Sid Meier's Civilization V

Sid Meier's Civilization V

2,731 ratings
Future Worlds
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File Size
Posted
Updated
26.403 MB
9 Jan, 2016 @ 9:43am
11 Mar, 2017 @ 9:26am
16 Change Notes ( view )
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Future Worlds

Description
This mod extends the Information Era of Civ V by adding near-future technologies, improvements, buildings, and units!

What's included:
31 new technologies
1 new strategic resource, Nanomaterials (please read note below)
11 new improvements
31 new units
52 new buildings
2 new UN resolutions
24 new Wonders

Compatibility:
The mod should be compatible with other mods that modify the tech tree before the Atomic era (such as the Enlightenment Era and Prehistoric Era mods), as long as Future Worlds is loaded last. It may or may not be compatible with other mods that modify the tech tree in the Atomic and Information ages, due to the way it modifies the tree and units.

For the time being, people who want to fully experience Future Worlds should probably turn off the Diplomatic and Cultural victories, as these may end the game prematurely. There are various ways to generate culture in Future Worlds that may help stave off Tourism pressure to avoid losing to Culture, but I haven't found a way to slow down the world leader votes required for the Diplomatic victory.

Important note:
Please note that Nanomaterials, while listed under the Nanomaterials tech as being revealed on the map, is not actually spawned on the map but produced by certain buildings.

Credits:
ArbogLi for several icons
TPangolin for several unit flag icons
Pouakai, Sukritact, and Janboruta for the Shanghai World Financial Centre and Tokyo Sky Tree wonders
Rorschach for his Mega Buildings Reduced
Ekmek for the Drone UAV unit
TIHON for the T800 model
Deliverator for the EE2 Future Units Kit, which gave me models for several units converted from Empire Earth 2
Premier Valle for the Crysis VTOL model
Civitar for the Mutant model
Phaedris for the model used to make the Nanohives
Kramer and Wolfdog for the Special Forces unit
Wolfdog for the Airborne Forces model
Zerver for the Battlesuit model
Vicevirtuoso for the Automaton model
Deliverator for the dinosaurs
Skajaquada for the Bio-Titan model
Nomad or What for the conversion of Deliverator's Scorpion model
labriejp for the Missile Destroyer
Danrell for the Supercarrier
The Eco-Commune, Support Node, Arcology, Biotrooper, Chimera, Crawler, and Hovertank models were converted from Beyond Earth

Note regarding updates: Users should be aware that updating the mod will most likely interfere with saved games, and thus should only be done if you're planning to start a new game!

Also, given the large size of the mod be careful not to navigate away from the mods window when downloading, as it may interrupt the download/unpacking process, meaning the mod won't show up in the mods list. If having difficulty downloading the mod, the Steam Workshop Downloader can provide a copy you can unzip yourself and add to the mods folder manually.
Popular Discussions View All (29)
5
22 May, 2023 @ 8:32pm
Mod not appearing
cløudie
10
3 Dec, 2023 @ 11:33am
All my future units are spearmen
Steakquake
7
25 Mar, 2023 @ 3:11am
Potential Bugs
hoptoadinmud
1,065 Comments
dr_martini 22 Apr @ 8:08pm 
Hi. Is there a German localization available? If so how to apply to the mod? If not can localizations be added to the mod? Would be happy to help translating.
Sorry 13 Apr @ 5:04am 
Hi, I know you're prob busy but is there a chance for you to make the future bombers be able to station at Supercarriers/Nexuses?
Dadinoz 3 Jan @ 12:33am 
Crashing a lot, i don't know if it's because of this. Any way to understand why the game crashed at turn 360?
mfly6148 10 Dec, 2023 @ 4:30pm 
the mod seems to disable the Liberty ideology tenet that allows purchase of spaceship parts with gold. Is that intentional?
rapa 31 Oct, 2023 @ 9:12pm 
good !! :steamthumbsup::steamthumbsup:
Yanzihko 31 Oct, 2023 @ 3:08pm 
10/10
diego4208 27 Oct, 2023 @ 11:32am 
is it playable multi?
sandbar697 11 Sep, 2023 @ 10:12am 
Love the mod, i like the building attachment apposed to tech choices. I see huge amounts of potential, would love to see this type of development in the next official Civ. Personally i think you can have more fun with the halo universe rather then terminator. Especially if you get creative with internal UNSC politics and possible branches from there. Also the building attachment would allow for a joint UNSC, Covenant Force development that could make for very interesting creative builds. Capped out the settings on Deity and it was a rather interesting aggressive world. Great combat mod if thats what you are looking for. Love the work hope to see more or it take you somewhere, just well done.
Lord'Ssg.Doom 10 Sep, 2023 @ 3:37am 
Does not work with mod "Longer Eras - Historic" by Chuck Finley. Will cause a crash to desktop.
Mac N Sneeze 20 Aug, 2023 @ 11:37am 
Still love this mod. Really makes the game feel complete.