RimWorld

RimWorld

187 ratings
Fallout Races: The Robots Pack IMPORTANT ANNOUNCEMENT see comments!
   
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Mod, 1.0
File Size
Posted
Updated
12.732 MB
5 Nov, 2019 @ 4:02pm
22 Nov, 2019 @ 8:15pm
22 Change Notes ( view )

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Fallout Races: The Robots Pack IMPORTANT ANNOUNCEMENT see comments!

Description
Important Note! Right click the Securitrons weapon to switch!
Another note! The Assaultron needs the Assaultron helmet and it can NOT be independently fired it has some AI

Update! Removed Robot Meat lol

This is a WIP mod I have several other robots to add before I am done. We keep balancing as we see fit to make each robot have a solid purpose. The hope is to make each robot desirable and balanced in some way.

This is a fallout inspired mod for the various playable robots. Now that I have the framework I will be able to pump out updates whenever I finish the textures finishes.

All robots do not need food, sleep, or joy.

The Scrapbot is a cheap weak hauler bot.

The Protectetron is a very slow moving worker capable of most jobs.

The Mr. Handy units are good at cleaning and can do most works at a slightly slower speed to offset the fact that they work 24/7.

The Nurse Handy units are great nurses and medics. They tending skills and surgery skills allow them to tend 150% better than normal. They are faster than normal Handies.

The Mister Gutsy unit is a great fighter mounted with a Plasma Rifle.

The Securitron is an amazing fighter mounted with a Gatling Laser for far armored enemies and a 9mm machine gun for close range fleshy targets.

The Assaultron is a nimble assassin capable of devistating colonies with it's AI independently fired lasers.

The Sentrybot is a tank.

Scrapbot Robot costs
25 Plasteel
25 Steel
4 Components

Protectetron
90 Plasteel
50 Steel
8 Components


Handy and Nurse Robot costs
Cost:
125 Plasteel
75 Steel
12 Components
4 Advanced Components

Gutsy Robot costs
Cost:
150 Plasteel
75 Steel
12 Components
6 Advanced Components

Securitron Cost
175 Plasteel
75 Steel
16 Components
4 Advanced Components

Assaultron
175 Plasteel
75 Steel
16 Components
4 Advanced Components


Sentry
200 Plasteel
100 Steel
16 Components
8 Advanced Components


Features:
8 Full Playable Races
Replacement Parts
Built in Flamethrower
Built in Plasma Rifle
Built in Gatling Laser
Built in 9mm machine gun
Built in weak lasers
Mounted Missle Launcher
Mounted Minigun
The hidden West direction was added

This mod requires
Jecs Tools
Humanoid Alien Races 2.0
Verb Expansion Framework.

Not compatible with Alien Vs Predator.
Will be soon.

Plans:
Create combat inhibitor which causes Frenzy if damaged.
Make a more expensive version of the mod that makes it more difficult to craft robots.
Create an HD version with 512x512 textures for those that use Camera Plus.
Overhaul their armor and implant system so that they can be unique.
Replicate the Fallout Automatron DLC modifications.
Many many weapons.
Inject factions with robots.


I would like to thank:
Zylle, for teaching me everything I know about Rimworld modding.
WinnieTheJinping for helping me out with a lot of the code.
AshbornK9 for his plasma texture.
Arisher for making the majority of the textures and helping me with ideas and balancing.
Ogliss for creating the Assaultron Face-laser AI
Any and all balancing advice would be appreciated.
ideas and suggestions would also be welcome!
Popular Discussions View All (4)
10
24 Feb, 2020 @ 10:50am
Suggestions
RamRod
6
15 Dec, 2019 @ 7:30am
Help! I can't see them!
djkristop
3
25 Feb, 2020 @ 12:15am
Bug report
Oldschool Sosok
213 Comments
Mlie 2 Jan, 2021 @ 2:23pm 
Made an update of this:
https://steamproxy.net/sharedfiles/filedetails/?id=2347136687
Hope it helps anyone!
RamRod  [author] 22 May, 2020 @ 7:10pm 
Resh 20 May, 2020 @ 3:16pm 
I can't wait for this! I hope this and the project fallout come back. The more I can turn rimworld into Fallout the better!
Chismar 15 May, 2020 @ 1:59pm 
About animal-like bots:
I'd say, bots don't need to be smarter per-se, as there are already mods for controlling animals, like Kill for Me, so you can basically outsource that :D
They only need to be buildable, have animal stats like trainability and wildness (you can think of those as whether the bot is complex enough to do certain tasks, and hove much it requires additional maintance), and add a job for "programming" bots, which would replace handling for them.

I'm no RimWorld modder myself, but from general gamedev experience it does seem doable without much hustle.

Chismar 15 May, 2020 @ 1:54pm 
@RamRod
>gure out the C# on the Face lasers the assaultrons use
I believe the royalty abilities framework is in the base game, so you could just make it an ability of the Assaultron.
RamRod  [author] 15 May, 2020 @ 12:48pm 
@BLUE EYED Гино I misunderstood what you said earlier and I see what you meant now. So in the past I had offered to buy the rights to use the C# code and they never responded back to me. Also to everyone else, I have added a number of quality of life changes and am still trying to figure out the C# on the Face lasers the assaultrons use. After I solve that I am ready to release (or I could release it before I fix it and just remove it until later)
Sovereign 15 May, 2020 @ 10:32am 
@RamRod Android tiers is the name of the mod.
I'm not really familiar with the way mods work in rimworld but aren't you able to like cannibalize it through picking though the files?

The somewhat short descripion is : they run on energy which you can load from the power cables in ya base. ( i think they use something like a conductor ) they use plating and have their own limb replacements and organs. They do not count as " organic " anymore . The endgame buildings of it would be really really awesome with this mod . You could "store" your character in a pod , and remotely control said robots in your base. You know ... like mr house :D it would also take a load of your back with the whole balancing thing. All ya kinda have to do is to not allow them to wear appearel and figure out what kind of stats the races specifically should have. ( and their contruction costs) i can highly recommend your to fiddle around with it in debug ingame to somehwat get a feeling for it .
MaxDevill666 15 May, 2020 @ 2:40am 
1.1 when? :(
swordsensei 14 May, 2020 @ 5:56pm 
I can understand that man. Maybe armor upgrades that give more protection from a certain types of damage (more blunt but less sharp) or super heavy armor that weighs down the unit so it's super slow? Just ideas.

Your comment about trade offs actually makes me think of the Trait system from New Vegas. Love that system (though Wild Wasteland never felt like a trade off cause I almost always ended up picking it).
RamRod  [author] 14 May, 2020 @ 5:37pm 
@swordsensei I am not a huge fan of tiered systems I usually prefer having pros and cons rather than arbitrary 3 is better than 2 stuff. I like having people make trade offs.