimilator machine empires can...
Assorted Precursor Adjustments
Created by Ariphaos
Note: I am moving the fix for AI being able to excavate Zroni/Baol dig sites to my unofficial patch. It's not required per se, but certainly handy and fixes many other bugs. The way the Zroni events are written is a bit weird and rather fragile. Even with ...
At War: Defense Platform Longevity(3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
At War: Starbase Improvements (3.9.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. Other languages Im currently only updating english Localisation. I can be reached in the discord when some...
Automatic Pop Migration (3.8.*)
Created by Ambit
This mod is a continuation of the original, created by The Dadinator, following his expression to discontinue support. Original Mod Original Description (links culled to avoid misdirection): =================================================================...
Battle Debris - Starship Graveyards
Created by mzilli
With this mod, ships destroyed in battle will (usually) leave debris behind. This is a purely visual change, meant to give large space battles and their aftermath a little more weight. This may lag your game a bit in systems with large debris fields, but t...
Better Rings
Created by Chickenhunt
What This Mod Does: This small mod makes all planetary rings in stellaris far more visible. Vannilla Stellaris has planetary rings but they are barely visible and this problem is amplified if you use bright skybox mods such as: "Beautiful Universe". Now yo...
Better Ship Icons
Created by Gordon_CMB
https://i.imgur.com/ZqoTzTR.png Ever got bored of the vanilla ship icons? Fear not, for I, a professional graphics designer random dude, have come to rescue you! Features This mod features 108 new sprites (52 akshually) of all the ships and their classes! ...
Big Yards Forked
Created by cswim
Andromeda 3.12.5 Compatible Titan Assembly Yards and Colossal Assembly Yards take up starbase building slots and have very high energy costs to maintain, but they don't have a constant benefit to justify keeping them around. That's... kind of weird, right?...
Bigger Planet View
Created by Orrie
For 3.13.X ✔️ https://i.imgur.com/txc9Oaf.pngOlder Versions:2.2.52.6.2🎀 Building Box Dirty Fix 🎀Previews are not always up to date. https://i.imgur.com/cgRmPSi.png https://i.imgur.com/LtUMrSu.pnghttps://i.imgur.com/SqPEYUp.png Currently only supports up to...
BSB : Better Ship Behaviors
Created by BaBoFantasy
BSB : Better Ship Behaviors BSB is a vanilla-flavor mod that improves the ship behaviors in Stellaris and solves some problems in space combat. Please check the update log! UPDATE 20240918 Updated for Stellaris v3.13 update. Improved Ship Combat Computers ...
Building: Aquaponics Farms
Created by corsairmarks
Overview Adds an upgrade for Hydroponics Farms called Aquaponics Farms, which convert one farmer job into an Angler job. The technology to construct this building is available to all non-gestalt empires. Aquaponics is a combination of aquaculture (raising ...
Building: Betharian Power Plant - Enhanced
Created by corsairmarks
Overview Feeling un-energized by Betharian Power Plants? Then this mod is for you! Betharian Power Plants provide a hefty boost to Technician base energy output and add extra generator district slots to the planet. Now that Betharian Stone can be put to go...
Bypass Adjustments
Created by Ariphaos
This mod makes several adjustments to bypasses: 1) Wormholes no longer generate within Fallen Empire territory. No more worries about the xenophobes on the other side. This is incorporated into my Unofficial Patch. 2) Gateways can only spawn in, and can on...
Choose Trophy Location
Created by Gurman
! PARTLY IN BASE GAME SINCE 3.10 ! This simple mod allow you to choose trophy location, instead of most populated planet in vanilla. No more +15% alloys on your research world. All you need is to kill Leviathan, wait till the end of situation and open deci...
Civic Engagement
Created by CaelReader
https://i.imgur.com/DeFOBfH.png For Stellaris 3.13.* Civic Engagement adds new events and situations that tie into your empire's civics. Deal with poachers encroaching on your nature preserves as an Environmentalist. Manage a feud between clans of your War...
Civic: Byzantine Bureaucracy - Enhanced
Created by corsairmarks
Overview Do you wish your empire's maze of incomprehensible bureaucracy provided more benefits? Do your people feel a sense of national pride when queueing to file their forms in quadruplicate hard-copy? Is technically correct the best kind of correct? The...
Civic: Philosopher King - Enhanced
Created by corsairmarks
Overview Like the idea of enlightened authoritarian rulers with Civic: Philosopher King but feel a bit underwhelmed at its actual affects? Then this mod is for you! It lightly enhances Civic: Philosopher King to have effects similar to those added to Civic...
Colony Designations: Capitol Building Job Swaps
Created by corsairmarks
Overview Wish that your empire's Ruler jobs were a little bit more varied than just endless Politicians? Then this mod is for you! Similar to how the Merchant Guilds, Exalted Priesthood, Aristocratic Elite, and Technocracy civics swap some Politician jobs ...
Colony Designation: Ecumenopolis Commercial
Created by corsairmarks
Overview Tired of your city-planets not being top-tier trading hubs? Then this mod is for you! This mod adds an "Ecumenopolis Commercial" colony designation that boosts the build-speed of commercial buildings and commercial arcologies by 25% and overall tr...
Colourful and Dimorphism Pack 3.12
Created by Dryus
3.12.4対応、実績対応(2024/06/01更新) 種族グラフィックの多彩色化や性的二形化(男女別グラ)をする各Modを3.12.4対応化させ、 Modの競合部分修正と幾つものバグ修正や調整をしたバニラ種族ポートレートの統合Modです。 バニラ種族以外は追加していません。 必要DLCについて、一応明記していますがDLCが無くても問題ないかもしれません。 DLCで追加される種族が選択できないだけかな?   多彩色化Mod 10種類  性的二形化Mod 33種類(バグフィックスMod含む) ◆当Modの追加...
Consecrated Worlds: Adjustable Limit
Created by corsairmarks
Overview Do you love consecrating worlds? Do you want more consecrated worlds? Then this mod is for you! When the game starts, you (or the host, for multiplayer) will be asked what the maximum number of consecrated worlds (per empire with the "Consecrated ...
Counter-Limited Armies Fix
Created by corsairmarks
Overview Are you frustrated that you have a limited supply of Titanic Beasts or Imperial Legions or Azizian Armies? Well fret no more! This mod actively tracks how many many of each type you own and lets you build reinforcements up to the regular cap for e...
Criminal Heritage Expanded
Created by N0bbody
The idea is to straight up buff the "Criminal Heritage" civic, so that it's viable against AI and in MP. It was meant for coop play with friends but I wanted to share it, in case someone wanted something similar and also to improve the balancing. Since the...
