Stellaris

Stellaris

154 ratings
Obsessions
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3.364 MB
5 Feb, 2023 @ 2:49pm
10 May, 2023 @ 8:07pm
16 Change Notes ( view )

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Obsessions

Description
Obsessions is a gameplay/story mod that introduces new anomalies and events centered around early/mid-game exploration.

Players are presented with events that challenge their decision-making skills and role playing decisions. Once they spawn, events from this mod are generally not based on random rolls, but will have multiple branches depending on the traits of the scientist and the ethics of your empire, along with the choices you make. Rewards/risks are generally balanced to be significant but avoid being game breaking

This mod features a unique gameplay mechanic where scientists can become obsessed following their failures, leading to significant events that have a major impact on the player's journey. Deal with their obsession well and you'll be rewarded. Treat them poorly and there will be consequences.

Spawn rates are balanced such that you'll see at most one major event per game. This mod should be completely compatible with other mods as it does not overwrite any vanilla behavior.

Known Issues:
-Flavor text currently assumes that your scientists are individuals and not part of a gestalt. The effects should still all work though.
38 Comments
m4u1nh0 16 Jul @ 8:51am 
is this still working?
ranma100 8 Feb @ 6:08pm 
Seems to work OK with 3.10
ZacharyBuilder 1 Jan @ 1:17am 
3.10?
LegitGamer1017 16 Dec, 2023 @ 8:36pm 
Does this mod still work alright with 3.10.* update?
TarTrapped 30 Oct, 2023 @ 9:15am 
Appears to still work as of 3.9, to all those wondering.
Timrath 24 Oct, 2023 @ 3:41am 
3.9?
LegitGamer1017 13 Oct, 2023 @ 2:15pm 
Does this mod still work alright with 3.9 update?
ZacharyBuilder 29 Sep, 2023 @ 5:04pm 
3.9?
joakim.westergaard 14 Sep, 2023 @ 8:27pm 
Does this work with 3.9?
joakim.westergaard 3 Jun, 2023 @ 12:28pm 
Just wanted to bring to your attention that the leader trait checks should propebly be updated to fit to the tiered trait system, e.g. "has_trait_tier1or2or3 = { TRAIT = leader_trait_expertise_psionics }" in stead of "has_trait = leader_trait_expertise_psionics"