RimWorld

RimWorld

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Description
These mods work together and make my Rimworld life better.
Items (259)
A Fan
Created by Simmin
This mod adds a fan. "A fan that cools the room by circulating air." The fan has the same cooling effectiveness of the passive cooler. Costs 50 steel and 1 component. Uses 50 power. New texture and preview image provided by Alexis Popcorn. I make more mods...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
Adjacent Light
Created by JisPichi
Pawns now consider adjacent tiles before applying the "Darkness" mood debuff. Idea credited to Etalyx. Go watch him ...
All Turrets Can Set Forced Target
Created by BaalEvan
Version: 1.0.4 Works with 1.2, 1.3 and 1.4 Allows to set forced target for all player controlled turrets You can also check my other mods: Turret Hunt...
Allow Dead Animals
Created by Andrew R.L.
Mod that auto-allows dead animals for butchering. Totally ignores spoiled ones. Made for people who are tired of constantly looking around for animals killed by wild predators to steal their food. IMPORTANT UPDATE: Do you fancy human meat? Come in! >:D Our...
Allow Eggs
Created by Andrew R.L.
Simple mod that auto-allows eggs spawning in the wild. Yup... that's it. What were you expecting? Credits: https://steamproxy.net/profiles/76561198048847431 (genius idea) me (back-breaking labor) Source code: https://github.com/andrew-raphael-lukasik/r...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Animal Equipment
Created by Owlchemist
This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor. ⚠️Artists wanted! I am the technical manager of this mod and...
Animal Gear
Created by Dylan
Version 1.5.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is new...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Area Rugs
Created by TheGoofyOne
Area Rugs Version 2.6 This mod adds to RimWorld: Square rugs (1x1 to 7x7 tiles) Hall runners (1x2 to 1x7 tiles) Wide Hall runners (2x3 to 2x8 tiles) Rectangle rugs (2x3 to 6x8 tiles) Big Rectangle Rugs (6X10, 8X10, 10X12) Circular rugs with and without the...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Bionic Jaws Are Not Disfigurements
Created by Kayesh
What is this mod?! What have you done?! This mod is a fix for the bionic jaw disfigurement issue in Rimworld. If you have a mod that allows jaw replacements, like bionic jaws or whatever, you may have noticed something odd in your pawns' relationships. As ...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Butcher First
Created by Fozzy
Updated to 1.5 Inside the Cooking Worktab the Pawns will Butcher First, then proceed to cook the meals This Mod was a request Check out my other mods "deconstruct first" https://steamproxy.net/sharedfiles/filedetails/?id=1567338829 "smooth first" https...
Clean Pathfinding 2
Created by Owlchemist
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them? This mod applies a modifier to the perceived pathing costs of any dirty tiles to help keep things clean. Features Net gain perfo...
Bo's Milkable Animals
Created by Wrinklenugget
Makes deer, gazelles, ibexes, alpacas, muffalo, bison, horses, donkeys, and sheep milkable. Don't underestimate Milk, an important part of every colonists diet. In some biomes milkable animals are rare or non-existent. Temperate woodlands and arid shrublan...
Cleaning Priority (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of ChippedChaps mod https://steamproxy.net/sharedfiles/filedetails/?id=1543157124 - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns tha...
Begone, Message!
Created by lbmaian
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top? This mod allows you to (by default): Dismiss a message by right-clicking that message. Dismiss all messages by shift-righ...
Boundary Training
Created by Owlchemist
A mini-mod which allows you to train animals to not roam off. Animals of size > 0.6 (configurable in the mod options) may be trained if they've finished basic tameness. The training option does not show up if the animal is not of the roaming variety. Train...
Capture Them
Created by Hate me
Not feeling like looking for free pawns to capture enemies before they bleed out? I got you. With this tool you can simply mark all pawns you want to capture and your pawns will capture them themselves. This mod adds a new work type "Capture" between "Bed ...
CM Color Coded Mood Bar [1.1+]
Created by CrashM
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood. Red: extreme mental break threshold Orange: major mental break threshold Yellow: minor mental break threshold Gray: neutral mood Light Blue: conten...
Chill the Fork Out
Created by Khobs
Does your pawn need to take a break, but they just keep on working instead? If you don't enjoy having to juggle work assignments and schedules just to get a pawn to chill out for five g**damn minutes, then this mod is for you. This mod adds the ability to ...
Bed Rest For Food Poisoning
Created by 1trickPwnyta
If you're constantly vomitting and can barely move, would you go hunting? No, you would rest in bed. Now your colonists can too. This mod makes pawns consider food poisoning (initial and major phases) to be an affliction worthy of bed rest (as prioritized ...
Disable Automatically Select Travel Supplies
Created by RavenousEye
Makes "Automatically Select Travel Supplies" option off by default. Just a simple quality of life change to prevent unnecessary suffering. Also the game likes to lag a LOT late-game when the auto-supplies option is enabled. This mod will prevent just that....
Doors Expanded
Created by Ryoma
Door expansion pack for RimWorld. Adds new types and sizes of doors. Barky Mod Showcase Video: https://www.youtube.com/watch?v=gyV1zy6bRFo Originally included: Doors (1x2) - Double sized doors. Doors (1x3) - Triple sized doors. Curtains (Tribal) -Fragile, ...
Dormitories (Not Barracks)
Created by Lucifer
Adds a new room type in between Bedroom and Barracks. The mood values are less negative than Barracks, giving you another option to house your colonists! Requires Harmony Info This mod is a continuation of Dormitories Not Barracks by 8Z, which while still ...
Disable Newcomer's Jobs
Created by iforgotmysocks
A small qol mod allowing you to configure jobs, which u'd rather see disabled for new pawns joining your colony. Being surprised by 10 additional pawns provided by some quest, all eager to show off their lv 4 doctoring skills during the next heart surgery,...
Do Your F****** Research
Created by Khobs
Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Workshop: https://steamcommuni...
DragSelect
Created by telardo
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows. Special Compatibility with Trade UI Revised (Left or right dragging in trade window). (1.5) Now it works on Work priority tab. You can also rig...
Doors Close Fast Again
Created by Phomor
Doors close faster after somebody went through, like in B18. Delay is adjustable in the settings menu. Source Code is included. Ludeon Forums B19 Version: Steam Workshop NexusMods Ludeon Forums Compatibility: Should thanks to Harmony be compatible to almos...
