RimWorld

RimWorld

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Description
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Items (302)
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Androids [1.3 | Discontinued]
Created by ChJees
A race of humanlike robots which are mostly female in model variety. From comments: "I am going to let someone port this mod into a completely new workshop mod for the last update. Work is currently killing any drive I have for modding so it is better to p...
Androids Expanded
Created by NECEROS
Adds two additional droids craftable from the Droid Fabricator through spacer technology research. These cost more resources and take much longer to print compared to the original models. The advanced droid and wardroid are available from one research proj...
Animal Medical Bed
Created by NECEROS
Adds a hospital bed for animals which increases healing, medical tend quality, etc. Fits any animal. https://i.imgur.com/Ra7qnLe.png https://i.imgur.com/ldroDjl.png This was originally made by Suno, and has been reuploaded with permission. https://i.imgur....
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Balanced Eclipse and Solar Flare
Created by NECEROS
Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized. Let's change them to be rarer and more impactful. Now a simple patch operation, making it compatible with everything. Add it to a save, or remove it with ...
[NEW LINK IN DESC] [XND] Turret Extensions - Continuum
Created by Drgn! Netrve
Please use Mlie's updated version here: https://steamproxy.net/sharedfiles/filedetails/?id=2810485459 About Turret Extensions - Continuum is the official continuation of Turret Extensions by XeoNovaDan. (Proof: https://i.imgur.com/CyqSjAG.png) With Xeo...
Auto-Cut Blight
Created by Razor 2.3
Automatically designate blighted plants to be cut. Only acts on blight spread, so it won't help you if you already have a blight. Use Allow Tool for that. Thanks to UnlimitedHugs. Allow Tool's source is what I used to figure out job orders. UPDATE: Added a...
Architect Icons
Created by marcin212
Architect Icons adds visual cues to the Arrchitect Tab. No more random clicking to find stuff! If a mod isn't supported, a placeholder icon is used. You can suggest icon support for specific mods. In the future, there might be an API for mod authors to inc...
Antigrain
Created by NECEROS
Craft antigrain warheads at a Machining table. They are expensive and require a smart and talented crafter. Also includes a recipe for hi-explosive shells in bulk. https://i.imgur.com/g69KRUw.png Antigrain Warhead Crafted slowly at a machining table with a...
Avoid Friendly Fire
Created by falconne
This mod has performance issues with lost of pawns. Unfortunately I don't have time to improve it, but the code is on Github if anyone can help. Colonists with the option enabled will not take a shot if the projectile's path could hit a friendly or neutral...
Beautiful Outdoors
Created by Meltup
Enchances pawns' perception of nature. Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Most notable changes: - flowers are significantly more beautiful now; - most trees have beauty increased to 2-4 range. Oak and Teak trees have 5...
Begone, Message!
Created by lbmaian
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top? This mod allows you to (by default): Dismiss a message by right-clicking that message. Dismiss all messages by shift-righ...
Better Vanilla Masking
Created by Owlchemist
This is a small mod which simply enables masking on some vanilla buildings. As it turns out, the masks were already there, they just weren't being used. This was probably because many of the masks were just a few pixels off here and there and never got fix...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
BetterVents
Created by ruyan
Better Vents This is an update of Skullywags mod Adds vents that sit inside walls and look friggin beautiful doing it, thank Latta for this. Original Mod Current Github https://i.imgur.com/0iJf74e.gif...
Bionic icons
Created by AUTOMATIC
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside. I recommend also using my other mod, High quality textures for better visual quality. MOD COMPATIBILITY In addition to vanilla, Bionic icons has built-in icons for the...
Blighted Alert
Created by Vaniat
Add an alert while blighted plants are existed on map. The alert will target all the plants was blighted, You should cut them out as soon as you could to prevent the blighted spread to more plants. Languages: English Chinese Korean - vokania Polish - ran S...
Brain In a Jar
Created by Roasty Toasty
UPDATED FOR 1.5! Sacrifice people to boost research speed! This mod was created for people with huge mod lists. No longer will researching that mountain of tech be such a monumental feat! Safe to add or remove from existing saves! This mod adds in the abil...
Brain In a Jar Patch
Created by NECEROS
Reins in the research speeds granted by human brains. Now, it won't instantly research everything you have in a minute! Also spaces the brains out among the tech levels a little bit. Make sure it's loaded below (after) Brain in a Jar. Changes Brain Process...
Bulk Smelting
Created by NECEROS
Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time. You save an extra 10% off the workspeed when smelting three at once. https://i.imgur.com/2Zpv4mk.png https://i.imgur.com/NpuFU7v.png Github: https://gi...
Bulk Stonecutting
Created by NECEROS
Adds new bills to the Stonecutter's table which cuts 3 chunks at a time. Support for Cupro's Stones and More Stone. 1.3: https://steamproxy.net/sharedfiles/filedetails/?id=2556049999 Compatibility - Cupro's Stones - More Stone - Skilled Stonecutting Or...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
Carry Capacity Fixed
Created by Dr Zhivago
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships...
Ceiling Lights
Created by NECEROS
Adds two hanging ceiling lamps. Out of sight bright light. The ceiling grow lamp outputs full-spectrum light for ultimate plant nutritional needs. Alternatives: https://steamproxy.net/workshop/filedetails/?id=2571003732 https://steamproxy.net/share...
Change Caravan Loadout
Created by Hultis
For some reason caravan formation doesn't have the remove item functionality that pod/ship loading has. This mod fixes that. Compatible with: Loading in Progress, Set Up Camp, Giddy-up: Caravan, SRTS Expanded, Caravan Adventures, Trade Helper, Animals Gend...
Chatting on Comms
Created by 5katz
A simple mod that does what the title says, lets your colonists use the Comms Console as a joy object and chat on it with other people, works as social rec type. Slowly trains social skill, but no interaction between pawns is actually happening, so no rela...
CleaningArea
Created by Hatti
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area. With CleaningArea you are able to set a specific area that will get cleaned up. This mod works with multiple colonies. You can set the cleaning area for...
CleaningStation
Created by NavySeal
Requires Hugslib to be loaded before this mod! This is my first mod using C# so it might contain bugs, altough unlikely since the amount of actual code is very small. Adds a CleaningStation to the game which automatically cleans its surroundings in a 5 cel...
CM Color Coded Mood Bar [1.1+]
Created by CrashM
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood. Red: extreme mental break threshold Orange: major mental break threshold Yellow: minor mental break threshold Gray: neutral mood Light Blue: conten...
Colonist Bar Hiding
Created by Saucy_Pigeon
Allows you to hide colonists from your colonist bar, decreasing clutter. How it works: Right click on your colonist bar or go into mod settings. Click "Edit hidden colonists...". Click "Show" or "Hide" on the appropriate colonist. Compatible with: Save gam...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Combat Update 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Compact Hediffs
Created by PeteTimesSix
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable. Features - Customisability - Augmentations (ex: peg legs, archotech eyes, Pawnmorpher morphs) names get folded into the body part's name - Multiple icons for vari...
Conduit Deconstruct
Created by TheWireLord
This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time. With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the...
