Sid Meier's Civilization V

Sid Meier's Civilization V

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Items (81)
(3UC) - 3rd Unique Component
Created by mikeburnfire
Gives every The 3rd Unique Component Project is a mod that gives every civilization a 3rd unique unit, building, or improvement. For a detailed list of each civilization's new components, please check the CivFanatics page: http://forums.civfanatics.com/sho...
(4UC) 4th Unique Component
Created by mikeburnfire
The 4th Unique Component Project is a mod that gives every civilization a 4th unique unit, building, or improvement. For use with the 3rd Unique Component mod: https://steamproxy.net/sharedfiles/filedetails/?id=392162444 This project is modular, meanin...
(5UC) 5th Unique Component
Created by Keukotis
The 5th Unique Component Project extends 3UC and 4UC and gives every civilization a 5th unique unit, building, or improvement. A full list of all changes is available here: https://forums.civfanatics.com/threads/5uc-5th-unique-component-project.622760/ For...
+Fast Animations+
Created by Gaia
Faster Animations for all Units. Pairs well with Furious Turns. This Mod is an integral part of Core Mod. Works as a Standalone! Non-Aircraf Animations are 75% Faster (x1.75). Aircraft Animations are 140% Faster (x2.4). You can easily change this by modify...
+Resource Buildings+
Created by Gaia
Adds 11 Resource Buildings. Requires Resource Compendium. Fishpond: + 1 Food from Fish and Lake Fish. Smelter: +1 Production from Tin. Chocolatier: +1 Food and Gold from Cocoa, Sugar and Cinnamon. Jeweler: +1 Culture and Gold from Gems, Pearls, Amber and C...
+Resource Compendium+
Created by Gaia
Adds 30 More Resources and 7 improved Mapscripts Companion mods: Pantheon Compendium, Resource Buildings, Fisherman. This Feature is an integral part of Core Mod. Works as a Standalone! 12 More Terrain Luxuries Lavender - Poppy - Amber - Olives - Coral - L...
3 Units per Tile
Created by Moo Zedong
Non-steam download https://drive.google.com/file/d/0Bw35qipU0mjDRnFuVm5fajdBUnM/view?usp=sharing&resourcekey=0-75yZH1cp8lRGe9HtQTENxA Similar to Legions mod, but only allows 3 units in a tile. I made this mod in order to make the logistics of moving armies...
=Aquatic Resources=
Created by Gaia
Adds 8 Aquatic Luxuries and 8 Bonus Sea Resoures. Works as a Standalone! Compatible with both Sapiens and Resource Compendium. 8 More Aquatic Luxuries: Bluewhale, Grey Whale, Lobster, Marlin, Sturgeon, King Crab, Oysters, Dolphin. Yield: +1 Food and Gold (...
+Christopher Tin+
Created by Gaia
Adds Christopher Tin as a Great Musician. Works as a standalone! Optional - To replace the Civ5 startup music with Baba Yetu go to: ProgramFiles\Steam\steamapps\common\CivV\Assets\DLC\Expansion2\Sounds\Streamed\Music and replace the file 'OpeningMenu_Exp2....
Additional Ancient Ruin Rewards
Created by Tomatekh
This is a minor XML mod which activates several Ancient Ruin (Goody Hut) rewards programmed into the files but disabled in the standard game. It adds: -Makes visible a nearby (invisible) Strategic Resource -Grants your Unit +10 XP -Heals your Unit (Unit mu...
African Forest Elephant Fix
Created by Barrowulf
Fixes the movement rate and attack animation of the African Forest Elephant. Previously, the unit moved at horse speed and looked silly. Also, when attacking, it just stood there and waiting for enemies to come to it. Elephants need to charge and trample! ...
Aggressive and Expansive AI
Created by Krajzen
Increases AI expansionist and military tendencies - way too many people have complained on passive nature of BNW AI :) I increased all AI leaders' victory/wonder/city state competitiveness, possible war approach and possibility of war declaration, as well ...
AI no free tech
Created by CleverAdvisor
Starting at King difficulty the AI begins to get free technology. The AI at the highest difficulty,diety, starts off with pottery, animal husbandry, mining,and the wheel in technology! This is a simple mod that starts all players even in tech at the start ...
Ancient Building Pack 2
Created by thecrazyscotsman
Alternate download here. This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter. The building yields are below. ---------------------------------------------- Palisade Wall: +3 Defence +25 City HP Unlocked with Agric...
Arendelle's (4) Extra Policy Trees and Ideologies
Created by Lord Arendelle
Existing Policies were overhauled to be more balanced and well as having powerful capstone finishers to encourage filling out a policy tree. Based on Reform and Rule by Machiavelli and the NQ modpack's policy trees. This aims to be a combination of the two...
