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Inhalte (263)
Allow Tool
Erstellt von Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
(Unmaintained) Netrve's DeepStorage GUI
Erstellt von Drgn! Netrve
Notice Due to focus on other project and my lack of interest in RimWorld for now, I'm not maintaining my mods for the time being. They are all open source, so feel free to fork them! Thanks to Owlchemist's awesome work, there is an update for 1.4 out. Netr...
Alpha Mythology
Erstellt von Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources. Similar to Alpha Animals, the philosophy of this mo...
Alpha Memes
Erstellt von Sarg Bjornson
https://i.imgur.com/rLaa7So.png Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism. With Anomaly, you get Cubicism, Flesh cult and Void-Touch...
Alpha Props - Parks and Gardens
Erstellt von Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features Adds more than 150 new props for Vanilla Furniture Expanded - Props and Decorations, with the "Parks and Gardens" theme. From planters to fountains, flowers, hedges and all sorts of outdoorsy decorations, this mod w...
Alpha Animals
Erstellt von Sarg Bjornson
Getting an error that bricks your game at the start? The latest update needed the load order to change, and Alpha Animals needs to load AFTER both VFE Insectoids 2 and VRE Insectors https://i.imgur.com/rLaa7So.png Adds multiple unique new animals to Rimwor...
Alpha Biomes
Erstellt von Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated: 21/10/22 Adds multiple unique new biomes to Rimworld. Features Adds 12 new diverse biomes to your Rimworlds. The mod has been designed with the Alpha Animals mod in mind, although it is not a requirement. https://i....
Amnabi's Flags (Continued)
Erstellt von Mlie
https://i.imgur.com/buuPQel.png Update of Amnabis mod https://steamproxy.net/sharedfiles/filedetails/?id=2340981101 - Made the pole-icons fit the gui - Russian translation added, thanks Dmitry6! - Ferny made a patch-mod adding these to the VE Props sys...
Anima Gear
Erstellt von xrushha
General information This mod allows you to domesticate anima grass through appropriate research, plant it and harvest anima fibers which can be used to craft eltex-like neolithic anima gear which includes tribalwear, war mask, war veil, crown and staff! St...
Animal Genetics (Continued)
Erstellt von Mlie
https://i.imgur.com/buuPQel.png Update of gregorycurries mod https://steamproxy.net/sharedfiles/filedetails/?id=2226725974 - Resource yield should now affect egglaying speed as well as the amount of eggs layed https://i.imgur.com/pufA0kM.png https://i....
Architect Icons: Improved
Erstellt von Duncan E.
Improved high resolution icons for the Architect Icons addon. https://i.imgur.com/8doCEa2.png All icons are high-resolution and match the same style. At the moment there is also support for the «Storage» tab from LWM's Deep Storage, «Hygiene» from Dubs Bad...
Architect Icons
Erstellt von marcin212
Architect Icons adds visual cues to the Arrchitect Tab. No more random clicking to find stuff! If a mod isn't supported, a placeholder icon is used. You can suggest icon support for specific mods. In the future, there might be an API for mod authors to inc...
Athena Framework
Erstellt von SmArtKar
https://raw.githubusercontent.com/SmArtKar/AthenaFramework/master/Headers/FeaturesHeader.png Athena is an advanced framework that contains multiple tools and features for both XML and C# modders. It also has a couple of code fixes that don't affect players...
Beautiful Water (Fork)
Erstellt von nathanielcwm
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Forked from CrunchyDuck Git Repo: Github What does this mod actually do? It assigns a beauty value to water tiles. Type of Water: Beauty Value: Shallow Water 1 Shallow Moving Water 1 Chest-deep moving Water 5 or 15 Shallow Ocean Water 5 Deep ...
Better Explosions
Erstellt von NEPH
Makes explosion effects more better! If you're tired of simple vanilla explosion effects, try this. It also applies to all mods that use vanilla damage type. changes list - Explosion - Flame - Antigrain - EMP - Extingish - Smoke - Stun (Mod) Recommanded mo...
Begone, Message!
Erstellt von lbmaian
You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top? This mod allows you to (by default): Dismiss a message by right-clicking that message. Dismiss all messages by shift-righ...
Biome Transitions
Erstellt von m00nl1ght
This is an add-on for Geological Landforms that generates maps with multiple biomes. Plants will grow based on the biome at their position on the map, and animals will be able to wander in from the adjacent biomes. For example, if you settle on a Temperate...
Big Little Mod Patch
Erstellt von Daria40K
This patch applys multiable patches to allow furniture from other mods to link with each other. Mod Support - A Rim Reborn - Core - A RimWorld of Magic - ACS - Advanced Commercial Server - AI Uplifting Assistant - Advanced Electric Stove - Akeron - Decorat...
Blueprints
Erstellt von Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Blueprints (1.4 Hotfix Fork)
Erstellt von DarkBun67
The latest rimworld patch broke Fluffy's blueprints but for some odd reason the old files work (almost) perfectly fine on 1.4 so I replaced the latest files with the ones from an older version and just like that the mod is now back at work. Note: As a mino...
Bradson's Main Button Icons for VE Textures
Erstellt von bradson
Main button icons for mods that lack them, or otherwise look out of place. Just like the other two expansion mods for Vanilla Textures Expanded, except with a few more icons, slightly better compatibility and a different style once again. This isn't relate...
Camera+
Erstellt von Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
Bridgello
Erstellt von Shinzy
Bridgello - It's a bridge mod, it adds bridges railings. Bridge trolls not included adds supportless bridge tile, a boardwalk floor tile and railing pieces you can decorate with and even make diagonal bridges! Important note: Use remove floor tool to decon...
Child Birth Prayer
Erstellt von Udon
Children are our treasure and future. We are adding the commandment "Faith in Childbirth" to bless settlers to be blessed with children. The effects of the Meme Meme "Faith in Childbirth" are as follows. ・The ritual "Child Birth Prayer" is added. ・When the...
Cherry Picker
Erstellt von Owlchemist
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It also works for vanilla / DLC content. Supported content you can remove Things Items Equipment Buildings Plants Animals, races an...
Choose Biome Commonality
Erstellt von Mlie
https://i.imgur.com/iCj5o7O.png Lets you modify the commonality of biomes at world-generation. Should work on all biomes, vanilla and modded. Biome Commonality = how common each biome is. https://i.imgur.com/zdzzBrc.png https://i.imgur.com/kTkpTOE.png http...
Choose Wild Animal Spawns
Erstellt von Mlie
https://i.imgur.com/iCj5o7O.png This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection. The other difference it ...
Choose Your Recipe
Erstellt von Hate me
Ever felt like your bills tab is full of useless junk you will never use? I got you! Now you can remove those and keep your bill tab nice and clean. https://i.imgur.com/p7Fv1Z6.gif https://steamuserimages-a.akamaihd.net/ugc/1622975509527082129/F2155B9DE555...
Clean Pathfinding 2
Erstellt von Owlchemist
What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them? This mod applies a modifier to the perceived pathing costs of any dirty tiles to help keep things clean. Features Net gain perfo...
Combat Psycasts
Erstellt von Edern
https://i.imgur.com/y3qVJQv.png Commissioned mod for Rimworld that aims to provide more combat-oriented psycasts options. Whether you like shooting stuff, making stuff explode from the outside or from the inside or choking stuff to death, we've got you cov...
Clean Textures
Erstellt von Ren7z
Replaces surface textures. https://i.imgur.com/dD6EoaG.gif https://i.imgur.com/HlcA8lt.gif https://i.imgur.com/27eTh5Q.jpeg Compatibility Using this mod will not cause conflicts or errors in the game. The mod does not contain any code and simply replaces o...