Craft AI Core
Created by NECEROS
Craft AI Cores at the fabrication bench. The cost to make one is substantial as most of the resources used in construction are wasted due to the complicated nature of the creation process. Thus it will always be cheaper to buy or find an AI persona core th...
Craft Glitterworld Meds
Created by NECEROS
Craft glitterworld medicine from 1 med, 1 neutroamine, and 5 hyperweave. Requires someone with crafting and intelligence of 6. Also has a bulk recipe, craftable with skills of 8 each. Adds one research project you must complete to craft the glitters. Patch...
Craftsmanship
Created by Jellypowered
Updated 11/01/2022, Removed settings for now, as the settings helper I was using does not play nicely yet. Updated 4/16/2020 with less frequent crafts chat, and added German Translation. Pawns will often chat about skills they both are passionate in. The l...
Cryogenic Generator
Created by Chowder
Adds a powerful ultra-tech cryogenic power generator meant specifically for end-game mountain bases, but still useful for everybody. What're the upsides? This baby pushes 8000 power and once built requires zero maintenance or fuel. Now for the down sides? ...
Cultured Meat
Created by leion247
Allows you to grow meat in a lab. After researching Meat Cultivation, you can build the Meat Lab. Allowing for the growth of synthetic Chicken, Pork, and Beef. Cultivated meat does not require light to grow. This mod is for those that would rather grow mea...
CustomDeathRandomness
Created by Torann
1.0-1.5 In vanilla RimWorld, human-like pawns that are not part of your colony have a chance to instantly die when downed. Animals have a 50% chance to die when downed. This chance changes depending on the storyteller, current colony population, and diffic...
Cut plants before building[1.0-1.4]
Created by tammybee
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant. You can toggle auto felling designation mode by new play settings icon button or shortcut key(Default...
Cybernetic Warfare and Special Weapons (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Trunken and Luizis mod https://steamproxy.net/sharedfiles/filedetails/?id=1811369911 - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-...
D9 Framework
Created by dninemfive
Use Community Framework to get these features on RimWorld versions 1.3 and later! A framework mod which provides several useful utilities to mod authors. Doesn't make significant mechanical changes on its own, with the minor exception that it includes Deco...
Damage Indicators [1.5]
Created by CaesarV5
A simple QoL mod that shows the damage taken. Original mod ( https://steamproxy.net/sharedfiles/filedetails/?id=942369931 ) made by spdskatr, updated to Rimworld 1.5. Updates : 15/03/2024 - Update for Rimworld 1.5 20/10/2022 - Update for Rimworld 1.4 2...
Death Rattle Continued [1.2+]
Created by troopersmith1
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Description Updated Death Rattle by The Word-Mule for Rimworld 1.2+, now incorporate...
Deep Scanner Settings
Created by NECEROS
Now you can customize the deep ore settings when using a ground penetrating scanner to deep drill. https://i.imgur.com/g69KRUw.png Through the settings menu you can set the following characteristics of each deep ore in your game (including mods.) Commonali...
Defensive Positions
Created by Symbolic
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle. Contains Basic a...
Designator Shapes
Created by Merthykins
Allows you to build, mine, zone, etc. in various shapes, such as (both filled and outline): - Line (including diagonal and freeform) - Rectangle - Ellipse - Circle - Pentagon - Hexagon Also includes these pre-defined object shapes (both filled and outline)...
Destroy Anything
Created by NECEROS
Destroy anything in the crematorium (except weapons, apparel, and buildings that are minified) Seriously. So like... be careful. Sorry, but I'm no longer maintaining my mods. Maybe in the future Please note 99% of my mods are MIT licensed, meaning you can ...
Dinosauria
Created by spincrus
ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released! Brought to you by the awesome people over at Biomes!, lead by my good friend Draegon1993, a new mod by the name of Biomes! Prehistoric has been released. Click here for Biomes! Pr...
Drug Policy Fix (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2000335507 - German translation added, thanks Dimos! - Better support for mods like Cherry Picker, thanks sable-starflower! https://i.imgur.com/pu...
Dub's Paint Shop
Created by Dubwise
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain. Multiplayer ready Toggle between job based painting or instant. Paint bed sheets with ctrl+click. Paint tool can be found in any architect menu near the cancel ...
Export Agency
Created by erdelf
You ever get tired of setting up bills, outfits, storage settings etc. every new game ? Well then this mod is for you here. Export for Bills (including medical operations) and Storage Settings DrugPolicies and Outfits are now shared among every Save. Textu...
Faster Smoothing
Created by NECEROS
Adds a settings menu so you can set how quickly pawns can smooth floors and walls. By default you'll gain a 300% increase in smoothing speed, unless you customize it. Sorry, but I'm no longer maintaining my mods. Maybe in the future Please note 99% of my m...
Fertile Planet
Created by Makaru
Increases map fertility (vegetation and trees) moderately, and increases vegetation graphical size. Inspired by Helpful Bot's 'Increased Forest Density - Base Version' https://steamproxy.net/sharedfiles/filedetails/?id=751887749 - this is reduced versi...
Fixable Mood Debuffs Alert
Created by fyarn
Fixable Mood Debuffs Alert Description: This mod alerts you whenever your colonists are getting easily fixable mood debuffs such as wanting to sleep together or wanting to master their bonded pets. Updates Feb 24 2020 1.1 Compatibility Update Oct 17 2018 1...
Giddy-up! Caravan
Created by roolo
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not! Changelog, manual download and older releases Dependencies This mod depends on Giddy up! Core, and Hugslib. Load order should be: Hugslib -> Giddy-up! C...
Giddy-up! Core
Created by roolo
The core files for the Giddy-up! series. Does not add anything on its own but the other mods in the series depend on it. The purpose of this series is to add mounting in as many aspects of the game as possible. Each mod released in the series will focus on...
Giddy-up! Ride and Roll
Created by roolo
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Wh...
Giddy-up! Battle Mounts
Created by roolo
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the ser...
Giddy-Up! Add-on: Animal Saddles
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Adds saddle graphics to mountable vanilla animals. Features This is an add-on mod for the Giddy-Up! mod that adds visual saddles to any mounts used by either the player or its enemies. These saddles are just eye candy, and d...
Fuse Plus
Created by NECEROS
Adds a few extra tiers to the RT Fuse mod, by Ratyzs. These circuit breakers are expensive to research and construct. Intended for late game. Industrial Circuit Breaker: Protects from 30,000 Kw electrical discharge Glitterworld City Circuit Breaker: Protec...
Grazing Lands
Created by avil
Animals don't destroy grass and eat according to their size. Can be (un)installed mid game. Features - all wild and non-yielding plants don't get destroyed when eaten, but get growing progress reset instead; - grass has a chance to be destroyed when deplet...
Guards For Me
Created by aRandomKiwi
https://i.imgur.com/TEBxhcE.jpg https://i.imgur.com/x6rIILb.jpg https://i.imgur.com/yyQJPlb.png WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect a...
Gunplay
Created by AUTOMATIC
ABOUT Adds more cinematic effects to weapons: A. For both vanilla and other mods: - long trails for projectiles; trails are wider for weapons that do more damage - projectile comes from the barrel of the gun and not from inside of the colonist - weapon mov...