Drugs are not Food (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of czpetrs mod https://steamproxy.net/sharedfiles/filedetails/?id=1531640632 - Made it more general, now all drugs should have their nutrition and food-preferability removed https://i.imgur.com/pufA0kM.png https://...
Dress Patients (Continued)
Created by SP4RTAN
Creates a new job to dress patients in clothing of your choice. Details With a colonist selected, right click on the patient and choose "Dress <name>" from the drop-down menu, then select your choice of apparel from your stockpile. The selected pawn will f...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Desire Paths
Created by Fluffy
Creates packed dirt paths when colonists frequently take the same path. https://headers.karel-kroeze.nl/title/Features.png Packed dirt has a higher move speed than most other 'natural' terrains, but it does track a lot of dirt around and has no fertility. ...
Don't Block Door
Created by tikubonn
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD preve...
Dinosauria
Created by spincrus
ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released! Brought to you by the awesome people over at Biomes!, lead by my good friend Draegon1993, a new mod by the name of Biomes! Prehistoric has been released. Click here for Biomes! Pr...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Do Something for Idle
Created by gguake
This mod makes colonists to do something instead of wandering when they are idle. For instance, - Taking a break time - Practice melee weapon - Throwing stones etc. There are some useful actions but there are many useless action too. This mod may make your...
Devilstrand Animals
Created by AverySnepper
https://i.imgur.com/p7Fv1Z6.gif Description Are you struggling to grow the funny red mushroom in your frozen hellscape of a biome? Are you tired of shorting out your dying grandmother's life support because those sun lamps just take up too much power? "The...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Craftable Exotic Joy
Created by TheGoofyOne
Craftable Exotic Joy Version 1.3 Craft the Megascreen Television after Flatscreen and Multi-Analyzer research and the Telescope after machining. Non tribals can now craft the Hoopstone Ring and Game-Of-UR. Tribals can now craft Chess tables and horseshoe p...
Electric Art Bench (Continued)
Created by Zaljerem
Original mod by Ceto https://steamproxy.net/sharedfiles/filedetails/?id=2643623168 If the original author requests it, I will remove this update. -- Will now patch all recipes that use the Sculpting Table to the Electric Art Bench. Load this mod after ...
Arrest and Release
Created by 1trickPwnyta
Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.3 update. Introducing the Arrest and release command, which allows you to arrest a colonist an...
Auto-Mortars(Unofficial)
Created by FlareShooter
Unofficial 1.1 update about https://steamproxy.net/sharedfiles/filedetails/?id=1743740869 I only cleaned up the data that I thought was unnecessary and modified it to work in 1.1. I will not be further involved in such things as maintenance in the futu...
Auto-Cut Blight
Created by Razor 2.3
Automatically designate blighted plants to be cut. Only acts on blight spread, so it won't help you if you already have a blight. Use Allow Tool for that. Thanks to UnlimitedHugs. Allow Tool's source is what I used to figure out job orders. UPDATE: Added a...
Cut plants before building[1.0-1.4]
Created by tammybee
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant. You can toggle auto felling designation mode by new play settings icon button or shortcut key(Default...
Default Ingredient Radius
Created by Mlie
https://i.imgur.com/iCj5o7O.png It happened one time to much, my chef went half way across the map to fetch three berries when cooking the simple meal just because I've forgotten to set the ingredient search radius. In the mod-options you can set the defau...
Deep Storage Plus (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Skys mod https://steamproxy.net/sharedfiles/filedetails/?id=2401913079 - Added french translation, thanks qux! - Added support for Expanded Materials - Plastics - Added support for Vanilla Factions Expanded - M...
Drop All Inventory
Created by Khobs
Adds a button to selected pawns that causes them to drop all carried, non-equipped items. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. This version may be taken down by request from the original author. The origin...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. New Mint wheel, a floating designator selector that ...
Dubs Rimkit
Created by Dubwise
Set of accessories with abilities and stat boosts. Multiplayer ready Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot. Repair kit accessory which allows constructors to salvage broken components while re...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Enemy Self Preservation
Created by Murmur
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY. Humanoid enemies are no longer suicidal and will flee from combat when they are in a significant amount of pain. It is designed to be used with my other mod Faction Raid Cooldown, but ca...
Easy Mechanoids
Created by Pauaqq
I create this mod for my ̶f̶i̶a̶n̶c̶e̶ wife. She doesn't like how powerful mechs are. If you looking for challenge this is not mod for you. It's make mechs clusters and mechanoid itself easy to defeat. Decreasing their health, armor and damage by 2 and inc...
Electric Stonecutting Table
Created by Cocaine™
This mod adds an electrically powered version of the stone cutting table that works at 175% of normal vanilla speed. Power shortages will knock your stonecutting speed down below the unpowered bench. Requires research so the normal stone cutting table won'...
Eating without a table is... Okay
Created by -AmroWazzan
The constant amount of sadness that brought chaos in the world finally taught the population of Rimworld that Eating without a table... is Cool. Being able to eat anywhere is a better option, having a spot for eating only is no good, bringing freedom and h...
Everybody Gets One
Created by Uuugggg
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Features - "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but t...
Fallout Races: The Robots Pack (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of RamRods mod https://steamproxy.net/sharedfiles/filedetails/?id=1907125167 - Added UI-icons for the mounted weapons - Mod now uses Multi Verb Combat Framework to enable the mounted weapons - As the MVCF-mod has ...
Expanded Roofing 1.4
Created by vonMort
A direct port of the Github version made by AaronCRobinson. I take no credit for anything made in this mod. Previously maintained by KiameV for Rimworld 1.3. Many thanks! Adds customizable roofing, with transparent greenhouse roofing and photovoltaic solar...
Geological Landforms
Created by m00nl1ght
Adds 36 landforms to the game, which generate biome-independently. You can see an example of each landform in the image gallery on this workshop page. The goal of this mod is to make map generation more interesting and varied, compared to the vanilla exper...
Fast regen 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Go the Fork to Sleep
Created by Khobs
Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO SLEEP? This mo...
ez infestation
Created by lux3y
This mod makes those damn bugs weak and minimizes the number of bug spawn. Your colonist can easily beat those bugs even with bare hands with this mod. Happy hunting. Savegame compatible. Multiplayer compatible. Not Combat Extended compatible....