Compact Hediffs
Erstellt von PeteTimesSix
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable. Features - Customisability - Augmentations (ex: peg legs, archotech eyes, Pawnmorpher morphs) names get folded into the body part's name - Multiple icons for vari...
Consistent Gene Inheritance
Erstellt von Sea
Gene inheritance between pawns of different xenotypes for genes which have a metabolism cost is inconsistent. The mod makes it more consistent. In vanilla, when a pawn is impregnated by a partner of a different xenotype, their offspring is assigned a maxim...
Ctrl F
Erstellt von Uuugggg
Press Ctrl-F to pop up a search for things on the map. Features It's pretty Simple. Hit Ctrl-F and it opens a search you can type in. It shows a list of matching things. Hit enter to jump to the first thing. The thing list can be manually refreshed, or set...
Cut plants before building[1.0-1.4]
Erstellt von tammybee
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant. You can toggle auto felling designation mode by new play settings icon button or shortcut key(Default...
Dark Ages : Crypts and Tombs
Erstellt von Sir Van
https://i.imgur.com/IHVmPDs.png Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place. Always hated how your medieval crypts lacked that little something ? well i think you'd probably find something to your liking...
Designator Shapes
Erstellt von Merthykins
Allows you to build, mine, zone, etc. in various shapes, such as (both filled and outline): - Line (including diagonal and freeform) - Rectangle - Ellipse - Circle - Pentagon - Hexagon Also includes these pre-defined object shapes (both filled and outline)...
Destroy Item
Erstellt von Garwel
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons? Has your warehouse turned into a junkyard? Are you tired of setting up fires and deterioration dumping grounds? We have you covered!...
Det's Xenotypes - Boglegs
Erstellt von DetVisor
https://raw.githubusercontent.com/DetVisor/VenatorsXenotype/main/Previews/Infocards/Description.png Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs. Boglegs are a disgusting and oddly ch...
Det's Xenotypes - Stoneborn
Erstellt von DetVisor
https://raw.githubusercontent.com/DetVisor/VenatorsXenotype/main/Previews/Infocards/Description.png Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into...
Display Furniture
Erstellt von Atkana
Provides furnishings that give beauty based on the monetary value of the items displayed upon them. Requires Harmony. Buildings All three buildings added are unlocked with Complex Furniture: Pedestal - A simple display pedestal for non-building items. It p...
Dragons Descent
Erstellt von Onyxae
https://i.imgur.com/Ce52Rxk.png https://i.imgur.com/5L22ET5.png https://i.imgur.com/JKC25Xv.png https://i.imgur.com/Adi0mNG.png Version Yay they fly again (Version 5.2) Dragons have a different code structure for abilities, so please use the Add Abilities ...
DragSelect
Erstellt von telardo
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows. Special Compatibility with Trade UI Revised (Left or right dragging in trade window). (1.5) Now it works on Work priority tab. You can also rig...
Dubs Apparel Tweaks
Erstellt von Dubwise
Change equip speed, hide hats indoors/in bed, show hair under hats. This is a simple mod i made to do a couple of small tweaks to the way apparel works. All options are off by default. Mod options: Adjust equip speed by a %, or just a flat rate for all app...
Dubs Mint Menus
Erstellt von Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. New Mint wheel, a floating designator selector that ...
Dubs Mint Minimap
Erstellt von Dubwise
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer. Multiplayer ready Click the minimap button in the bottom right control gorup, or set a keybind to open https://i.imgur.com/elEt2m1.png https://i.imgur.com/5Szqiqo.png Discord f...
Dubs Performance Analyzer
Erstellt von Dubwise
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues. Also includes some optimizations! Don't go witch hunting modders, join the discord to discuss and analyze ...
Erin's Baldur's Gate 3 Hairs
Erstellt von Erin
https://i.imgur.com/RD0RdCt.png Inspired by recent mod releases, I've decided to add some hairstyles from Baldur's Gate 3! More will be added at a later date, however right now it's just the origin characters. Check out this mod by Neronix for tons of DnD ...
Erin's Body Retexture
Erstellt von Erin
https://i.imgur.com/x0Wnkci.png Just a simple body retexture since I didn't like any of the other ones around. For those wanting the bonus "buff" female texture, it's included in the files! Just drag and drop <3 https://i.imgur.com/yz4n0Ci.png • New, shiny...
Erin's Cottage Collection
Erstellt von Erin
https://i.imgur.com/crdEK2s.png Erin's Cottage Collection is a selection of furniture and more all designed lovingly to make the coziest Rim World Possible! Wood burning fires, loads of blankets, and potted plants galore to turn your drab wooden shacks in ...
ESCP - Hot Spring Retexture
Erstellt von Ranger Rick
The Elder Scrolls Collaboration Project Presents: Hot Spring Retexture https://imgur.com/MClTdVy.gif Go check out the Discord! https://i.imgur.com/7Cm87Jn.png Description The Elder Scrolls Collaboration Project is a complete overhaul of Rimworld to include...
ESCP - Race Tools
Erstellt von SirMashedPotato
https://raw.githubusercontent.com/SirMashedPotato/Mashed_Discord_Bits/main/Mashed_ESCP.png https://imgur.com/ieoCt9b.png Also available on GitHub What does this mod do? It's a framework used by my ESCP Race mods. Documentation is out of date, and too much ...
ESCP - Skyshards
Erstellt von SirMashedPotato
https://i.imgur.com/7Cm87Jn.png https://raw.githubusercontent.com/SirMashedPotato/Mashed_Discord_Bits/main/Mashed_GithubBanner.png Skyshards: A strange crystalline shard, fallen from the stars. Each skyshard contains within it untold knowledge, which can b...
Extra Explosion Effects
Erstellt von Keshash
I'm here to ask you one question, and one question only: EXPLOSIONS?!?! About This mod expands on visuals of high explosives. Everything described is purely eye-candy and has no effect on gameplay. All explosions of Bomb type now have extra effects: shockw...
Fahrenheit and Celsius
Erstellt von Kosaro
Displays both fahrenheit and celsius in the temperature display. Which is displayed first depends on the temperature setting in the options. Most of the game guides and wikis tend to discuss the game in celsius, but I only really understand temperature in ...
Fix Styled Blueprints
Erstellt von Kathanon
Fixes blueprints for some buildings (notably walls) looking as if already built. It occurs when the building has a style that changes its appearance (e.g. through a modded ideology). Yes, this will be updated for 1.5, but the update is not straightforward ...
Float Sub-Menus
Erstellt von Kathanon
Adds support for having sub-menus in float menus. Update: Now also includes a search field and divider bar for float menus. This is intended as a library mod, allowing any mod developer to add sub-menus to their float menus. For players You only need this ...
Genetic Drift (Random Genes)
Erstellt von ARR624
Allows configurable random genes and genetic mutations for newborns and/or randomly-generated pawns (primarily traders, raiders, and such, but also including, optionally, those generated in the starting scenario). You can set the number of maximum genes of...
Gallatross and Friends Retextured
Erstellt von Botch_Job
Retextures of the Gallatross, Arctic lion, Sandlion, Decay Drake, Radyak and their associated items from the mod Alpha Animals by Sarg Bjornson. I've also included tweaks to saddle textures so they should work with Giddy-up! by Roolo aswell. Arctic Lion ht...
