RimWorld

RimWorld

79 ratings
No Explosion On Slaughter 移除屠宰死亡爆炸
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.976 MB
12 Aug, 2021 @ 7:17am
15 Jun @ 4:58am
12 Change Notes ( view )

Subscribe to download
No Explosion On Slaughter 移除屠宰死亡爆炸

Description
Simply remove the explosion of animals if there are slaughtered, while the normal death remains the same. Makes the auto-slaughter a little bit more useful.

For those who found some animal still explode on slaughter, please check if the pawn's skill is high enough (low skill strill has chance to explode, can be edit in the config), or enable wild match option in case the animal is not registered in this mod.

update aug/09/2021
Add an option that you can make unskilled pawn have a chance to create explosion when slaughter as suggestion, because, you know, no one knows how a level 1 pawn will treat the boomlope.
40 Comments
载入中...  [author] 15 Jun @ 4:54am 
@cjmx666 生效
cjmx666 15 Jun @ 3:25am 
阿尔法动物拓展的空水母能生效吗?
东方彩虹🌈 6 Jun @ 6:35pm 
无效了,我的爆炸羊,宰杀时爆炸了
tanyfilina 10 May @ 7:23am 
Thank you!
载入中...  [author] 10 May @ 6:15am 
@tanyfilina it just means it's not 100% safe for the pawn to slaughter the boomlope. to disable this function, disable the "Only Allow Success Slaughter" in mod settings
tanyfilina 10 May @ 1:41am 
It is able to do that if directed manually though.
tanyfilina 10 May @ 1:40am 
Hello! I'm getting the following error (appears when pawn have to go slaughter the boomalope, and it fails to do that):
Marcello Hex False
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
NoExplosionOnSlaughter.RimWorld__WorkGiver_Slaughter:Postfix (bool&,Verse.Pawn,Verse.Thing,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.WorkGiver_Slaughter.HasJobOnThing_Patch2 (RimWorld.WorkGiver_Slaughter,Verse.Pawn,Verse.Thing,bool)
RimWorld.JobGiver_Work/<>c__DisplayClass3_1:<TryIssueJobPackage>g__Validator|0 (Verse.Thing)
Verse.GenClosest/<>c__DisplayClass3_0:<ClosestThingReachable_NewTemp>b__0 (Verse.Thing)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__ValidateThing|9_1 (Verse.Thing,single,Verse.GenClosest/<>c__DisplayClass9_0&)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__Process|9_0 (Verse.Thing,Verse.GenClosest/<>c__DisplayClass9_0&)

...
载入中...  [author] 17 Apr @ 2:45am 
@Kasa @Wolf653 I just found i complied to the wrong path, problem solved hopefully
Wolf653 16 Apr @ 10:49am 
The mod disables slaughtering in general and then seems to prevent boomalopes from exploding entirely
with the mod installed auto-slaughtering ceases to work and manually ordering a pawn to slaughter a animal also does not work as the option does not appear
Kasa 16 Apr @ 9:14am 
Sorry Warg*

Play to much D&D.