Stellaris

Stellaris

83 ratings
Planetary Decision Build Speed
   
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736.607 KB
27 Mar, 2022 @ 6:34pm
7 May @ 10:35am
21 Change Notes ( view )

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Planetary Decision Build Speed

In 1 collection by Sidewinder Fang
Sidewinder Fang's Mod Collection
7 items
Description
"We can always trade space for time. We have surplus space and not enough time."
Vadim Kozlov, Axioms from the Minutes of the Central Directorate – Sid Meiers Civilizations: Beyond Earth

This mod adds in a modifier that reduces the construction time of planetary decisions, it works in very much the same way as the planetary build speed modifier and is tied to the same technologies, traditions, edicts and traits. This mod should also work fine with any buildable planetary decisions added by other mods.

I decided to add this as a feature since I always found it strange you could boost planetary build speed, megastructure build speed and terraforming speed but not planetary decision build speed, it also works well for anyone wishing to invest heavily in things like ecumonopoli or the build orbital habitat planetary decision from my space elevators mod.

Some of the main boosters of planetary decision build speed are as follows

Assembly Patterns
Technology
+25%
Construction Templates
Technology
+50%
Assembly Algorithms
Technology
+10%
Standard Construction Templates
Tradition
+25%
Architectural Renaissance
Edict
+100%

There's plenty more, but I’ll let you find them for yourselves.

Compatibility
This mod overwrites certain technologies, edicts, traditions and static modifiers, any mod that also overwrite these same specific items will likely conflict with this one, I recommend placing it above any large or important mods in the load order as even if certain elements of this mod are overwritten you will likely still get the majority of the effects. This mod also overwrites the governor and scientist traits files and any other mod that tries to do so will likely break or break this one, though if I am made aware of a specific conflict I may be able to engineer a workaround. If you have any questions or issues, feel free to comment below.

Special thanks to everyone at the Stellaris Modding Den [discord.gg] for all their help
Banner art belongs to Chirag Tripathy [www.artstation.com]
37 Comments
Sidewinder Fang  [author] 23 May @ 7:24am 
@Order Prerogative Those are unlocked by the Ascension Theory tech, this mod does not affect how often it shows up.
Order Prerogative 23 May @ 7:02am 
How long it takes to reach ambition desicions? Its year 300 and I still dont have them.
Sidewinder Fang  [author] 29 Feb @ 7:32am 
I've removed the leader traits part of the mod, not sure what was causing the issue but this should stop it from happening any more while I work on a better fix.
Sidewinder Fang  [author] 28 Feb @ 3:45pm 
@Attila The Pun Okay that's weird, I'll have to do more testing, thanks for the heads up.
Attila The Pun 28 Feb @ 3:03pm 
@Sidewinder Fang After some testing, it's not just gigastructures, so my last message was incorrect in that regard. I played with this as the only mod and got the same issues. Maybe it's something to do with the recent update?
Sidewinder Fang  [author] 28 Feb @ 11:45am 
@Attila The Pun yea, gigastructures is a big mod that touches a lot of stuff, I can see it not playing nice with this. Thanks for confirming it, I'll update the description.
Attila The Pun 28 Feb @ 11:24am 
After testing, its not from compatibility with gigastructures. Having the same leader issues with this as the only mod.
Attila The Pun 28 Feb @ 11:20am 
Having issues with this mod and gigastructures together, even tried switching the load orders around. It causes negative traits to show as options for leaders on level up, and many level 1 leaders will only have a negative trait and no positives.
JayJay 30 Nov, 2023 @ 10:37am 
Thanks for the update mate
Sidewinder Fang  [author] 13 Jul, 2023 @ 9:58am 
@Aki Zeta-9 Done