Sid Meier's Civilization VI

Sid Meier's Civilization VI

Nicht genug Bewertungen
yeppiez modpack
   
Preis verleihen
Favorisieren
Favorisiert
Entfernen
Beschreibung
advanced gameplay changing modpack for Sid Meier's Civilization VI
Inhalte (117)
Better Civilization Colours
Erstellt von janboruta
Improves the standardised colour palette provided by the game and amends many jerseys (colour sets) of almost all civilizations. Tries to stay true to vanilla experience while providing a variety of enhancements: - slight tweaks to existing colors done to ...
Ancient Paragons (Great People Pack)
Erstellt von JNR
https://i.imgur.com/ABNLBkh.png This isn't any dawn of man - it's the dawn of great men! And women! Now the Ancient era has its own great people. Bring your early-game powerhouses to proper glory with 13 new personalities who were among the very first in t...
ARS - Improved Policies v1.2
Erstellt von Arstahd
Overhauls the Policy Card system with the aim of increasing worthwhile choices. Weak and narrow Policies were either boosted, combined, or eliminated altogether. Overly powerful Policies were either toned down or replaced with more reasonable alternatives....
Bonus Resource Improvements
Erstellt von JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
Better Unit Upgrades
Erstellt von weraptor
This mod changes outdated upgrades of following units: Varu → Cuirassier, Winged Hussar → Cuirassier, Malon Raider → Cavalry, Mamluk → Cuirassier, Rough Rider → Tank, Domrey → Bombard....
Cheat +3 Government Policy Card Slots
Erstellt von Zur13
With this mod, human player civilization will have 3 additional government policy card slots in every category: Military, Economic, Diplomatic, and Wildcard. This will not affect AI civilizations and AI will not have the bonus card slots....
Building Expansion (Light Edition)
Erstellt von JNR
This mod makes basic district buildings more interesting by adding a unique twist on how they grant their yield, but without adding new building choices like the "full" District Expansions. Some buildings will give yield based on population, others a perce...
Cheat Menu Panel (R&F - GS)
Erstellt von Sparrow
This Mod Adds A Menu Panel With Selected Cheat Options For InGame. Keybind Support is now implimented for all functions ( See Images ) The Mod is NOW Save Game Dependant. See Below How to Change so old saved games will work Go to SteamLibrary\steamapps\wor...
Civ Wide Petra
Erstellt von SilverFG
Makes the Petra wonder effect all desert tiles in the civs empire. thanks for support....
Cheat Boost (Minor)
Erstellt von Woof It!
This mod gives all players minor boosts to city yields and units. Gives a boost in early development. It is a cheat mod. The AI DO NOT GAIN THESE ADVANTAGES (Except maybe the amenities) It is designed to give small bonuses to players. Works with all combin...
City State Bonuses: Community Update
Erstellt von JNR
The Ethiopia Pack DLC has once again changed how city state bonuses work, integrating many ideas from existing mods. This mod brings those changes to all game versions (with the exception of the Diplomatic Quarter, of course). Availabe in all languages (pl...
CIVILIZATION VI: KINKAKU-JI
Erstellt von Albro
Kinkaku-Ji Wonder "The minutest part of the temple was in perfect accord with the entire complex structure. It was like hearing a few notes of music and having the entire composition flow through one's mind: whichever part of the Golden Temple I might pick...
CIVITAS City-States Expanded
Erstellt von thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
CIVILIZATION VI: NATIONAL WONDERS
Erstellt von Albro
National Wonders This mod reintroduced a previous mechanic from older civ games to Civilization VI, National Wonders! For versions 1, five new National Wonders have been added to the game. For a full breakdown of the mechanic and a more detailed look at th...
Climate Balance - Complete Pack
Erstellt von JNR
Climate Balance is an overhaul mod which tweaks various aspects of the climate system introduced with the Gathering Storm expansion. Climate change is no longer something that happens quickly and goes by without notable damages. Instead, it will take more ...
