Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All mods enabled: No battleships and Titans in the ship selection during empire cration. No autogenerated designs in game, but manual design of these ships was still possible.
Deadly Tempest disabled, all other mods enabled: battleships and Titans are visible, issue resolved.
Deadly Tempest enabled, all other mods disabled: battleships and Titans are visible, issue resolved.
Conclusion: mod conflict.
Further experimenting showed that (in my case at least) the Sins of the Prophets mod (https://steamproxy.net/workshop/filedetails/?id=751394361) was the offending mod. Disabling this mod (including the 3.12 patch: https://steamproxy.net/sharedfiles/filedetails/?id=3306747204 ) fixed the issue for me.
The mod in question is NSC, and it's a naval overhaul that adds a bunch to the game in terms of fleets, ship classes, and fleet customization.
@Inerael: no
@ A Phantom Pain: hm ok, lets take a look
I'm asking because myself and a friend are playing through a cooperative campaign and so far we've noticed that the ships don't just cost nanites, they cost a bunch of other resources [alloys and strats] to build -and- they have upkeep on them, for some reason. We're assuming this is a mod conflict but just wanted to make sure.