Stellaris

Stellaris

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Vassals Expanded and Reworked - FunEFork
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20.421 MB
31 Jul, 2020 @ 12:29pm
26 May @ 11:05am
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Vassals Expanded and Reworked - FunEFork

In 4 collections by MrFunEGUY
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
219 items
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
227 items
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
223 items
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
231 items
Description
Short Description:

- This is a fork of the Vassals Expanded and Reworked mod by lpslucasps.





New Contract Terms:

- Ruler Designation: Determines whether or not the Overlord can change the subject's ruler. Limited Designation allows the Overlord to choose from amongst the subject's leaders, while Unrestricted Designation allows the Overlord to choose from their own ruler's as well.

- Government Restructuring: Determines whether or not the Overlord can change the subject's government authority (Democratic, Imperial, etc.).

- Domestic Affairs: Determines whether or not the Subject must align their policies with that of their Overlord. Once this is enabled, at that moment, and then every year, the subject's policies will attempt to change to match those of the Overlord.

- Capital Relocation: Determines whether the Overlord can relocate the capital of their subject.

- Naming Rights: Determines whether the overlord is allowed to rename their subject.

- Proxy War: Determines whether the Overlord is allowed to force the Subject to partake in Proxy Wars, which is a mechanic where the Overlord can direct a subject to attack someone without participating themselves.

Other Features:

- All of the subject interaction features of the mod are handled through a new edict: Manage Subject States.

- Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. You can easily rename your capital system, and so, you can easily rename your subjects.

- You can give subjects all of the technology that you have researched.

- Taxes can be more fine-tuned, with separate tax options for each resource, and 5% increments.

- New Casus Belli and War Goal to take another empire's subject if they border you. Think Rome and Parthia fighting over Armenia.

--

- Subjects will now get an impact to the stability of their planets and their faction happiness every time something is changed. This is to represent the populace's feeling of resentment at foreign intervention. Loyal subjects will have a lower stability hit, for less time. These effects will not apply for the first two times you change their name/subject type, or the first time you change their authority.

--

- There is a new Casus Belli/War Goal to go to war to steal another nation's subject if the subject is neighboring you. If you win the war, you will be prompted to install a new leader in the subject nation (as this is how it has been done historically, think Rome and Parthia).





Notes:

- Condiminum can only be made from Subjects who border a nation that is not your Subject.

- You can only have 1 of each type of Specialized Subject (Prospectorium/Scholarium/Bulwark)

- You may only have one Blood Tributary.

- If using my Civil Wars mod, place this mod after/below it in the load order.

- For the best experience, I recommend UI Overhaul Dynamic. If you use it, you must place it after this mod in the load order.

- If you have more than 10 subjects and want to manage one, you may have to refresh the edict a few times to get the correct subject to appear on the list.





Credit:

- Obviously credit to lpslucasps and their original mod. I never got to use it, but it was great idea that I wanted to be able to use. Check out the original mod page for more info.

- Spanish Localisation by Darh. Thank you!

- Chinese Localisation by MyresMkG. Thank you!

- Russian Localisation by Anti4iteR. Thank you!

- Decision Icons: FirePrince.

- Thumbnail Image: The submission of Torrhen Stark, the King Who Knelt by Chase Stone





Some Other Mods I've Made/Updated:

- Civil Wars

- More Authorities

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork




[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
Popular Discussions View All (4)
0
12 Nov, 2022 @ 12:57am
PINNED: Effects on subject due to altering them
MrFunEGUY
0
5 Jun @ 3:17pm
Vassal Bug
theDemolisher13
0
17 Mar @ 9:30am
Patronage Divided
Zenchi.Senkusha
851 Comments
Anti4iteR 10 hours ago 
@Argh!
Nope, as I know
Argh! 19 hours ago 
does this allow for having more vassals without penalty?
Zenchi.Senkusha 23 Jun @ 9:27am 
Is it possible my issue with members of a Hegemony Federation leaving with no vote or negative effect, even my own vassals, is coming from this mod? Trying to track down why and haven't identified which mod is affecting this.
MrFunEGUY  [author] 21 Jun @ 6:58pm 
Will fix next update.
Parciwel 21 Jun @ 11:21am 
there is currently a problem in the german localistaion (at least). You forgot to update it. It at least doesn't include the edict name.
MrFunEGUY  [author] 14 Jun @ 5:06am 
Noted
Lord Hydrik 13 Jun @ 1:58am 
Same issue here, works when I reload the game but disappears if I change any of the terms with the Empire
Tempest 12 Jun @ 8:41am 
I also have the issue with not receiving taxes from subjects

Couldn't find anything overwriting this mod in irony, but i'll double check later on to see if the issue persists with just this mod active
Vagelis1608 10 Jun @ 11:00am 
Im also getting the tax bug.
Perhaps its related to how it displays the base game taxes as well?
And since those arent set, it considers them 0 during some calculations, but others work with your values?
theDemolisher13 9 Jun @ 5:01pm 
First thanks for the fast reply. So I went to government / Edicts / Manage Subject States / clicked a vassal with inferior tech to me. It brings up the following options. "Nevermined" - "We're installing a new leader" - "We need to alter your governing structure" - "We need to relocate your capital" - "We're initiating a Proxy War" I see no mention of tech . . . . . . . I am a idiot I didn't notice the scroll bar to the right that brings up the last two options "We're renaming an aspect of your government" - "We're giving you access to all of our technology" I'm terribly sorry for bugging you MrFunEGUY over this have a good day.