Fixable Mood Debuffs Alert
Created by fyarn
Fixable Mood Debuffs Alert Description: This mod alerts you whenever your colonists are getting easily fixable mood debuffs such as wanting to sleep together or wanting to master their bonded pets. Updates Feb 24 2020 1.1 Compatibility Update Oct 17 2018 1...
Friendly Fire Tweaks
Created by Alex
Changes how friendly fire works, mostly by removing it. Works for both the player, and the AI, and most mod added weapons and turrets. You can still target friendly things manually. Explosions are still not safe. Safe to add to or remove from games in prog...
Great Boars Restored
Created by velcroboy333
Original Author: Crio Update for 1.3:Removes chance for Wild Boars to roam. Original Description:This bumps boar intelligence up to "Advanced" like it was in earlier versions so they can haul and rescue. OP? Kinda. Use at your own risk. Original Link: http...
Giddy-Up 2
Created by Owlchemist
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author. This new version is an all-in-one, highly performant, complete with new features and improved integration. New here? What's Giddy-Up? Giddy-Up includes three modules:...
Hay doesn't need Cooling!
Created by ivelischt
This is just a basic DefMod. With it, it is not required to cool Haystacks. Why would you? mod source: https://lab.dutt.ch/fagi/haydoesntneedcooling/ ...
Fire Extinguisher (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2002292418 - Added the patch for Simple Sidearms - Pawns incapable of violence should now be able to use the extinguisher (unless Simple Sidearms ...
Field Administer
Created by TangoFandango
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital. Requires a mod that allows items to be picked up to a pawns inventory such as pickup an...
Grazing Lands
Created by avil
Animals don't destroy grass and eat according to their size. Can be (un)installed mid game. Features - all wild and non-yielding plants don't get destroyed when eaten, but get growing progress reset instead; - grass has a chance to be destroyed when deplet...
Fuse Plus (Continued)
Created by NachoToast
Fuse Plus by NECEROS, I just added 1.4 and 1.5 to the supported versions list lol. Still works from what I've tested, only an XML mod after all. Will be taken down at the original mod author's request. Original Description Adds a few extra tiers to the RT ...
Halo Mixed Soundtrack
Created by The Destroyer
Halo ODST soundtrack (Shout out to LilScoot for the nice thumbnails)...
Hunting Restriction (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of MarvinKoshs mod https://steamproxy.net/sharedfiles/filedetails/?id=1204146321 with permission. - Added setting for the "move in close on sleeping animals" behaviour https://i.imgur.com/pufA0kM.png https://i.img...
Haul to Stack
Created by ItsComcastic
Compatible with Versions 1.0-1.5 Features Haulers will prioritize hauling to an existing stack even when multiple pawns are hauling. Haulers no longer reserve the haul-to tile meaning multiple pawns can haul to the same tile at once. Issues If your pawns a...
Infinite Turrets
Created by Knight
======================================================================= Now SUPPORTS Combat Extended! ======================================================================= You MUST put this mod at or near the TOP of your load order for it to work properl...
JecsTools
Created by Ryoma
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more! ;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;; Example Mod Load Order Core HugsLib JecsTools Star Wars Call of Cthulhu ;;;;;;;;;;;;;;;;;;;;;;;;;;;...
Improve This
Created by Hex
Mark buildings to have their quality improved: - Marked buildings will be improved as a Construction task, priority just below all other construction tasks (has its own tab) - The existing building is NOT deconstructed, the task is an in-place quality impr...
Incident Tweaker
Created by AUTOMATIC
Allows the player to enable/disable incidents and tweak their chances. To disable the incident, set its multiplier to 0. The checkmark in UI means that the value is altered. Limitations: - this mod only lets you tweak the likelihood of an incident to happe...
Infestations Spawn in Darkness
Created by Murmur
Infestations will no longer pop up on tiles that are considered Lit (30% light). This does not apply to deep drill infestation attacks, just random infestation attacks. Extra Features Spawning light level is configurable. Compatibility May not be compatibl...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Hardworking animals 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Haul Mined Chunks
Created by Mlie
https://i.imgur.com/iCj5o7O.png Will mark stone-chunks to be hauled when they spawn from mining. I just got tired of random chunks laying about, slowing down my miners. Should work on any chunk, vanilla and modded. Safe to add/remove anytime - Added suppor...
LightsOut
Created by juanlopez2008
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns? I know I have. Why can't pawns just turn things off when they aren't using them? Now they can. Features Pawns turn the lights off when ...
Just Put It Over There
Created by Mlie
https://i.imgur.com/iCj5o7O.png When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground. If there are no available storage space that they can reach the items will be left ...
Live With The Pain
Created by Mlie
https://i.imgur.com/iCj5o7O.png Injuries that gets permanent and causes permanent pain will now get less painful over time. Pawns learn to cope with it and will feel less pain as time goes by. After five days pain is reduced to 75% After a quandrum the pai...
Let's Have a Cat!
Created by akairo
This MOD adds 12 kinds of cats. Languages : English 简体中文 日本語 Summary of cats to be addedt ・Added cats can do Haul training, but rescue can only be done by large cats. ・It will not appear as a man hunter. ・Since we do not spawn naturally, please obtain it u...
Meals On Wheels
Created by Uuugggg
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But...
Harvest When Butchering
Created by Mlie
https://i.imgur.com/iCj5o7O.png Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal. To be able to harvest resources from animals that explode on death you can u...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
Higher Power
Created by leion247
Adds leveled up power sources for power hog bases. Once Advanced Power is researched, all LV2 power sources can be created. Generators and Costs: Battery LV2 Health - 150 Energy Storage - 1200 Charging Efficiency - 70% Cost - 140 Steel and 4 Components Che...
HousekeeperAssistanceCat
Created by ignis
Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author. While using the same assets, background logic for cleaning tasks is fully reworked. This mod adds a new kind of animal - Housekeeper Cat. When Guard is trained, they can...
LWM's Deep Storage
Created by lilwhitemouse
Important note Little White Mouse gave birth to a healthy baby! Further updates are likely to be sporadic, as feeding and caring for a baby is a lot harder than RimWorld makes you think... However, the code is available on GitHub, so if there are changes y...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
Meal Radius (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of fed1s mod https://steamproxy.net/sharedfiles/filedetails/?id=1544932892 - Added setting for the search-range - Now works on all meals based on the abstract MealBase. Changed to MealBaseIngredientless in 1.3 - T...
