RimWorld

RimWorld

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The Dead Man's Switch
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Mod, 1.4, 1.5
File Size
Posted
Updated
21.179 MB
24 Dec, 2023 @ 7:16am
27 Jun @ 2:21am
29 Change Notes ( view )
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The Dead Man's Switch

Description


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Warning - A new game is highly recommended

Known Issues
Achtung: Unable to switch mech weapon unless you pause the game, or you cannot equip mech weapon unless it's in shelves

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Popular Discussions View All (4)
43
27 Jun @ 11:47am
Bugs and Errors
TheRedPriest
0
20 May @ 4:24am
DMS_Bullet_CIWS is bugged out
mr.kardapoloff
0
16 May @ 6:34am
facial animation compatibility
CrackaJack
660 Comments
AOBA  [author] 1 Jul @ 1:41am 
@赵小谢 目前只有NPC有,因為目前給玩家砲兵用的武器還挺欠缺的
赵小谢 30 Jun @ 3:29pm 
在无后坐力炮的说明中,看到有个机器人叫炮兵,请问炮兵机器人如何获得?
iadel 30 Jun @ 4:25am 
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 82E02271] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)

that error i can't show right click menu on mechnoid. but i don't know what mod crash on this mod
AOBA  [author] 29 Jun @ 5:48pm 
@JunoCat竜風 known issue with no drop item mod.
Senilia 29 Jun @ 6:03am 
不能升头衔吗?还是我BUG了
JunoCat竜風 29 Jun @ 1:21am 
Is it intended when a weapon on dead mech body disappears after resurrection?
kevin5821 28 Jun @ 5:39pm 
只有“生产”选项卡里的“高压反应釜”和“烧结炉”还能建造;选定其他现有的失能机关建筑也无法进行“复制建筑”,相当于是无法再建造了。
kevin5821 28 Jun @ 8:24am 
更新以后,失能机关的建筑选项卡不见了,请问是mod冲突的原因吗?
Jumbo 28 Jun @ 2:45am 
I'm trying to use this mod and I have a question.

Assault rifles and combat rifles have the same material and the same stat, but only different damage. Even the supporting mech seems to be the same.

Is it intended or is there something I don't know? I'm looking for advice
AOBA  [author] 27 Jun @ 8:26pm 
#Gabthelazy oh....i thought you will see that in research info X.X