Giddy-Up 2
Erstellt von Owlchemist
This is a continuation and overhaul of Giddy-Up, permitted by Roolo, its original author. This new version is an all-in-one, highly performant, complete with new features and improved integration. New here? What's Giddy-Up? Giddy-Up includes three modules:...
Geological Landforms
Erstellt von m00nl1ght
Adds 43 landforms to the game, which generate biome-independently. You can see an example of each landform in the image gallery on this workshop page. The goal of this mod is to make map generation more interesting and varied, compared to the vanilla exper...
Giddy-Up! Add-on: Animal Saddles
Erstellt von Sarg Bjornson
https://i.imgur.com/rLaa7So.png Adds saddle graphics to mountable vanilla animals. Features This is an add-on mod for the Giddy-Up! mod that adds visual saddles to any mounts used by either the player or its enemies. These saddles are just eye candy, and d...
Glowing eyes genes
Erstellt von LTS
Adds a variety of genes that give their pawns glowing eyes. Currently comes in blood red, purple, anima cyan, fiery orange and archotech lime. Races used in preview are VE Sangophages and Phytokin I cannot overstate my thanks for the generous help of those...
Graphics Settings+
Erstellt von Maxim
Graphics Settings 1.4 Update Changes The 1.4 version of this mod does not contain the Pawn Atlas Resizing feature, as RW has natively improved Pawn texture quality. Key Features Overall improvement to all modded textures! DDS File support! Any mod containg...
Ground Targeter
Erstellt von AncientGammoner
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift. Essentially, it allows you to disable snapping to enemies. Useful for dense...
Graying Hair
Erstellt von Arky
This feature is still not implemented in vanilla 1.4/1.5/biotech ! _________________________________________________ Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age. It starts when they are ...
Grouped Pawns Lists
Erstellt von Krypt
This mods adds grouping feature to lists of pawns UI. All vanilla tabs are compatible. Also as many moded ones. - works with Numbers; - works with Work Tab; Can be safely added/removed midgame Plans: - mech with no overseer - fix the damn sorting! - animal...
Hard Times: Hair and Beards
Erstellt von Botch_Job
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs. Made to fit the vanilla head shapes. https://i.imgur.com/gXgmz3E.png https://i.imgur.com/vGTlM0E.png https://i.imgur...
Harmony
Erstellt von Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Hei's Psystaffs
Erstellt von Hei
An incredibly simple mod I created in my free time for a personal save, it adds one simple, easy to craft psystaff. Using Athena framework it scales damage based on users psychic sensitivity and targets psychic sensitivity. So it can scale from pretty weak...
Hot Spring counts as natural
Erstellt von Dark
Simply modifies the Standalone Hot Spring to count as a natural building, so that it will not interfere with meditation at the Anima Tree or Gaurenlen Trees. Mods used in the screenshot: Hot Spring Retexture: https://steamproxy.net/sharedfiles/filedeta...
I Aint Building That
Erstellt von Taggerung
I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of ...
HugsLib
Erstellt von Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Idle Dungeon Looting
Erstellt von Alex Nares
--- Introduction --- We have discovered that there was once an underground civilization living deep below the surface, in a complex series of interconnected dungeons. But they're all gone now. What happened to them? Who knows, but we know one thing: they l...
Ideo Roles - No Disabled Work
Erstellt von illPosedProblem
Description: This mod removes disabled work for modded Ideo roles; should work with vanilla and mods, as long as the definition of the role is similar to vanilla. Pretty brute force, will of course cause issues if a disabled work is somehow logically requi...
Impressionable Children
Erstellt von Kathanon
Makes children and teenagers easier to convert to a different ideology, and makes classroom teaching gradually convert the pupil to the teacher's ideology. Since I got some comments about this: This is not intended as social commentary. Pawns joining your ...
Integrated Genes
Erstellt von Turnovus
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs. Integrated Genes currently adds 22 unique functional genes and 4 cosmetic genes, wit...
Interaction Bubbles
Erstellt von Jaxe
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with Interaction Bubbles Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows...
JecsTools
Erstellt von Ryoma
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more! ;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;; Example Mod Load Order Core HugsLib JecsTools Star Wars Call of Cthulhu ;;;;;;;;;;;;;;;;;;;;;;;;;;;...
Just Copy
Erstellt von iforgotmysocks
Quick and simple qol mod adding new buttons to the outfit / food restriction / drug schedule menus, allowing you to create a new option from an existing entry and a second one to move the selected restriction to the top, so it'll be used as the new default...
[+1.5] JobsLimitsTweak
Erstellt von Lun
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter. Mod is a tool/tweak for when pawns 'complete' more than 10 jobs a second and it's okay. Not a bug. Because Rimworld normally will treat such behavior as a bug. Log it and...
Just Put It Over There
Erstellt von Mlie
https://i.imgur.com/iCj5o7O.png When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground. If there are no available storage space that they can reach the items will be left ...
Keep Bed Ownership
Erstellt von Hultis
Allow colonists to have one bed assigned per map, meaning that they don't lose bed ownership when they sleep in a bed while away from base. Can be safely added and removed from saves, but always make a backup first! Incompatible with: Hospitality Compatibl...
Layered Wall Destruction
Erstellt von Keshash
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls. Now, when a raider knocks out all HP in your normal wall, instead of disappearing completely, it will turn into a worse version of itself, cre...
Letter Permanent Injury
Erstellt von wowhvb
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury. The letter shows the unfortunate pawn's name and body part. There are options to choose which pawn to send letter upon injury. From v0.4, this mod uses Harmony and s...
Majestic Foliage - Djeeshka's CMT Retexture
Erstellt von Hohen
MAJESTIC FOLIAGE - DJEESHKA'S CMT RETEXTURE is an for and contains Djeeshka's CMT retextures and tree sizes from for . It is not required to use . This mod is a texture pack and will not work without the necessary dependencies. This addon is not required. ...
Learning Threshold for Learning Job Fix
Erstellt von Skye is a nerd
Increases max learning need threshold to assign a learning job to child pawns (from 90% to 99%). In not moonspeak if your children are assigned to only anything time they should maintain their learning need much more diligently and hopefully actually reach...
Medieval Fantasy Quest Rewards Retexture
Erstellt von SereQ
https://i.imgur.com/7Hb0Mjy.png Hi everyone, I'm back with a new mod. Over the last 2 years I have been playing Rimworld almost exclusively as medieval game with lots of overhaul mods. Because of that I was really excited with more and more medieval/fantas...
LWM's Deep Storage
Erstellt von lilwhitemouse
Important note Little White Mouse gave birth to a healthy baby! Further updates are likely to be sporadic, as feeding and caring for a baby is a lot harder than RimWorld makes you think... However, the code is available on GitHub, so if there are changes y...
Medieval Fantasy Themed Quest Rewards
Erstellt von Botch_Job
https://i.imgur.com/Rn1oW8T.png This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme. They function exactly the same as their vanilla counterparts, just with new names, descriptions and textures. I'd recommend using...
Majestic Foliage Framework[HH]
Erstellt von Hohen
MAJESTIC FOLIAGEa framework is a pseudo framework built around systems introduced in Comigo's and using XML Extensions aiming to spruce up your Rimworld experience. It was made with the goal of providing the means of expanding on the mechanics and coverage...
Medieval Fantasy Themed Rare Resources
Erstellt von Botch_Job
https://i.imgur.com/NWRV3CD.png This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures. Plasteel is now...
Medieval Fantasy Themed Relic Quests
Erstellt von Botch_Job
https://i.imgur.com/vq3uBMg.png I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough. This mod aims to give the quests and everything assoc...
