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The AML is much better, being able to be launched via Steam and then launches the game.
(I haven't used windows in 12-14 years now, and so Steam/Proton has made my life easier.)
The AML automatically checks for dependencies AND conflicts, making troubleshooting a comparative breeze. The mod community built it + the community highlander modules which rewrite a BUNCH of the game code involving mods (with 2K's blessing) to ensure that things play nice. It was like going back to the stone ages with PDX+Irony. <shrugs>.
Yea, IronyMM is great even if I still do my merges the old way with a text comparison tool, hopefully someone picks it up.
Second: DOCUMENT stuff.
Third: Repeat!
Thank you from an Old Xcom2:War of the Chosen modder.
Now, if someone could take over the IronyModManager, which by the authors' own admission is in 'maintenance mode', and update it to work more like the Advanced Mod Manager for Xcom2/WotC, that'd be greeeeaaaat. (office space guy vibe there.)
With that said, my objective with this mod is to make things easier for everyone, so... Yep, creating a guide could be a first step but simplifying the process down the line is the ultimate goal.
BPVR by itself doesn't change anything. (That I can see.) See the discord for WP's mods for some folks (myself included) having issues with the 'preset' being 9/5/5. Not knowing the things needed in the edit, we're just spitting in the wind here. The normal BPVR for expanded zones and slots NEEDS the submods to work, but bringing over a City 12/6/6 expansion just crashes the playset. Without BPVR, WP+ your mods works, but only the defaults.
Saklura's rework of the BPV+submods really saved the day with the UIOD/planet view, but I'd REALLY like to use the WP+your mods. (Way nicer on the eyes.) :-)
Quote: Note #2: The only BVPR add-on that you may find helpful is the Compatibilty Patch. You no longer need the other extra buildings/zones add-ons if you use the presets in my mod (or if you adjust variables within this mod to your liking). end quote.
For 'GIGA'/'TALL' users being able to make the edits or utilize BPVR would be helpful. (There are extensions for 24+ slots which comes in handy for ringworlds and other massive structures.)
#2 follows:
Just pushed the polish update with all of your suggestions implemented!
Keep the feedback coming, you're the only person reporting clipping issues etc atm.
That is a good question! Actually, I just updated the description because that mod could be helpful but I have no idea to what extend since I haven't tried a lot of the mods from their compatibility list. However, it is compatible with my merger mod at a quick glance.