Arendelle's Components - Religion - New Beliefs Rebalanced
Created by Lord Arendelle
Edits the 46 Beliefs from New Belief Pack by Emporer of Awesomeness Adds new Beliefs and buildings. Adds More Pantheons to makes them compatable with the New Beliefs pack Inceases max religions on map sizes. (everyone can found a religion) Pantheons don't ...
Atlatlist Mod
Created by Barrowulf
Atlatlist: Production cost further reduced down to 28 (30% discount) instead of 36 (archers cost 40). - - - - - - - - Now, this unique unit is even more worthwhile and you can take further advantage of its immediate arrival before it quickly becomes too la...
Autocracy Honorific Fix
Created by John Helldivers
Simple mod which changes the Autocracy honorific from "X the Terrible" to "Chancellor X"...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Berserker Buff
Created by isnorden
Allows the Danish Berserker unit to fight at full strength when wounded (the same as Japan's special ability). Since Norse sagas portray Berserkers as near-invulnerable fighters who continue until they drop, borrowing the closest existing ability makes "ga...
Bayonetta Religions
Created by Makise Kurisu
The shadow remains cast! Adds the 'Umbran' and 'Lumen' religions based on PlatinumGames' Bayonetta. This mod was tested with all DLC installed, but it should also work no matter what as long as you have at least G&K or BNW installed. Special Thanks: - Kram...
Berserker Mod
Created by Barrowulf
Berserker: gains a promotion which gives it +25% combat strength when attacking, but also doesn’t receive defensive terrain bonuses anymore (which means it can't fortify either). - - - - - - - - These additional promotions are to flavorfully represent the ...
Better Settlers
This is a simple mod that improves the Settler unit in a few ways with certain upgrades that help movement and survivability. Specifically, these new Settlers get these promotions: - Ignore Terrain Cost - Embarkation - Extra Moves I - Extra Sight I The goa...
ByzantineBuff
Created by mikeburnfire
Gives Byzantine (generally considered to be bottom-tier) a free shrine in all cities, in addition to the extra religious belief....
Chop Jungle grants Production
Created by fresh meat
Chopping/Removing Jungle will grant 20 Production like Forest. Forest or Jungle - In the end it's all Timber. Installation notes: click the lime green button saying + subscribe on this page start CiV and enter the mods menu wait for the mod to download act...
City State Bonus Rebalance
Created by engineer gaming
Nerfs Cultural CS very slightly, nerfs Mercantile CS in earlier Eras and buffs it in later Eras, buffs Militaristic CS slightly, buffs Maritime and Religious CS significantly. In the unmodded game, these are the bonuses: Cultural: At Friends level, +3 Cult...
Civilization IV Diplomatic Features
Created by Putmalk
Current Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI wil...
Coasts and Rivers Yield Gold Again
Created by TofuSojo
Coasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in ...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
Desert Yields Mod
Created by Barrowulf
This mod grants +1 production to deserts so they aren’t just another blank tile on the map. ------ I personally feel the following things reinforce this modification in a small way: - Regular desert tiles can readily be improved so easily, but they’re most...
Dynamic Towns
Created by Azaquor
Strategic city planning for Brave New World! Instead of Trading Posts, Workers build Villages. Place them in good locations where they'll thrive and grow over time. Towns in the best spots can grow into coveted Large Towns. Mod Features 3 levels of dynamic...
Ethiopia Color Fix
Created by BlissBatch
Makes Ethiopian units more distinguishable from Barbarian units, by changing their background color from a greenish-black to the same hunter green used in Ethiopia's menu icons. Compatible with all other mods. If you are color blind, this mod may or may no...
Favorite Religion Randomizer
Created by Ryoga
You have been wanting this for a long time and now... it's here! What does this mod do? It randomly assigns to any available civilizations (including those from mods) a favorite religion from the list of all the available religions (including those from mo...
Future Worlds
Created by bouncymischa
This mod extends the Information Era of Civ V by adding near-future technologies, improvements, buildings, and units! What's included: 31 new technologies 1 new strategic resource, Nanomaterials (please read note below) 11 new improvements 31 new units 52 ...
Gibraltar and Reef Optimizations
Created by Barrowulf
Optimizes and fixes the Lua code used to find suitable locations for these natural wonders, which both require special methods. - Prevents the Rock of Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (sp...
Global Relations
Created by Aristos
UPDATED!!! Now compatible across the board, from Vanilla to G&K to BNW!!! If you feel that InfoAddict, robk's masterpiece, gives too much information, this is for you. Global Relations is entirely based on robk's Infoaddict, but only shows the information ...