Medieval Go-juice
Erstellt von Rince
Im sick of medieval and tribal Hussars dieng on me. Now they gonna get Gaulish Potion, brewed by druids. 1) You can only brew it in the fueled cooking station. 2) No research is needed (because druids keep the secrets from you). 3) You need a really specif...
Medieval Medicines
Erstellt von Nuno
https://i.imgur.com/I50024a.png New medicines intended to create tiered alternatives to herbal medicine. Effectiveness ranges from slightly better than herbal medicine to slightly better than industrial medicine. Intended for medieval playthroughs. https://...
Medieval Overhaul
Erstellt von SirLalaPyon
https://imgur.com/uP81dpN.png https://imgur.com/8PRQMfM.png https://imgur.com/ObeyGWJ.png Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my m...
Medieval Overhaul - Component Replacement Patch
Erstellt von Jabba
This mod simply changes all recipes that contain industrial (base game) components with Medieval Overhaul's basic components. I got sick of patching every random ass mod that adds something like a musket or a cannon to include the basic component instead o...
Medieval Overhaul - Dragons Descent Leather Patch
Erstellt von Huppias
I do not speak English well . 2022.8.7——Fix dragons are dropping hides . Differentiation of dragon hides , sodragons are dropping hidesin in all life stages , But Dragon Horns are present in all life stages . I couldn't solve the problem . QAQ 2022.8.8——Fi...
Medieval Overhaul Deep Vein Mining
Erstellt von Phant0m5
This is purely a patch with no included assets. Converts the vanilla deep drill into a deep vein mineshaft, and ground penetrating scanners into prospecting desks. Both are medieval technologies. They are otherwise identical to their vanilla counterparts. ...
Medieval Overhaul Patches
Erstellt von ViralReaction
Comprehensive patches and changes that attempt to create a more seamless playthrough of Medieval Overhaul. Medieval Overhaul: - Alchemical Trader Caravan added to Noble Houses - Straw is now a byproduct from processing grains into flour. - New dried hay to...
Medieval Overhaul: Arcane Archaeologists
Erstellt von Ogam
https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/PRRIxfU.png https://i.imgur.com/wRVkUch.png Important information. This mod is smth like promo for our next two WIP factions - Undead Legion and Demon Hunters, who utilise diamond and onyx gems. For more ...
Medieval Overhaul Tweaks
Erstellt von TheCakeIsALie
IMPORTANT UPDATES beta version is now the current version for 1.5 XMLExtensions is required only for 1.5! As always report all the bugs! :) Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered b...
Medieval Overhaul: Royalty
Erstellt von (◣_◢)
https://i.ibb.co/1GY4jDw/Eng-Desc.png This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC. Furthermore, some of the permits granted by the Empire have been reworked to fit a medieval environment. In addition, the E...
Medieval Overhaul: Toggleable Stuff
Erstellt von (◣_◢)
Description This mod reworkes some mechanics of Medieval Overhaul and adds some new ones. All features added can be toggled on/off separately in the Vanilla Expanded Framework settings. What is included? Animal helmets can be worn over ordinary ones Wooden...
Misc. Training
Erstellt von Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITH a training task! For the ...
Medieval Tailor
Erstellt von Arisher
A sister mod for Medieval Overhaul. This Mod brings more clothing for your medieval playthrough. Included in this mod are Bar Maid Dress, Commoner Tunic, Fancy Tunic, Jerkin , Old Shirt, Rags, Royal Hose , Royal Tunic, Simple Shirt, Trousers, Blacksmith Gl...
Meditation Focus Traits and Genes
Erstellt von GwenBlanketSpecter
Allows for meditation focus types to be gained by traits and genes. Supports all vanilla meditation types and some modded ones. I just wanted to give everyone in my colony morbid meditation. A trait for every supported meditation type and a gene for every ...
Mono Weapons Pack
Erstellt von Mad Catter
Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them. Balance: These weapons are all balanced around Royalty's Monosword, some maybe a bit better. If you feel anything overpowered or underpo...
More Gene Complexity
Erstellt von Arquebus
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs! By default adds a flat 5 extra complexity and sets the minimum metabolic efficiency to -10, but can be configured in the mod s...
More Scars
Erstellt von OverBlaze
Updated to 1.4 27/12/2022 Have you ever wished you colonists had more scars to tell of tales of their bravery/stupidity? No? Well then this isn’t for you. This mod substantially increases the chance of receiving scars on any body part. This is ideal for an...
MorrowRim - Dunmer Styles
Erstellt von SirMashedPotato
https://raw.githubusercontent.com/SirMashedPotato/Mashed_Discord_Bits/main/Mashed_ESCP.png https://imgur.com/ieoCt9b.png Also available on GitHub Adds in most of the Dunmer style stuff that was previously in ESCP Dunmer. This is designed to work both with,...
More Slavery Stuff
Erstellt von GarryFlowers
I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating. So I created my own mod that adds two new precept options for slavery which let you circumvent them in different ways. See the mod thumbnail for details...
MorrowRim - Passive Birthsigns
Erstellt von SirMashedPotato
https://raw.githubusercontent.com/SirMashedPotato/Mashed_Discord_Bits/main/Mashed_ESCP.png https://imgur.com/ieoCt9b.png Also available on GitHub Adds in a passive set of Morrowind inspired birth signs using the ESCP Birthsign framework in Race Tools. Thes...
Multiplayer
Erstellt von zetrith
This mod allows you to play full games of RimWorld together with your friends. https://imgur.com/Dn1Uavy.png https://imgur.com/9y97C5w.png Rimworld Multiplayer is an open-source, community driven mod to implement multiplayer into RimWorld. If you are exper...
Multiplayer Compatibility
Erstellt von Charlotte
RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience. == Supported mods == - Allow Tool - Almost There! - Alpha Animals - Alpha Biomes - Alpha Memes - Android tiers - Animals logic - Animal Tab - An...
My Little Planet
Erstellt von ignis
Generate smaller worlds. That's all. A smaller world means a performance boost and more different biomes nearby. Each slider step changes world tile count by a factor of three. It is not possible to have smaller steps. Powered by Harmony You can add this m...
No Debris
Erstellt von papymaj5
- This is a re-upload of an existing mod, updated to a new version. - I did not make this mod and claim no ownership of it. - If the original author wishes, I will remove this mod. - The original author may feel free to use this version to update their mod...
No Job Authors
Erstellt von Jellypowered
Item's final Quality is determined by whoever finishes the job! This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting wi...
No Random Apparel on Ideology Edit
Erstellt von Edern
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of t...
Non uno Pinata (don't drop items)
Erstellt von avil
Pawns don't drop items when downed or killed. More tools to deal with corpse inventory. Safe to add midgame. May be issues unloading weapons and inventory from corpses if removed midgame. So be mindful. Features - when downed, pawns don't drop weapons and ...
Gradient Hair
Erstellt von AUTOMATIC
ABOUT Adds gradient hair to the game. Mod hairs are supported. On pictures are hairs from SS Lovely Hair Style mod. All new pawns (as well as existing when you enable mod for the first time) have a chance to get gradient hair, which is by default 25% for w...
Offspring Inherit Xenogenes
Erstellt von Sea
In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not. This mod changes it so that xenogenes can be inherited by offspring, following the same logic as vanilla - 50% chance if one parent has the ...
Optimization: Meats - C# Edition
Erstellt von SeoHyeon
Save game compatible? - Basically adding or removing this mod from mid-save will cause hash collision error. But you can use Mid-saver Saver to fix those error. Try use 'Fix hash collision' method. Instructions 1. Add Mid-saver Saver in your mods list and ...