CIVLIZATION VI: NATIONAL WONDERS PACK 1
Erstellt von Albro
National Wonders: Expansion Pack 1 This mod adds 3 additional National Wonders to my original Civilization VI: National Wonders mod! For a full breakdown of the mechanic and a more detailed look at the N. Wonders themselves, see the documentation here! THI...
Culture Bomb for Government Plaza
Erstellt von JNR
UPDATE: Compatible with GS (optional) now. LEGACY ONLY: This mod is now fully incorporated into my Urban Complexity - Government Plaza Expansion mod, where support will continue. I will keep this mod here uploaded for those who already started games with i...
Detailed Map Tacks
Erstellt von wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add ...
Diplomacy Compatibility Patch
Erstellt von Adriaman
Make the following mods compatible and merge their functionalities (except CUI/CQUI that cannot be used together): - Better Leader Icon (UI) - by infixo - Concise UI Reloaded - by Plerion / Eudaimonia / Adriaman - CQUI - Community Quick User Interface - by...
District Expansion: Commerce
Erstellt von JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
District Expansion: Campus
Erstellt von JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Entertainment
Erstellt von JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
District Expansion: Aqueduct
Erstellt von JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
District Expansion: Goverment (Tier 4)
Erstellt von JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. Alternative download from Civ Fanatics. http...
District Expansion: Industry
Erstellt von JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
District Expansion: Military
Erstellt von JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
District Expansion: Spirituality
Erstellt von JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
District Expansion: Suburbs
Erstellt von JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
District Expansion: Theater
Erstellt von JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
District-Themed Recruiting
Erstellt von JNR
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in u...
Endgame Map Replay
Erstellt von Technoluddite
Relive the rise, or maybe the fall, of your civilization and see how the rest of the world evolved over the course of the game. Updated 2021-11-27 New: Bugfixes for Hotseat games End Game Replay A new tab, 'The World', is added to the End Game screen. When...
Engineers can rush Walls
Erstellt von JNR
Military Engineers can now use their charges to rush building Ancient, Medieval, and Renaissance Walls. They provide 50%, 20%, and 15% of production cost per charge, respectively. Roman Legions can use their charge to rush 50% of Ancient Walls, too. This m...
Enhanced Mod Manager
Erstellt von FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Enlightenment Governments (Project 6T)
Erstellt von JNR
Adds a new set of governments between medieval and modern tiers and makes older governments more viable to keep by changing Wildcard slot progression. While the new governments from JFD's Rule with Faith do the job fine, many people have reported issues si...
Fresh Water Infrastructure
Erstellt von JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
Grand Eras (Project 6T Core)
Erstellt von JNR
The modding scene for Civ VI is very modular, with many buildings, wonders, units, etc. being released here and there in bits. Now it is time for: The Thing That Ties Them Together! I present: Project 6T - starting with my 60th mod "Grand Eras". This is th...
Greatest Cities
Erstellt von Technoluddite
The World's Greatest Cities now, and at the end of each era Updated 2021-10-02 New: Translations (see all changes) Earlier Civ games had a list of the worlds top cities and world wonders, which added a nice bit of flavour, and an interesting way of seeing ...
Green Cities - Districts in Forest
Erstellt von JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Hammurabi Tweak for Urban Complexity
Erstellt von JNR
Hammurabi's ability no longer grants free buildings but will now always grant an Envoy when building any district for the first time and provide a 25% Production bonus towards level 1 buildings. This change is designed to be used together with Urban Comple...
Latin American Resources
Erstellt von Leugi
Adds six new resources representative of Latin America: Potatoes, Capybaras, Coca, Llamas, Quinoa and Yerba Mate. https://i.imgur.com/PUbKg6u.png Farm Potatoes (Bonus): +1 Food Quinoa (Luxury): +1 Culture, +1 Food Camp Capybaras (Luxury): +2 Food Plantatio...
Happy Districts - Appeal Rebalanced
Erstellt von JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
Monochrome Era Background Art (Project 6T)
Erstellt von JNR
Adds a unique background image to every era in the tech and civics tree, giving them more flavor than the minimalist and rather lifeless line drawings of city centers. Additionally, each era now has different images in the tech and civics tree, respectivel...