Great Admiral Aquaculture
Created by Keukotis
Requires Brave New World Finally gives the Great Admiral a build. The Aquaculture will expend a Great Admiral to immediately create an improved Fish resource on the tile. Once built, Aquaculture replaces itself immediately with a Fishing Boat on a Fish res...
Great Wonders Pack - Breakthrough in Technology
Created by elia bruzzone
This mod adds 9 wonders and one unit: Machine learning, deep neural network, Valley of the Kings, Templo Mayor, Maracana, Ruhr district, Leptis Magna, Kujataa, Astronomical clock of Prague, Matrix and the unit RobotMatrix. This mod is the first of 4 mods t...
Great Wonders Pack - Marvellous Places
Created by elia bruzzone
This mod adds 9 wonders: Krakow Cloth Hall, Great Zimbabwe, Venice Biennale, Singapore Botanic Gardens, Siena's Palio, Sana'a, Mont Saint Michel, Maze in Knossos Palace, Basilica of Saint Francis of Assisi. Moreover, this mod adds a unit: Minotaur, and two...
Great Wonders Pack - Of Wealth and Power
Created by elia bruzzone
This mod adds one building and 9 wonders: Venice Arsenal, Royal Palaces, Silk Road, Library of Congress, Genoa's Lanterna, Ibiza, Dome of Florence Cathedral, Forum Romanum, Naval Special Warfare Center and the building Advanced military academy. Moreover, ...
Great Wonders Pack - War and Peace
Created by elia bruzzone
This mod adds 2 buildings and 9 wonders: Headquarters of the United Nations, Maginot Line, Auschwitz Museum, Auschwitz Field, Auschwitz Muzey, Potala Palace, Umayyad Mosque of Damascus, Palmyra, Socrates Guild. 2 buildings are: City Hall and Prison. Moreov...
Hakkapeliitta Mod
Created by Barrowulf
In the default game, a hakkapeliitta without a great general accompanying it (on the same tile nonetheless) is no different than the normal lancer it replaces. This also hinders the benefits of massing them once they're available like most other unique uni...
Helicopters Can Fly Over Water
Created by RJ
Removes helicopter embarking in favor of being able to hover over coast and ocean. Transitioning from water to land or vice versa does not cost any extra movement points except in weird cases, but helicopters are still much more maneuverable now. Should wo...
Hiawatha Reborn
Created by mikeburnfire
Changes the UA and improves the UB to make the Iroquois a formidable nation. This mod removes the Forests-As-Road ability and instead gives all combat units double movement through forests and jungles. This means that your troops will immediately be able t...
Hoplite Mod
Created by Barrowulf
Hoplite: Gains the Phalanx promotion (+10% when adjacent to a friendly unit) and cost bumped up a bit to 60 instead of 56 (+7%). - - - - - - - - This extra ability makes the unit a little bit more interesting instead of only having a higher combat strength...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Isabella Tweak
Created by Barrowulf
Seven Cities of Gold: First finder gold bonus removed. Now, all discoveries reward 200 bonus gold. Text updated to suit change and also to provide a little more clarity over the default text phrasing. Isabella: Recon flavor increased to 8 instead of 6 (oth...
Japan Enhanced
Created by Encolpius
Have you ever thought that Firaxis couldn't have chosen a worse unique, both in terms of history and gameplay, than the Japanese Zero? We all have. UPDATED - now less OP than before! What this mod does: -Removes the Zero -Adds a Japanese UB to the game: th...
Krajzen's Buff - Ballista
Created by Krajzen
Buffs Roman Ballista unit, which previously was almost indifferent from Catapult. Now, Ballista can fire without set - up - this is interesting from gameplay point of view and historically accurate, because Roman ballistas were relatively easy to transport...
Krakatoa Fix
Created by Barrowulf
This mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder sl...
Lancers to cavalry
Created by mikeburnfire
This is a simple mod that changes the upgrade path for Lancers to Cavalry. The original upgrade path to Anti-tank Guns makes these units very underpowered for two whole eras. Q. What does this mod do? A. The only thing this mod changes is the upgrade path ...
Legion Mod - Alternate
Created by Barrowulf
Legion: Gains the Testudo promotion (+15% defense against ranged attacks). - - - - - - - - The new promotion is a simple and flavorful representation of Rome’s famous testudo (“tortoise”) formation where each soldier worked together to form a barrier of to...
Maori Warrior Mod
Created by Barrowulf
Note: this mod require the Polynesia DLC. - - - - - - - - Maori Warrior: in addition to its other promotion, this unit gains the promotion which heals 25 hp when it kills an enemy unit (similar to Jaguars). - - - - - - - - I feel that not only is this even...