Onimods - Column Light
Erstellt von Onimorphus
Description Onimods - Column Light adds new columns with integrated light sources, the standard “lamp column”, a mix of the basic column and lamp, the “sunlamp column”, a basic column with an integrated standard sunlamp, and the "torch column" and "darktor...
Optimization: Leathers - C# Edition
Erstellt von Scorpio
Tired of tons of types of leathers ? solution is here Optimisation examples : Each animal has its own category no more leathers for each individual animal Leather_Bird Leather_Light Leather_Plain Leather_Lizard Leather_Heavy Leather_Human Leather_Legend Le...
Out of Combat Move Speed Boost
Erstellt von Murmur
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance? Give this a whirl... All living things have their move speed multiplied by 8 when there are no threats on any active map. When a threa...
Optional Icons for Architect Icons
Erstellt von Proxyer
IMPORTANT DO NOT WRITE REQUESTS IN COMMENTS. Why icon request instead of a comment in the request thread. 1. To avoid having to search for and review the workshop from the name of the mod icon request. I eliminated the possibility that I didn't know the na...
OverflowingFlowers
Erstellt von sumikanest
(Use Google Translate) Caution! This is my first MOD so there may be some flaws. 初めて作ったMODなので不備があるかもしれません。 地面を覆う花を追加するMOD。 花壇。あるいは花畑を作ろうとしたらスカスカでがっかりしたことは? このMODを入れればそんながっかりともおさらば。 溢れんばかりの花々が咲き乱れる庭が出来上がります。 また、ティンクトリアに花の判定を与え、密集して生えるようになります。 A mod that add...
OverflowingFlowers - English Translation
Erstellt von Kekvit Irae
English Translation of OverflowingFlowers. This mod goes underneath "OverflowingFlowers" in the load order. Compatible with Combat Extended....
Pawn Badge Fan Fork [Adopted]
Erstellt von Ogliss
An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar. Fixed issue where other mods calling ResolveReferences on race ThingDefs would remove the Badges T...
Party Hard - Psycast Rituals
Erstellt von 98 Owls
Adds a psylink ritual and an attachable ritual outcome so common rituals can grant psylink levels. What's that mean? No more eye gouging, tree worship, or sucking up to the empire for powers. Adds a new ritual that lets you channel the colony's energy into...
PawnTargetFix
Erstellt von Jellypowered
Not compatible with Multiplayer or CE. Added this line because it's getting repetitive and people aren't bothering to look at past comments :) Updated for 1.1 by TaranChuk and uploaded by me. Original Author is fed1s and the original workshop page is https...
Perspective: Buildings
Erstellt von Owlchemist
This mod adds a gizmo to most buildings which allows the player to adjust its position. For example, you can nudge a building down a bit and tuck it behind a wall, giving it a better sense of perspective. It also allows you to mirror non-rotatable building...
Perspective: Doors
Erstellt von Owlchemist
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense. Compatibility with door-related mods These textures for modded doors are only loaded into memory if you have the relevant mods. Ast...
Performance Optimizer
Erstellt von Taranchuk
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/IwcKfqq.png Performance Optimizer is a mod, which adds various performance tweaks to the game. Its goal is to boost your game performance to some degree if you are already struggling with it. With this mo...
Pawn Surrender
Erstellt von TrueBlueSwablu
About Rimworld raiders always fight until their last breath even when they're hopelessly stuck pounding random doors in your colony. Now they may instead surrender to the mercy of your totally benevolent and wholesome colony. * Raiders may surrender when f...
Pick Up And Haul
Erstellt von Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Plasma Weapons Pack
Erstellt von Mad Catter
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them. Balance: These weapons are all balanced around Royalty's Plasmasword (except for the Stellic Weapons), some maybe a bit better. If you ...
Peer Pressure
Erstellt von joseasoler
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer. Likewise, pawns are more likely to try to convert other pawns if they have a positive opinion of them. Shape the beliefs of yo...
Possessed Weapons
Erstellt von Botch_Job
https://i.imgur.com/obgaEFn.png In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas. Whilst t...
Plasma Mono Weapons Crafting patch
Erstellt von ShunTheWitch
This is a patch to make weapons from Plasmaweapon Pack and Monoweapons Pack by Mad Catter chitoseender craftable in fabrication bench. This was made by commission at the rimworld mod market, please, do check there for the various services available from th...
Prepatcher
Erstellt von zetrith
Prepatcher is most importantly a powerful tool for mod developers. The project also includes a mod manager which runs before the game loads. The mod manager - Prestarter Prestarter is still in more of a preview state currently and I'll be expanding it in t...
Positive Connections
Erstellt von CEM
Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists? Despite enduring and conquering numerous shared perils, do they still view each other merely as acquaintances? If this resonates with you, then...
Psychic Sensitivity Affects More (VPE)
Erstellt von Mute
Scale all the things with psychic sensitivity! Or none of the things, there are settings! Scales: Cast time Cooldown Power Duration Radius Range Neural heat gain Guaranlen pruning speed You can enable/disable each kind of scaling, and change how heavily it...
Psychic Shackle
Erstellt von LekkoBot
This has almost no purpose in vanilla which is why I made it use eltex from VPE. Even in VPE psycasters are decently rare and won't often use their casts but I thought it was fun flavor wise. This adds a headband that can sets a wearer's psychic sensitivit...
Psyrestoration Elixir
Erstellt von Mobivis
Made for personal use but decided to share for everyone. https://i.ibb.co/wKCyqkV/Changelog.png Mod uploaded - 16 September 2023 Mod updated - 21 September 2023 Balance recipe, Added new plant and items and all recipe are craftable at campfire for medieval...
QualityBuilder
Erstellt von Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
Reading Bill
Erstellt von Cedaro
About 1.5 Sorry everyone, Due to my lack of technical ability, I'm unable to update it to 1.5. This mod is now under MIT License, anyone willing to take over is welcomed. Read as planned Reading Bill is an addon for Vanilla Books Expanded. It allows you to...
Quality Affects HP
Erstellt von Fluxilis
Makes quality affects hitpoints of all things, so higher quality means that items like armor last longer. To be clear, if something has Quality and Hitpoints, this mod will affect that. That includes most apparel and weapons, as well as furniture and art, ...
Replace Stuff
Erstellt von Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
Remove Gradual Relations Decay - Patchy
Erstellt von gerads
Removes daily goodwill gains and losses through an XML patch or Harmony patch (1.3+). Works on vanilla & modded factions. Many thanks to CaptainHaywood for the original form of this mod! Compatibility: * 1.3+ uses a Harmony prefix patch on CheckReachNatura...
Relevant Stats In Description
Erstellt von Mlie
https://i.imgur.com/iCj5o7O.png Depending on the type of building, selected stats are shown in the description-window in the architect-menu. This can make it easier to select the best wall for your defence or the right power-generator for your current need...
Replace Stuff Mod Compatibility
Erstellt von Gareth
A patch for Replace Stuff to introduce compatibility for various mods. Replace ship walls and reactors without having to remove them first. Source code found on Github Replace Stuff - Mod Compatibility is designed to be extensible by any Mod Author for eit...
Research Appropriation
Erstellt von GarryFlowers
I found it a bit odd that while Rimworld offers a multitude of solutions to most basic problems in the game, from food production to money making to fighting raids, there is only one way of doing research: Putting a pawn in a room and waiting for him to th...