Crisis Manager - End-Game Edition (3.12.¢)
Created by FirePrince
Prolog:This is a continuation of the outstanding Crisis Manager - End-Game Edition by NaK1119. The unofficial Crisis Managers are an ongoing, open-source project. Note that given the complexity of this mod, not all features have been fully tested in the la...
Crisis Manager - Mid-Game Edition (3.12.¢)
Created by FirePrince
PrologThis is a continuation of the outstanding Crisis Manager - Mid-Game Edition by NaK1119. The Unofficial Crisis Managers are an ongoing, open-source project. Note that given the complexity of this mod, not all features have been fully tested in the lat...
Crisis Manager - Sleeper Edition (3.12.¢)
Created by FirePrince
Prolog:This is a continuation of the outstanding Crisis Manager - Sleeper Edition by NaK1119. The unofficial Crisis Managers are an ongoing, open-source project. If you come across any bugs, please report them either in the comments below or on GitHub. ⠀⠀⠀...
Cross Border Trade
Created by MichaelMakesGames
Borders produce trade value! Commercial pacts too static? Shouldn't smaller empires benefit more from trading with bigger empires? This mod aims to address both of these questions. Borders with Commercial Pacts produce dynamic Trade Value, which needs to b...
CSS : Culture Special Ships
Created by BaBoFantasy
CSS : Culture Special Ships https://i.imgur.com/BvjQ2Fo.gif CSS is a mod that gives variety to the Stellaris ship design. Various new specialized ships can be designed according to the composition of the POPs. Please check the update log! You can find out ...
Cybrxkhan's Assortment of Namelists for Stellaris
Created by cybrxkhan
Current Version 3.13.0 (Released 9/12/24, Compatible with 3.13) Ironman Compatible, but NOT Achievement Compatible Discord Server Official Website for my mods Paradox Forum Thread Legacy versions (Manual Installation): Patch 3.3: https://www.dropbox.com/s/...
Dawn Of Ascension
Created by Daniellm
Dawn Of Ascension Dawn Of Ascension is a mod that brings forth the ascension into the technological age of Dark Matter. With this comes new ship types, fallen empire automated industries and upgrades, new civics, a new ascended shipset and more! Dawn Of As...
Deassimilate Machines
Created by corsairmarks
Overview Ever been disappointed at all the wasted Pops when you conquer or integrate a Machine Intelligence? This mod is for you! Now you can de-assimilate the Machine Units into Robots once you have discovered the Positronic AI technology. This mod also f...
Deassimlated Machine Worlds
Created by corsairmarks
Overview Have you ever conquered a Machine World as a regular empire? Or perhaps you ended up with one after integrating a machine subject? The build-in Replicator job is not usable by regular empires - so this mod set out to fix that. However, instead of ...
Decision Origins - Play with Multiple Origins
Created by Destiny Phoenix
Want to pick more than one origin? Actually - want to play with every vanilla origin at once, at the same time, with minimal mod conflicts? Then this mod is for you! --- There are excellent mods in the workshop that turn other attributes of Stellaris into ...
Destroy Archaeological Sites
Created by mzilli
Tired of those old archaeological sites clogging up your system/galaxy screen? This mod adds a free planetary decision that removes them, available once excavation is complete. Note that it may take a day or two for the decision to take effect. Compatible ...
Dukko's Collection Fixes
Created by Dukkokun
Fixes for my collection...
Dynamic Difficulty - Ultimate Customization
Created by Gratak
Ever had the problem that early game was way to hard and either you die early, or the game becomes boring very soon afterwards? Or do you think the game is too hard/easy in general and the player would deserve some bonuses/penalties? Or do you want stronge...
Dynamic Mod Menu [3.10.*]
Created by TheFlyingPotato
Ever felt like your edicts list becomes cluttered by edicts whose sole purpose is to open the settings of a mod? Here is a lightweight and performance-friendly mod that can solve that issue! For players This mod adds a button on the main menu (opened up by...
Enclave Adjustment 3.12
Created by Dryus
3.12.4対応、実績非対応(2024/06/01更新) AI帝国が領土の隣接星系以外に星系基地を作るのを制限します。 これにより戦争や分離以外での飛び地がなくなります。 このModを気に入ってくれたなら: https://i.imgur.com/1MVQSPr.gif (DeepL Translation:  Restrict AI empires from building starbases outside of their territory's adjacent star systems.  Th...
End Truce & Close Borders
Created by MrFunEGUY
End Truce & Close Borders: I've had it with enemy construction ships being allowed through my territory after a war and then blobbing where they have no right to be. I wanted to just make it so that borders wouldn't be forced open by truces, but this appea...
Endless Frontier: An Event Mod
Created by mzilli
Endless Frontier is an event mod that adds dozens of new anomalies, events, archaeological sites, and more to the galaxy, adding tons of new content to your Stellaris games. Some of these are harmless fluff and world-building, some are moderately useful, a...
Enhanced Designation Icons
Created by forbiddenlake
About This mod replaces planetary designation icons with their vanilla resource icons, and enhances some to make them stand out more. Generator, urban, unification, etc icons are replaced with their resource Vanilla prison, fortress, etc icons are given a ...
Enhanced Trade Districts and Designations
Created by corsairmarks
Overview Do you wish your Trade Capital, Trade Stations, and Commercial Ring Worlds had a little more "oomph?" Or maybe you're disappointed with how far ahead Ecumenopolis Commercial Worlds got with my mod Colony Designation: Ecumenopolis Commercial. Then ...
ESC NEXT: Overwrites: Component Progression
Created by NHunter
Extra Ship Components NEXT Overwrites: Component Progression This mod is an optional addon to Extra Ship Components NEXT that merges together vanilla and ESC tech trees. Other mod versions > Stellaris 3.4: ESC NEXT: Overwrites: Component Progression (Stell...
ESC NEXT: Overwrites: Global Ship Designs
Created by NHunter
Extra Ship Components NEXT Overwrites: Global Ship Designs Other mod versions > Stellaris 3.4: ESC NEXT: Overwrites: Global Ship Designs (Stellaris 3.4) This mod is an optional addon to Extra Ship Components NEXT that upgrades ships fielded by Fallen Empir...
ESC NEXT: Overwrites: Special Weapon Types Patch
Created by NHunter
Extra Ship Components NEXT Overwrites: Special Weapons Types Patch This is addon for Extra Ship Components NEXT that assigns proper turret entities for biological, nanite and psionic weapons added by ESC. It also removes secondary weapon types from those w...
EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.13.X)
Created by President Memes
This is an UNOFFICIAL update of Dumuzii's EUTAB mod if they ask me to take this down, I will do so. For Stellaris 3.13.X 'Vela' Description This mod is intended to be an expansion to the vanilla game and provide more unique content for different playthroug...
