Stellaris

Stellaris

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Expanded Gestalts: Forgotten Queens
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File Size
Posted
Updated
238.170 MB
17 Apr, 2019 @ 10:23am
15 Mar @ 9:17am
172 Change Notes ( view )
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Expanded Gestalts: Forgotten Queens

In 1 collection by Complex
HOHO HAHA Mods
12 items
Description

Hive Expansion Pack

- New Mainscreen
- 4 New Rooms
- 2 New Origins
- 8 New Civics
- 2 New Planet types
- 6 New Ascension Perks
- 4 New Personalities
- 4 New Portraits
- New Advisor
- New Sound Effects
- New jobs
- New events
- New districts
- New desicions
- New planetary features
- New unique colossus weapon
- And More!

Support the Hive by becoming a patreon!

I really enjoy modding and creating content for the community and id like to keep on working for you guys!
Please Help me by becoming a patreon or donating, i really need to sustain myself to keep on working, specially under my high standards. Hope you can provide some assistance and enjoy the mod!

Click here to become a patreon:
[patreon.com]
https://www.patreon.com/hivemods

About the mod and Credits

This mod compiles most of my other mods into one Unofficial DLC, adding a background I created (with a base from https://www.deviantart.com/skyrion/art/Hive-709300772), aditional room and portrait from Silfae's and Oskar Potocki (Link) and voice advisor from NotSoBraveDave (Link)



Currently Removed

Ectogenesis
Requires Cloning
Unlocks Building: Genesis Chambers that allows hive minds to assemble pops of their main species.
Research option gained: Genetic Chimerism. Allows you to build Chimera Armies

Xenotransplantation
Requires Ectogenesis
Genesis Chambers can now assemble pops from any species
Biotrophy citizenship enabled (Biomass)
Mutagenic Evolution modifier added, which grants bonus per unique species
Research option gained: Genetic Alterations

Mind Coalescence
Requires Confluence of Thought
The latent psionic abilities of our species will be awakened.

Omnipresence
Requires Mind Coalescence
The Hive will unlock their full psionic potential.





Overmind
This hive is ruled by an Overmind, that control and manipulate Remote drones.

Start the game with all Remote drones Pops (secondary species) with Full citizenship, Drone living standard that are Extremely Adaptative
Only members of the Main species can be Leaders
Members of the Main species can only be Leaders
Can always Assimilate biological pops

Holobiont
This Hive is an assemblage of a giant living organism that hosts many other symbiotic species living in it.

Homeworld is a Hive World
Habitability preference is set to Hive World, making other types of planets undesirable.
Colony ships are more expensive, but will trigger a process for non-ideal planets which will slowly turn the planet into a Hive World




Biotech integrated
starting civic only
Part of the crew, part of the ship. The hive integrates themselves with their technology, making it impossible for other empires to understand them.

Your ships do not generate debris, so your tech cannot be stolen
Daily Hull Regen: 0.20%
Daily Armor Regen: 0.20%


Mutualistic Behavior
starting civic only
Mutualism plays a key part in ecology and so has this Hive learned to thrive by cooperating with other species from its home planet, now looking at the stars for new species to cooperate with.

Can establish Branch Offices without Commercial Pacts
Cannot use Unrestricted Wars policy
Cannot engage in Indiscriminate Orbital Bombardment
Refugees are always welcome
Can always Assimilate biological pops
Can form Migration Pacts
Can not Purge nor Enslave pops
Available Envoys: +1


Organic Structures
starting civic only
This hive creates living structures and space ships by metamorphosing their larva at will.

Start the game with Organic Ship set (Will override any shipset you select).

Ships, Buildings and Outposts cost Food and Larvae to build in return of reducedAlloys and Minerals.
A Brood Queen job added in every colony and every 50 pops
Brood Focus enabled
Daily Hull regen increased by +1%
Farmer output: +2
Miner output: -1


Parasitic Embryos
starting civic only
This hive uses other Organic bodies to boost their Pop growth

Allows your empire to Process organics, infecting them and giving birth to new pops of your Main species when killed.
Has the 'Demand Sacrifice' casus belli on all other empires, which allows Parasitic Embryos to subjugate them to offer Pops as tribute.


Autonomous Drones
This Hive allows its drones to have some sort of freedom and independence from the Collective. While still part of the Collective, it is possible to distinguish one from another and easy to identify personality traits on each individual drone.

Unemployed Pops voluntarily resettle themselves to suitable planets with jobs and housing within our empire
Diplomatic Weight from Pops: +20%
Pop Growth from Immigration: +10%


Focused Collective
Progress is impossible without change, and those who cannot change their minds cannot change anything. This hive has the ability to reconfigure its collective brain synaptic connections at will to shine in different areas of expertise.

Provides the Research Focus policy to focus and redirect the collective's priorities between Society, Physics and Engineering research.

Mycelium connection
The hive has a deep connection with space itself, it is interlinked with the very fabrics of space and can somewhat communicate with it

+20% anomaly discovery chance
+1 ship sensor and hyperlane range
+2 planet sensor and hyperlane range


Natural Attraction
Like bees are attracted to flowers, the hive excels at gathering food from Farms and Livestock

+1 food from farmers
+100% food/minerals from livestock




List of Modifications:
Link

Common issues:
Link

Compatibility patches and Language Patches:
Link

Discord server:
Join HERE[discord.gg] for faster support and to help me with fixing future bugs in the mod





Click here to become a patreon:
[patreon.com]
https://www.patreon.com/hivemods
Popular Discussions View All (11)
601
17 Sep @ 7:56pm
PINNED: Bugs
Complex
162
9 Feb @ 4:20pm
PINNED: Suggestions
Complex
30
15 Mar @ 11:01am
PINNED: Compatibility patches and Language Patches
Complex
2,566 Comments
Theoo0rt 24 Sep @ 10:01pm 
Hey Doc I'm having trouble formatting the file alteration, could you send a link to pastebin/whatever you like that shows how everythings indented?
Doc 20 Sep @ 7:00pm 
I was running into an issue where individualistic machines were not allowed to be given "Full Citizenship" rights and thus could not recruit leaders. To fix this I had to make the following change to \common\species_rights\citizenship_types\x_overmind_rights.txt

citizenship_full = {
is_full_citizenship = yes

potential = {
exists = from
OR = {
from = { is_individual_machine = yes }
NOT = { from = { has_authority = auth_machine_intelligence } }
NOR = {
has_trait = trait_machine_unit
is_shackled_robot_species_rights = yes
}
}
}
Lord Robicar 18 Sep @ 2:17pm 
I am having the same problem Lutha. I am not sure exactly what is causing it, but I think it may be a bug with other mods interacting with each other, as I still have it without this specific mod active.
Lutha 16 Sep @ 10:06pm 
sooo, I have a bug where my military ships cost 4000 food and like a 100 larva each, not my civil ships tho, any one else had anything slimier?
Djf0909 12 Sep @ 8:01pm 
I know its not perfect, I made an updated version as a temporary fix until the main mod is updated.
Daevinski 12 Sep @ 7:34pm 
I hope the author come back to update this beautiful mod soon. :cherrypie::spiffo:
Larsen 9 Sep @ 2:45am 
Openly Retro just made a small error in the location its in "common\scripted_triggers" and not "common\scripted\triggers"
pufferd1988 8 Sep @ 2:34pm 
I can't seem to find the file you are referring to Openly Retro
Mad maX 8 Sep @ 4:20am 
please please please please update this mod soon, so much potential
:steamthumbsup:
Dante 27 Aug @ 4:11pm 
People posting fixes for mods, just because, is part of why I keep playing Stellaris.