Stellaris

Stellaris

849 ratings
Civil Wars
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80.978 MB
24 Mar, 2021 @ 5:00pm
1 Jun @ 1:56am
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Civil Wars

In 4 collections by MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
219 items
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
227 items
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
223 items
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
231 items
Description
Civil Wars:

So you thought you could just build a galaxy-spanning empire and never have to worry about internal strife? Wrong.

This mod makes it so that certain political operators and unstable planets will try to rebel against your authority. You can choose to let them go, or engage in a Civil War.




About:

This mod introduces a number of different mechanics and overhauls some vanilla ones in order to make Civil Wars possible and engaging.

- See this thread for a full list of features.





Notes:

- Situations do not progress past 80 progress, and that is normal. At that point, you should be aware that a rebellion could occur at any moment.

- Your empire capital and full core sector will never rebel under any circumstances. Planets (not the capital) in the core sector can still be taken by rebellions and wars, however.

- Subjects can have all of the wars added by this mod. If this happens to a subject who is not allowed to independnely wage war, you will be given the choice of taking over the war for your subject, letting your subject wage the war on their own, or letting the rebels become independent of both you and your subject. If you are a subject of this kind, you will be informed that your overlord will make the decision.

--

Base Chance of Occurring

Load Order and Compatibility





The Future:

- Possibly: Treasonous leaders who lose the civil war or are banished may try to start a new country, or take over and lead a primitive civilization to space.

- Events that lead up to Civil Wars. Leader ultimatums to stop an imminent Civil War (ie, stuff like "Make me your heir and I won't rebel.")

- Espionage mission to retrieve treasonous leaders who fled to other nations.

- I want to add more as may varied ways for planets and sectors to rebel as I can.

- I'm open to suggestions and feedback.





Compatibility:

Native:
- Divided Loyalties

Patches:
- Ethics and Civics Classic
- Stellaris Evolved - Alpha

- If using my Vassals Expanded and Reworked - FunEFork mod, place this mod before it in the load order.





Credits:

- Huge amount of credit to mr_trousers, creator of the Interstellar Incorporated mod. He helped me a ton on the Stellaris Modding Den Discord.

- Russian Localisation by Mahpell. Thank you!

- Chinese Localisation by Del. Thank you!

- German Localisation by Heinrich Honkler. Thank you!

- Thumbnail Image: Urban Combat[www.artstation.com] by Richard Yang





Some Other Mods I've Made/Updated:

- More Authorities

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork





[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Popular Discussions View All (5)
179
21 Jun @ 6:11pm
PINNED: Bug Reports & Known Issues
MrFunEGUY
103
4 Nov, 2023 @ 4:46am
Suggestions
MrFunEGUY
31
5 Feb @ 7:13pm
Compatability
MrFunEGUY
1,264 Comments
Kali 15 Jun @ 2:07pm 
commented this on the feudalism one, but totalitarian_police_control was removed/changed for the authoritarian faction
MrFunEGUY  [author] 1 Jun @ 4:37pm 
Thank you so much I really appreciate it 🥰
psodica 1 Jun @ 8:58am 
Thank you for this Mod, probably one of the best for this game due to it making civil wars actually threatening.
MrFunEGUY  [author] 30 May @ 11:26pm 
Probably not a great idea.
reyderz707 30 May @ 8:16pm 
Can this mod be removed mid game?
MrFunEGUY  [author] 26 May @ 1:27pm 
The factions. Bug Branch devs deviated from the naming convention that the rest of the ethics and civics overhauls use, and it'd be time consuming to accommodate.
Ever Universe 26 May @ 11:24am 
@MrFunEGUY; Is the compatibility issue related to the factions, or the actual civil wars?
MrFunEGUY  [author] 26 May @ 9:45am 
As noted in the compat thread, unfortunately bug branch is not compatible with this mod.
Ever Universe 25 May @ 5:53am 
Does the compatibility patch with Ethics and Civics Classic work for Bug Branch?
MrFunEGUY  [author] 22 May @ 2:28pm 
Maybe but I'm not sure