Stellaris

Stellaris

432 ratings
Starborn: Improved Voidtouched
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.135 MB
16 May, 2019 @ 1:31pm
10 May, 2023 @ 12:08pm
49 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Starborn: Improved Voidtouched

Description
Starborn: the Improved Voidtouched Habitat Start (3.8)
This mod is deprecated, it does not work in 3.9 onwards
The Mod that did Voidtouched before PDX did.

Start on a unique habitat - the Orbital City, built above the ruins of your original homeworld. Build habitats almost anywhere that gain special bonuses and modifiers based on the planet and deposits they are around. Your species adapted to life on habitats now cannot live on planets anymore, not that you care, who needs to search for habitatable planets when all of the void is habitable to you?

Build habitats modulally - as you empire starts and resources are a premium you can start smaller and expand when you can, gaining additional decisions to take habitats to larger than anything the normal races can produce.

Create huge habitats that span solar systems - rather than manage 10 small habitats in 1 system, manage a single habitat that spreads across the available planets in the system.

Origin Features
  • Start in unique habitat: the orbital city, in orbit around a tomb world, with unique districts that kept your civilisation alive when their world burned
  • Build habitats around almost any stellar body.
  • Your adaption to space means your habitats may get additional deposits, buildings or modifiers based on the body type and deposits such as asteroids - great for mining, molten planets - great for alloys, black holes: whole lot of physics research.
  • Edict to change the size habitats are built at to reduce late game micromanagement
  • Negative Starborn trait can be managed via all 3 ascension perks, and "solved" with Genetic Mastery
  • Can trigger the "crystalline empire" enclave if you have Federations. The enclave will spawn if you enact the OP decision.
There are lots of other effects for different types of planets and the different orbital deposits, you'll need to discover them in play or read the spoiler post in discussion

All players Features
(these are available to all players regardless of taking the origin)
  • Satellite Habitat Complex megastructure lets you expand your habitats to encompass the entire system without having to manage all the individual planets. Built it around a planet and one of your existing habitats gets a size boost and access to that planets resources.
  • Ability to build vanilla size 6 and size 8 habitats directly once you have the tech (will show as additional megastructures).

Federations DLC is not required as this is my own work that predates VoidTouched, it has been made voidtouched compatible for ease of playstyles.

Gameplay Notes
Remember that habitats cost alloys in maintenance! You get a small refund on size 4 habitats. It is cheaper to build habitats at max size using the edict menu than it is to build them at small size then scale up with the decision, that is by design.

I do not adjust normal habitats so you will have the ability to build normal habitats, you probably don't want to build them and this addon mod will disable them for starborn empires.

By using the Satellite Complex megastructure it is entirely possible to have a habitat that has too many district types to show on the default UI (with the right system you can easily have mining, energy, trade and research districts). I strongly recommend a UI mod that allows for more districts, I use UI Overhaul Dynamic

Compatibility
This mod makes changes to:
  • Vanilla "expand habitat" decisions
  • All void-dweller tradition swaps (only the swapped stages) to count starborn as void dwellers.
  • Adjusts the final Worm in Waiting event to not do stupid things to the Oribtal City.

Specific Compatibility:

Compatibility Patches:

Credit and Thanks
The nature preserve and scavenger districts were inspired by similar ones from Gigastructures.
The building art for come from CGM Planets.
ViolentBeetle on Stellaris Modding Den discord gave me a great deal of help, without which I never would have been able to do the planet and habitat linking

Localisation
If you would like to help translate into your language, the English language files are at
https://github.com/draconas1/starborn/tree/master/localisation/english if you are familiar with git then feel free to fork and create a pull request when you are done. If you have no idea how to use github the don't worry: download the file, and upload your localised version to pastebin or similar and let me know in the comments and I will handle the rest.

Past Versions
2.8 version

My Other Mods

Please Rate and Subscribe as it helps others find the mods


[discordapp.com]

Troubleshooting
The starborn edicts, habitats and bonuses only apply if you take the Starborn Origin. If you take another origin they will be locked to you.

The Satellite habitat complex is available to everyone and unlocks with Tier 3 habitat tech.

Additionally non-starborn players will see 2 new habitat megastructure options when they unlock the right tech: advanced habitats and advanced habitat worlds. These are vanilla habitats built directly at size 6 and 8 respectively (and cost the same as if you had upgraded via decisions)
Popular Discussions View All (7)
8
4 Apr, 2021 @ 12:58pm
PINNED: Full habitat feature list
Draconas
5
27 Oct, 2020 @ 12:52pm
Realspace Compatibility
Draconas
5
30 May, 2022 @ 4:05pm
Gigastructures Compatibility
Draconas
674 Comments
fooldog 29 Nov, 2023 @ 12:34pm 
thank you for the mod it was so good the gaming gods made it cannon ; )
Draconas  [author] 28 Nov, 2023 @ 11:04am 
@Jojobe, I have stopped updating it after 3.8, the mod is non functional past 3.8 sorry.
jojobe 28 Nov, 2023 @ 12:55am 
The game is currently having a problem with habitats with the recent update. Ming and other district will not show up. the only resolution is to roll back to another update.
fabfab 13 Oct, 2023 @ 4:36am 
thanks alot ive played nearly evry game with this mod.
Aqua Regia 2 Oct, 2023 @ 10:09am 
i m understand that after 3.9 this mod features not need anymore, BUT unique Orbital City super-habitat+its unique districts still viable as alternatibe to dwellers origin i think. so pls update this part of mod or make as separate mod
Nanao-kun 1 Oct, 2023 @ 4:07pm 
Thanks for the best Habitat mod around until 3.9!
Skill Less 16 Sep, 2023 @ 9:26am 
Draconas, u did one of the best mods. I bet pdx indeed took starborn for inspiration! good job <3
Travis 14 Sep, 2023 @ 3:30pm 
I loved this mod and I will be very sad to see it go. Thank you for it. Great job.
OldEnt 14 Sep, 2023 @ 7:21am 
[F]
Serifina 12 Sep, 2023 @ 6:13pm 
o7 Thank you for your time and effort over the years, Draconas! This has been one of my favorite mods and my favorite origin!