Leaning Tower of Pisa (World Wonder)
Erstellt von Deliverator23
Community Wonders presents... the Leaning Tower of Pisa. The Leaning Tower of Pisa is the campanile, or freestanding bell tower, of the cathedral of the Italian city of Pisa, known worldwide for its nearly four-degree lean, the result of an unstable founda...
More Civ Slots
Erstellt von Qlek
Allows up to 64 players Coundown time 10->5 On adding new slot, set it to AI instead of OPEN SHIFT+CLICK on add player to add 10 bots Right clicking player difficulty (e.g. deity) will set it to every slot Bigger tooltips 2 Commands in multiplayer lobby: -...
More Fertility Lands
Erstellt von D
Reduce the area of the Snow to have more lands that suitable to live. Reduce the area of the Oceans of Pangaea and Continents Map. Remove the Mountains on the sea side for Lakes and Seven Seas Maps. If you found these changes do boost the game experience, ...
More Maritime: Seaside Sectors
Erstellt von Albro
More Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! https://i.imgur.com/T4aRB2c.png For a full design breakdown of the effects in this mod, see the ...
Movable Districts
Erstellt von wltk
https://i.imgur.com/arBYwRN.png Allow spending gold to move district with all its buildings. Gold required to move is 2 times the original production cost. For example, if the district costed 50 production, the gold required to move it will be 100. Open a ...
National Projects: Satellites
Erstellt von JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
Oasis Caravanserai
Erstellt von JNR
UPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans a...
Open Ranges
Erstellt von JNR
Empty grass and plains tiles receive +1 Food if they are adjacent to a Pasture. Empty means no improvements or features (or districts), but roads do not count. Mountains receive the bonus as well if you can work them. Simulates transhumance and a nomadic l...
p0kiehl's Temple of Poseidon
Erstellt von p0kiehl
Adds the Temple of Poseidon as a World Wonder. The Wonder Completion video is fully animated and has accompanying music. Temple of Poseidon Unlocked at Sailing. Provides +4 Food and +3 Housing. Must be placed adjacent to a Fishing Boat. Each Fishing Boat w...
Policy Pack: Corporations
Erstellt von JNR
Adds 7 new policies for the Monopolies game mode, including one Military, one Economic, one Diplomatic, and one Wildcard policy in general and one additional Economic policy for each of the tier 3 governments. These policies are meant to provide some more ...
Policy Pack: Environment
Erstellt von JNR
Adds 11 new environmentalism-themed policies, including one Military, seven Economic, and three Diplomatic policies. These policies are meant to provide some more late-game political tools to combat climate change, preserve your environment, and shift away...
Policy Pack: Future Governments
Erstellt von JNR
Grants the final tier of governments (information/future era) added by Gathering Storm the unique policies which were previously only available in certain tier 3 governments. Losing access to these policies discouraged upgrading to the final level of gover...
Policy Pack: Maritime
Erstellt von JNR
https://i.imgur.com/QCHGxBu.png Adds 8 new maritimethemed policies, including three Economic and two Diplomatic policies. Also adds three Wildcard policies, one for each future government type. These policies allow giving your whole empire a more maritime ...
Port Lime - Bridge Districts
Erstellt von Captain Lime
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun! Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through th...
Prehistoric Hunting - Scout Camps
Erstellt von JNR
"Prehistoric Hunting" buffs Camps and makes them available more easily at the beginning of the game. Camp resources were changed to provide more Production. Features Camps provide 2 Gold in all game versions (Fall 2019 patch added this only for GS) Camps p...
Progressive Power Consumption
Erstellt von JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Rush Housing with Builders
Erstellt von JNR
Builders can use their charges to speed up the construction of Aqueducts and Neighborhoods. Use the productivity of your large cities to boost the growth of new towns. - standard boost is 10% per charge - uniques (e.g. Bath, Mbanza) get boosted by 20% per ...