Infusion 2
Created by alatta
Random equipment enhancements and enchantments - the infusions. Infusion 2 is a complete rewrite from scratch of the original Infusion (and its maintained version, Infused) mod. Infusions are like enchantments—they are applied randomly when an equipment is...
Infestations Spawn in Darkness
Created by Murmur
Infestations will no longer pop up on tiles that are considered Lit (30% light). This does not apply to deep drill infestation attacks, just random infestation attacks. Extra Features Spawning light level is configurable. Compatibility May not be compatibl...
Lag Free Lamps
Created by NECEROS
Removes the fuel requirement for lamps. Colonists will not need to refuel torches, as they last indefinitely. When a save has a decent amount of fueled buildings (torches mainly, people don't tend to spam stoves, etc) the refueling job becomes very laggy. ...
Lasting Flowers
Created by NECEROS
Force the decorative plants (like roses and daylillies) to live longer. This means you can plant rows of flowers, and the flowers will stick around a lot longer. Also affects flowers in potted planters. Add and remove during a save. Just a patch operation....
Just Ignore Me Passing
Created by Brrainz
"Excuse me. I need to pass here where you work. Please keep working on whatever you work on right now. Thank you!" This small mod makes it so that construction isn't any longer interrupted by pawns passing through the blueprint/unfinished thing that is und...
Jewelry
Created by Kikohi
I've always thought gold didn't have enough uses in-game. As the only real use was statues, trading and eventually floor. This is now an old story! I present you Jewelry! The mod adds new apparels: necklace, ring, bracelet and earrings. They are all made o...
While You're Up (with add-on for PUAH)
Created by codeoptimist
Opportunistic hauling. Haul-to-inventory improvements (if Pick Up And Haul is installed). Any load order. Add/Remove any time. GitHub Discord Ko-fi https://steamuserimages-a.akamaihd.net/ugc/2039614501967758556/E8A0F2430B67773F5A13F3ADD8077E9E1CB00AF9/?imw...
Megafauna
Created by Spino
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if ...
Mending Medieval
Created by Bishop
Now you can mend in medieval times! This mod is a patch for the awesome MendAndRecycle mod being maintained by Charlotte. I had nothing to do with the creation of the original mod. My only contribution is this patch. What does this mod change? This mod all...
Door Mat
Created by dracoix 🐉
ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: https://steamproxy.net/sharedfiles/filedetails/?id=727309536 For your cleaning needs. Ported to B19, 1.0, and 1.x by dracoix. NON-STEAM v1.1: Download v1.1 Release LEGACY 1.0: Download R1.0 Port 1.5 Update!...
Don't Block Door
Created by tikubonn
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD preve...
Don't Drop Weapon
Created by tachi
A simple mod that makes it so when your pawn gets downed they don't drop their weapon. This is The Version For vets with too much battlefield junk. On death, Pawns do not drop their inventory automatically. Manually strip to obtain items. Original Link ---...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. New Mint wheel, a floating designator selector that ...
ED-Embrasures
Created by Jaxxa
Version: 5.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md Adds embrasures for that can be shot through, while blocking passage, giving your colonists an adva...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Enemy Self Preservation
Created by Murmur
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY. Humanoid enemies are no longer suicidal and will flee from combat when they are in a significant amount of pain. It is designed to be used with my other mod Faction Raid Cooldown, but ca...
Everybody Gets One
Created by Uuugggg
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Features - "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but t...
DocPawnOverhaul
Created by Dr Zhivago
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships...
Fluffy Breakdowns
Created by Fluffy
Replaces random breakdowns with a maintenance requirement. https://headers.karel-kroeze.nl/title/Features.pngBuildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly li...
Follow Me
Created by Fluffy
Gives the camera tracking capabilities. https://headers.karel-kroeze.nl/title/Features.pngPress the 'Home' key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them...
FrameRateControl
Created by Charlotte
Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC. What does it mean? If your monitor refresh rate is high, it will happily eat i...
FSharp.Core
Created by alatta
FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub...
Give Me Leather
Created by Odyssey Scorpio
Hate how little leather you get from hunting beasts? This mod lets you change how much leather you get from killing pawns. Works on humans, too. With permissin and based on Neceros's Give me Meat mod ...
Give Me Meat
Created by NECEROS
Hate how little meat you get from hunting beasts? This mod lets you change how much meat you get from killing pawns. This change applies to everything that has meat, even modded pawns. Everything. ;) Pawn Definition: Anything that can move and do things. A...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Higher Power
Created by leion247
Adds leveled up power sources for power hog bases. Once Advanced Power is researched, all LV2 power sources can be created. Generators and Costs: Battery LV2 Health - 150 Energy Storage - 1200 Charging Efficiency - 70% Cost - 140 Steel and 4 Components Che...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Hold Open Opens Doors
Created by Pope Snowball
"Hold Open" will immediately open/close doors, instead of waiting for a colonist to do it. Settings allow disabling of mod by door type, and whether or not a powered door is receiving power. Should integrate with mods adding or changing Rimworld core doors...
InventoryTab (Continued)
Created by Lumi - Allkeyshop
Disclamer: I just uploaded the mod into steam, anything wrong talk directly to the mod creator. If the creator asks to delete i will do so. Original Mod: https://steamproxy.net/sharedfiles/filedetails/?id=1509278793 Ever asked yourself, "where did I pu...
Invisible Conduit
Created by NECEROS
Invisible Conduits. That's it. No more wires everywhere. Also removes the tiny cords that snap between devices and the power line. This is just a reupload originally made by zzz. All I did was change the code into 1.1, and remove some of the bloat from old...
ItemListSelector
Created by InsertKey
https://i.imgur.com/AFI3Uep.gif Simple UI mod. Allows you to select things in storage by clicking item list in the upper left. Can be added to existing saves. Requires HugsLib for Harmony. New Update You can now select which resources will visible in item ...
Keep Colors Separate
Created by PeteTimesSix
Keeps stacks of different colored but otherwise identical items separate. That's it. ...
Leaf Like Life
Created by NECEROS
Smokeleaf, but like real life. Rebalances smokeleaf so it's more immersive: slightly less addictive, and far less cancer prone. Set all of the values to your own tastes in the settings menu. https://i.imgur.com/g69KRUw.png Smokeleaf changes Note: The follo...
[Depricated] Less Arbitrary Surgery (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Linqs mod https://steamproxy.net/sharedfiles/filedetails/?id=1552455241 - Removed legacy HugsLib requirement 1.4 changed a lot of the surgery system and without a full rewrite of the mod it will override the va...
Loading In Progress
Created by Smash Phil
This mod is obsolete as of RW 1.5.4062 It has been incorporated as a vanilla feature. As such, this mod will no longer be maintained, though it will still work for versions 1.4 and lower. --------------------------------------------------------------------...
Mad Skills
Created by Ratysz
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation. Does not require a new colony to add, tune, or remove. Preview image by Shinzy. Available tweaks: Decay multiplier: val...
Map Designer
Created by Zylleon
https://i.imgur.com/HvMpaYn.png More options for unique, customized maps! Map designer makes all changes relative to the original map. Found a seed that's *almost* perfect? Make your changes and roll the same seed! Changing stone type won't change mountain...