Looks Don't Matter On The Rim
Created by cucumpear
I missed Kinder Colonists, since I really can't understand why people like and dislike each other over looks to this degree, especially in a survival situation. So I decided to make a similar mod. Reduces the opinion offset for disfigured, pretty, beautifu...
Map Wide Orbital Trade Beacon
Created by Supes
Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat). You only need one beacon (best placed outside so d...
MineItAll - unofficial
Created by Velc[JP]
- Click on a visible ore and you will mine the whole vein - Strip mining tool to mine a grid - Mine brush tool (use q and e to modify brush sizing) Original MOD http://steamproxy.net/sharedfiles/filedetails/?id=821866381 -------------------------------...
Less Mechanoids
Created by The Village Guy
The odds for mechanoid raids are reduced, they start arriving later and the amount increases at a slower pace. At endgame roughly 30% less mechanoid attacks. Should be compatible with all mechanoids that are part of the vanilla mechanoids faction, so also ...
Large Animal Beds
Created by cucumpear
Normal sleeping spots and pet beds look a bit silly for large animals. This mod adds larger versions. Due to alignement issues (animals were sleeping in the bottom left corner only) the size change is purely graphical so only the centre tile is actively in...
Mad Skills
Created by Ratysz
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation. Does not require a new colony to add, tune, or remove. Preview image by Shinzy. Available tweaks: Decay multiplier: val...
Just Ignore Me Passing
Created by Brrainz
"Excuse me. I need to pass here where you work. Please keep working on whatever you work on right now. Thank you!" This small mod makes it so that construction isn't any longer interrupted by pawns passing through the blueprint/unfinished thing that is und...
Insulation (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2000755840 - Added support for Doors Expanded - Added support for Secret Passage Doors - Added support for Open The Windows - Added support for Sa...
Make sterile tile beautiful again
Created by HRG164hjo
Set the beauty of sterile tile from -1 to 1. You may like it. 把无菌地板的美观度调成了1....
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
No Lazy Doctors
Created by Garret
Stops doctor pawns from faffing about while their patients die....
Mines 2.0
Created by Cain
Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth. This is a remake of the mod from AngleWyrm to version 1.3. Adds a new building to the game -...
PriorityClean
Created by fyarn
This mod for Rimworld adds cleaning sterile tiles as a specific work type. Can specify cleaning sterile tiles or various tiles that boost cleanliness before other tiles. Keep the important areas clean! Mod Compatibility Notes - If used with Hatti's Cleanin...
No God! Please No!
Created by Ben
Changes your incident notification sound to Michael Scott yelling NO GOD! PLEASE NO!! This used to be a mod however long ago, but I have no clue as to where it's gone. However, I've decided to bring it back from the dead! https://imgur.com/sT7cGBw.png...
No Job Authors
Created by Jellypowered
Item's final Quality is determined by whoever finishes the job! This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting wi...
Not My Fault
Created by Vesper
Introduction Picture this - You get a new notification, a trade a caravan! How exciting! Except... No, guys, please don't walk through the cave filled to the brim with angry genetically engineered insects... Aaaand your visitors are all dead. And now their...
No Laggy Bed
Created by telardo
(1.3) Fix the fps drop when you select a bed or workbench. (1.3 Experimental) Fix the fps drop when you open the Needs Tab of a pawn. (1.4-1.5) Optimize Thoughts listing in the Needs Tab of a pawn. Details: In 1.4, the devs fixed the bug for beds and workb...
MendAndRecycle
Created by Charlotte
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items. Features Completely repair the durability on weapons and armor. Increase the speed of repairing with Tool Cabinets. All the ...
No Explosion On Slaughter 移除屠宰死亡爆炸
Created by 载入中...
Simply remove the explosion of animals if there are slaughtered, while the normal death remains the same. Makes the auto-slaughter a little bit more useful. For those who found some animal still explode on slaughter, please check if the pawn's skill is hig...
Mortar Accuracy
Created by Hob Took
Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options, shown in the list below Description A collection of options to make mortars more/less ac...
No Sleep Disturbed
Created by Squirting Elephant
Prevents the Sleep Disturbed mood debuff. This is nice for having multiple colonists sleep together in one room and for various compact base-designs. It also prevents the doctor from disturbing his patients sleep so the doctor won't be killed. Google trans...
No Precipitation Over Fog Of War
Created by SaberShip
Not Required for 1.5+ This visual tweak has been implemented into the base game starting with version 1.5 If you are on version 1.5+ this mod is no longer required. Details A simple tweak that hides rain and other precipitation from displaying over top of ...
New Limbs Needs Training
Created by Mlie
https://i.imgur.com/iCj5o7O.png When a pawn gets a new limb transplanted they will need some time until they get used to it. The efficency of the limb will be lower and increase with time up to the maximum value. Recovery-time is based on the tech-level of...
Miscellaneous 'CORE'
Created by Haplo_X1
*** This mod contains various core functions for other Miscellaneous parts. *** *** It must be loaded before the other parts! *** The following video shows all that Miscellaneous can add to your game: Miscellaneous Showcase by Soapie Plays It also comes wi...
Medical Training
Updated for 1.4 Should also work for 1.3, 1.2, 1.1 and 1.0 Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I ag...
OgreStack
Created by Ogre
Mod for customizing stack sizes. As well as the ability to target specific items. Improvements for v1.0 Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still sa...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
[Outdated] Pharmacist Temporary Update
Created by Léon Musc, PhD
This mod is outdated, please use instead: https://steamproxy.net/sharedfiles/filedetails/?id=3256204706 Mod created by Fluffy. Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1365242717&searchtext To subscribe to this mod you need ...
No One Left Behind - Continued
Created by SaberVS7
1.4 / 1.5 version for Captain Muscles's No One Left Behind Original Description Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe). No One Left Behind enables your enemies to rescue their fallen allies when fleeing a...
Misc. Robots
Created by Haplo_X1
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: https://github.com/...
Misc. Training
Created by Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITH a training task! For the ...
Milkable Boomrats
Created by Kahranna
Boomrats can be milked for chemfuel like their bigger counterparts, the Boomalopes. Because of their smaller size they yield less chemfuel than their bigger brothers. This mod uses patches, so adding and removing this mod to existing games shouldn't be a p...
