Stellaris

Stellaris

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Never Empty L-Cluster (3.11)
   
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21 Mar, 2020 @ 3:07pm
2 Apr @ 6:39am
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Never Empty L-Cluster (3.11)

In 2 collections by FirePrince
FirePrince's ADT Recommendations 3.0+
53 items
FirerPrince Stellaris
40 items
Description
A (more or less small) stand-alone mod which increases the chance of an invasion by the Gray Tempest through the L-Gates to 66% (and for the Dessanu the rest). The actual version is still backward compatible to pre 3.0.


As two (L-Dragons and Gray) from four possible scenario outcomes are now removed, the event results are modified to preserve.

L-Dragons:
Are friendly to the Gray Tempest and the Dessanu Consonance each other and also a little bit stronger (as they have in vanilla only about 1/30 strength of an adult Ether Drake). Spawning chance is now 100%, from vanilla around 21%. New matching event picture[stellaris.paradoxwikis.com].

The Gray:
Can now appear independent of which L-Cluster event was rolled (so it should be also near always, from former around 21% from 4 states).


Works with actual 3.7+ (released with version 2.6+ but should also work with lower versions – needed Distant Stars DLC). Save-game support.

This was initially a sub-mod of A Deadly Tempest and must be placed below.

This mod also affects few events of distant_stars_events.txt (mainly only for the L-Drake display). No vanilla files are overwritten, but single events, so fully Crisis Manager, ADT and ZoFE compatible.

Credit:
Inspirations were mods from [Potato]GwenBlanketKnight among other things with lgate: goo and dragon spawn together 100%

Localisation
No extra translation needed.

If you enjoy this mod, please rate it positively and favorite it so others can find it more easily.


[discord.gg]
90 Comments
Pury 18 May @ 12:06am 
Thank you sir.
FirePrince  [author] 17 May @ 11:02am 
Yes, should be fine with 3.12.
Pury 15 May @ 10:43pm 
Does it work on 3.12?
The Emperor Of Mankind Warhammer 19 Nov, 2023 @ 3:01pm 
does 3.10 work?
Nofe 13 Oct, 2023 @ 10:51pm 
@FirePrince I am at 3.9.2 and some npc empire open the gate then crash. After disabled the mod the event can continue now.
FirePrince  [author] 15 Sep, 2023 @ 6:43am 
Hotfixed v3.9.1: changed how events are handled
LuSpaceR_902 14 Sep, 2023 @ 7:08am 
I have same problem and A Deadly Tempest [3.9.☠] have same problem too.
Dr. Nolegs 12 Sep, 2023 @ 7:56pm 
This causes a crash on startup in 3.9.1, which is silly because I played with this mod in the beta and it was just fine.

(Narrowed a mod list down to this, and ran this mod without any other mods and got a crash, even after validating and resubscribing, I can say with a tested certainty that this mod is surprisingly borked)
Taipan 28 Aug, 2023 @ 10:49pm 
You are too late, I have already started a game. You are fired.
FirePrince  [author] 28 Aug, 2023 @ 12:14pm 
@Echostyle: Yes
@Taipan: Yes, I'll make this as option for the MidGame Crisis Manager