Even More Origins
Created by nighthawk
Federations brought us the fancy new Origin system! You want more? - I've got you covered: This mod adds Even More Origins to the number of vanilla ones! Origin Description & Features Below is a list of all included Origins, describing their features. Due ...
Even Thinner Borders
Created by Jawa
Alternative version of Thinner Borders which reduces empire graphical border width to 25% of vanilla. Very simple mod which slightly modifies the border shader file so that the new borders are roughly 25% of vanilla width. While I like how Stellaris now ha...
Expanded Gestalts: Forgotten Queens
Created by Complex
https://i.imgur.com/85HPEwW.png Hive Expansion Pack - New Mainscreen - 4 New Rooms - 2 New Origins - 8 New Civics - 2 New Planet types - 6 New Ascension Perks - 4 New Personalities - 4 New Portraits - New Advisor - New Sound Effects - New jobs - New events...
Expanded Stellaris Ascension Perks (Delta)
Created by ArutamSartek
Stellaris 3.13.* /// Intro> Please note that this is a dev branch for the main mod, updates will get here first and then to the main mod after trying them out. This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Gard...
Extra Events 3.13 Continued
Created by Inny [The Merger]
This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 3.13+. It's a continuation and a rewrite of their work to keep this mod alive. About the mod Extra Events is a mod that adds over 70 b...
Extra Fallen Empires
Created by Daniel
3.13.x compatible Brings the amount of fallen empires to 13. Current Content: Two of each vanilla fallen empire ethos, a new Pacifist fallen empire, an authoritarian fallen empire and a Hivemind fallen empire. Does NOT replace vanilla fallen empires only a...
Extra Ship Components NEXT
Created by NHunter
Extra Ship Components: NEXT WARNING: this mod is NOT compatible with existing ESC 3.0 saves. You need to start a new game. Other mod versions: Stellaris 3.3 -- Stellaris 3.4 -- Stellaris 3.6 -- Stellaris 3.7 Stellaris 3.9 -- Stellaris 3.10 -- Stellaris 3.1...
Extragalactic Cluster Start
Created by Draconas
Start in an Isolated Extra-Galactic Constellations This mod takes the excellent constellations from Extra Galactic Clusters and makes it possible to have any of them as a starting location for your civilisation (Note only the Constellation, not the content...
Fatal Foundations Story Pack [3.10]
Created by FirePrince
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend? This mod is a continuation of the great Fatal Foundations Story Pack by TFL - compat with curre...
Flags, Emblems and Backgrounds Merged
Created by Lordlony
Ironman & Achievement Compatible Description Merger of some of the most popular flag and emblem mods a long with my own. This almost no additional compression applied by myself. Without the compression it results in much larger file size but the quality of...
Fleet Formation Mod v2
Created by Rage000
***This Mod is compatible with 3.13 version of Stellaris ***This Mod is compatible with 3.12.5 or earlier versions of Stellaris IMPORTANT This formation mod: ***Works in Vanilla. No other mods are required to use the Fleet Formation Mod. ***Works in Multip...
Forgotten History
Created by kroun
Forgotten History is a mod that adds Origins, Civics, Precursors, Archeology Sites and more. It is meant to be a bit like a story pack, and the theme is archeology and the ruins of ancient civilizations. No vanilla files were harmed in the creation of this...
Forgotten History Galactic Community Resolutions
Created by kroun
This mod introduces the history resolutions, which affects museum workers and bans the destruction of ancient worlds. NOTE: this mod should work even if it says it's the wrong version. It will also work on previous versions of Forgotten History....
Free General With Purchase
Created by Ariphaos
Why should you hire a general? Besides some abilities that belong on envoys? Especially if you don't have the expansion? This mod grants extra leader capacity if certain conditions are met, where you might otherwise be reluctant to hire them. Made rulers s...
Galactic Market Foundation Tweak
Created by nighthawk
Are you tired of small empires establishing the galactic market within their borders? - Then this is for you! Empires with higher trade income are now even more likely to host the galactic market! As of Federations, the base game included a small deliberat...
Galactic Politics
Created by mute
This mod focuses on external Politics and Diplomacy, adding more content and flavor to the interactions between Empires. The aim is to enhance some of the mechanics introduced in Federations, Nemesis and Overlord as well as introducing some mechanics of it...
Genetic Assimilation
Created by Draconas
Genetic Assimilation for 3.13 Are you tired of manually micro-managing your species with gene ascension? Every time you conquer somewhere, its time to go through an genemod their pops again. Project after project after project. This mod takes some of the h...
Gigastructural Engineering & More (3.13)
Created by Elowiny
https://i.imgur.com/nx8tZI4.png Do you like megastructures? I sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and sizes ranging from large space stations to system...
Government Variety Pack
Created by LittleRaskol
A grab bag of new civics, origins, and government types. Updated for Stellaris 3.12 (Vela) New Civics A total of 77 new civics, broken down into 9 origins, 20 normal civics, 19 hive civics, 14 machine civics, 12 megacorp civics, and 3 "advanced" civics ava...
Gray Tempest Shipset
Created by borsk
Updated to 3.9 Gray Tempest Shipset Also known as Dessanu shipset and Nanite shipset. Features This is a light and vanilla-friendly mod that makes it possible to select Gray Tempest shipset for regular empires. This shipset includes custom nanite-themed mo...
Guilli's Planet Modifiers and Features
Created by Guilliman
https://i.imgur.com/v0c7ibh.png Guilli's Planet Modifiers For version 3.12+ of the game. A big content expansion mod focusing on Planetary Modifiers. With hundreds of modifiers and lots of content that interacts with them. DLC's not required though some fe...
Guilli's Technologies
Created by Guilliman
Guilli's Technologies For version 3.7/3.8/3.9/3.12+ of the game. Compatible with all DLC. DLCs not required. Compatible with all mods. English and German Localisation 125 new technologies Vanilla-like technologies Some rare technologies Some gestalt, hive ...
Guillified Precursor Story Pack (Compat Patch)
Created by Ishmael Tibbs
If you're like me, you love the Precursor Story Pack. If you're more like me, you also love Guilli's Planet Modifiers, and the precursor stuff it adds. If you're a lot like me, you're probably annoyed by the fact that the precursor systems added by the sto...
Habitat Building Slots
Created by the_grover
Simply adds one building slot per habitat housing district, as city districts do on planets...
Higher Fallen Empire Limit
Created by Daniel
3.13.x compatible This mod increases the maximum amount of fallen empires on your maps to 13. Vanilla-----------------Mod Huge 5-------> 13 Large 4------->8 Medium 3--------> 8 Small 2-------->4 Tiny 1-------->2 Overrides the setup_scenarios folder complet...