NoTainted
Created by tiagocc0
Skips the tainted flag when pawns die Every time a pawn dies it runs a method that checks if an apparel needs to be tainted or not, this mod skips this check so no apparel ever gets tainted Non Steam version: https://github.com/purpleorangegames/RimworldNo...
Quality Colors
Created by legodude17
Super simple mod, just colors items based on quality. Currently works on: - Trade window - Caravan packing window - Quality labels on the ground - Inspect pane (Bottom left window when you select something) Features settings, allowing you to change the col...
Prisoner No Interaction Alert
Created by 1trickPwnyta
Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm". Ignores unwavering and quest-related prisoners. === Updates === 06/07/2024: Don't show th...
No Sympathy for Prisoners
Created by Zyx Abacab
Attention! This mod has a known issue with the Biotech DLC. Your pawns might continue experiencing sympathy while playing with Biotech. If you absolutely need to override Biotech sympathy, try using Cherry Picker instead. See the FAQ entry Which items shou...
Repair in the Zone
Created by Kathanon
Makes pawns not stand outside their allowed area to interact with something that is within it. If there is no available space that is in the area, then they will still stand outside. Safe to add or remove at any point....
No Refuelling (Infinite Torches, Braziers, and Workstations)
Created by _sashkaa
Patches objects that need fuel to require 0 fuel per tick, effectively stopping them from consuming fuel. Inspired by xQT's Lag Free Lamps series....
Prisoners Should Fear Turrets
Created by Mlie
https://i.imgur.com/iCj5o7O.png Escaping prisoners will now get fired upon by turrets. Rebelling slaves will also be shot, selectable in the options. There is also an option for shooting at slaves/prisoners in any aggro mental-state Turrets can give terror...
SameSpot
Created by Brrainz
This neat little mod allows multiple colonists to be drafted at the same location. Perfect to put two or more colonists into the same door or move them around when the enemies starts pushing back with grenades. It also allows you to simply drag your drafte...
Range Finder
Created by Brrainz
Constantly checking the shooting range of your colonists/turrets? RangeFinder makes it easy. Just select one or more colonists or turrets and press the hotkey (SHIFT by default). When you quickly press the key twice the range will stay visible until you pr...
More Components and Steel (More) Vanilla
Created by ^Cake
This is a simple mod that increases the yield when mining Compact Machinery (2 -> 6) and Steel (40 -> 120). Pairs best with other mods that increase requirements for steel and components, or for those who enjoy longer games and large base building. Looking...
Room Food
Created by Uuugggg
Prefer to get food from the dining room. "A dining room" is defined as "room with a table". Colonists will get food from the nearest room with a table, before checking elsewhere. This includes lower quality food and nutrient paste dispensers even if there ...
Predator Hunt Alert[1.0-1.4]
Created by tammybee
Alert when the colonists or pets are targeted by carnivorous beasts. This MOD is powered by Harmony Patch Library. 肉食獣に入植者か家畜が狙われた時点で警告を出すようにします。 このMODはHarmony Patch Libraryを使用しています。 B19 version : https://steamproxy.net/sharedfiles/filedetails/?id=1216...
MiningCo. MiningHelmet
Created by Rikiki
This mod adds the MiningCo. mining helmet which is equipped with a light. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=14711.msg153940#msg153940...
Misc. MapGenerator
Created by Haplo_X1
- Blueprint MapGenerator This will create some more detailed ruins on map creation. Some are simple, some complex, some come with items, some with mechanoids,... You can also add your own ruin blueprints to the collection. (Note: This mod only works when y...
No Solar Flares
Created by 7z
I hate them You can safely add and remove this mod to existing saves as many times as you like but why would you ever remove it like come on...
Pawns Use Fire Extinguishers
Created by pointfeev
Allows fire extinguishers to be used for firefighting automatically. If a pawn doesn't have a fire extinguisher or a piece of fire can't be accessed with a fire extinguisher, pawns will go back to default vanilla behavior of beating out fires. The mod work...
Numbers
Created by Mehni
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally. Features - Customizable overview tab, disp...
Research Whatever
Created by avil
When research subject is not selected, pawns just choose the cheapest one on their own. This option is accessible from research bench. Forgot to pick a new research? Just want to go with a flow? Ran out of care for what's going to be researched next? Yeah,...
Quarry [Adopted]
Created by Ogliss
Quarry for collecting rocks and resources in flat terrain. Please note that the original source and mod was cuproPanda's Quarry for B18 Forked from Symons' Quarry for R1.0 Mineable Items Chunks (only the types available under where the quarry was built) Mo...
PawnTargetFix
Created by Jellypowered
Not compatible with Multiplayer or CE. Added this line because it's getting repetitive and people aren't bothering to look at past comments :) Updated for 1.1 by TaranChuk and uploaded by me. Original Author is fed1s and the original workshop page is https...
Packs Are Not Belts
Created by Turnovus
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts. Also moves the exoskeleton frame from VWE Heavy to its own layer, and some Rimmu-Nation items away from the torso, so they can still be worn with other...
Prisoners Are Not Swines
Created by Hate me
You probably noticed that your prisoners live in filth and hate their life. No more! They might hate their lives, but they will not live in filth. https://i.imgur.com/p7Fv1Z6.gif This mod adds custom cleaning behaviour to prisoners, so instead of just idli...
More Trade Ships (Discontinued)
Created by Zaljerem
*** NOTICE *** This mod has reached end-of-life; it doesn't seem to be functioning any more, or at least not in the way I expect it to. I am currently updating "Trade Ships No Matter What", which provides the functionality of this mod and much more. It sho...
Prioritize Meals over Preserved Foods
Created by seeki
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions. Manually provisioning meal restrictions for caravan members can lead to valuable time being taken away...
ProgrammableVents
Created by Linkolas
Older versions: https://github.com/Linkolas/RimWorldMod_ProgrammableVents/releases Adds programmable vents which lets you set a target temperature. Now with an over-wall variant! This mod will add a vent which only lets air flow with conditions based on th...
Prioritize
Created by InsertKey
Prioritize many things! This mod allows you to set priority in many things. (Adds priority designator on architect tab) Including - Blueprints - Designations (Mining, plant cutting, etc) - Plants area - etc.. You can priortize each kind of job only (Exampl...
