Stellaris

Stellaris

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End Truce & Close Borders
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1.138 MB
20 May, 2021 @ 6:11pm
5 May @ 4:25pm
24 Change Notes ( view )

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End Truce & Close Borders

In 5 collections by MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 items
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 items
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
219 items
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 items
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
225 items
Description
End Truce & Close Borders:

I've had it with enemy construction ships being allowed through my territory after a war and then blobbing where they have no right to be.

I wanted to just make it so that borders wouldn't be forced open by truces, but this appears to be hardcoded. As such, this was the next best thing I could do.





About:

Nations that you close borders to after a truce will also automatically have their borders closed to you.

The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year.

Every nation that has contact with you and the nation that you broke the truce with will get a -25 opinion modifier with you that decays at 2 points per year.

Every time you break a truce, you will get a modifier that lowers your diplomatic weight by 15% for 15 years.





The Future:

- I'm open to suggestions and feedback.





Compatibility:

I overwrite action.44 in events/on_action_events.txt.





Some Other Mods I've Made/Updated:

- Civil Wars

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork




[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Popular Discussions View All (1)
0
8 May @ 11:35pm
l_russian
tzverg
73 Comments
MrFunEGUY  [author] 12 Oct @ 8:15am 
I'm pretty surprised this mod broke with an update, but I guess they may have changed something about how edicts appear. Probably a simple fix, I'll try to get to it soon.
Mecka Tinker 12 Oct @ 5:52am 
I love the idea of this mod but sadly it appears as of the latest update, 4.1.5, this edict does not seem to appear for me in the Edicts list at all.

I've tried all sorts of things, even going so far as to disable every single mod "except" this one, nothing.

Hope this gets patched soon, this mod is so well laid out in the details and make so much sense I'm personally surprised it's not in the base game. Never was a fan of the unrelenting extremes of the truce system as it was.
MrFunEGUY  [author] 4 Oct @ 10:03pm 
I'm almost positive this mod works fine without needing an update. Will update version # when I can.
Livewyre 2 Oct @ 10:27am 
Any update incoming for 4.1.3?
BeiLight 19 Aug @ 2:30pm 
Suggestion: Modifier and effect addition
Additional modifier for empires that broke truce

Threat Generation: x2.5 for 10 Years(This modifier stacks with the amount of truces you break)
Trust Growth: -50% for 15 year

During the effect, other AI empires that seeks you are more likely to break truce against you. During the 10 years, other AI empires do not suffer the penalty of breaking your truce.
son-goku 22 Jul @ 6:04am 
@Darko,

no, they ignore your closed borders. If they want to punish another AI empire, they just fly through yours
Darko 22 Jul @ 3:21am 
Does this let's you close the borders with Fallen/Awakened Empires?
Salv 18 Jun @ 6:13pm 
great!
MrFunEGUY  [author] 18 Jun @ 11:22am 
It should I think
Salv 18 Jun @ 3:54am 
Does this work in 3.14?