Stellaris

Stellaris

973 ratings
Civil Wars
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87.086 MB
24 Mar, 2021 @ 5:00pm
21 Jul @ 9:56am
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Civil Wars

In 5 collections by MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 items
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 items
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
219 items
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 items
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
225 items
Description
Civil Wars:

So you thought you could just build a galaxy-spanning empire and never have to worry about internal strife? Wrong.

This mod makes it so that certain political operators and unstable planets will try to rebel against your authority. You can choose to let them go, or engage in a Civil War.




About:

This mod introduces a number of different mechanics and overhauls some vanilla ones in order to make Civil Wars possible and engaging.

- See this thread for a full list of features.





Notes:

- Situations do not progress past 80 progress, and that is normal. At that point, you should be aware that a rebellion could occur at any moment.

- Your empire capital and full core sector will never rebel under any circumstances. Planets (not the capital) in the core sector can still be taken by rebellions and wars, however.

- Subjects can have all of the wars added by this mod. If this happens to a subject who is not allowed to independnely wage war, you will be given the choice of taking over the war for your subject, letting your subject wage the war on their own, or letting the rebels become independent of both you and your subject. If you are a subject of this kind, you will be informed that your overlord will make the decision.

--

Base Chance of Occurring

Load Order and Compatibility





The Future:

- Possibly: Treasonous leaders who lose the civil war or are banished may try to start a new country, or take over and lead a primitive civilization to space.

- Events that lead up to Civil Wars. Leader ultimatums to stop an imminent Civil War (ie, stuff like "Make me your heir and I won't rebel.")

- Espionage mission to retrieve treasonous leaders who fled to other nations.

- I want to add more as may varied ways for planets and sectors to rebel as I can.

- I'm open to suggestions and feedback.





Compatibility:

Native:
- Divided Loyalties

- If using my Vassals Expanded and Reworked - FunEFork mod, place this mod before it in the load order.





Credits:

- Huge amount of credit to mr_trousers, creator of the Interstellar Incorporated mod. He helped me a ton on the Stellaris Modding Den Discord.

- Russian Localisation by Mahpell. Thank you!

- Chinese Localisation by Del. Thank you!

- German Localisation by Heinrich Honkler. Thank you!

- Thumbnail Image: Urban Combat[www.artstation.com] by Richard Yang





Some Other Mods I've Made/Updated:

- More Authorities

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork





[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Popular Discussions View All (6)
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30 Aug @ 7:40pm
PINNED: Bug Reports & Known Issues
MrFunEGUY
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24 May @ 9:10am
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MrFunEGUY
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21 Jul @ 9:51am
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MrFunEGUY
1,433 Comments
ulriquinho 30 Sep @ 3:21am 
People acting like this mod is dead when the author's last post here was just 2 weeks ago. Maybe MrFunEGUY just hasn't had time to come back to his mods yet. 4.1 has barely been out. Patience folks. If like in a month we haven't heard something, maybe we can call this mod dead. But right now, that is an absurd assumption.
JustACake 29 Sep @ 1:58am 
Firstly, I just wanted to thank you for this mod, it's absolutely amazing and I enjoyed it very much in my previous playthroughs, it's very well made

And unfortunately secondly, does anyone else have a problem that loading screen is stuck on 100% with this mod?
07Gasimli 27 Sep @ 8:33am 
Cant someone with coding/modding knowledge continue this mod?
07Gasimli 26 Sep @ 4:00pm 
PWEASE PWEASE PWEASEEE
07Gasimli 26 Sep @ 3:59pm 
@MrFunEGUY we need an update so bad
07Gasimli 26 Sep @ 12:09pm 
This mod crashes games, so sad this mod hasnt been updated in a while
MercMeister 26 Sep @ 8:34am 
I don't think so. Playing 4.1.1 and 4.1.3 I had crashes on exactly the same date (2210.7.16.) and figured out it was an AI empire starting a civil war. Disabling the mod fixed the crashes. So no afaik it doesn't work.
Mystic 25 Sep @ 1:44pm 
Does the mod still works in 4.1 / Shadow of the Shroud?
EJR 16 Sep @ 11:41am 
I can concur with Hackeysack, I have five vassals in one of my current games and even formed a Hegemonic federation with them for the fun of it. A civil war breaks out almost every 1-2 years with just one, then add in the other four and it can become a nightmare.
Big Eared Du 15 Sep @ 8:11pm 
You should make a feature how admirals could try and rebel to overthrow you with loyal ships and armies