Removes Skill Decay
Created by Heister
Skills will no longer decay over time. (Does not affect animals, only people.)...
Traders Have Money 1.5
Created by GodlyAnnihilator
https://i.imgur.com/ki1CPZe.gif Traders have more silver. Walking traders get a little boost, but orbital traders get a big boost in available silver. Also adds an orbital trader which buys almost everything. New silver changes Neolithic traders: 800 to 4,...
Resizable Table Columns
Created by Kathanon
Makes the columns in pawn tables manually resizable. Double-clicking the resizing handle makes the column reset to default size. Safe to add or remove at any time, nothing is added to save....
SF Conduits Don't Burn
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Conduits are made not burny. ★·.·´¯`·.·★ Updates ★·.·´¯`·.·★ Requested by handsomegrape. Thank you so much to Rainbeau Flambe for xpatching this mod! This mod is now compatible with everything. :) It only affects the fl...
Pack Mules Extended - Dinosauria
Created by Ashleigh
Description NOTE: Updated for 1.4. Unless stated in the comments this mod should be compatible with current and future versions. The only way this mod will break is if something fundamentally changes with pack mules. If there are any issues please let me k...
Temperature Control Unit
Created by Murmur
A combination cooler/heater that goes over a wall. Set a temperature and the Temperature Control Unit will do its best to keep the room that temperature, no matter if it is hotter or colder. It will automatically switch to heating or cooling mode depending...
Shoo!
Created by Jamaican Castle
Update 3/16/24: Now supports version 1.5. Rebalanced shooing chance so that it's more consistent across a broader spectrum of common animals, while still penalizing very large and untameable animals as intended. Adds a new designator that allows you to har...
Relevant Stats In Description
Created by Mlie
https://i.imgur.com/iCj5o7O.png Depending on the type of building, selected stats are shown in the description-window in the architect-menu. This can make it easier to select the best wall for your defence or the right power-generator for your current need...
Release When Healthy
Created by Mlie
https://i.imgur.com/iCj5o7O.png Adds a prisoner-interaction to release prisoner only when healthy. When they get healthy the interaction is automatically set to Release. There is also an option to make this the default interaction on all new prisoners, exc...
Vanilla Achievements Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/yuYtxnb.png Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for ot...
Tweaks Galore
Created by Neronix17
Various tweaks, fixing, adjusting, whatever. I was just tired of using so many individual mods doing single small tasks. All options are disabled by default, so make sure to go in and set it up how you want it first! Tabula Rasa is a soft dependency now, y...
TD Find Lib
Created by Uuugggg
A framework for user-customizable, highly-detailed filters for things. Library mod This is a Library mod which does nothing by itself! It does have some UI to hold the library of searches, which you can set up, peek at and save. But other mods are needed f...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Where is my weapon?[1.0-1.4]
Created by tammybee
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing). 気絶から回復した(または怪我が完治した)際、気絶前に持っていた武器を装備しなおそうとします。 B19 version : https://steamproxy.net/sharedfiles/filedetails/?id=1238308608 Language - English - Japanes...
Stabilize
Created by Linkolas
Lets you tend to downed pawns right where they are instead of taking them to beds. A true lifesaver :) Doctors won't take the time to search for medicine; this is intended as an emergency action. The tending action is kept vanilla for its calculations, whi...
Vanilla Furniture Expanded - Power
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Sigu6gu.png This module is a part of Vanilla Furniture Expanded which can be downloaded below. https://i.imgur.com/MS2tBx3.png Vanilla power generation is somewhat lackluster late game - Not only the game...
Tabletop Trove - Additional Joy Objects and Decor
Created by Wisconsin
Updated for 1.4! Please report any bugs, I still don't know what I'm doing! Tabletop Trove adds tabletop games for your colonists to enjoy. Simply research ‘Tabletop Games’ at a research bench or buy them from travelling traders. Some are only available th...
Seamless Embrasures
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif When they match it's good, when they do it automatically with any mod retexture too? It's better. Unlike other embrasures, which usually use the vanilla texture and modify it, these use the wall texture and apply an overlay ...
Roof Support
Created by Match
Updated to 1.5 This mod will allow you to build patios, covered walkways, or massive rooms without collapsing the ceiling. These supports do not impede movement, nor provide cover. Don't forget to use the build roof command. Also, a safe radius will be sho...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
RecreationalBallpit
Created by mitch.asdf
Standalone mod which adds a ball pit to recreational furniture. This mod does not modify any original content. Unlocks with complex furniture research. 5 Max participants, 3x3 size. Does not need empty space on any side. Trains melee at the same rate which...
Show Weapon Tallies
Created by Kathanon
When selecting multiple enemy pawns, shows the number of each weapon on the button for it. Only shows number if there are more than one of that weapon....
[SYR] More Slaves
Created by Syrchalis
Adds additional slaves to all slave-carrying traders and bases https://i.imgur.com/s8csNp7.png Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit. Additionally adds slaves above the population limit...
SRTS Expanded
Created by Smash Phil
SRTS Expanded for RimWorld versions 1.4+ 1.3 version here Package ID has been changed to avoid conflicts with people still subscribed to 1.3 and earlier versions of SRTS Expanded. I don't really bother with steam discussion comments or posts. Join the disc...
[SYR] Scar Removal Plus
Created by Syrchalis
Allows removing of scars, healing of ailments and regrowing of tiny body parts for glitterworld medicine https://i.imgur.com/s8csNp7.png This mod allows the fixing of scars and regrowing of small body parts with glitterworld medicine and gives alternatives...
[XND] Tiny Tweaks (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of XeoNovaDans mod https://steamproxy.net/sharedfiles/filedetails/?id=2017485672 - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard https://i.imgur...
Roofed Scanning
Created by TheElm
About Just a simple mod that lets you use the Long-Range Mineral Scanner and the Deep Penetrating Scanner while indoors. Why? I decided to give Ice Sheets (not Sea Ice!) a try; on my map the temperature is -120F (-84C) for at least half the year. Even with...
XML Extensions
Created by Imranfish
Read the wiki at the GitHub page to learn more. Read the change notes for the latest news. XML Extensions is a framework and modding tool that is focused on extending the general functionality of XML mods. This framework adds many more patch operations, al...