Homeworld Ethics (3.8)
Created by AlphaAsh
Empire unique buildings for homeworlds Yes, some of them now increase Leader Cap, because you're all entirely absolutely right. Which can be built is based on the ethics and/or civics of the empire. Completing construction of one of these buildings now add...
Hypertraversal Manipulation 2
Created by Vauthil
Why expand your space when you can shape and extend it? Stellaris Version Compatibility Current version downloaded here works with Stellaris from version 3.8.1 to 3.12.1+. Archive versions (available on my workshop page) are created whenever a compatibilit...
[3.10] Improved Galaxy Map Icons
Created by Stardust
A simple mod that changes map icons for large fleets to display the stars in taller columns, and relocates the gateway icon, making it no longer overlap enclaves, megastructures, and digsites. Ironman and multiplayer compatible. Icompatible with any other ...
Intervene: Help Friendly Nations - FunEFork
Created by MrFunEGUY
Short Description: - This mod grants all empires an edict that allows them to enter into wars being waged by their allies. For the purposes of this mod, an ally is anyone with a positive opinion ( > 0 ) of your empire. - In a Federation, only the Federatio...
Isaac Arthur Advisor
Created by Waldschrat
Latest supported version: 3.12.* This mod adds Isaac Arthur from the Youtube channel Science and Futurism with Isaac Arthur as an advisor. I aimed for a calm and pragmatic script to fit the channels theme and i hope i did it justice. Mod should be Ironman/...
Ketaros Loadscreens Fix 3.12
Created by Dryus
3.12.4対応、実績対応(2024/05/31更新) Mod『Ketaros Loadscreens』(2019/11/01版)の3.12.4対応版です。 元ModのMod作者さまには、この場を借りて御礼申し上げます。 このModを気に入ってくれたなら: https://i.imgur.com/1MVQSPr.gif 1)バニラの画像とファイル名が同じ画像があるのでファイル名を変更しました。 (DeepL Translation:  This is the 3.12.4 compatible versio...
Leader Traits: All Eligible Species Traits
Created by corsairmarks
Overview This mod ensures that your leaders can have every species-based leader trait that their species makes them eligible for. Somehow managed to get a Psionic, Erudite, Cybernetic, Brainslugged species? Now your leaders can have all of the traits toget...
Leader Traits: Clone Army - All Leader Classes
Created by corsairmarks
Overview Have you ever wondered what other Clone Army leaders might be able to do, when not leading a fleet? Or maybe wondered why their (thematically-appropriate) generals don't have any special bonuses? Well wonder no more! With this mod, your Origin: Cl...
Leader Traits: Merge-Add Species Traits
Created by corsairmarks
Overview Beginning with Stellaris version 3.3 "Libra" it is possible to enable traits like Cybernetic and Psionic to be applied to your Pops via gene-modding! Beginning in version 3.2 "Herbert," Stellaris disallows these traits from being merged onto subsp...
Leader Traits: Scientist AI Assistant Upgrader
Created by corsairmarks
Overview Have you ever been bothered that your scientists don't upgrade their Custom AI Assistants (which were enabled by Self-Evolving Logic) to Sapient AI Assistants when you discover Positronic AI (the prerequisite technology for that trait)? Well be fr...
Legacy of the Sun
Created by Alex FRD
Warm nights be upon you, Star Travelers. Stellaris is a game that can take place in any given moment. As you know, it's possible to encounter Earth in 4 different stages, Medieval, WWII, Early Space Age, and Star Nation. This mod aims to add even more ambi...
Legendary Worlds 3.10
Created by thx1134games
The original author has returned: https://steamproxy.net/sharedfiles/filedetails/?id=1373224279 Original Mod - Current for 3.10 and later. This branch will no longer be supported, but will remain posted for those who need to reference it. Legendary pla...
Leisure Districts for People of Culture
Created by corsairmarks
Overview Celebrate your empire's culture again by constructing Leisure Districts on habitats and Leisure Arcologies on ecumenopoleis! Habitat Leisure Districts once again provide 2 Entertainer jobs and a Culture Worker job and ecumenopolis Leisure Arcologi...
Machine & Robot Expansion
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v3.9.* Compatible https://i.postimg.cc/yNgJTMGr/1.png A few years ago, I made my first big mod for Machine Intelligence and Synthetic Ascended Empires. This mod is a rework of that. Click the screen...
Magnificent Megastructures: Lithoids
Created by Toast™
Compatible with 3.9.* Ironman compatible "Rock and stone or you ain't coming home!" Have you ever thought "Its weird that the same megastructure model is used for all the shipsets"? well no more! Magnificent Megastructures intends to change this and provid...
Magnificent Megastructures: Necroids
Created by Toast™
Compatible with 3.9.* Ironman compatible "It needs to be sharp enough that I can cut someone with my quantum catapult" "Maximized Edginess" Necroid megas have arrived! Once again, a bit less complicated than the lithoid set, but all in all I tried to supe ...
Magnificent Megastructures: Toxoids
Created by Toast™
Compatible with 3.9.* Ironman compatible "The Gloopy Shloopy" "DO NOT EAT THE GOOP" Although Less of a total overhaul of Toxoid megas than the Lithoid version was for lithoid megas Magnificent Megastructures: Toxoids has had quite a lot of love, effort, an...
Moar Branch Offices
Created by Risker the 34th
Welcome to Moar Branch Offices! Have you ever played a Megacorp and wished that you had more variety in the buildings you put on alien worlds? Well Moar Branch Offices is the mod for you! Here at Moar Branch Offices we want to provide you a wider array of ...
More AI Personalities
Created by cybrxkhan
Current Version: 3.14 (Released 9/12/24, Compatible with 3.13) Ironman Compatible, but NOT Achievement Compatible Discord Server for my mods Official Website for my mods Compatch Version for Ethics and Civics Bug Branch Paradox Forum Thread Legacy versions...
More Precursors
Created by kroun
This mod adds 3 new precursors: The Ixardian Corporation, The Werediran Signal and The Ezentian Combine. Each Precursor comes with their own relic, secrets and precursor technology. The Ezentian Combine A broken planet has been found, and all evidence poin...
More Standard Districts
Created by corsairmarks
Overview Would you like more basic districts for your colonies? Perhaps you're tired of being limited by building slots? Then this mods is for you! Adds a Research District, Trade District, Leisure District, Administrative District, and Military District f...
My Precursor
Created by starchitec
Never Lose a Precursor System to that Annoying Neighbor Again Tired of doing decades worth of xeno-archaeology to find that fabled First League homeworld, only to find its location and have it wind up locked behind some jerk xenophobe empire with closed bo...