Recycle 1.5
Erstellt von someonesneaky
Recycle apparel and armor back to 25% of original raw materials. Safe to add and remove from saves. Original by Jem, updated for 1.5 by Sneaks for workshop uploading. Thank you to Aelanna for the fix with 1.5's changes! Forum post: https://ludeon.com/forum...
ResearchPal - 1.4 Repackage
Erstellt von NeighMeansNeigh
This is a 1.4 repackage of VinaLx's ResearchPal Fork. All I've done is recompile the dll for Rimworld 1.4 and do very slight adjustments for BioTech compatibility. I am happy to remove this if/when VinaLx updates their version. Until then, enjoy! (1.5 upda...
Resource Dictionary
Erstellt von Scorpio
https://i.imgur.com/oict5OW.png Have you suffered any of the following problems while playing a modded Rimworld game? - Wondering why wheat from Vanilla Expanded does not work with recipes from Medieval Overhaul? - EM - Metals Bronze not being interchangea...
Researchable Stat Upgrades Rewritten
Erstellt von kd8lvt
Reupload/Rewrite of SS Researchable Stat Upgrades for 1.4 I'll be maintaining this where I can for as long as I can - AKA as long as I stay interested in RimWorld modding. -kd8lvt REQUIRES XML EXTENSIONS! Major Updates for 1.4: > Initial stages of the rewr...
Resource Muffaloes
Erstellt von Profligate
Adds muffaloes that shed resources (Steel, Plasteel, Gold, Jade, Uranium, Stone chunks and Silver). Muffalo Mutation must be researched before creating these genetically engineered Muffaloes. This version of Resource Muffaloes is derived from denty's reupl...
Resource Trees
Erstellt von {GFG} Kage
A mod to let you plant trees to obtain steel, plasteel, gold, silver, jade, uranium, components and beer. Do not ask why there is beer....
Respect the Scars Lite
Erstellt von Vakaria
b19: https://steamproxy.net/sharedfiles/filedetails/?id=1320769063 Inspired by some of the commenters from my "Respect the Scars" mod, who felt +10 was just a bit too much of a bonus. This mod simply changes the negative "Social" impact of being Disfig...
RimFantasy: Medieval Overhaul Edition
Erstellt von Sierra
Mod Version: v1.3 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies ...
RimPy Mod Manager Database
Erstellt von Paladin
https://i.imgur.com/esTPMeZ.png This is a database for RimPy Mod Manager. You need to download an app to actually use all of it benefits (check Download section below). Database contains latest information about mods and latest versions of community made a...
RimHUD
Erstellt von Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
Roles untied to memes
Erstellt von LVLVbNH
Simple mod that untied specialist roles from memes. Allows player choose any two specialist role for custom ideology without dev mod enabled. Work only for "vanila" roles like : Production, Mining, Research, etc specialists. ...
Romance On The Rim
Erstellt von telardo
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup. The goal of this mod is to make vanilla romance more lively and flavorful. It adds a new "Romance" need and several romantic intera...
RPG Style Inventory Revamped
Erstellt von avil
RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask. Orginal mod: RPG Style Inventory by Sandy. So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was gre...
Romance Tweaks
Erstellt von bdew
Allows tweaking romance interaction chances. Requires HugsLib - https://steamproxy.net/workshop/filedetails/?id=818773962...
RimWorld - Witcher Monster Hunt
Erstellt von Oskar Potocki
https://i.imgur.com/kNldlMg.png https://i.imgur.com/m7knAau.png This mod is currently CE compatible. https://i.imgur.com/XRViS21.png RimWorld: Witcher Monster Hunt is a standalone mod adding 16 new monster encounter quests to vanilla game. Quests vary in d...
RWLayout
Erstellt von Krypt
This is a resource for modders. It have no direct use for users, but other mods can reference it. Please, notify me If you going to use it in yoir mod. RWLayout alpha 2 Constraint based gui layout implementation for RimWorld This an alpha version. Everythi...
Searchable Menus
Erstellt von Kathanon
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options). The mouse cursor must be over the menu when typing, or the search field will not pick up the keypresses. Note that the menu will become shorter ...
Scattered Flames
Erstellt von Owlchemist
Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic. They are given random offsets, are no longer restricted to one fire graphic per cell, and can emit smoke and other particle effects. https://i.imgur...
SF Comfy Meditation
Erstellt von StarlightSovereign
★·.·´¯`·.·★ What does it do? ★·.·´¯`·.·★ Gives you 6 cushy comfy meditation pillows, one for each meditation focus type! Stats: 10 beauty (except Minimal type has 0 beauty) 1 comfort Pawns will sit on them and meditate at a nearby focus just like a meditat...
Simple FX: Vapor
Erstellt von Owlchemist
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state. A subtle effect begins at 0C, and a more pronounced one (shown below) at -8C, which one degree above cooler units when you click the...
Show Fertility on Health Tab
Erstellt von ZombieZilla
For whatever reason, Biotech does not display the fertility stat of a pawn on their health menu. This mod displays the fertility of a pawn in their health menu, so you don't need to go into their stats page anymore. Obviously requires Biotech...
Simple Learning
Erstellt von TechnoFox
Tell me if this has been you. A rando wanderer walks in with very little skills but need him to be your next farmer without ruining all your crops, or be a gaurd without having to have a year of combat experience to be viable, well look no further.. What i...
Simple Learning Retexture
Erstellt von Phaneron
As the title says, this is a retexture of the Simple Learning mod. I changed most of the textures, aside from the printing press and the bookshelves, which are only partially changed. They now use only two textures, one for all the normal shelves and one f...
SimpleStairs
Erstellt von gomi
Simple Stairs MOD It is a simple MOD that adds a staircase that looks like there is a difference in height. UPDATE version:1.2.0 - Add Corner Fence - Can now pass bullets version:1.2.1 - GloomyFurniture part designationCategory change:Structure → OldStyleF...
Simply More Bridges (Continued)
Erstellt von Mlie
https://i.imgur.com/buuPQel.png Update of Lanilors mod https://steamproxy.net/sharedfiles/filedetails/?id=1420241138 Floors and bridges are of the same type in the game, terrainDef. That is why you cannot build floors on bridges, you can only replace o...
Sleep Meditation
Erstellt von MIS42NE
This mod adds psyfocus gain on sleep, pawn basically meditate on sleep. Sleep is an important part of a life, while we rest - we relax, so why can't we gain psyfocus at the same time? Original idea came to me like this: "I want to cast psy-ability..." *Sea...
Small Hot Spring (Continued)
Erstellt von Zaljerem
Original mod by BobaWorry, Luneyl https://steamproxy.net/sharedfiles/filedetails/?id=2797532189 If the original author requests it, I will remove this update. Standalone Hot Spring https://steamproxy.net/sharedfiles/filedetails/?id=2205980094 DBH &...
Slave Rebellions Improved
Erstellt von Hate me
Brand new rebellion experience awaits. No more random and absurd rebellions. Slaves shouldn't be dumber than rocks. Slave owners should get what they deserve. Slave Rebellions Improved brings you completely rewritten generation of slave rebellions, adds ne...
Smart Farming
Erstellt von Owlchemist
This is a quality of life mod which provides a number of extra tools and information for your grow zones. Features Smart sow: When enabled, pawns will not bother sowing plants if there's no chance of the plant reaching its minimum growth (typically 65%) be...
Smart Meditation
Erstellt von pureMJ
Colonists are now smart about when to meditate. It helps both psyfocus gain and recreation. https://i.imgur.com/MClTdVy.gif Background In Rimworld a colonist with psylink will attempt to meditate when the psyfocus is less than the target value. On the othe...
