RimWorld

RimWorld

334 ratings
Possessed Weapons
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Mod, 1.4, 1.5
File Size
Posted
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6.205 MB
29 May, 2023 @ 10:59am
11 Apr @ 10:39am
13 Change Notes ( view )

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Possessed Weapons

Description


In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

Whilst the previous mod is not required, this mod is an expansion of sorts to that idea, adding ten extra possessed weapons (including ranged options) to the game as quest rewards.

Without any other mods, the vanilla persona weapons are mostly unaffected and will work as they should, the only minor thing is some small changes to the trait names and descriptions.

[UPDATE]
I've removed Royalty as a requirement. Without the DLC the weapons will be fully functional, they just won't have the persona weapon traits etc.

Balance notes

These weapons aren't meant to be the be-all, end-all, just extra options and more variety so I've tried to keep them about on par with the vanilla persona weapons in terms of strength.

That being said, I've tried to make each weapon unique in their own way, with both upsides and downsides so let me know of any potential balance issues you might come across.


Weapon names

Like the vanilla persona weapons, these weapons have have a unique, randomly generated name.

Although it works well for the persona weapons, the vanilla naming system didn't seem fitting so I put together a new pool of words more suitable to the medieval fantasy theme with each weapon pulling from a unique selection.

I think I used a thesaurus more making this mod than I did in my entire time at school so hopefully there's enough words to minimise the chance of repeated names. There's always room for more though so If anyone has any fitting name suggestions let me know and I'll throw them in the pool.
























Update








Update 2








Randomly generated name examples




Highly recommended mods from other authors that are shown in the preview images

Erin's Hairstyles 2 and Erin's Hairstyles - Redux for the hair styles.

Clean Textures for the flagstone texture.
Popular Discussions View All (1)
3
8 Sep, 2023 @ 10:18am
Error Logs
Botch_Job
141 Comments
Edemstreij 30 Sep @ 2:55pm 
@Darknote I can't figure out how to install the patch.Can you tell me where to put the files pls?
Botch_Job  [author] 15 Aug @ 7:58am 
Nice, thanks again
Darknote 15 Aug @ 1:41am 
Now included alongside Barbarians and House Roxmont, to the latest CE snapshot:
https://combatextended.lp-programming.com/CombatExtended-10399572769.zip
Darknote 22 Jul @ 8:59pm 
The bot created a download link in that repository, as a comment. Once CE gets its patch release cycle, it should be included in the Steam Workshop side as well.
Darknote 22 Jul @ 8:58pm 
Dears, FYI Samael Gray helped fix the CE patch for this mod:
https://github.com/CombatExtended-Continued/CombatExtended/pull/3298
Earl of Wessex 25 Jun @ 4:15pm 
Can't wait to try out your mod!
1rlaxodn1 28 Apr @ 8:12am 
"Could it be that Divine Order research used to allow the creation of Possessed Weapons, but now it doesn't?
Botch_Job  [author] 28 Apr @ 6:53am 
The weapons aren't craftable in the base mod as they're meant to be like the persona weapons. I think there was a separate mod that made them craftable, you might have had that.
1rlaxodn1 28 Apr @ 12:46am 
In version 1.4, why were it possible to make synthesis weapons, but in version 1.5, why was it removed?
MasonTheG 13 Apr @ 5:02am 
sick ass weapons, cool abilities, W mod