Stellaris

Stellaris

197 ratings
Aesthetic Terraform Stations
   
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File Size
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258.472 KB
7 Oct, 2021 @ 11:25pm
9 May, 2023 @ 2:56pm
11 Change Notes ( view )

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Aesthetic Terraform Stations

In 3 collections by corsairmarks
Corsair's Stellaris Mods
57 items
Add-ons for Machine Shipset
7 items
Aesthetic Terraform Stations
22 items
Description
Overview
Do you have trouble finding your "in-progress" terraforming planets? Or maybe you miss terraform stations? This mod is for you! The new terraforming gameplay is a bit less clunky to use, but does suffer from a lack of visual pizzazz. This mod reintroduces terraform stations, and the best part is that you don't have to do anything special, use resources, or pay maintenance!

When a planet begins terraforming, this mod will automatically spawn a terraform station above it complete with sound effects, an animated terraform beam, and a healthy green glow around the planet. These stations are real gameplay objects, but losing (or disbanding) them does not affect the terraforming process - it is purely a visual embellishment. Once terraforming completes, your geo-engineers will automatically dismantle the terraform station. If you cancel terraforming, expect a delay of up to one month (30 days) before the station will be automatically decommissioned.

Recommend a Shipset
Would you like this mod to offer a sub-mod for your favourite shipset? Please ask nicely and provide a link to the shipset you'd like to have matching terraform stations. For compatibility, I'll use the terraform station graphics if the shipset has a unique model, or whatever model is defined for the terraform station in the mod's entities. Finally, I'll fall back to picking the same model as the mining station, research station, or possibly outpost (if there are not custom graphics for the mining/research stations).

Changes
Reintroduces terraform stations and existing (but unused) graphical effects to provide a more obvious indicator when planets are terraforming. Events attached to the on_terraforming_begun and on_terraforming_complete provide the basic functionality. However, there is no on_action for when terraforming is cancelled - instead, each station checks monthly whether the planet below is still terraforming - if not, it decommissions itself.

Compatibility
This mod reuses existing game entities and 3D assets plus new events to handle the spawning and despawning for terraform stations. The terraform station ship size is restored to the game and used to create real stations as visual markers. What this means to you is that this mod should work with practically any other mod, although new shipsets will use their fallback option for terraform stations.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

When to Install
This mod should be added before you start a new game so that all empires are assigned a (hidden) ship design for terraform stations. Without the design, there is no way to spawn the terraform station fleets. Furthermore, this mod should not be removed from a game in-progress. Losing access to the ship size or entities may cause issues if there are any terraform stations still active, and attempting to fire an event that doesn't exist will frequently result in a crash.

Recommended Companion Mods
Known Issues
The terraform station "beam" is a fixed length and may not reach down to small planet, or might become buried beneath the crust of larger planets. There is not a good way to dynamically scale the entity inversely to planet size with script, so an arbitrary length was chosen.

Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

[discord.gg]
41 Comments
Sophia Ferddinand 26 Sep, 2023 @ 9:44am 
Great mod! Is it still compatible with 3.9?
corsairmarks  [author] 4 Jun, 2023 @ 11:19pm 
@Wrangel I'll ad it to my To Do list.
Wrangel 4 Jun, 2023 @ 8:26am 
Could you make a patch for the United Fleet Shipset? https://steamproxy.net/sharedfiles/filedetails/?id=2027015321
nathan67003 22 Apr, 2023 @ 11:29am 
That collection - lasd doin' the lord's work
corsairmarks  [author] 20 Apr, 2023 @ 3:19pm 
I added a bunch more shipsets to supported submods - so many that Steam limits me on the characters in the description, so check out the collection

@AT Forgotten Queens is supported by this one

@Sergeant Arch Dornan We are the Imperial Navy NSC2 and Unofficial fix WH40K Imperial Navy Shipset NSC2 are supported by this one
CTH2004 18 Apr, 2023 @ 8:30am 
about when I started!

I heard (rumors) about all the stuff like Warp Drive and Wormhole Drive, and "Army Attachments". I was quite sad when none of those where there... but, still had fun!

I do like the Star Trek mod's terraforming, where you can only terraform worlds into a similar one (and it requires adding things). To cool a molten world, you have to put sun shades. And, you can only cool it, not add an atmosphere. Next, you have to add in atmosphere generaters to be able to put in a bareley breatahble atmosphere! Then, strengthen the magnetic field and more atmosphere to make an earth-like planet! It's quite complex, but fun!

Sadly, it adds so many other techs that it lags my game out... ah well!

still, terraform stations being required, seems like an interesting, albiet somewhat annoying, mechanic
corsairmarks  [author] 17 Apr, 2023 @ 3:23pm 
@CTH2004 way back when, in the earlier versions, you had to build terraform stations and I believe more techs unlocked certain kinds of terraforming. Honestly it's from before I played the game (I started at 2.7).
CTH2004 17 Apr, 2023 @ 12:46pm 
wait, the "new" terraform gameplay?

What was the old one? Thanks!
AT 12 Apr, 2023 @ 9:01pm 
thanks its for a mod called expanded gestalts forgotten queen
corsairmarks  [author] 8 Apr, 2023 @ 8:49pm 
@AT Sure, point me at one (or more) shipsets and I can add submods to give them a terraform station. I usually pick the same appearance as the mining or research stations if the shipset doesn't have a model specifically for terraform stations.