Use Best Materials
Created by Kathanon
Automatically select the "best" available material when crafting, when activated for a specific bill. Several different criteria are available for determining what is "best". Also shows relevant stats in tooltip for the ingredient in allowed ingredients li...
[JDS] StarWars - Phase II Clone Armor
Created by JangoD'soul
https://i.imgur.com/o9bFeWs.gif This mod adds Helmets and armors from StarWars Clone Wars Features: - Adds 18 Helmets - Adds 5 Armor - Adds 1 Apparel - Adds 10 Equipment - Adds 1 Backpack - Adds New TechTree If you have probelms/issue or want to help me de...
TradeHelper
Created by Timmy
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld. This includes: - A Wish list: a configurable list of desired items, when a trader holds any matched items, these items will be clearly highlighted so you won't m...
Realistic Rooms Rewritten
Created by Lucifer
For 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. 1.3 version requires HugsLib What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here...
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 16/03/24: Updated to 1.5 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Smart Farming
Created by Owlchemist
This is a quality of life mod which provides a number of extra tools and information for your grow zones. Features Smart sow: When enabled, pawns will not bother sowing plants if there's no chance of the plant reaching its minimum growth (typically 65%) be...
TD Enhancement Pack
Created by Uuugggg
A whole bunch of UI enhancements or tiny improvements. Most things can be toggled on/off in settings. Features that only add a little UI or don't really change how the game works will default on, but features that change how something works will default of...
[KIR]No Turret Barrels Replacing
Created by Kirby
Want to turtle or go back making your turrets without wasting steel or uranium on refueling by changing their barrels your turrets? Well this mod is for you! This mod removes replacing the barrel of your turrets with a simple patch and turtle away! For Mor...
While You're Up (with add-on for PUAH)
Created by codeoptimist
Opportunistic hauling. Haul-to-inventory improvements (if Pick Up And Haul is installed). Any load order. Add/Remove any time. GitHub Discord Ko-fi https://steamuserimages-a.akamaihd.net/ugc/2039614501967758556/E8A0F2430B67773F5A13F3ADD8077E9E1CB00AF9/?imw...
Simply More Bridges (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Lanilors mod https://steamproxy.net/sharedfiles/filedetails/?id=1420241138 Floors and bridges are of the same type in the game, terrainDef. That is why you cannot build floors on bridges, you can only replace o...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
Subsurface Conduit (OBSOLETE)
Created by Murmur
This mod has been discontinued. As of Rimworld v1.5 it is no longer necessary....
Statue of Colonist
Created by tammybee
Add statue of colonist that can be created on sculptor's table. The design of the statue is randomly determined from colonists or presets at the completion of creation(can edit it). This MOD is powered by Harmony Patch Library. If you want to make a statue...
Zoological Trader Caravans
Created by sjaak31367
Adds zoological trader caravans! Buying and selling all animals! (Like shepherds but with more than just sheep, or like Shaman Merchants, ye! Like that! But now buying/selling more (kinds) of animals!) (Note: Doesn't add new animals, but does add a trading...
WildPotato
Created by BBBBilly
Some wild potatoes grow around the colony. Transition food in early games. It is very simple and compatible with 99% mod They will grow on the following biomes and may not be compatible with mod biomes. The higher the top, the higher the probability of fin...
[1.5] Less Rebuff
Created by Dingo
Some nerfs to the mood effects of failed romance. https://i.imgur.com/OG6xUzd.png Reduces the stack limit of the following mood penalties relating to romance to x1: Failed to romance someone. Someone failed to romance me. Someone broke-up with me. Someone ...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
[FSF] Better Spike Traps
Created by FrozenSnowFox
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other. This mod removes the distance limitation and reduces the trap cost from 45 materials to 15. While a bit cheap early on I think...
ResearchPowl (discontinued)
Created by Owlchemist
Statement of discontinuation I have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing). Never in all my coding years have I dealt with more convoluted, difficult to understand code than Res...
Replace Stuff Mod Compatibility
Created by Gareth
A patch for Replace Stuff to introduce compatibility for various mods. Replace ship walls and reactors without having to remove them first. Source code found on Github Replace Stuff - Mod Compatibility is designed to be extensible by any Mod Author for eit...
Rim of Madness - Bones
Created by KingSihv
Build stuff out of bone! When butchering animals, you will now also receive some bone material. These bones can then be used to build anything that could normally be stuffed out of wood. This includes walls, doors, furniture, workbenches, weapons, and some...
Statue of Animal[1.0-1.4]
Created by tammybee
Add statue of animal that can be created on sculptor's table. The design of the statue is randomly determined from animals or presets at the completion of creation(can edit it). This MOD is powered by Harmony Patch Library. Description Add "statue of anima...
Wall Light
Created by Murmur
https://i.imgur.com/glxD5rt.png As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the add...
While You Are Nearby
Created by pureMJ
Colonist will now be more likely to do jobs nearby instead of walking long distances. https://i.imgur.com/MClTdVy.gif Have you been tired of seeing your colonist walking 100 tiles just to harvest that single corn before walking another 100 tiles back to so...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Stand Your Ground
Created by Zylleon
https://i.imgur.com/HvMpaYn.png Allows setting the default response of pawns to hostile behavior; changes the initial value from flee to attack. Separate settings for pacifist adults, adults capable of violence, and children. Children will automatically ch...
TDS Bug Fixes
Created by Uuugggg
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods. (Little to no use otherwise because these niche scenarios don't show up in vanilla.) Drag-Reorderable row items - Allows reorderables in draggable windows. (Vani...
Zabrak Race (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Xens mod https://steamproxy.net/sharedfiles/filedetails/?id=2018390796 - Added Royalty faction-patch - New graphics by Delta - Graphic and alignment-fixes by 5katz To change the age that is considered adulthood...
Walls are solid
Created by Victor
In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors. This mod fixes that, by nerfing every damage type against buildings, except for the ones used by breac...
Zoological Orbital Traders
Created by sjaak31367
This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are. They will also sell some animals, kibble, animal products (including eggs) and animal furniture. Development & Updating ╔ Unfortunately my interests/...
Vanilla Furniture Expanded - Medical Module
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): ...
[ATW] Ridiculous Muffalo Variety
Created by Atwood
Ever felt your colonists need more muffalo colours in their lives? Now they can have a ridiculous number! This mod adds over 130 bovid-based muffalo coat variations so even Muffalo 43 can feel special. This only affects the graphics and has no effect on wo...