Smart Speed
Erstellt von Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 16/03/24: Updated to 1.5 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Smarter Construction
Erstellt von Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
SoulGem
Erstellt von Farmer Joe
part of MakaiTech as item added by Essence of Death research. but now also available as a standalone. added two new Item Soul a soul extracted from either alive or deceased pawn. stored data about their name/faction/skill/backstories/traits. Soul Extracter...
Standalone Hot Spring
Erstellt von balistafreak
Changelog 10 April 2024: 1.5 compatibility tentatively functional! 20 Oct 2022: 1.4 compatibility tentatively functional! 5 Jul 2021: 1.3 compatibility tenatively functional, will declare as 'definitely' once other players have more extensively used it. Ma...
Stoneborn - Delights
Erstellt von DetVisor
https://raw.githubusercontent.com/DetVisor/StonebornDelights/main/Previews/Infocards/Description.png My warmest welcome, to a new mod series, the Stoneborn expansion packs! Not the catchiest name, I know, but essentially the mods are going to be large pack...
Stored Research
Erstellt von Leoltron
Description This mod allows colonists to use the research bench with no project selected. Instead of contributing towards a specific project, the produced research points will be stored and can be used later to complete any other applicable research. You c...
Stargates!
Erstellt von CatCraftYT
For how much demand I've seen for a Stargate mod... nobody seems to have done it. Well that changes now! This mod adds stargates to the rim, and lets your daring colonists/savage tribespeople travel anywhere on the planet (as long as there's a stargate the...
T's Conversion Staff
Erstellt von Trickity
A Simple staff that boosts conversion power and chance to spread Ideology. There are designs for each base game style as well as popular mods like Vanilla Expanded Memes and Structures, Alpha Memes, And my Samurai Factions styles. Vanilla Ideology Expanded...
T's Monster Hunter Armor
Erstellt von Trickity
This mod adds monster hunter armor that is metallic and leather stuffable. Based on the Rathalos Armor Meant to be played with monster hunter rimworld and has compatibility with it. Otherwise you need to research plate armor to use. Check out my monster hu...
Tab-sorting
Erstellt von Mlie
https://i.imgur.com/iCj5o7O.png Sort your stuff! This mod can sort furniture/structures into appropriate tabs. It started as an improved version of the LigtsTab (by betaALPHAs) but since that version relied on patches it was very complex and hard to mainta...
TD Find Lib
Erstellt von Uuugggg
A framework for user-customizable, highly-detailed filters for things. Library mod This is a Library mod which does nothing by itself! It does have some UI to hold the library of searches, which you can set up, peek at and save. But other mods are needed f...
The Corporation - Mort's Factions
Erstellt von Mort Strudel
Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal. In one of these monuments to The Corporation, a Director has just signed an order that will s...
The Dead Man's Switch
Erstellt von AOBA
https://i.imgur.com/kvppfWO.png Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a le...
Toggleable Readouts
Erstellt von Owlchemist
Know that resource list in the top left corner? This mod allows you to filter out things and categories from it that you do not care to keep tabs on, while also boosting the rendering performance. Features High performance: The rendering code for the resou...
Trade UI Revised
Erstellt von Hob Took
Description Now compatible with the mod DragSelect! This mod reorganizes the trade UI into a two-column layout to make it clear what items the colony has vs trader has, who is trading, and how much it will cost. Right-click on the ">" and "<" buttons to ad...
TDS Bug Fixes
Erstellt von Uuugggg
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods. (Little to no use otherwise because these niche scenarios don't show up in vanilla.) Drag-Reorderable row items - Allows reorderables in draggable windows. (Vani...
Trait and Backstory Icons
Erstellt von superniqui10
This mod adds icons to traits and backstories on the pawn bio tab. Also makes capitalization of trait labels of mods consistent with vanilla (all lower-case except the first letter). In 1.5 It can optionally display the icon of the originating mod/dlc for ...
Tweaks Galore
Erstellt von Neronix17
Various tweaks, fixing, adjusting, whatever. I was just tired of using so many individual mods doing single small tasks. All options are disabled by default, so make sure to go in and set it up how you want it first! Tabula Rasa is a soft dependency now, y...
Ugh You Got Me
Erstellt von RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
Undraft After Tucking
Erstellt von Madara Uchiha
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed. Features If a pawn rescues or captures another pawn while drafted, they would instantly be undrafted after tucking them into bed. Never have a pa...
Useful Gems
Erstellt von Romyashi
A mod that adds metallic category to gems, which allows any stuffable item that uses metals use gems (for example, simple helmets or longswords). Also makes gems smeltable. Inspired by Jade Is Useful! Supported materials: Vanilla jade Gems from Jewelry Gem...
Van's Retexture : Misc. Training
Erstellt von Sir Van
https://i.imgur.com/UfvLKPp.png https://i.imgur.com/IHVmPDs.png Want more vanilla textures for Misc. Training ? this is the place, fancy new sprites made with love to replace those very out-dated textures. Was playing and find myself not liking those textu...
Vanilla Backgrounds Expanded
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/pb5R7kP.png 1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening https://i.imgur.com/uTK4la3.png Vanilla Backgrounds Expanded is a mod th...
UI Retexture
Erstellt von Katsudon
https://i.imgur.com/Azez1A0.png This mod changes the UI textures of some mods. I tried to make it close to vanilla's taste. This is a rework of my previous UI Button Retexture. I have improved on previous textures and increased the number of mods that supp...
Vanilla Cooking Expanded
Erstellt von Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/EB1PzTi.png Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a vari...
Vanilla Expanded Framework
Erstellt von Oskar Potocki
https://i.imgur.com/SaZMDO9.png Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base...
Vanilla Furniture Expanded - Art
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation...
Vanilla Events Expanded
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/yebnDL6.png See changenotes. https://i.imgur.com/X5NSzEI.png After playing the game for a long amount of time, you’re not really looking forward to events anymore - they be...
Vanilla Furniture Expanded - Farming
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boos...
Vanilla Furniture Expanded - Props and Decor
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/fzZxGm1.png 2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead,...
Vanilla Hair Retextured
Erstellt von Neronix17
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly. Also includes the hair from the DLC which pretty much only needed to be upscaled. https://i....
Vanilla Hair Expanded
Erstellt von Oskar Potocki
https://i.imgur.com/pbu60Rl.png https://i.imgur.com/tEVjIBi.png https://i.imgur.com/3dBVpZm.png 1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. https://i.imgur.com/as1f3ze.png We h...
Vanilla Ideology Expanded - Memes and Structures
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/p9XKooP.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/CcvW2wi.png Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols ...
Vanilla Outposts Expanded
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/TP3b6El.png https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire. Players ...
Vanilla Outpost Expanded Medieval Overhaul Patch
Erstellt von Cathrine<33
This mod replaces Vanilla Outpost Expanded with medieval ones made from Medieval Overhaul Assets! Since 1.5 the Vanilla outpost framework has got its code changed and they removed their layout system so no more medieval farms and stuff. the only thing this...
Vanilla Plants Expanded
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. After hours of designing, testing and designing again...
Vanilla Psycast Expanded - Biotech Integration
Erstellt von Danzen
Vanilla Psycast Expanded - Biotech Integration Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough? Bid farewell to the days of easy psycast path unlocks. Get ready for the thrill of gene mani...
