Stellaris

Stellaris

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Leisure Districts for People of Culture
   
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File Size
Posted
Updated
184.603 KB
10 Jan, 2023 @ 10:47pm
9 May, 2023 @ 6:56pm
4 Change Notes ( view )

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Leisure Districts for People of Culture

In 1 collection by corsairmarks
Corsair's Stellaris Mods
57 items
Description
Overview
Celebrate your empire's culture again by constructing Leisure Districts on habitats and Leisure Arcologies on ecumenopoleis! Habitat Leisure Districts once again provide 2 Entertainer jobs and a Culture Worker job and ecumenopolis Leisure Arcologies once again provide 3 Entertainer jobs and 3 Culture Worker jobs. With the introduction of ethic-specific Culture Worker bonuses in Stellaris version 3.5 "Fornax," the job again has a unique identity beyond "society researcher."

Changes
Leisure Districts on habitats again provide +2 Entertainer jobs and +1 Culture Worker job and Leisure Arcologies on ecumenopoleis provide +3 Entertainer jobs and +3 Culture Worker jobs.

Compatibility
The Leisure District district_hab_cultural and the Leisure Arcology district_arcology_leisure are overridden in order to reintroduce Culture Workers. This mod has built-in compatibility with Planetary Diversity.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

When to Install
This mod can be safely added or removed after the game has started. It only replaces default game objects, but may cause unemployment when removed. Back up your savegame before trying to remove a mod, even this one.

Recommended Companion Mods
Known Issues
Overriding a district causes the game to log errors noting the overrides. Expect to see two lines in the error.log file like these:
[01:13:24][game_singleobjectdatabase.h:165]: Object with key: district_arcology_leisure already exists, using the one at file: common/districts/11_district_leisure_cultural_arcology_district_overrides.txt line: 1 [01:13:24][game_singleobjectdatabase.h:165]: Object with key: district_hab_cultural already exists, using the one at file: common/districts/13_district_leisure_cultural_habitat_district_overrides.txt line: 5
Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

[discord.gg]
4 Comments
Angelic Burrito 22 Mar, 2023 @ 10:10am 
True. And I guess it's not like current balance is sacred and unchangeable, nor is a 4/2 split much different than a 3/3 split. Really just my preference.
corsairmarks  [author] 21 Mar, 2023 @ 8:00pm 
@Angelic Burrito I'll think on it. The original split was 3/3 for Leisure Arcologies back in the day soi that's what I started with, but that doesn't mean it's still the best idea.
Angelic Burrito 21 Mar, 2023 @ 6:08am 
I use this mod via Subtle Polish. I wish the arcology give a 4/2 split rather than a 3/3 split. That way the ratio would be consistent between the district and the arcology, it'd be closer to vanilla balance, and (imo) the flavor suggests there'd be more entertainers than culture workers in a place like that.
ghosterino 11 Jan, 2023 @ 1:17am 
Bringing back culture workers to Leisure districts. Ironic!