Map Reroll
Created by Symbolic
This mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map preview generator- rather than trying for random maps, you can pick exactly th...
Meals On Wheels
Created by Uuugggg
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Medicine Expanded
Created by NECEROS
Expand your medicine cabinet with pain reduction drugs. Introduces a line of drugs with amazing pain suppression and euphoria inducing effects, though they do cause chemical addiction. Also, this mod allows you to make medicine in bulk. Sorry, but I'm no l...
MedPod
Created by sumghai
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium. https://raw.githubusercontent.com/sumghai/RimWorldSteamWorkshopImages/main/Lethe...
MendAndRecycle
Created by Charlotte
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items. Features Completely repair the durability on weapons and armor. Increase the speed of repairing with Tool Cabinets. All the ...
Metal Don't Burn
Created by NECEROS
Metals don't burn. So, stop it! Bad Rimworld. Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit. Also, steel is more durable because... it's steel. https://i.imgur.com/ZRNYF58.png https://i.imgur.co...
Milkable Muffalo
Created by ALIEN
Description : Make Muffalo milkable again ! Muffalos give 8 milk every day. ...
Misc. Training
Created by Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITH a training task! For the ...
[1.2] Modders Deserve Credit, too
Created by erdelf
Main Game contains similar functionality starting with 1.3. Mods make your save unique among the endless amount of saves you probably played. If you make it to the end, why not give them some credit too. After all, credit where credit is due. This mod adds...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
Hunt for Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/RRjoNxn.png Add hunting training to tamed animals. One RimThemes theme included ! Cats can bring gifts (when they want) and are no longer unfairly useless (in the context of hunting). Fully customizable !...
[NEW LINK IN DESC] Hunters Use Melee!
Created by Drgn! Netrve
Please use Mlie's updated version here: https://steamproxy.net/sharedfiles/filedetails/?id=2900108163 Hunters Use Melee! A small mod that allows hunters to make use of melee weapons to do their job as well as ranged. As simple as that :) It is also saf...
LongRangePodLauncher
Created by Hatti
This mod will only modify the max fuel for the original pod launchers from 150 to 600. Nothing more. No new tech, no new buildings. Just more range on your podlaunchers...
More Components
Created by NECEROS
Set how many components you'd like to drop when you mine compact machinery. Default is 5. Also you can set how big the vein size for mineable components. Sorry, but I'm no longer maintaining my mods. Maybe in the future Please note 99% of my mods are MIT l...
More Sculpture
Created by [KOR]Bichang
Add 72 types of texture to each piece of the statue. And release the style restrictions on the statue....
More Steel
Created by NECEROS
Change how much steel drops when you mine it from mountains and hills, and how big the vein size of steel is within mountains. Check the mod settings to set how much mineable steel will give you. Add to and remove from a game whenever you want. Sorry, but ...
Mortar Accuracy
Created by Hob Took
Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options, shown in the list below Description A collection of options to make mortars more/less ac...
Mud
Created by NECEROS
Allows you to lay mud down. As you might already know, mud is really hard to walk over. No research needed. Look in your Floor menu. You can lay mud down on typical heavy type land, and remove it again if you want. It's just mud. Add it to a save, or remov...
My Little Planet
Created by ignis
Generate smaller worlds. That's all. A smaller world means a performance boost and more different biomes nearby. Each slider step changes world tile count by a factor of three. It is not possible to have smaller steps. Powered by Harmony You can add this m...
No Quests Without Comms
Created by eBae
I usually start my playthroughs as a tribal faction, and it annoyed me that right off the bat I'd have AIs hopping into my DMs, chased refugees radioing me their CVs, and no-good Imperials requesting that I look after their seven plague-ridden geese. My lo...
No Random Relations
Created by Bar0th
Description This mod disables the creation of random relations during the game. No more blood relatives, ex-wives, lovers, etc showing up that should have been left behind. Relationships formed by your colonists during the course of the game, "social" rela...
No Sympathy for Prisoners
Created by Zyx Abacab
Attention! This mod has a known issue with the Biotech DLC. Your pawns might continue experiencing sympathy while playing with Biotech. If you absolutely need to override Biotech sympathy, try using Cherry Picker instead. See the FAQ entry Which items shou...
UnLimitedArmor
Created by Paragon
Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel. yep, that is all. Enjoy your original "Performance" of Armors. Frequently Asked Questions Q : why we still have a Armor point at "Gear tab's Overall Armor"? A : idk,...
Nurse Job
Created by Darth_Sergeant
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill. Also slightly reorders task, such as prioritizing rescuing someone over feeding them. Existing Saves Mod can be added into an existing save game without problem....
OgreStack
Created by Ogre
Mod for customizing stack sizes. As well as the ability to target specific items. Improvements for v1.0 Stack changes now do NOT require a game reload, if a stack is modified below a set stack size the stack is split up into smaller stacks. Should still sa...
Pawn Rules - Food policies and more
Created by Jaxe
Tired of feeding your prisoners Lavish Meals? Need your animal handlers to stop bonding with livestock? Want a colonist to avoid getting a new lover? Have a worker on construction duty but shouldn't be building artistic furniture? Pawn Rules is a mod that ...
PawnTargetFix
Created by Jellypowered
Not compatible with Multiplayer or CE. Added this line because it's getting repetitive and people aren't bothering to look at past comments :) Updated for 1.1 by TaranChuk and uploaded by me. Original Author is fed1s and the original workshop page is https...
Pharmacist
Created by Fluffy
Not all injuries are equal; pharmacist prescribes the right medicine for the job. https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game Can safely be enabled in an ongoing save-game, disabling will cause a one-time error mess...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Pawn Name Variety
Created by Murmur
Did you know that a large portion of the pawns in your game have predefined names and backstories? This mod makes every pawn truly random, breaks up those predefined names into first, last, and nick names, inserting them into the random name pool to add th...
Out of Combat Move Speed Boost
Created by Murmur
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance? Give this a whirl... All living things have their move speed multiplied by 8 when there are no threats on any active map. When a threa...
Plant Growth Sync
Created by NECEROS
Synchronize your crop fields over time, so as to eventually force them to mature at the same time. Growth sync only applies to crops in your growing zones. Includes a mod settings menu to customize your experience. Sorry, but I'm no longer maintaining my m...
Power Indicators
Created by erdelf
Enables a little indicator on build designators if power is needed or if it's refuelable. Should work with every mod. Thanks to Shinzy for the cover. https://github.com/erdelf/PowerIndicators/...
Powerful Faction Bases
Created by NilchEi
Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game. I was always disappointed at how easy it is to destroy NPC faction bases, since enemy does not properly scale to player's strength unlik...
Prisoner Harvesting
Created by GassyTaco
Updated to version 1! Version Beta 19 here. http://www mediafire com/file/dtrga56bqr06egz/Gassy_Mods_B19.rar/file Simple mod. Allows you to harvest any prisioner without making your colony have a mood swing, no longer you will need to re-roll a character t...
PrisonerRansom
Created by erdelf
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console. It will give you a slight relationship boost. There is a slight chance that they don't accept and raid you. Every bargain is dependant on the social skill of the han...