Narco State: New Criminal Civic (3.9.1)
Created by DAYTO
INTRODUCTION Enter the high-stakes arena of galactic narcotics production with the new 'Narco State' civic in Stellaris, where you can expand your criminal operations by constructing two powerful new corporate buildings, execute a specialized espionage ope...
New Galactic System (NGS)
Created by Ever Universe
Stellaris version 3.13.2 - NOT achievement compatible - English (other languages are available below as unofficial submods) For a more dynamic and realistic Galactic Community. Mod introduction: This mod merges the contents of the Galactic Community Expand...
No Default Species - Ironman / Achievement Compatible (Any Version / Any DLC Combinations)
Created by Teal
Compatible with any version Compatible with any DLC combinations Ironman / Achievement Compatible This is a simple mod that removes all default paradox species (preset empires) from the species creation screen. This means that all the species you meet in t...
No Ethics Spawn Bias
Created by cybrxkhan
Current Version Released 9/12/24, Compatible with 3.13 Discord Server for my mods Official Website for my mods WIth this mini-mod, ethics of randomly generated AI empires are more evenly weighted to appear, so there’s less of a chance you’ll be surrounded ...
No More Exclaves
Created by MrFunEGUY
I was tired of seeing single, isolated systems that weren't attached to any part of their home nation. Pre jump drives, this is an untenable situation. How can the starbase get supplies if all connecting hyperlanes are controlled by someone who doesn't let...
Obsessions
Created by rayshaun
Obsessions is a gameplay/story mod that introduces new anomalies and events centered around early/mid-game exploration. Players are presented with events that challenge their decision-making skills and role playing decisions. Once they spawn, events from t...
Obsolete - Stop Terraforming Candidate Spam
Created by forbiddenlake
Obsolete in 3.8.3 3.8.3 added an option to turn the notification off. It seems you'll get two notifications with "auto open once" on, but none after that. https://i.imgur.com/uzZ4L9S.png About Have you ever surveyed the L-Cluster and got a dozen popups say...
OP Isolated Start
Created by Draconas
Isolated OP Start A System Initaliser that lets you start in an isolated system accessible only by a wormhole. 5 additional habitable planets are ready for you, optimised for energy, minerals, farming, unity or science. Numerous planets in system have terr...
Orbital Ring Buildings [OBSOLETE]
Created by borsk
Updated to 3.10 I am no longer maintaining this mod Sorry, I don't have the time and dedication to maintain this mod. Luckily, someone agreed to adopt it and will be keeping an up to date version here. Feature Overview This mod extends functionality of orb...
Penal Colony: Enhanced
Created by corsairmarks
Overview Have you ever wondered why Resort Colonies are perfectly useful on Tomb Worlds but not Penal Colonies? Or been frustrated at needing to use a high-habitability planet as your Penal Colony? Then this mod is for you! The modifier for Penal Colonies ...
Planet Raider
Created by jasonpepe
PR let you raid your enemy's planets! For Stellaris version 3.8+ ----------- https://i.imgur.com/gCvW7CF.png https://i.imgur.com/00ePPtm.png https://i.imgur.com/4Z8X68t.png This is the remake of my very first mod - Raid Empire Resource V1.4. And it's alrea...
Planetary Decision Build Speed
Created by Sidewinder Fang
"We can always trade space for time. We have surplus space and not enough time." Vadim Kozlov, Axioms from the Minutes of the Central Directorate – Sid Meiers Civilizations: Beyond Earth This mod adds in a modifier that reduces the construction time of pla...
Planetary Diversity
Created by Gatekeeper
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.13.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server Other Planetary Diversity Mods Unique Worlds More Arcologies Ascension Worlds Vanilla Replacement A...
Planetary Diversity - Exotic Worlds
Created by Gatekeeper
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.13.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server This mod is currently empty! Why? Because I didn't have time to update it to the new version of PD, but it's coming back soo...
Planetary Diversity - Gaia Worlds
Created by Gatekeeper
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.13.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server Check out my main mod Planetary Diversity. This is a stand-alone mod and does not need Planetary Diversity to work. This mod...
Planetary Diversity - More Arcologies
Created by Gatekeeper
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.13.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png Not Achievement Friendly PD Discord Server This mod is 100% stand-alone and will work without Planetary Diversity. This mod adds five new Arco...
Planetary Diversity - Unique Worlds
Created by Gatekeeper
https://i.imgur.com/fVVaDCS.gif Stellaris: 3.13.* https://i.imgur.com/ZjwcCiB.gif https://i.imgur.com/diOwYyp.png PD Discord Server Unique Worlds This mod is standalone and does not require Planetary Diversity to function. It adds additional planets, scali...
Planetary Modifier Enhancements
Created by corsairmarks
Overview I wanted to tweak several planetary modifiers to provide more flavorful and useful bonuses. The C.A.R.E Interactive Interface is an economic optimization engine, so I wanted it to give a bonus to trade value The Extensive Moon System modifier adds...
Planetary Wonders
Created by Namfoodle
For Stellaris: 3.12.* Adds many new Planetary Wonders, with custom icons, images and events. Wonders are buildings that take up a district slot, a lot of resources and time, but provide many jobs and bonuses. Only one allowed per planet, more can be unlock...
Plentiful Traditions 3.x
Created by Abominus [GER]
Welcome to Plentiful Traditions, it wasn't always easy to implement everything Birdy made for 1.9 into 2.0 and further. NOW for the 3.x Please report bugs! :) Works with: Extra perks (addon) Extra Districts (addon) Extra perk spots Civics Advanced Ascensio...
Pre-FTL Conquest & Infiltration: Enhanced
Created by corsairmarks
Overview In default (unmodded) Stellaris, when a player conquers a pre-FTL planet (or ringworld segment), he/she is given free districts based on the number of Pops conquered. The city districts are the wrong type for machine and hive empires, and players ...
Precursor Story Pack
Created by XVCV
https://i.postimg.cc/yxxVY1MW/rate-favorite.gif Stellaris v3.9.* Compatible https://i.postimg.cc/yNgJTMGr/1.png There was an ancient civilization before us... this is their story. This mod adds 3 precursor stories written by the community members. This is ...
Psionic Ascension: Even in Other Empires
Created by corsairmarks
Overview Have you ever noticed that the notification events when other empires adopt the Psionics tradition group or "Great Awakening" tradition each indicate that members of the Latent/Fully Psionic species manifest abilities regardless of their current e...
Quantum Trebuchet (3.13.X)
Created by President Memes
For Stellaris 3.13.X 'Vela' This mod renames the Quantum Catapult to the Quantum Trebuchet. That's it. That is literally all it does. Also Ironman compatible for some reason. Compatibility Literally everything. I would honestly be surprised if there is som...