Simple Turrets
Created by DsW-4
Notice: the original mod is not compatible with v1.3 ,this is an unofficial update version. The original page here Please Refer to the origin page For Details. is compatible with CombatExtended. ...
Vanilla Fishing Expanded - Fishing Treasures AddOn
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables. W...
Vanilla Furniture Expanded - Production
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables ...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/SaZMDO9.png Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base...
Wall Vitals Monitor
Created by zzz
Can install directly on wall. Require Vitals Monitor research. Don't require a new game. Compatible with: Most medical beds...
Trap Disable
Created by Velc[JP]
入植者とペット、トレーダー、囚人に対して罠が作動しなくなります。 The trap will not work for your colonist and pets and trader and prisoner. ...
Vanilla Fishing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oska...
RocketMan - Performance Mod
Created by SubmarineMan
Error reporting to almost any mod requires alog these days Use https://steamproxy.net/sharedfiles/filedetails/?id=2873415404 to get said log Our lord and savior Zetrith has blessed us with the Prepatcher! Please go show them some love! CHECK IT OUT THE...
[FSF] Complex Jobs (Legacy Version)
Created by FrozenSnowFox
Announcement Changes to the work tab can cause save breaking issues for some people. If you are one of those people you will likely require a new game if you want to add this mod. To prevent causing issues for people the legacy version of Complex jobs will...
[FSF] No Default Shelf Storage
Created by FrozenSnowFox
Description By default the settings on the storage shelf is set to priority Important and to accept weapons. This causes weapons to fill up your new racks, causes weapons to get dumped in the middle of the ground to deteriorate when you change stockpile op...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
Rimbrellas!
Created by battlemage64
Tired of colonists getting mad about being left out in the rain? Keep them happy and dry with this fantastic new invention: the umbrella! Craftable from any kind of fabric, umbrellas will keep people dry as well as being worth a lot on the market as a symb...
Vanilla Fix: Haul After Slaughter
Created by pureMJ
Colonist will now haul the corpse after slaughtering an tamed animal. https://i.imgur.com/MClTdVy.gif Background In Rimworld colonist will: Hunt a wild animal and immediately haul the corpse to storage. Slaughter a tamed animal and leave the corpse on the ...
[FCP] Stupid Sexy Deathclaws
Created by JomoKiN
Have you ever been playing Rimworld and thought to yourself, "Gee, I sure do wish I could run a colony full of genetically engineered chameleons with massive claws who are unforgivably hot."? Well now you can! Created for the Fallout Collaboration Project,...
Vanilla Furniture Expanded
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png Check change notes. https://i.imgur.com/Sigu6gu.png I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furnit...
What's That Mod
Created by Epicguru
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from? This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds. Highly customizable, change the...
Real Ruins
Created by MR. TETEREW
"Everyone is dead or gone. This story is over. Perhaps someone else will find a use for the ruins of this place." Have you ever wondered who might be that person which will find a use for those ruins? With this mod it might be you, or any other RimWorld pl...
Vanilla Plants Expanded - Auto Plow Patch
Created by Archoran
Vanilla Plants Expanded - Auto Plow Patch Version and Dependencies Mod Version: 1.21 RimWorld Version: 1.1, 1.2, 1.3, 1.4, 1.5 Multiplayer Support: 1.4, 1.5 Dependend mods Harmony Vanilla Plants Expanded Incompatibilities DocWorld and Fertile Fields (Both....
[ATW] Ridiculous Alpaca Variety
Created by Atwood
Ever felt your colonists need more alpaca colours in their lives? Now they can have a ridiculous number! This mod adds over 120 alpaca coat variations so even Alpaca 43 can feel special. This only affects the graphics and has no effect on wool or leather c...
[FSF] Advanced Bionics Expansion
Created by FrozenSnowFox
Description This mod includes my other mod Vanilla Bionics Expansion which fills in all the missing vanilla prosthetics, bionics and archotech so it's not required. This mod expands the scope past the normal vanilla bionics. It adds a new set of advanced b...
[ATW] Ridiculous Chicken Variety
Created by Atwood
Ever felt your colonists need more chicken colours in their lives? Now they can have a ridiculous number! This mod adds over 70 chicken coat variations so even Hen 43 can feel special. Note that any coat can apply to any chicken, meaning hens can look like...
[ATW] Ridiculous Horse Variety
Created by Atwood
Ever felt your colonists need more horse colours in their lives? Now they can have a ridiculous number! This mod adds over 120 realistic horse coat variations so even Mare 43 can feel special. This mod shouldn't affect horses added by other mods, only the ...
Watchtowers
Created by Dartstriker
Since it's hard to test everything by myself this mod is in beta and I need your help, please report everything unusual and, of course, any errors Adds watchtowers from which you can shoot behind walls and other buildings all while reducing cover of enemie...
[ATW] Ridiculous Cat Variety
Created by Atwood
Ever felt your colonists need more cat colours in their lives? Now they can have a ridiculous number! This mod adds over 80 realistic cat coat variations so even Cat 43 can feel special. This mod shouldn't affect cat variants added by other mods, only the ...
[ATW] Ridiculous Warg Variety
Created by Atwood
Replaces the vanilla warg texture and adds a ridiculous number (150+) of hyena- and dog-based colours and patterns without making each one a separate breed. Safe to add or remove at any time. Load after Animal Variety Coats, Vanilla Textures Expanded or an...
[GMT] Trading Spot
Created by Grizzle
https://i.imgur.com/JQzUJ9N.png This is an update to Trading Spot so that it works with 1.4. This version of the mod will work with previous versions of the game too as the files for prior versions were untouched. Added a texture for the trading post so it...
[JAIL] Prison Walls
Created by BICKLEY
Prison Walls and Doors to complete your Prison Industrial Complex Normal Door as well as an Automatic Door Walls allow light as well as do not block wind - You can shoot "through" prison walls Yeah you can see between the bars Works great with Prison Beds ...
Misc. MapGen Xtension 'Urban Biome'
Created by Haplo_X1
*** You must load Miscellaneous MapGenerator BEFORE this to work! *** This will create some urban ruin biomes, which will use the blueprints provided in Misc MapGenerator. Note: You can increase the occurence of urban ruins in the mod settings of Misc. Map...