Prosthetic Combat Framework
Created by noj
WIP this is currently only a port to 1.1 and 1.2 might rewrite this at some point in the future (when i'm done with MSE) This is a library, it does nothing by itself. Credit goes to IndoOreno https://github.com/IndoOreno/ProstheticCombatFramework, I just d...
Quality Cooldown
Created by dninemfive
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive. Makes it so that quality affects melee and ranged cooldown, with the latter also being affected by the weapon's condition. Non-St...
Questionable Ethics Enhanced
Created by KongMD
Questionable Ethics Enhanced (QEE) is a content mod that adds cloning and pawn manipulation features to Rimworld. See the Change Notes tab in Steam Workshop or the Github repository for info on the latest updates. Features Grow organs in vats! Clone animal...
Ra2 Bunker Balance
Created by NECEROS
Rebalances Ra2Bunker to be more vanilla. https://i.imgur.com/g69KRUw.png Bunker Durability lowered from 1500 to 900 Requires machining research & construction skill 9 to build Terrain affordance requirement changed from Light to Heavy When a bunker is dest...
Ra2 Bunker Graphic
Created by NECEROS
Changes the graphic for Ra2Bunker. https://i.imgur.com/JxFOqJI.png Vanilla Balance A little tuning to the bunker mod. It's still powerful compared to vanilla, but it's a little less insane. https://i.imgur.com/NpuFU7v.png Github: https://github.com/Neceros...
Ra2Bunker[1.1]
Created by Scarjit
Update Please use Ra2Bunker (Continued) by Mlie: https://steamproxy.net/sharedfiles/filedetails/?id=2235810677 A simple Bunker MOD. Original Mod https://steamproxy.net/sharedfiles/filedetails/?id=1552894416 by AKreedz风影 Source Code Github Changelog...
Rah's Bionics and Surgery Expansion
Created by Rah
Rah's Bionics and Surgery Expansion Main forum thread: https://ludeon.com/forums/index.php?topic=28731.0 Hello fellow rimworlders ! This mod aims to enrich the bionics and surgery gameplay as much as possible, without being intrusive to the vanilla experie...
Realistic Human Sounds (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of LimitedS mod https://steamproxy.net/sharedfiles/filedetails/?id=1543157058 - Added support for female sounds. - Added volume-sliders - Added setting to select different soundpacks - Added settings to select to ...
Realistic Planets - Fan Update
Created by Saucy_Pigeon
This is a fan update for the original mod, Realistic Planets by Rainbeau Flambe, that supports RimWorld version 1.1/1.2. Compatibility with 1.0 remains. This mod is dependent on Harmony (version 1.1/1.2 only). Please install and load Harmony to use this mo...
Reasonable Components
Created by Fonic the Fedgefog
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components. The required resources scale with r...
Range Finder
Created by Brrainz
Constantly checking the shooting range of your colonists/turrets? RangeFinder makes it easy. Just select one or more colonists or turrets and press the hotkey (SHIFT by default). When you quickly press the key twice the range will stay visible until you pr...
Raise The Roof 1.4
Created by Machine
Build a variety of thick roofs for protection against drop pods, mortars and tornadoes. Roof types: Steel (Requires 50 steel) Solar (Requires research, 50 steel and 1 component and provides 50 watts power) Transparent (Requires research, 50 steel and 10 sy...
Recipe icons
Created by AUTOMATIC
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bi...
Reinforced Walls
Created by NECEROS
Adds expensive heavy reinforced walls with exceptional hit points that resist explosive damage (unlike typical walls.) Additionally, you get an embrasure version of the heavy reinforced wall (you can shoot through it, but not walk through it) providing 65%...
Reliable Armors
Created by Nales
Changes damage calculations to make armor reduce damage a bit more reliably. This mod aims to make armor a little less random - not "more effective", just less random. Average damage absorbed is roughly the same, but the formula is changed to be more relia...
No Job Authors
Created by Jellypowered
Item's final Quality is determined by whoever finishes the job! This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting wi...
QualitySurgeon
Created by Hatti
Only the doctor with the best surgey success chance will perform surgeries. If he is the one on the table, the next best one will perform the operation. Of course, only doctors with some movement and manipulation can perform surgeries!. If your doctor with...
RaiderInfo[1.0-1.4]
Created by tammybee
Show more details of raiders. This MOD is powered by Harmony Patch Library. 襲撃時の情報を追加します。 このMODはHarmony Patch Libraryを使用しています。 B19 version : https://steamproxy.net/sharedfiles/filedetails/?id=1218482854 Description - Add number of raiders to the explan...
Raids For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ...
Remove Death Amnesia
Created by randoo
Pawns remember their previous work priorities when they resurrect. Save game compatible. Found an issue? Submit an issue report Want the old version? You can subscribe to the old version here...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
ResearchPal
Created by Charlotte
1.3 UPDATE PLEASE USE THE FORK https://steamproxy.net/sharedfiles/filedetails/?id=2351393394 Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated whe...
Rimefeller
Created by Dubwise
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves. Rimefeller adds: Drilling for crude oil with shallow and deep reservoir layers. Cracking crude into chemfuel which is stored in tanks and distributed to hoppers an...
Rimefeller Neceros Patch
Created by NECEROS
Lowers the power of the chemfuel power plants from Rimefeller. Power changes Small chemfuel generator 4,600 watts Large chemfuel generator 8,000 watts https://i.imgur.com/JqbhBiR.png https://i.imgur.com/NpuFU7v.png Github: https://github.com/Neceros/Rimefe...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
RimPy Mod Manager Database
Created by Paladin
https://i.imgur.com/esTPMeZ.png This is a database for RimPy Mod Manager. You need to download an app to actually use all of it benefits (check Download section below). Database contains latest information about mods and latest versions of community made a...
Dubs Rimatomics
Created by Dubwise
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WORKS WITH MULTIPLAYER WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a fe...
Room Size Tolerance
Created by NECEROS
Have you ever asked yourself, "Self, why do my colonists have such big expectations when it comes to room size? Aren't they trying to colonize this place? They obviously understand survival is far more important than how much room for activities they have,...
Safely Hidden Away
Created by Uuugggg
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days. Caravans/visitors also don't visit as often. High wealth can cancel out the delay though. Configurable delay times. Check ...
Save Our Ship 2
Created by Kentington
https://i.imgur.com/fEkUafu.png Save Our Ship 2 is an unofficial expansion for RimWorld. Build a liveable spaceship and continue your colonists' stories in orbit - engaging in ship-to-ship combat with pirates, searching derelicts for treasure, and perhaps ...
Scar Removal Drug
Created by pikes
A simple mod which add a new kind of drug for scar removal after some time. How to make? Research "Fibropolygen production" (1000 research points, behind "Drug production"). One pill of Fibropolygen is made with 1 Luciferium and 2 Neutroamine at a Drug Lab...
Set Owner for Prisoner Beds
Created by AUTOMATIC
Adds a "Set owner" function for prisoner beds. UPDATES 16-Jul-2021 - 1.3...
SF Grim Reality
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. T...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Show Draftees Weapon
Created by El Targhetto
This mod is obsolete as of the 1.4 update, which includes this functionality in the base game. :) Final Update As of the 1.4 update the base game has added a similar feature making this mod redundant. This mod will not be updated for version 1.4, but it wi...