National College nerf
Created by Gort
Nerfs the National College down to a flat +10 science, in line with the power of the other National Wonders - nice to have, but no need to rush straight to it every game....
New Beliefs Pack
New Beliefs (43 Total) Pantheon Beliefs (8 Total) Deism: +3 Science from Natural Wonders Goddess of Knowledge: +1 Science in cities with a population of 3+ Goddess of Wealth: +1 Gold in cities with a population of 3+ Heavenly Blessings: +2 Faith for each D...
No Bad Mystic Blade
Created by Keukotis
This removes the two negative promotions as potential replacements for Kris Swordsman's Mystic Blade. Some of the possibilities are still better than others, but now you'll at least never get something that weakens the unit. Why did no one make this alread...
Optimized National Wonder Scaling
Created by Barrowulf
This mod alters the cost and prerequisites required for building a national wonder. This makes national wonders much more accessible for both small and large empires (especially large) if you only invest the extra time into constructing them and don’t expa...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
Quotes From Civilization IV (Leonard Nimoy)
Created by BliBlaBlu
--- What is it ? --- * Change the majority of technology quotes by those on Civilization IV with the voice of Leonard Nimoy (audio are replaced no matter of your localization). * Actually there is ~10 technologies which have no equal value from Civilizatio...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
Rebalanced warfare
Created by Gort
Change list: Siege units all have range 3 and the indirect fire promotion. Gatling guns, machine guns and bazooka units have range 2 and reduced melee strength. Infantry units all have the siege promotion....
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Scaling Great Merchant (BNW)
Created by Machiavelli
Improves Great Merchants to make them comparable in value to Great Scientists and Great Engineers! This mod is compatible with most other mods. Trade Mission: now gives more influence the later the era you are in. A late game Trade Mission can snipe a crit...
Slower Research
Created by Ellye
Slows down research: every technology will cost 30% more beakers, in any game speed. If you would rather have a more drastic change, check those other mods: Increased by +160%: http://steamproxy.net/sharedfiles/filedetails/?id=106484540 Increased by +3...
Solar Plant Fix
Created by TofuSojo
Solar Plants are too restricted and thus rarely built, unless you are on a desert map...This mod widens the restriction about where they can be built, while maintaining realism, and makes them require a strategic resource to still limit their production. T...
Starting Worker
Created by thecrazyscotsman
This mod provides a starting worker when you begin a new game. Compatible with BlouBlou's Starting Scout mod. Compatible with all versions of the game....
Stone Works In Plains
Created by lockstep
Allows Stone Works to be also built in cities in Plains (provided an improved Marble or Stone resource is nearby)....
Strange Religions
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both. *** NEW: I have recently managed to create a mod that causes Civilizations to pick religions randomly (sort of). Check out my new mod here: Favorite Religion Randomizer. *** At this p...
Stronger Guided Missile
Created by SuraFPinata
I always despised how weak the Guided Missile was in-game when it is actually pretty strong irl. I made the strength of the missile 100 and set the range of the missile to 12. Additionally the missile comes with two FREE promotions, volley and siege,...
Terrain - Pontoon Bridge
Created by BlouBlou
This mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Unique Cultural Influence
Created by Ryoga
Each culture is unique, and their influence on other cultures is also unique. If you think Arabia, Japan and Zulu aren't supposed to sell blue jeans and pop music, then this mod is for you. With "Unique Cultural Influence" the effect of becoming "influenti...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Wonder Race
Created by Cynther
This is an updated and extended version of hambil's Wonder Race (BNW) mod. Credits go to hambil as the original author of this mod. This mod will send you a notification whenever you are competing with the AI or another player for a wonder, telling whether...
Weak Beliefs Balanced - Buffs
Created by Krajzen
This simple mod makes weaker beliefs stronger - now religion choices are more interesting and balanced, not only 'Tithe' Founder Belief is useful :) Version 2 uploaded - now Pilgrimage isn't overpowered, text errors for Aurora and Reliquary are repaired. C...
ZNW-Symbolic Ideology Tenets
Created by Zyxpsilon
Replaces the former dark emptiness and text Labels of Ideology Tenets with symbolic images that simply hints the player on the effects each Types and Branches give when selected. A color theme has been used for each Branches as follow; Blue for Freedom -- ...
Zolton's Tweaks - Stronger Swordsmen
Created by Dodo Rider
Slightly increases the usefulness and strength of the swordsman. Unfortunately, swordsmen rarely get to shine in combat as they did when the game was first released. A combination of the "Iron Working" tech being expensive and out of the way of efficient t...