Stellaris

Stellaris

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Crisis Manager - Mid-Game Edition (3.12.¢)
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6.158 MB
19 May, 2021 @ 3:19am
8 Jun @ 4:27pm
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Crisis Manager - Mid-Game Edition (3.12.¢)

In 2 collections by FirePrince
FirePrince's ADT Recommendations 3.0+
50 items
FirerPrince Stellaris
38 items
Description
Prolog
This is a continuation of the outstanding Crisis Manager - Mid-Game Edition by NaK1119.

The Unofficial Crisis Managers are an ongoing, open-source project[github.com]. Note that given the complexity of this mod, not all features have been fully tested in the latest versions. If you come across any bugs, please report them either in the comments below or on GitHub. If you'd like to contribute, or help with bugfixing, code maintenance, or localization/translation, please don't hesitate to PM me or leave a comment!

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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⚹ Detailed Description ⚹
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Summary
This mod provides in-game tools for customizing mid-game crisis events, such as the Rise of the Great Khan and several events related to L-Gates. Among other things, it provides options to make these crises more powerful or weaker, to make them happen sooner or happen later, and to alter the probabilities of random events/outcomes (such as what happens after the L-Cluster is opened or after the Great Khan dies).

Although this is sub-mod of the End-Game Edition, this mod works as a standalone as well (though the configuration menu might be a little more awkward to use).

This mod comes with a default configuration template; more are available if you're using the End-Game Edition alongside it.

This Crisis Managers and companion mods (like Sleeper Edition) are kept separate for comparability reasons, but will be merged in the future. If you're looking for even more challenge, consider adding the (standalone) Total War Pack to your game as well.

⚹ Important Note
The deadline for setting parameters of L-Gate events comes much sooner than those for the other crises. Specifically, these settings can only be changed until any empire (AI or player) finds a Gateway or L-Gate. It's strongly advised that you set these parameters at the start of the game.

Requirements
The menu can be accessed in-game through your choice of Mod Menu, Dynamic Mod Menu, or the Infinite Core Framework! If not, you can run it using the console command: 'event CrisisManagerMenu.100'

Features
Players can access the following options via an in-game menu:
  • Configurations for the timings, potential triggers, and fleet power for the Great Khan event chain.
  • Settings for changing the number of times the Khan can reincarnate, and enabling reigning of multiple Great Khans.
  • Configurations for what is able to happen after the Great Khan dies.
  • Configurations for the requirements and potential outcomes for opening the L-Gates.
  • Configurations for the fleet power and capabilities of the various entities that may spawn from the L-Gates.
  • Options to manually trigger L-Gate opening and the Great Khan's rise, and to end their related crises.
  • Options for manually adding or removing L-Gates (Warning: this can be UNSTABLE).
  • More things…

Several preset templates for all of the above settings are included with the End-Game Crisis Manager mod. Additionally, user-designed template presets can be built as custom mods/addons; instructions for doing so can be found in the End-Game Crisis Manager's directory.

Installation / Uninstallation
This mod should be installed for new games (but still works, just with less functionality).
This mod can be uninstalled safely only when all of following conditions are satisfied:
• Horde Crisis is NOT ongoing
• Gray Tempest is NOT ongoing
• The Dessanu (an empire that might spawn from the L-Gates) do NOT exist

Localization / Languages
• English 🇺🇸 (may need some improvement)
• Русский 🇷🇺 Аргокон Эстейл
• 已添加中文翻译 🇨🇳 Lunar Traveller
• Deutsch 🇩🇪 FirePrince
• Español 🇪🇸 Darh
• Japanese 🇯🇵 NaK1119 – Rio_Mizuhoshi via addon

If you would like to help with editing or UI cleanup, or translate Crisis Manager into your language, please let me know in the comments or a DM!

Compatibility
✅ probably COMPATIBLE with mods modifying AI, ships of Horde or Gray Tempest
✅ probably COMPATIBLE with ZoFE 4.0
✅ COMPATIBLE with A Deadly Tempest – thanks to the hard work of FirePrince
✅ COMPATIBLE with The Great Khan Expanded
❎ probably NOT compatible with mods modifying Horde Crisis, Marauders before Great Khan reigns or L-Gate events.

⚹ Included Vanilla Fixes
• Fix Gray Tempest Resolution[forum.paradoxplaza.com]

If there are any compatibility issues you are especially interested in, leave a comment.

To-Do / Planned
• Can manually spawn the Gray Tempest/Dessanu even if one of the other already exists. (partial hidden beta in, actually proper only with ADT)
• Can manually spawn different L-Cluster outcomes even if an outcome had already spawned. (partial hidden beta in)
• Performance: reduce wastage of unnecessary new variable names (steadily in progress).


• Previous version Crisis Manager – Mid-Game Edition [Unofficial] Legacy (2.7) adopted by TehFishey • 3.0.* (GitHub)[github.com]

If you enjoy this mod, please rate it positively and favorite it so others can find it more easily.
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110 Comments
FirePrince  [author] 8 Jun @ 4:31pm 
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AKmeath 7 Jun @ 12:17pm 
My game kept crashing to windows. Through unsubscribing and deleting the mods and reinstalling one by one, I can confirm that this mod caused the problem, as of patch 3.12. Hope this helps someone
Watchman 16 May @ 5:54am 
@FirePrince
is the mod still supported?
TheRealBlazing 28 Jan @ 9:13am 
when will this be updated to 3.10.4? these crises manager mods are essentials.
Watchman 4 Dec, 2023 @ 12:40am 
Last mods for me requiring update
dan1001 16 Oct, 2023 @ 9:00am 
when is this MegaPack coming out?
Taipan 10 Oct, 2023 @ 5:34am 
FirePrince is already working on a MegaPack as he says below. It will be done yesterday, at 7 PM CET. So have a bit of patience please, thank you.
Ever Universe 6 Oct, 2023 @ 11:52am 
I have tested this multiple times, and it turns out that this crisis manager variant crashes my game on 100% loading screen every time I try to play with it. End-game edition works fine, but this one is not updated, and it has gamebreaking bugs. I have checked the stack trace for the crash and it's related to an event scope parameter error concerning trade routes (?) for some reason. I am not sure about Sleeper Edition, I haven't tested that one separately. But Mid-game is definitely the one crashing my game.
singleton30 27 Sep, 2023 @ 10:56pm 
Can the Ithome Cluster and it's events be added into the mid game crisis manager pls? awesome mod btw
FirePrince  [author] 23 Sep, 2023 @ 2:19am 
@rolfey1328: They share all the same Menu, so only the name (and default template) changes depending on load order. But I'll stop maintaining this mods as single version and merge them as Mega Pack.