Real Galaxy
Created by Annatar
Real Galaxy v 1.0 https://imgur.com/ZEBNNJB.png https://imgur.com/K3aIvKq.png https://imgur.com/dwMExTS.png https://i.imgur.com/EjzuguR.png This standalone mod was created based on the galaxy model used in the optional Real Space - Color out of Deep mod. I...
Real Space - Colour Out of Deep
Created by Annatar
Real Space - Colour Out of Deep v 1.4 Compatibility Patch Collection https://imgur.com/ZEBNNJB.png https://imgur.com/K3aIvKq.png https://imgur.com/dwMExTS.png https://i.imgur.com/EjzuguR.png The purpose of this mod is not just to add more interesting skybo...
Real Space 3.9
Created by Annatar
Real Space v 3.9.6 This version is compatible with patch 3.13.0 Vela. https://imgur.com/ZEBNNJB.png https://imgur.com/K3aIvKq.png https://imgur.com/dwMExTS.png https://i.imgur.com/EjzuguR.png This mod does not fundamentally change the game mechanics, creat...
Real Space Nebulae
Created by kuyan-judith
This mod should improve how certain star classes added by Real Space interact with the vanilla nebula mechanics: - Like vanilla nebulae, collapsars and planetary nebulae block sensors and can host nebula refineries. - Stars with accretion disks, such as T ...
Rebuild Enclaves
Created by Destiny Phoenix
Tired of the Unbidden blowing up all of your enclaves? Want the Scrappers to orbit your shipyards and get rid of your extra ships for you? Want to turn your home system into a giant trading hub with every enclave? Then this mod is for you! --- The mod adds...
Reduce Truce To Only 3 Year 3.12
Created by Dryus
3.12.4対応、実績非対応(2024/06/01更新) 停戦期間をバニラの10年から3年に短縮します。 このModを気に入ってくれたなら: https://i.imgur.com/1MVQSPr.gif 1)停戦期間を3年に短縮します。 [10年 → 3年] (DeepL Translation:  The ceasefire period will be reduced from 10 years in Vanilla to 3 years.) 修正内容  RT_defines.txt         ...
Resettle Colony
Created by OldEnt
Adds planetary decision which moves all pops out of the planet with one click. Demotes pops, all languages supported. Resettlement is free and spreads pops evenly between all suitable planets....
Resolutions Expanded
Created by Gordon_CMB
Have you ever thought the amount of resolutions in the game is too underwhelming? Never fear, this mod adds around 50 new resolutions, ranging from simple cultural changes to extending your grip over megastructures! The mod includes 5 new categories with a...
Restored Content: Fungoids
Created by corsairmarks
Overview Do you love fungoids? Do you wish the large "mushroom" portrait came in more colors? You're in luck! The game has 8 colors plus two different spore colors available, but restricts players to only using 4 colors (with different spore colors - for a...
Ringworld Graphical Enhancements
Created by corsairmarks
Overview Have you ever noticed that the ringworld from Origin: Shattered Ring is always the same colors (black with green) regardless of your ship appearance? This mod changes that - now your starting ringworld will be the same as your empire's ship appear...
Sensor Expansion
Created by Ariphaos
This is a simple mod that makes sensors fail at seeing into or out of more systems than just nebulae, space storms, and sealed systems / the L-Cluster. It also adds sensor jamming and a (very late game) way to breach it. As of 3.13, it also reduces sensor ...
Smarter Hyper Relays: Improved AI (shrimpAI)
Created by MichaelMakesGames
Smarter AI for building hyper relays Does the AI seem a little haphazard when building hyper relays? And then builds them more-or-less everywhere? This mod fixes that. With this mod, AI empires build proper networks starting at capitals, branching to secto...
Space Elevators
Created by Sidewinder Fang
"The ocean of stars in our galaxy is finally within our reach... The universe lies ahead of us, waiting to be discovered. And now, at last, we have a gateway to ascend to it. Over and over again." Kei Nagase - Ace Combat 7 Introduction This mod is based up...
Specialist Subject: Mercatorum
Created by corsairmarks
Overview This mod adds a brand-new specialist subject type - the Mercatorum! As an overlord, you can now charter one of your subjects as your very own megacorporation. Unlike other other specialist subject types, overlords are limited to a maximum of one M...
Specialist Subject: Mercatorum - Expanded and Reworked
Created by corsairmarks
Overview This mod is a compatibility patch between Specialist Subject: Mercatorum and Vassals Expanded and Reworked - FunEFork. Because Vassals Expanded and Reworked offers individual resource subsidy sliders, this version of a Mercatorum uses those instea...
Star Wars Empire Ships 3.13
By popular demand, I bring you the next addition to the Star Wars Ships collection, the arrival of the impressive fleet of the Galactic Empire! This shipset contains many of the iconic vessels of the Empire ranging from the versatile Arquitens light cruise...
Star Wars Mandalorian Ships 3.13
While best known for their Beskar-cladded warriors who fear no-one, Mandalore is also home to a well established shipbuilding industry. Organizations like MandalMotors are more than capable of building large warships that can rival and even exceed in fight...
Star Wars Old Republic Ships 3.13
The Old Republic's grand armada has finally arrived in on the Stellaris battlefield with fleets of efficient warships best known for kicking the guts out of the Mandalorians, Sith, criminal scum from the outer rim, and literally anything else that dares to...
Star Wars Old Republic Ships Empire Color Support
This submod for Star Wars Old Republic Ships re-textures almost all models within the mod allowing for the use of custom empire colors much like vanilla shipsets do. Please understand that a couple of station models, specifically the civilian stations whic...
Star Wars Rebel Ships 3.13
The age of the Rebellion has arrived in Stellaris and with it comes the desperate rebel fleet fighting to restore democracy and freedom to your galaxy! This shipset contains many of the Rebel Alliances most iconic vessels including Corellian Corvettes, Ass...
Star Wars Republic Ships 3.13
The fleet of the Grand Army of the Republic has now arrived on the battlefield ready to serve the loyal citizens, clone troopers, and Jedi knights of the Galactic Republic. The evil forces of the Separatists and their army of malfunctioning clankers are su...
Star Wars Republic Ships ARC-170 & V-Wing Strike Craft Replacer
Being requested by many, the ARC-170 and V-Wing have been added to the Star Wars Republic Shipsets. This simple submod enables their appearance as strike craft models. With this submod enabled, the V-19 Torrent is replaced by the V-Wing as the Fighter stri...
Star Wars Republic Ships Empire Color Support
This submod for Star Wars Republic Ships re-textures almost all models within the mod allowing for the use of custom empire colors much like vanilla shipsets do. Please note that one or two of the ship models from this shipset are still unable to support e...