Vanilla Plants Expanded - Mushrooms
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/zOqvA8J.png See change notes for Changelogs. https://i.imgur.com/mYaJYC8.png Vanilla Plants Expanded - Mushrooms is an optional module for Vanilla Plants Expanded adding a variety of new mushrooms. One co...
Vanilla Psycasts Expanded
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As alway...
Vanilla Psycasts Expanded - Hemosage
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemo...
Vanilla Psycasts Expanded - Puppeteer
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in the...
Vanilla Races Expanded - Archon
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes. https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, ...
Vanilla Races Expanded - Custom Icons
Erstellt von Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/SvE2qsD.png See change notes on GitHub https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of R...
Vanilla Textures Expanded
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/8VZoAgi.png 1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/202...
VPE - Biotech Integration for Alpha Animals and More!
Erstellt von Eclair
"Vanilla Psycast Expanded - Biotech Integration" mod patches for the psycaster paths in Alpha Animals. Moreover, tons of races can now have compatibility with the mod. I highly recommend having the VRE - phytokin. Because without it, you cannot find the oc...
Victorian Era Apparels!
Erstellt von Gunmar
【 ! CAUTION ! 】 Some of the clothing (dresses, etc.) in this mod will have a debuff to the mood when worn by male pawns. The mod will add 23 additional apparels modeled after those of the Victorian era. ・adventure dress ・elegant dress ・maid dress ・walking ...
VPE - Ranger
Erstellt von Farmer Joe
a Psycast path based on ranger class formerly part of RPG Adventure Flavour Pack by Mr.Samuel Streamer, using in his RPG Adventure series. added a class dedicated to using ranged attack(any range weapon work. but use bow-like weapon would be more on theme)...
VPE Self-Cast This!
Erstellt von Jdalt40
Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded? This mod patches it so you can along with a few other abilities! This mod patches the following abilities to make them able to self-cast - Word of Healing - Word of Immuni...
VPE Self-Cast This! Plus
Erstellt von zip
If you use this mod you won't need the original one Original Mod Link: https://steamproxy.net/sharedfiles/filedetails/?id=2968439981 Original description: Ever wondered why you can't cast stabilize on yourself in Vanilla Psycasts Expanded? This mod pat...
VPE style icon for Combat Psycasts1.3
Erstellt von Luna Dominics
An new icon has been updated to change the background icon of the new paths "Kineticist" in the expansion of Combat Psycasts to a icon that conforms to the VPE style. 11/11 update: Long awaited, now supports version 1.4!...
We Are United
Erstellt von MIS42NE
Unite with others, together We Are United! "We Are United" formerly "Family Reunion" - allows you to recruit pawns who are related to your colonist or has no home. Usage: Right-click on the pawn with selected colonist and 'Ask to unite'. When you 'Ask to u...
Toggleable Overlays
Erstellt von Owlchemist
Instead of items always showing their overlays, this mod allows those overlays to only show when you mouseover things. Features Performance: RimWorld's label rendering is not terribly efficient. By disabling overlays, you can improve the performance, espec...
Way Better Romance
Erstellt von divineDerivative
Romance overhaul with support for alien race mods. Assigns all adult pawns a sexuality trait, gay, straight, bisexual, or asexual. Chances are adjustable in mod options. This does not use a trait slot! Sexuality traits are assigned after all other traits a...
Weight price
Erstellt von Deivisis
Simple quality of life mod. Just adds the information about the items price divided by its weight while creating a caravan or trading and a new sorting method for this price as well. ...
What's Missing? [1.1 - 1.4]
Erstellt von Revolus
Highlighted requirements and tooltips for recipe descriptions. When a recipe has many ingredients, it's quite annoing to lookup what's missing. This mod tells you everything you need to know the first glance. Or at least it tells you a lot. Q: Save game co...
What's That Mod
Erstellt von Epicguru
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from? This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds. Highly customizable, change the...
World Map Beautification Project
Erstellt von Odeum
https://i.imgur.com/G6Jv39z.png Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills. The additions to the world map should apply to old saves as well. htt...
World Map Beautification Project - for Alpha Biomes
Erstellt von Sacrificial Goat
RimPy issues with dependancy Basically it's the Rimpy Mod Manager Database being out of date so to fix it you go to C:Program Files (x86)Steamsteamappsworkshopcontent2941001847679158db, open db.json, search for the id of the old mod (World map beau...
XML Extensions
Erstellt von Imranfish
Read the wiki at the GitHub page to learn more. Read the change notes for the latest news. XML Extensions is a framework and modding tool that is focused on extending the general functionality of XML mods. This framework adds many more patch operations, al...
[1.5] No Forced Slowdown
Erstellt von Dingo
Tweaks the forced x1 speed multiplier which triggers on some events. https://i.imgur.com/OG6xUzd.png RimWorld automatically slows down gameplay and prevents time controls when certain events fire. With this mod you can take back control! - Configurable mod...
[1.4] Vanilla Base Generation Expanded
Erstellt von Kikohi
https://i.imgur.com/61Y4DoF.png See change notes https://i.imgur.com/Xide7Zf.png Vanilla Base Generation Expanded is a mod many have been waiting for. Probably one of the most disappointing aspects of venturing out in a caravan in RimWorld is the fact that...
[ATW] House Decor
Erstellt von Atwood
Adds miscellaneous decor items to spruce up your bases visually, including artificial plants, candles, decorative windows, curtains and an aquarium. All items apart from the aquarium are under an added 'Decor' building tab. - African violets: Come in 1x1 a...
[FSF] Better Camp Loot
Erstellt von FrozenSnowFox
Description This mod overhauls the mapgen loot table used for storage areas which is used for Bandit Camps (Possibly other things?). Ordinarily this loot table is spawned using threat points and market value with a maximum value of $300 per item. It then s...
[FSF] Better Camp Loot Classic
Erstellt von FrozenSnowFox
Announcement The Classic version of this mod is discontinued and will no longer be updated. You can find the new version of the mod here. Description This mod overhauls the mapgen loot table used for storage areas which is used for Bandit Camps (Possibly o...
[FSF] Meditation Freedom (No Backstory Change)
Erstellt von FrozenSnowFox
Announcement This version of Meditation Freedom is discontinued. You can find the new version here. Description In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds. M...
[FSF] Complex Jobs 1.4 Remaster
Erstellt von FrozenSnowFox
Remaster Version Just to be clear this workshop entry is temporary. I've uploaded the Remaster Version as a separate entry to avoid breaking anyone's saves due to the large amount of changes it involves. When the next major update comes out I intend to mov...
[FSF] No Default Shelf Storage
Erstellt von FrozenSnowFox
Description By default the settings on the storage shelf is set to priority Important and to accept weapons. This causes weapons to fill up your new racks, causes weapons to get dumped in the middle of the ground to deteriorate when you change stockpile op...
[NL] Custom Portraits
Erstellt von Nals
Overview This MOD allows you to customize face sizes within colonist bars. Note:Requires Hugslib. Compatibility : Color Coded Mood Bar Release Note : December 23, 2018 -- Adding a Button for "Allow to change the portrait size". December 13, 2018 -- Adding ...
[SYR] Processor Framework
Erstellt von Syrchalis
A framework for processors to transform items and more, read player features! https://i.imgur.com/s8csNp7.png A processor takes a set of ingredients and turns it autonomously into a product over a period of time. The framework supports a huge variety of se...
[SYR] Doormats
Erstellt von Syrchalis
Doormats - with a twist https://i.imgur.com/s8csNp7.png Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings. They are powerful at keeping filth in check but need to be cleaned regularly and pawns need a moment to cle...