Stellaris

Stellaris

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Stormbreaker Lighthouse
   
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22 Apr, 2023 @ 6:57am
8 May @ 1:26pm
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Stormbreaker Lighthouse

In 1 collection by Sidewinder Fang
Sidewinder Fang's Mod Collection
7 items
Description
"I am what remains of the Song of Salvation. I am His will rendered in silent light, sent forth to guide a billion vessels home. I am what remains of the Emperor now that His body is dead and His mind is dying. It is a death that may take an eternity, but it will come. And then I will fall silent with His final thought. [...] I stare into eternity and witness the dance of daemons. I sing forever into the endless night, adding my melody to the Great Game. I am Imperious, the Avatar of the Astronomican." Imperious, Avatar of the Astronomican – Warhammer 40K

This mod allows for the taming of space weather, and the usage of their effects to your benefit, at a cost of course.

It adds a new tier 2 technology, space weather mitigation, once this is researched you will have the option to construct the Stormbreaker Lighthouse on your starbases if they are orbiting a high energy star such as a Neutron Star,or Pulsar
or are located within a Turbulent Nebula. It will cancel out the effects of these phenomena, allowing your ships to maintain top speed and/or full shields within them, more importantly this effect will not be extended to enemy vessels, allowing for a significant tactical advantage. The Stormbreaker lighthouse does require rare crystals to build and maintain its complex components as well as a significant quantity of energy to function.

Lighthouse building will also negate the effects of dynamic or migratory space weather such as the Space Storms, Zroni Storms spawned by the Zroni Stormcaster or the effects of VLUUR, it can also be built in systems with these phenomena, however it will provide little function once they dissipate or move on, unless they return of course.

This mod has full support for Real Space 3.8 and Hypothetical Stars, the Stormbreaker Lighthouse can be built in orbit of binary Pulsars, Neutron stars, Magnetars, Antimatter stars, Strange stars and White holes to mitigate their effects.

Compatibility
This mod does not overwrite any vanilla files and should be compatible with most other mods, it likely will not work with any modded space weather effects, however I may be open to changing that if it is brought to my attention. if you have any feedback or questions feel free to leave them below.

Special thanks to everyone at the Stellaris Modding Den [discord.gg] for all their help.
Banner art belongs to Josh Holmes [en.wikipedia.org]
32 Comments
Crusaderjack 16 May @ 7:35pm 
compatibility with shroud rising <3?
Sidewinder Fang  [author] 8 May @ 1:27pm 
@knodel Fixed, must have made a mistake when I was copy and pasting some things.
knodel 8 May @ 11:17am 
Error in english localization:
Expected colon(:) at line 34 and column 39 in localisation/english/stormbreaker_l_english.yml
Expected colon(:) at line 35 and column 39 in localisation/english/stormbreaker_l_english.yml

Looks like some missing '_'s
Sidewinder Fang  [author] 22 Jan @ 1:15pm 
Thanks to a few things I learned while recently updating my Space Elevators mod, I have reworked the Stormbreaker Lighthouse to mitigate dynamic space weather such as space storms, zroni storms spawned by the zroni stormcaster and the effects of VLUUR.
Angelic Burrito 2 Jul, 2023 @ 9:33am 
Tyvm!
And no problem, I can relate too well.
Sidewinder Fang  [author] 2 Jul, 2023 @ 8:13am 
@Angelic Burrito Added support for Hypothetical Stars, sorry it took so long, been busy IRL.
Sidewinder Fang  [author] 1 Jul, 2023 @ 12:12pm 
@Taelim interesting, good to know, I'm not hugely familiar with this part of the code myself and this was very much a first attempt but it might be informative to see what someone more experienced has come up with.
Taelim 1 Jul, 2023 @ 10:44am 
By the way, you may wish to know that Ancient Cache of Technologies has code that you could potentially use as a reference for future updates. In particular, look at the code for the reactors, thrusters, and FTL drives added by the mod, as they have a similar effect of canceling out the effects of both static and dynamic space weather.
Sidewinder Fang  [author] 17 Jun, 2023 @ 6:34pm 
@@Lord's Blade Ciaran it's not planned, it requires an extra degree of coding I'm not familiar with and would make the building even more overpowered than it already is.
Lord's Blade Ciaran 17 Jun, 2023 @ 6:01pm 
Would be too hard to fix it? Or is it not in plans?