Stellaris

Stellaris

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Crisis Manager - Sleeper Edition (3.12.¢)
   
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File Size
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5.834 MB
17 Aug, 2021 @ 12:28pm
8 Jun @ 4:28pm
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Crisis Manager - Sleeper Edition (3.12.¢)

In 2 collections by FirePrince
FirePrince's ADT Recommendations 3.0+
50 items
FirerPrince Stellaris
38 items
Description
Prolog:
This is a continuation of the outstanding Crisis Manager - Sleeper Edition by NaK1119. The unofficial Crisis Managers are an ongoing, open-source project[github.com]. If you come across any bugs, please report them either in the comments below or on GitHub.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀‧-----------------------------------‧
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ DETAILED ‧ DESCRIPTION
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀‧-----------------------------------‧

Summary


This mod provides in-game tools for customizing for the War in Heaven (WiH) and Fallen Empire (FE) awakening events. Among other things, it provides options to make Fallen Empires stronger or weaker, to make them awaken faster or slower, to make the WiH more or less likely, and so on. Note that Guardian of the Galaxy events are not direct controlled by this mod, and are instead managed by the End-Game Edition.

Although this is a sub-mod of the End-Game Edition, this mod works as a standalone as well (though the configuration menu might be a little more awkward to use).

This Crisis Managers and companion mods (like Mid-Game Edition) are kept separate for comparability reasons, but will be merged in the future. If you're looking for even more challenge, consider adding the (standalone) Total War Pack to your game as well.

Requirements
The menu can be accessed in-game through your choice of Mod Menu, Dynamic Mod Menu, or the Infinite Core Framework. If not, you can run it using the console command: 'event CrisisManagerMenu.100'

Features (explicitly)

  1. Following options can be modified (main features):
    • Multiple awakening of FE.
    • Conditions (timings, triggers) and probabilities of awakenings (of FE) and the WiH.
    • Conditions and probabilities for NPC empires joining the League of Non-Aligned Powers.
    • War exhaustion mechanic for WiH.
    • And others.
  2. About Configuration Templates (secondary features):
    • Additional user-designed template presets can be built as custom mods/addons; instructions for doing so can be found in the End-Game Edition's dir.
      Preset templates are only included in the End-Game Edition.
    • Although the files for user templates are packaged only with the End-Game Edition, user templates can be enabled without it.
      Caution: Only one template mod can be applied.
  3. Manual operations (sub features):
    • You can forcibly awaken/ruin/soothe FE/AFE Empires anytime you want.
    • You can forcibly start/end a second WiH (Beta: also simultaneously).
    • You can forcibly awaken/ruin the Custodians anytime you want (Caution: latest beta, possible unwanted side effects).

●⠀To-Do / Planned
  • Manually spawn NEW FE/Custodian cluster (no matter if any exist). (Beta done)
  • Manually end WiH (Beta done)

Localization / Languages

  • English 🇺🇸 (may need some improvement)
  • Русский 🇷🇺 Аргокон Эстейл
  • 已添加中文翻译 🇨🇳 Lunar Traveller
  • Deutsch 🇩🇪 FirePrince
  • partial Español 🇪🇸 Darh
  • Japanese – NaK1119 🇯🇵 Rio_Mizuhoshi via addon
If you would like to help with editing or translating, please let me know.

Compatibility

  • probably not with mods that modify FE awakening events or the WiH
  • ✅ possibly with mods modifying un-awakened FE
  • ✅ probably with mods modifying the AI, fleet compositions, ship layouts or economy of FE/AFE (Fallen/Awakened Empires)
  • ✅ ZoFE
  • ✅ HFE (for new games only)
  • ✅ ACOT: Override
  • FEE3
If there are any compatibility issues you are especially interested in, leave a comment.

Recommendations
⠀• A Deadly Tempest
⠀• The Great Khan Expanded

Installation / Uninstallation

This mod should only be (un)installed for games where NO end-game crisis or FE awakening events have been triggered.

• If you'd like to contribute, or help with bugfixing, code maintenance, or localization/translation, please don't hesitate to PM me or leave a comment!


• Previous version Crisis Manager - Sleeper Edition [Unofficial] - Legacy (2.7) adopted by TehFishey.

If you enjoy this mod, please rate it positively and favorite it so others can find it more easily.
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44 Comments
otyanomisu 25 Jun @ 4:17am 
Update domo arigato Fire Prince-san
FirePrince  [author] 8 Jun @ 4:31pm 
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zaramo 5 Oct, 2023 @ 12:38am 
Same with me only works with midgame and endgame sometimes, won't work with sleeper edition. So I am just going to wait until FirePrince releases the Mega pack.
wojnatotalna1 29 Sep, 2023 @ 11:07pm 
I've tried to use this method, even with just the three mods in question, and it didn't work. Do you know any reason as to why this might be the case ?
FirePrince  [author] 18 Sep, 2023 @ 1:18am 
Solution for 3.9.1: if you put the Sleeper and MidGame Edition together and the EndGame below, they all will work with 3.9.1. So the Mega Pack (additional features) is coming soon.
jbecl - Gold Blance JIN 22 May, 2023 @ 4:10am 
Hi!Do all the managers need updates?
甲基磷酸钙 21 May, 2023 @ 4:21am 
updates?
2ndDeity 12 May, 2023 @ 8:20pm 
Hello! Does this mod work with the changes in update 3.8?
Salv 13 Apr, 2023 @ 7:57pm 
Hello, are the settings for Fallen Empires awakening working properly? I've only played a few games so far, but even if the "Fallen Empire to Awaken" setting is set to "Short" or "as Soon," it still takes like 30+ yrs after the EGSY for them to awaken
jbecl - Gold Blance JIN 26 Mar, 2023 @ 9:14am 
Notice:I = my friendXD