Star Wars Separatist Ships 3.13
The mighty fleet of the Confederacy of Independent Systems is now ready to be deployed in your Stellaris galaxy! With these mass produced ships of the Separatist Navy at your command the galaxy will soon be liberated from the tyranny of the corrupt and dys...
Star Wars Separatist Ships Empire Color Support
This submod for Star Wars Separatist Ships re-textures almost all models within the mod allowing for the use of custom empire colors much like vanilla shipsets do. Much like the same submod for the Republic ships, there are a couple of models in the shipse...
Star Wars Sith Empire Ships 3.13
Ready to take your revenge on the galaxy? The Sith armada is here to serve! This shipset is a compilation of ships from various Sith factions from the Star Wars KOTOR Era including fan favorites such as the Harrower Dreadnought and the Interdictor Cruiser....
Starbase Solar System Exploitation
Created by Draconas
Starbase Solar System Exploitation (3.13) A small mod for enhancing starbases so they can provide a greater economic boost to your empire and have a greater impact on the planets in system, inspired by some of the features of Stellaris Immortal. Each one i...
Starborn Disable Normal Habitats
Created by Draconas
Disable Normal Habitat Construction for Starborn A simple addon mod for Starborn that disables building standard habitats for civs with the starborn origin. It's separate from the main mod for compatibility reasons, because it has to totally override the v...
Starborn: Improved Voidtouched
Created by Draconas
Starborn: the Improved Voidtouched Habitat Start (3.8) This mod is deprecated, it does not work in 3.9 onwards The Mod that did Voidtouched before PDX did. Start on a unique habitat - the Orbital City, built above the ruins of your original homeworld. Buil...
Stellar Dark Elves
Created by Legion
Stand alone version of the dark elf portraits, name list, and room from the Stellar Legions mod https://steamproxy.net/sharedfiles/filedetails/?id=2939702822...
Stellar Legions
Created by Legion
Overview This will be the repository for any of my future AI generated portraits. Currently updated with new portraits, rooms, and name lists regularly. All portraits have simple animations. Each portrait comes with an associated room, some come with a nam...
Stormbreaker Lighthouse
Created by Sidewinder Fang
"I am what remains of the Song of Salvation. I am His will rendered in silent light, sent forth to guide a billion vessels home. I am what remains of the Emperor now that His body is dead and His mind is dying. It is a death that may take an eternity, but ...
Tall White Reborn
Created by Avatar
https://i.imgur.com/o8ueZkE.gif/img https://i.imgur.com/raIAXyC.png ---------------------------------------------------------------------------------------------------- Updated Tall White for 3.10.x added 2 Shipsets: - Tall White (downscaled) - Tall White ...
Technology Ascendant
Created by starchitec
Dynamic Research Have you ever felt technology across the galaxy was too equal? No one rising to the top in a certain field, but lagging behind in others? Do you miss institutions from EU4? I know I do. This adds thirteen breakthrough technologies, one for...
The Great Khan Expanded [3.13.☠]
Created by FirePrince
Ever felt like the Great Khan doesn't really do anything great? Then this mod is for you! Prolog This is a continuation of The Great Khan Expanded (2.7) by Kinneyj47. It has been completely overhauled and extended, several fixes, compat, +built-in Crisis M...
The Utopian Dream (3.8)
Created by AlphaAsh
Buffed Ascension Perks & Earlier Megastructures Requires Stellaris: Utopia DLC. EARLIER MEGASTRUCTURE TECH UNLOCKS Several of the megastructure techs can be unlocked by other ascension perks. Enigmatic Engineering unlocks the Mega Art Installation tech. Et...
UI Grey Overhaul Dynamic
Created by acideiffel
https://imgur.com/I6VBWZI.png 3.12. "Andromeda" Ironman compatible! https://imgur.com/vvEaGXY.png https://imgur.com/0yyBHbR.png Comments or suggestions are always welcome! https://imgur.com/e7ZrD8r.png Load Order: UI Overhaul Dynamic + Tiny Outliner v2 *(o...
UI Overhaul Dynamic
Created by Orrie
For 3.13.X ✔️ https://i.imgur.com/txc9Oaf.png 📜 Changelog 📜Beta VersionOlder Versions3.12.53.11.3Paradox Mods ⛓️ Compatibility Patches ⛓️🏗️ Submods 🏗️Can be used in multiplayer, even with players who doesn't use it! 🛠️ Interface Modified 🛠️ This mod is spe...
UI Overhaul Dynamic + Complete Colors
Created by Orrie
For 3.12.X ⚠️ https://i.imgur.com/txc9Oaf.png Standalone submod/patch for UI Overhaul Dynamic, that includes Complete Colors. Can probably be used alone and with other UI mods, albeit with some funky UI misalignments, as this also has the increased window ...
UI Overhaul Dynamic + Planetary Diversity
Created by Orrie
For 3.13.X ✔️ https://i.imgur.com/ugRr97n.png Compatibility patch between UI Overhaul Dynamic and Planetary Diversity so that Empire Creation matches the style in UIOD. It's still possible to use Planetary Diversity without this patch. 📑 Load Order 📑 Plane...
UI Overhaul Dynamic - SpeedDial
Created by Orrie
For 3.13.X ✔️ https://i.imgur.com/ugRr97n.png It does require the main mod to run. This is a submod for UI Overhaul Dynamic that mimics the behaviour from SpeedDial. Does not require SpeedDial to function. Also makes the SpeedDial moveable, by clicking the...
UI Overhaul Dynamic - Tiny Outliner
Created by Orrie
For 3.13.X ✔️ https://i.imgur.com/txc9Oaf.png It does require the main mod to run. This is a submod for UI Overhaul Dynamic that changes the outliner to mimic the look from Tiny Outliner v2. ⚠️ Do not run this with any other outliner mods. ⚠️ 📑 Load Order ...
UI Overhaul Dynamic - Ascension Slots
Created by Orrie
For 3.13.X ✔️ - Compatible with save games. https://i.imgur.com/ugRr97n.png It does require the main mod to run. This is a submod for UI Overhaul Dynamic that increases the ascension slots from 8 to a maximum 100, depending on user selection. The vanilla U...
UI Overhaul Dynamic - Checksum Schism Version
Created by Orrie
For 3.8.X ⚠️ - Abandoned ❌ https://i.imgur.com/ugRr97n.png It does require the main mod to run. Mod has been merged into the main mod, therefore it's now unnecessary and will be abandoned....
UI Overhaul Dynamic - Extended Topbar
Created by Orrie
For 3.13.X ✔️ https://i.imgur.com/txc9Oaf.png A submod for UI Overhaul Dynamic that overhauls the resources displayed on the top toolbar. Doesn't require any other mods, and can be used even without the parent mod. Minimum resolution width is 1600px (can b...
