Stellaris

Stellaris

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Assimilate All the Pops!
   
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28 Dec, 2022 @ 11:06am
23 Jun, 2023 @ 9:05pm
18 Change Notes ( view )
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Assimilate All the Pops!

In 1 collection by corsairmarks
Corsair's Stellaris Mods
57 items
Description
Overview
Do you want to assimilate all your Pops in all the ways? Then this mod is for you!

Regular empires can select any or all of: Synthetic Evolution, The Flesh is Weak, Mind Over Matter, and Engineered Evolution. Driven Assimilator machine empires can select either or both: Organo-Machine Interfacing and Synthetic Age. Hive-minded empires can select either or both: Organo-Machine Interfacing and Engineered Evolution.

You'll have all the corresponding assimilation types available to your empire, but they must be applied one-at-a-time.

Changes
Allows regular empires to select Synthetic Evolution, The Flesh is Weak, Mind Over Matter, and/or Engineered Evolution. Allows Driven Assimilator machine empires to select both Organo-Machine Interfacing and Synthetic Age. Allows hive-minded empires to select both Organo-Machine Interfacing and Engineered Evolution. Also allows selecting the relevant ascension path traditions in combination with one-another.

Disables the "remove psionic" and "remove cybernetic" versions of the assimilation living standards. The game objects still exist, but they are no longer allowed for use (and the game should switch ongoing assimilations to the non-trait-specific version due to weight changes).

Psionic traits are still incompatible with hive minds, as in the unmodded game.

Compatibility
Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

This mod overrides the seven ascension path-related ascension perks. It is generally not compatible with other mods that alter Synthetic Evolution, Synthetic Age, The Flesh is Weak, Organo-Machine Interfacing (both versions), Mind Over Matter, and Engineered Evolution. However, this mod features native support for Planetary Diversity - Shroud Worlds and Planetary Diversity - Unique Worlds.

This mod is also not compatible with mods that adjust the Synthetics, Cybernetics, Psionics, or Genetics tradition categories (changes to individual tradition choices are compatible). Note that if you are playing Origin: The Children of Unit 04 from Planetary Diversity - Unique Worlds, be sure to choose the Bio-Synthetics tradition group before selecting any of the assimilation-related tradition groups (you do not need to finish the group, just unlocking it first is sufficient).

Also overridden are some events and other game code related to implementing assimilation:
  • Event action.64 - assimilation setup event, altered to ue triggers and effects (which themselves simply the game logic)
  • Event action.65 - main assimilation event, altered to use less duplicate code and pass two variables to its effect calls - the current number of assimilated Pops and the total number allowed for the year
  • Event utopia.2551 - Synthetic Evolution, altered to not change synthetic leaders of other species into the empire's main species (cyborgs are still fair game, however) and attempt to create an initial synthetic species with similar traits to the previous, organic species
  • Effect assimilation_effect - main assimilation logic (called by action.65), altered so that deassimilated machines are not converted into the synthetic species for fully synthetic empires, also code de-duped
  • Citizenship citizenship_assimilation - Assimilation, improved to understand that empires can have multiple assimilation types available
Do you want this mod to be compatible with your favorite "more tradition slots" mod? Simply override the scripted variable assimilate_all_the_pops_tradition_categories_max and set it equal to the maximum number of tradition slots allowed by your other mod. Ascension perk tradition slot checks (i.e. "Requires an empty Tradition Tree slot.") in this mod will use that number. Support for UI Overhaul Dynamic and its Tradition/Ascension Perk slot submods is already built-in. Also supports the tradition variable from Scripted Trigger Undercoat but does not offer full support for other features of STU.

When to Install
This mod can be added before or during a game. The new rules for allowing multiple "ascension path" ascension perks will take effect immediately, even for empires which have already chosen an ascension path. It is not recommended to remove during a game, as it could cause problems that have selected multiple ascension perks which are incompatible without this mod. Always back up your savegame before trying to remove a mod.

Not Included in "Subtle Polish"
This mod is intentionally not included in my modpack Subtle Polish: A Collection of Fixes and Enhancements because it contains a significant gameplay change. It is otherwise fully compatible. Also note that Subtle Polish contains both required dependencies - you do not need to subscribe to them separately.

Required Mod Dependencies
  • Psionic Ascension: Even in Other Empires grants the Latent Psionic and Psionic traits to all members of a species (galaxy-wide) when their founding empire chooses Psionic ascension; works with this mod to allow cybernetic Pops to also gain psionic powers
  • Leader Traits: All Eligible Species Traits ensures that your leaders gain all applicable leader traits for any species traits their species possesses (such as Psionic, Cybernetic, and/or Erudite)
Recommended Companion Mods
  • Civic: Organic Zealots provides a brand-new homicidal civic that can interfere with cybernetic and synthetic assimilation, and all empires can now choose to remove cybernetic implants via a deassimilation process (with the right technologies)
  • Deassimilate Machines allows regular (non-hive) empires to deassimilate machines into robots
  • Retain Leaders from Integrated Subjects & Pre-FTL Civilizations works with this mod apply multiple assimilations to retained leaders if your empire has access to more than one (e.g. Psionic and Cybernetic)
Known Issues
This mod overrides one effect, one trigger, one species right, ten living standards, four events, and seven ascension perks from the base game. Expect to see 24 lines in error.log describing these overrides.

Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

[discord.gg]
101 Comments
Aki Zeta-9 16 Sep, 2023 @ 6:27am 
Please update traditions
ClassiestBus 28 Aug, 2023 @ 4:56pm 
Hey!, I play with "Servant All Jobs", I don't know if there could be chance to make a patch for this mods to work together, is the only mod that I have can alter species rights for the moment, and I want to mantain that mod for the psionic batteries livestock
Demopan 11 Aug, 2023 @ 9:02am 
So I can put robots on assimilation (DA, picked cybernetics first), but they never assimilate into my main species.
Elv原则 23 Jul, 2023 @ 5:54am 
i put htis on last order , but still not working. cannot choose other awakening ascention, after choose one. or does this need a new game run?
RedRover72 29 May, 2023 @ 3:02pm 
Ya, that's what I thought, too, but I can't seem to find the conflict. I'm a patch happy guy and Irony is my trusty sidekick in that department, but...
Not a big deal, still having a good time.
corsairmarks  [author] 28 May, 2023 @ 7:03pm 
@RedRover72 sounds like a mod conflict if you can't select Hive Dissociation.
RedRover72 28 May, 2023 @ 6:59pm 
That's the problem, they can't be deassimilated.
corsairmarks  [author] 28 May, 2023 @ 6:25pm 
Also - there is no difference between pre-FTLs and hive-minded Pops from an empire - you can just force-spawn a hive empire if you want to test.
corsairmarks  [author] 28 May, 2023 @ 6:07pm 
@RedRover72 I did find a small error that my mod allowed selecting Psionic assimilation for hive Pops without deassimilating them first - which would result in psionic hive Pops.

This is ultimately what it should look like this with Psionic, Cybernetic, and Genetic assimilation: https://app.screencast.com/pAvzhxwsyvrEL

Is that similar to what you are seeing?
corsairmarks  [author] 28 May, 2023 @ 4:43pm 
@RedRover72 I'll take a look. They Pops should lose their Hive Mind trait after being deassimilated, and then able able to assimilated again as Psionic and/or Cybernetic.