Search and Destroy
Created by roolo
Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughte...
Ambition of the Cosmic: You're Going Too Far (SNS: AOTC Reskin)
Created by explodoboy
Ambition of the Cosmic The base mod. You MUST have this installed and enabled for SNS: YGTF to work. AOTC: True Pinnacle of Creation The 4th-gen addon for AOTC, which is intentionally highly overpowered. Excluding the Utopia Device and Monument, all Pinnac...
[DISCONTINUED] Simple Search Bar
Created by gguake
This mod will not update after v1.3 because official updates contains similar utilities. Thank you for using it so far. ----- This mod adds simple search bar to below list. - stockpile, bill filter - caravan, transporter dialog - trade dialog Maybe compati...
Simple Turrets
Created by NECEROS
Adds 9 unique turrets (and 2 manned emplacements) all meticulously designed for vanilla Rimworld, each with a specific role in mind. Three additional research projects are provided for the turrets. All nine turrets are reinstallable, while the emplacements...
Simply More Bridges (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Lanilors mod https://steamproxy.net/sharedfiles/filedetails/?id=1420241138 Floors and bridges are of the same type in the game, terrainDef. That is why you cannot build floors on bridges, you can only replace o...
Simply More Bridges - Medieval
Created by NECEROS
The medieval era had stone bridges. Changes the research projects for Simply More Bridges to be medieval, not industrial. This one has way more stuff: Medieval Patches...
Skilled Stonecutting
Created by PinoChemicali
Makes stonecutting give crafting skill increases (again). Also makes more skilled crafters create blocks more quickly. In earlier versions of RImworld, stonecutting chunks into blocks gave pawns increases in their crafting skill. As of B18, it gives no ski...
Silent Doors (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Mittsies mod https://steamproxy.net/sharedfiles/filedetails/?id=933010556 - Replaced old code with a patch-based code instead. - Added support for Doors Expanded https://i.imgur.com/pufA0kM.png https://i.imgur....
ShowModDesignators
Created by erdelf
Similar functionality in the base game since 1.3.3093. You want to know what mod an item/pawn/backstory etc. is from ? This mod adds a new line at the end of the description with the name of the mod Preview image done by Mitz https://github.com/RimWorld-CC...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
SRTS Expanded
Created by NECEROS
Short Ranged Transport Ships These are tiered, flying ships with very specific roles. They can load people and cargo and bring it somewhere else -- potentially a very long distance, and back again. These act like drop pods, but are not one use -- when you ...
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 16/03/24: Updated to 1.5 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Slow Starvation
Created by Beast
A very simple mod that changes how the "Malnutrition"-Hediff works. Malnutrition now takes three times as long to reach maximum severity, but give ever stronger debuffs. Rather than just dying a quick death they slowly detoriate, suffering a slow, uncertai...
Stabilize
Created by Linkolas
Lets you tend to downed pawns right where they are instead of taking them to beds. A true lifesaver :) Doctors won't take the time to search for medicine; this is intended as an emergency action. The tending action is kept vanilla for its calculations, whi...
Startup impact
Created by AUTOMATIC
ABOUT Measures how long it takes for mods to load. Use the button in main menu to view statistics. It's only possible to measure C# constructor timings for mods that are below this mod in load order, so this mod should as close to the top of load order as ...
Stop Insulting Us!
Created by NECEROS
Hate it when your colonists go on insulting sprees all the time? Every time they break? Ten times in a row, then they die to a mech cluster? Me too. https://i.imgur.com/g69KRUw.png The insulting spree (and the targeted version) are changed in the following...
Targeting Modes
Created by Odyssey Scorpio
Current Version: v2.1.3 (18th July 2021) Updated to work with 1.5 and keep existing compatibility Previous Version: v2.1.2 (18th July 2021) Updated to work with 1.4 and keep existing compatibility Previous Version v2.1.1 (5th January 2021) Updated to work ...
TD Enhancement Pack
Created by Uuugggg
A whole bunch of UI enhancements or tiny improvements. Most things can be toggled on/off in settings. Features that only add a little UI or don't really change how the game works will default on, but features that change how something works will default of...
TechBlock
Created by fridgeBaron
https://i.imgur.com/DqUavdv.png Added Two new starting player factions with blank research. There is no real difference between Tribal Start Blank and New Arrivals Blank at the moment they are just a quick fix for other mods forcing starting techs. https://...
The Price Is Right
Created by Uuugggg
Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant. Colonists on a caravan get a Mood bonus, more if they have beds. -...
They're in the Trees!
Created by ChickenBites84
Want a forest to really feel like a forest? Shooting bolts and bullets into it can stop more bullets than usual (setting adjustable.) ToWild projectiles will now face interception across several objects, benefiting raider cover in forests significantly as ...
Thick Armor
Created by Uuugggg
Multi-layer armor applies its armor value for each layer it occupies. How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration --- In vanilla, Armor is applied to an attack for each layer of apparel separately. M...
Traders Have Money
Created by NECEROS
Traders have more silver. Walking traders get a little boost, but orbital traders get a big boost in available silver. Also adds an orbital trader which buys almost everything. https://i.imgur.com/g69KRUw.png New silver changes Neolithic traders: 800 to 4,...
Turret Hunt
Created by BaalEvan
Version: 1.0.4.1 Works with 1.2, 1.3 and 1.4 Allows to set turrets in Auto Hunt mode (similar to Drafted Hunt from AllowTools mod) You can select, if turret should shoot to all Animals, Only Designated and if should shoot to downed animals using new Gizmo ...
TVForPrison (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of peladors mod https://steamproxy.net/sharedfiles/filedetails/?id=2002019195 - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added s...
Un-Limited
Created by NanitesInRed
A Rimworld mod that Un-Limits certain pawn stats. Basically rimworld will limit how much health capacities can effect your pawns various stat. For instance a pawns manipulation will effect research speed. Any manipulation over 100% will improve research sp...
Underground Soil
Created by NECEROS
This enables you to place soil over rough-hewn stone, so you can build gardens underground. No research or resources required to build, as you're just moving dirt around. Patch operation. Should be compatible with everything. Add to a save. https://i.imgur...
Use Minified Buildings
Created by Hultis
Tired of handling every single minified building separately? With this mod you can build normally and the pawns will install minified buildings when available. It works by immediately changing the build order to an install order, just like in the picture. ...
Restock Notification[1.1-1.4]
Created by tammybee
Send a letter when settlement which ever visited regenerate stock. これまでに訪れたことのある拠点の品揃えが更新されたときにアラートを通知します. Language - English - Japanese - Chinese Simplified(by Zephyr) - Chinese Traditional(by Zephyr) If you show me the link of translation file, I will ad...
RimWorld - Heat statistics
Created by LaTrissTitude
This mod is currently unmaintained (I don't have time for modding anymore). https://i.imgur.com/NVmGUtF.png Unsure how to set them up efficiently your megabase AC system to save electricity? Trying to create a deadly heat/cold trap and you need some maths?...
