RimWorld

RimWorld

2,750 ratings
The Dead Man's Switch
202
41
16
28
17
15
7
27
6
5
17
8
15
8
8
5
4
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
32.806 MB
24 Dec, 2023 @ 7:16am
29 Sep @ 9:00pm
86 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
The Dead Man's Switch

In 2 collections by AOBA
Universe of the Dead Man's Switch
7 items
3rd party expansions of DMS mod
24 items
Description


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://steamproxy.net/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.
if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Popular Discussions View All (50)
1
6 hours ago
My automatroids cant drop weapon
Rendor
248
9 Oct @ 1:48am
Bugs and Errors
TheRedPriest
2
5 Oct @ 3:59pm
[Crash] Rimsort is not adding/sorting Dead Man Switch's dependent mod
BottledDew
2,132 Comments
Rendor 5 hours ago 
Please, update CE patch, mechs cant drop their weapons right now
Anon Tokyo 7 hours ago 
只能下载到1.5版本的MOD,是资源出问题了吗
不善言辞钟表头 16 hours ago 
培育骇蜥,完成时游戏会崩溃显存爆炸
Puppet 14 Oct @ 10:31am 
不过用无定形又是正常的十个
Puppet 14 Oct @ 10:26am 
环境有点杂,出现了制作湿件实际要100金的情况
ppx 14 Oct @ 5:57am 
话说垃圾桶是没有了吗
Asemi 13 Oct @ 1:22am 
Is there any way to get this faction's awesome shuttle permanently?
皮卡Jo 12 Oct @ 4:57pm 
订阅后版本为1.5:steamfacepalm:好想玩失能,,发生什么事了
巴夫洛维奇·贝利亚 12 Oct @ 9:27am 
蹄兔在装备远程武器后显示机械族需要维修,机械师会一直修复蹄兔并且蹄兔的电量瞬间清零,装备的武器也被吞了
MinuteFat 11 Oct @ 4:09pm 
I love the idea of fermenting-like manufacturing machines, requiring pawns to insert resources but producing different qualities of items based on connected buildings instead of requiring long-term dedication of manual labor. It's a good middle-ground between the expensive and intricate automation of something like VFE:Mechanoids or RimFactory.