Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the spirit of this mod being particularly strong, I added similar tweaks for other trade districts in this one: https://steamproxy.net/sharedfiles/filedetails/?id=2641081470
Thanks for the offer to help localize the mod into Russian! Contact me on Discord at corsairmarks#7344. If you want to get a head start, copy the English file from the mod's localisation folder and replace the English with Russian. I reuse some existing translations from the game - for English there aren't word gender and case to worry about, but I'd love to make sure all of the descriptions for this mod are as good as we can make them. If you're a modder yourself, you can upload a localisation only mod and I'll link it in the description, otherwise I am happy to put it directly into my mod's code.
This isn't a direct copy of the ringworld commercial district and I intended for this one to be slightly stronger in terms of the amount Merchants a player can acquire. As a comparison, Ringworld Commercial districts can have up to 4 Merchants (with the Commercial Enterprises tradition) and this district can have up to 8 with the colony designation, tradition, and civic; or a more normal 4 with the tradition plus a different Ecumenopolis designation. I suppose I could release upgraded Trade districts for ringworlds and habitats too - I'll put that on my list. And I should probably tone down the free trade value from the district itself - a 50% cut is probably more sane.
I think Trade districts on Arcology is unbalanced now, this is copy of ringworlds trade districts? Ring world (one section) can have only 10 districts, Arcology can up to 30! It’s to strong.
Russian localisation is absent, I want help with this.