RimThemes
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/Gczai0t.png Themes engine for RimWorld. Modify all game UI, make RimWorld look as you are or as you want. Fully customizable (custom fonts and many other things can be Disabled in mod settings ! ) Please ...
Altered Carbon: Ultratech Unleashed
Created by Helixien
https://i.imgur.com/bVhysiO.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/IKjHkEj.png A detailed record of all changes can be found in the “Changelog” tab. Please check there Current mod version: 5.0.1-Bancroft-rev3 Supports Rimworld version: 1.4...
Suppression
Created by YAYO
1.3 version by Mlie https://steamproxy.net/sharedfiles/filedetails/?id=2559826227 Overview Adds suppression mechanics and it is bad. Causes pawns to become suppressed if they take too much heavy fire. Pawns will make themselves a smaller target, causin...
Trade Ships Drop Spot
Created by Smash Phil
Control where Trade Ships drop your items with a placeable marker in Misc. (similar to party and caravan packing spots). Drop Pods and Animal Pens Vanilla picks spots outside of pens by design, I've decided to keep in line with vanilla so if you see your i...
Tier 2 Temperature
Created by NECEROS
Adds a second tier of technology to help manage your colony's temperature. Adds one research project required to access the advanced temperature control units (and one more project for the spacer tech.) Add it to a current save, or with other mods. Won't c...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
[1.3] Vanilla Animals Expanded — Cats and Dogs
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/tEVjIBi.png 1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release https://i.imgur.com/k3RnD5P...
[1.3] Vanilla Animals Expanded — Boreal Forest
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/Uq2ykEo.png Boreal forest is a biome drastically needing some new, unique animals. With this module, you can s...
[1.3] Vanilla Animals Expanded — Tropical Rainforest
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/Va2xDJe.png After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actuall...
[1.3] Vanilla Animals Expanded — Ice Sheet
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/eMKuIrS.png What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite diffic...
[1.3] Vanilla Animals Expanded — Arid Shrubland
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/sflqvkj.png 1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release https://i.imgur.com/JoDUyvp.png A giraffe is probab...
Use Your Gun!
Created by Knight
An experimental option for automatic targeting has been added. Please be aware that it may cause some issues and might not work as well as manually making a pawn shoot. This can be enabled in the settings. Report any problems here. Rimworld Currently suppo...
[1.3] Vanilla Animals Expanded — Australia
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/7Qe0YHK.png https://i.imgur.com/eLY60Tz.png Australia is currently suffering a terrible crisis, and our team believes that we need to do every...
[1.3] Vanilla Animals Expanded — Tropical Swamp
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/ewE935X.png Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any othe...
[1.3] Vanilla Animals Expanded — Tundra
Created by Oskar Potocki
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded https://i.imgur.com/m7knAau.png https://i.imgur.com/yc5PY7s.png Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced...
Vanilla Brewing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/4KFLDIU.png 14/07/2021: v1.301 https://i.imgur.com/OwsGAOE.png Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expande...
Vanilla Cooking Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/EB1PzTi.png Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a vari...
Vanilla Cooking Expanded - Stews
Created by Oskar Potocki
https://i.imgur.com/TP3b6El.png https://i.imgur.com/m7knAau.png https://i.imgur.com/846huxu.png 21/10/2022: 1.4 update https://i.imgur.com/EB1PzTi.png Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. Th...
Vanilla Cooking Expanded - Sushi
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/EB1PzTi.png Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces sushi and the advanced art of sushi making, utilising ever...
Vanilla Events Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/yebnDL6.png See changenotes. https://i.imgur.com/X5NSzEI.png After playing the game for a long amount of time, you’re not really looking forward to events anymore - they be...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/SaZMDO9.png Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base...
[1.4] Vanilla Factions Expanded - Insectoids
Created by Oskar Potocki
https://i.imgur.com/TP3b6El.png https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/QO75ONx.png This mod won't be updated to 1.5. We are re-releasing this mod. It will release when ready. After a long delay, our brand new Va...
Vanilla Factions Expanded - Settlers
Created by Oskar Potocki
https://i.imgur.com/N7PmE7J.png https://i.imgur.com/m7knAau.png https://i.imgur.com/BgrV9M6.png https://i.imgur.com/y5G2hS0.png 1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be ...
Vanilla Fences (Fence Tab)
Created by Nif
https://i.imgur.com/gjk2z0c.png IMPORTANT!!!! Overhaul is out! Subscribe to this instead: Architect Expanded - Fences It has a patch for a tab version as well. ----------------------------------- This is simply an alternate version from the original Vanill...
Vanilla Fishing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oska...
Vanilla Furniture Expanded
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png Check change notes. https://i.imgur.com/Sigu6gu.png I have always found vanilla furniture to be lacking in depth and quantity. After researching Complex Furniture, the research tree for furnit...
Vanilla Furniture Expanded - Art
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation...
Vanilla Furniture Expanded - Farming
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boos...
Vanilla Furniture Expanded - Medical Module
Created by Oskar Potocki
https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): ...
Vanilla Furniture Expanded - Power
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Sigu6gu.png This module is a part of Vanilla Furniture Expanded which can be downloaded below. https://i.imgur.com/MS2tBx3.png Vanilla power generation is somewhat lackluster late game - Not only the game...
Vanilla Furniture Expanded - Production
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables ...
Vanilla Furniture Expanded - Props and Decor
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead,...
Vanilla Furniture Expanded - Security
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you. https://i.i...
Vanilla Furniture Expanded - Spacer Module
Created by Oskar Potocki
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.0.1 (01/04/2020): - Fixed Ultrascreen TV room/job issue, pawns now use it - Fixed null error coming from interactive table 1.0...
Vanilla Hair Expanded
Created by Oskar Potocki
https://i.imgur.com/pbu60Rl.png https://i.imgur.com/tEVjIBi.png https://i.imgur.com/3dBVpZm.png 1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. https://i.imgur.com/as1f3ze.png We h...
Vanilla Plants Expanded - Succulents
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/zOqvA8J.png 15/08/2020: Release https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of d...
Vanilla Plants Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. After hours of designing, testing and designing again...
Vanilla Iron and Steel
Created by NECEROS
Introduces iron ore while staying true to the vanilla Rimworld core values. Instead of steel around your map, you will spawn with mineable iron ore! Forge the iron down in a bloomery or smithy along with some coal or charcoal, and turn it into the much bet...
Vanilla Textures Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/8VZoAgi.png 1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/202...
Vanya's Abilities
Created by Vaniat
Add 14 psychic ablities in game, I think these are vanilla like. Level-1: terrify - It could make the target in panic flee. psychic soothe - Try to make the target feel better, It could add a good mood to target and remove a random bad memory. Level-2: psy...
Wall Light
Created by Murmur
https://i.imgur.com/glxD5rt.png As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the add...
Wall Vitals Monitor
Created by zzz
Can install directly on wall. Require Vitals Monitor research. Don't require a new game. Compatible with: Most medical beds...
Veinminer R1.1
Created by Ogliss
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them. Works on any mineable tile including stone. V1.2 increased compatabilitty, remo...
Quarry [Adopted]
Created by Ogliss
Quarry for collecting rocks and resources in flat terrain. Please note that the original source and mod was cuproPanda's Quarry for B18 Forked from Symons' Quarry for R1.0 Mineable Items Chunks (only the types available under where the quarry was built) Mo...