UI Overhaul Dynamic - Improved Text
Created by Orrie
For 3.13.X ✔️ https://i.imgur.com/txc9Oaf.png It does require the main mod to run. A submod for UI Overhaul Dynamic that replaces the vanilla fonts with new TrueType fonts which gives better scalability and clearer text. Still under development. Font Usage...
UI Overhaul Dynamic - More Tradition Categories (64)
Created by Orrie
For 3.13.X ✔️ https://i.imgur.com/ugRr97n.png It does require the main mod to run. This is a submod for UI Overhaul Dynamic that increases the amount of selectable tradition categories from the default 7 to 64. (The AI will also fully fill the new slots be...
Uncivic: New Mechanics for Vanilla Civics
Created by MichaelMakesGames
New Mechanics for Vanilla Civics Many civics in Stellaris are boring, simply providing modifiers. Sometimes boring is good, especially when you're first learning the game, but eventually, you might want something more. DLCs and mods provide interesting civ...
Under Siege
Created by MichaelMakesGames
Adds siege warfare to Stellaris! Have you wondered how that ecumenopolis feeds itself when you control the skies above it? How does that besieged forge world get all its minerals? This is the mod for you! When a starbase is controlled by a hostile country,...
Unique Ascension Perks
Created by DrBLOOD95
◿ INTRODUCTION Hello guys, are you looking for more gameplay and unique features not seen anywhere else? Do you want more Ascension Perks granting you amazing stuff instead of only some annoying modifiers? Then you've come to the right place because that's...
Useful Heirs
Created by MrFunEGUY
Useful Heirs: I've always thought that heirs should be more useful and interesting in this game. This mod is me trying to achieve that. With Useful Heirs, you can: - Change the leader class of your heir. - Designate any of your leaders as your heir. - Abdi...
Vassals Expanded and Reworked - FunEFork
Created by MrFunEGUY
Short Description: - This is a fork of the Vassals Expanded and Reworked mod by lpslucasps. New Contract Terms: - Ruler Designation: Determines whether or not the Overlord can change the subject's ruler. Limited Designation allows the Overlord to choose fr...
Vengeance Shipset
Created by Gage
VENGEANCE Supports Stellaris 3.1*.* (Vanilla) NSC and ACOT. Vengeance is a co-production of Paragon who created the models and me integrating the models. For more ship-sections, starbase-sections, starbase-buildings, techs and components download: Vengeanc...
Viable Feudalism and Imperialism - Empire Federation
Created by MrFunEGUY
Have you ever wanted to play as a feudal/imperial empire, but found that Stellaris was lacking quite a bit with that play-style? This mod aims to fix that. This mod edits the game so that you're allowed to form federations with your subjects. It then utili...
Void Dwellers Expanded 3+
Created by OldEnt
Convert your habitats to Foundry, Industrial, Research, Fortress, Bureaucratic, Refinery, Trade, Mining, Generator, Farming, Sanctuary or Storage arcologies. Habitat Captains (and gestalt equivalent) increase unity output scaling with numbers. ---------- A...
Worthy Ascension Perks for 3.12.*
Created by mute
Updated to 3.12 This is an updated version of the Worthy Ascension Perks mod by Only Karlos, a mod which aims to re-balance and improve the less interesting and underwhelming Ascension Perks. The Original Mod can be found here. Changes List of Contents can...
Xenology : Traits Expansion Unofficial - Annex Module (3.13.X)
Created by President Memes
This is an add-on to Xenology : Traits Expansion Unofficial If Devious asks me to take this or related mods down, I will do so. For Stellaris 3.13.X 'Vela' Description This is a relatively small mod that gives your leaders the traits they may be missing fr...
Xenology : Traits Expansion Unofficial - Biological Module (3.13.X)
Created by President Memes
This is an UNOFFICIAL update to Devious' Xenology Mod. If Devious asks me to take this mod down, I will do so. Check out the original here: Xenology : Traits Expansion Neo. For Stellaris 3.13.X 'Vela' Description Xenology aims to make every species truly u...
Xenology : Traits Expansion Unofficial - Truncate Module (3.13.X)
Created by President Memes
This is an add-on to Xenology : Traits Expansion Unofficial If Devious asks me to take this or related mods down, I will do so. For Stellaris 3.13.X 'Vela' Description This is a somewhat small mod that does one (1) thing: removes leader traits if their spe...
[3.11.x] Solar Storm: Crises and Ascension Perks
Created by Evereal
We now have a Discord server! If you have any bug reports or suggestions, or just want to discuss the mod with the developers, feel free to join using the following invite link https://discord.gg/9YvhG629Ps https://i.postimg.cc/d0kjpvVT/main-thin.png Solar...
[3.12] Claims Decay - Dynamic Diplomacy
Created by Toaster
Version 3.12.* Ever been unable to invite a long-term associate to join a federation because of a war they had with a member 200 years ago? Can't form a federation in the first place because you took a system someone wanted of a mutual enemy 100 years ago?...
[3.13] Empires Expanded
Created by MadeinCanada
Empires Expanded is a mod changing your customisation of empires and paths to take. This is a mod about revamping your Stellaris experience while still preserving that feeling of vanilla Stellaris. There is a load of options for players to choose from, sca...
[3.13] Empires Expanded: Balance Submod
Created by MadeinCanada
This is a submod for Empires Expanded, previously known as Civics Expanded Plus, intended to balance the basegame civics (and more in the future) to be more in line with the mod's additions. However, it is possible to use this submod independently. Feature...
[JP_EN]More Attack Moon Graphics
Created by 6thStrikeUnit
攻撃衛星のグラフィックを追加するmodです。 技術「攻撃衛星の特化」の研究で出現する技術「拡張型天体艦艤装」の研究により、新しい外見の攻撃衛星セクションが使用できるようになります。 また、以下のmodを導入している場合には使用可能なセクションが増加します。 Real Machine Worlds Origin - F.C.S.S & M.C.S.S Planetary Diversity This mod adds attack satellite graphics. Researching the tec...
[JP_EN]Primordial Pillar destruction
Created by 6thStrikeUnit
Gigastructural Engineering & Moreのワームホール結合星系に存在する始原の柱石(アップグレード前)を破壊するオプションを追加するmodです。 ワームホール結合星系を完全に封鎖したい場合などに利用してください。 #################################### A mod that adds an option to destroy the primordial scapolite (Before upgrade) that exists in the G...
~~Ariphaos Unofficial Patch (3.13)
Created by Ariphaos
AI • Bugfix • Mod Support • Performance This mod corrects several hundred issues in vanilla Stellaris. The game is faster, the AI is smarter, mods are better supported, and fewer bugs will be encountered. https://ariphaos.com/images/Ariphaos_Patreon_Small....