Stellaris

Stellaris

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Planetary Diversity - More Arcologies
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439.071 MB
4 May, 2019 @ 4:14pm
28 May @ 12:39pm
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Planetary Diversity - More Arcologies

In 1 collection by Gatekeeper
Planetary Diversity - All of Them
9 items
Description

Stellaris: 3.12.*
[www.paypal.me]
[www.patreon.com]
Not Achievement Friendly
PD Discord Server[discord.gg]

This mod is 100% stand-alone and will work without Planetary Diversity.

More Demos and more details in the descriptions are coming; I have just been busy with work and will update the rest as soon as possible! Thanks for your patience.

This mod adds a few new Arcologies to the game, including arcology-style planets for Hives and Machine Empires.

Capital Arcs/Deposits
Capital arcs have been replaced with a decision that can be done on any Arcology/Hive/Machine World that you can build. This will change the planet portrait, and in the case of the Vanilla City World, it will also change the planet model. They all take up three districts but give you 18 jobs and local and empire-wide bonuses. There is also a Ringworlds (full Ringworlds only) and Habitat version once you have unlocked the anti-gravity building tech.

Arcologies - Regular & Rogue Servitors
These arcologies are made via decisions. Once a planet meets the requirements, you may select its respective decision, just as regular arcologies work. Each arc gets a particular modifier that grants certain jobs per 10 pops and planet-wide percentage buffs that reflect the specific arcology you have selected. You must have taken one of two traditions; keep reading for more info.
Garden Arcology
A utopian version of an ecumenopolis with large country-sized nature parks. Unlocked by taking the Adaptability or Discovery tradition tree. It includes standard residential, leisure, and administrative districts, a standard Factory district (+10 housing, +6 artisan jobs), and its specialized Research district (+10 housing, +6 researcher jobs). Its modifier provides +1 Ranger job per 10 pops and +10% happiness at the cost of -3 maximum districts.
Commercial Arcology
This is a trade and industry-focused arc. Unlocked by the Prosperity or Mercantile Tradition Tree. It includes standard residential, leisure, and administrative districts and its specialized Industrial (+10 housing, +3 artisan jobs, +3 metallurgist jobs) and Commercial (+10 housing, +6 Trader jobs) districts. Its modifier provides +1 Clerk job per 10 pops and +10% Trade value from Living Standards at the cost of -3 maximum districts.
Fortress Arcology
This is a Military Powerhouse that is more focused on the admin and background of your military rather than defense. Unlocked by the Supremacy or Unyielding tradition tree. It includes standard residential, leisure, and administrative districts, as well as standard Foundry districts (+10 housing, +6 Metallurgist jobs) and its specialized Logistical districts (+10 housing, +6 Logistics specialist jobs). Its modifier provides +1 Soldier job per 10 pops and -50% Orbital Bombardment damage at the cost of -3 maximum districts.

Hive & Machine Arcologies
1. Hive Arc - Info coming soon!
2. Machine Arc - Info coming soon!

Arcology Capitals
All Arcs have Capitals! Info is coming soon!

IMPORTANT
Rogue Servitors use normal Arcologies, not Machine ones.

Click this link for the PD Discord Server[discord.gg]. Please go there for FAQs, questions, comments, or bug reports.
I'm no longer allowing comments on this workshop item due to the numerous rude messages and people not reading the mod description. Sorry to anyone who doesn't have access to Discord.