[1.5] Grenade Fix - Rearmed
Created by Dingo
Injects a minimum range to any weapon with an explosive projectile. https://i.imgur.com/OG6xUzd.png This mod dynamically injects a minimum range to any weapon with an explosive projectile. Affects grenades, launchers, etc. including weapons added by mods.*...
[1.5] Tables+
Created by Karvinen
Mod version 1.11.0 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) Compatibil...
Graphics Settings+
Created by Maxim
Graphics Settings 1.4 Update Changes The 1.4 version of this mod does not contain the Pawn Atlas Resizing feature, as RW has natively improved Pawn texture quality. Key Features Overall improvement to all modded textures! DDS File support! Any mod containg...
[CP] Prisoner Outfit
Created by Chicken Plucker
Don't do the crime, if you don't wanna mine. https://i.imgur.com/fOPiqYw.gif When these prisoners aren't busy raiding your base in tattered apparel, they ought to look good in uniform. Gotta make the colony look good in front of those visitors! NOTE: Tempo...
[FSF] Encounter Map Resources
Created by FrozenSnowFox
Description This mod changes the encounter map spawning settings to enable resources to spawn again. Now you can setup temporary mining camps again at resource nodes and pick up a small amount of resources on the way back home with caravans. This mod is in...
[FSF] Filth Vanishes With Rain And Time
Created by FrozenSnowFox
Description This mod patches all filth defs so they wash away with rain/snow. It also patches all filth defs that have a disappearsInDays duration of 15 or higher. What does this mean? It means every type of filth in the game and every type of filth added ...
[FSF] Growable Grass
Created by FrozenSnowFox
Description This is a simple mod that enables you to plant grass and tall grass in growing zones. It allows you to reseed areas that have become barren or setup pastures for animals. This mod is included in FrozenSnowFox Tweaks. Recommended Mods Both of th...
[FSF] No Default Shelf Storage
Created by FrozenSnowFox
Description By default the settings on the storage shelf is set to priority Important and to accept weapons. This causes weapons to fill up your new racks, causes weapons to get dumped in the middle of the ground to deteriorate when you change stockpile op...
[KV] Consolidated Traits
Created by Kiame Vivacity
1.4 - https://steamproxy.net/sharedfiles/filedetails/?id=2879753009 When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I...
[KV] Impassable Map Maker
Created by Kiame Vivacity
Allows settlements on Impassable tiles. Can either start a new game on an Impassable tile or with a current game travel (via caravan or drop ship) to an impassable tile. Impassable maps will have one open area somewhere in the mountain (it will be hidden i...
[KV] More Trait Slots
Created by Kiame Vivacity
1.4: https://steamproxy.net/sharedfiles/filedetails/?id=2878346573&searchtext= "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maxi...
[KV] RimFridge
Created by Kiame Vivacity
1.5: https://steamproxy.net/sharedfiles/filedetails/?id=2898411376 Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based R...
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
Created by Kiame Vivacity
1.5: https://steamproxy.net/sharedfiles/filedetails/?id=3222246658 1.4: https://steamproxy.net/sharedfiles/filedetails/?id=2878346181 Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. ...
[KV] Trading Spot
Created by Kiame Vivacity
1.4 Version: https://steamproxy.net/sharedfiles/filedetails/?id=2874517333 A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod...
Tabula Rasa
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif Tabula Rasa is a framework on which Outpost 21 mods are built. Anyone is free to make use of this as a dependency. On it's own, this mod does nothing for users, and will generally only have appeal for modders and people wish...
[Ry]HD Pawn Textures(HAR Edition)
Created by Ryflamer
HD Pawn Textures(HAR Edition) Feature Overview 512x512 resolution pawn head and body textures(default being 128x128). Adds HAR Integration which adds the visual change of when a pawn to either have a scratch, cut, surgical cut, or stab hediff to have a cut...
[SF] Priority treatment 1.1
Created by Shotgunfrenzy
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases), before prioritising things like eating and sleeping, kind of like real life doctors. It is reccomended that you set your b...
[SYR] Individuality
Created by Syrchalis
Adds new traits, rebalances vanilla traits and shifts boring traits. https://i.imgur.com/jdqGJkN.png https://i.imgur.com/s8csNp7.png What is Individuality? Adds exciting new traits that are not just stat bonuses (with C#) Rebalances vanilla traits to give ...
[SYR] More Slaves
Created by Syrchalis
Adds additional slaves to all slave-carrying traders and bases https://i.imgur.com/s8csNp7.png Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit. Additionally adds slaves above the population limit...
[SYR] Neuter
Created by Syrchalis
Adds the ability to neuter animals, preventing reproduction. https://i.imgur.com/s8csNp7.png - Surgery to permanently neuter animals, free - Surgery to make animals reversibly infertile, 1 medicine - Bill to abort pregnancy (works even on females in early ...
[SYR] Set Up Camp
Created by Syrchalis
Set up camp, once again! https://i.imgur.com/s8csNp7.png For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time. https://i.imgur.com/eiAAg6q.png Settings: ...
[WD] Expanded Floors
Created by Wemd
Description: Expanded Floors is a big cosmetic mod with some new little features. It doesn't change the floors from the base game, adds new types of some of them with different textures but same stats, and adds some completely new floors. Balance Note: the...
[WD] Hands Are Not Outside
Created by Wemd
Description: Another tiny patch which makes the game better. It does only 1 thing: makes marine armor covering the entire body including hands and feet. I will never believe that anybody can design a spacer-tech marine power armor that leaves hands and fee...
[WD] Partially-Passable Wind Turbines (Obsolete)
Created by Wemd
Attention: wind turbines are completely passable now, so this mod is useful for versions 1.2 and earlier only! Description: A tiny, but very useful patch. Changes only one string making wind turbines partially-passable. How it works: each construction in t...
[WD] Reinforced Doors
Created by Wemd
Description: A small content mod which adds stronger versions of Vanilla doors and autodoors. Just some doors. And nothing more. Balance Note: the mod is pretty OP, so I don't recommend to play it. I support it only because some people like it. State: Comp...
[WD] Simple Concrete
Created by Wemd
Description: Adds reinforced concrete as a new strong and durable "Stony" material. A concrete wall has 610hp. Between Granite - 510 and Uranium - 750 Balance Note: the mod matches the base balance pretty well, so can be used for almost no-mod playing with...
[XND] Memorable Auroras
Created by XeoNovaDan
Translations Deutsch - Energistics русский - Ninja Kitten Overview Ever thought that it was strange that the +14 moodlet from seeing a beautiful aurora just instantly vanishes as soon as a colonist steps indoors; that the spectacular image of this phenomen...
[XND] Profitable Weapons
Created by XeoNovaDan
Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials. The reason why such a multiplier exists in the first place is so that it wa...
RimThreaded
Created by Major Hoff
RimThreaded greatly increases performance by multi threading the game. IMPORTANT: When RimThreaded updates, delete the "Caches" folder located in: Steam: Main: \SteamLibrary\steamapps\workshop\content\294100\2222907981\1.3\Assemblies\Caches Experimental: \...