Seafood Market: A New Building for Waterfront Districts
Erstellt von sirkerry
https://i.imgur.com/siXgqGd.jpeg This mod adds a building to the waterfront district called 'Seafood Market'. This building gives +3 Food (and an additional +3 Food when powered) and +3 Gold per turn to the city it is built in when complete. Also provides ...
Ski Resort Complexity
Erstellt von JNR
Adds dynamic tourism based on adjacencies to ski resorts. Ski Resorts look great, but are underwhelming from a gameplay perspective. They have no adjacency relationships and their Tourism output is static because mountains always have their Appeal set to 4...
Specialist Progression
Erstellt von JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
Stone rocks!
Erstellt von JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
Suburban Roads
Erstellt von JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
Torre del Oro (World Wonder)
Erstellt von JohnLeGreat
https://i.imgur.com/HvalY5H.png?999 "He who loses wealth loses much; he who loses a friend loses more; but he that loses his courage loses all." - Miguel de Cervantes Torre del Oro is a dodecagonal watchtower in Seville, said to be named after its construc...
Unique Building: Dojo (Japan)
Erstellt von JNR
A Dojo for Hojo! Let the minds and bodies of your soldiers become one as they cultivate your famous martial arts in these halls. The Dojo is a new unique building for Japan, designed with various bonuses around the core theme of Japan's civ design, and it ...
Unique Building: Dragon Kiln (China) - 龍窯 / 龙窑
Erstellt von JNR
Adds the Dragon Kiln (龍窯 / 龙窑), a new unique Industrial Zone building for China. The Dragon Kiln enhances your Industrial Zone specialists and in cities with a Governor also grants the unique luxury resource Porcelain. The model is based on the Nanfeng Kil...
Unique Building: Kūrag (Scythia)
Erstellt von JNR
https://i.imgur.com/ABNLBkh.png This mod adds the Kūrag ("Forge" in Middle Persian), a new unique building for Scythia. A unique building for a nomadic civ? Yes, you heard that right. The Scythians were famous for their horse archery, but also their metall...
Unique District: Eanna (Sumer)
Erstellt von JNR
https://i.imgur.com/ABNLBkh.png Adds the Eanna, a new unique district for Sumer, replacing the Holy Site. The Eanna has its own adjacency bonuses focused on urban cores around rivers as well as Ziggurats, to which it provides further yields throughout the ...
Unique Reworked: Carnival (Brazil)
Erstellt von JNR
Brazil can build both unique districts in the same city. Completing the Carnival in a city with both the Street Carnival and the Copacabana grants +1 Era Score (repeatable). Requires Gathering Storm.. Compatible with Civilizations Expanded. For even more f...
Unique Improvement: Castrum (Rome)
Erstellt von JNR
Adds unique graphics and bonusesfor the Roman Fort, which has been renamed to "Castrum". The graphics include a version with wooden palisades and tents for the classical era and a stone version for the medieval era and beyond. Further, some decorative elem...
Unique Reworked: Qhapaq Ñan (Inca)
Erstellt von JNR
Reworks the Qhapaq Ñan to be more central to the Incan economy. The Qhapaq Ñan now gets +1 Gold and further +1 Gold from speciality districts in the city, rewarding cities with large populations. BUT: you no longer get free Food on mountains from Terrace F...
Unique Reworked: Yongle (China)
Erstellt von JNR
Replaces Yongle's yields from citizens with city center adjacency for all districts. I always wanted to make a civ or leader having such a bonus because building districts next to the city center creates those sprawl buildings that look nice. Always had co...
Unit Expansion: Aircraft (Project 6T)
Erstellt von JNR
Adds 2 new air units to the Fighter and Bomber promotion classes, giving each class an additional stealth aircraft upgrade close to the Future era. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Unit Expansion: Artillery (Project 6T)
Erstellt von JNR
Adds 2 new artillery units to the Siege promotion class, giving it almost the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Project 6T, with a much lower...
Unit Expansion: Cavalry (Project 6T)
Erstellt von JNR
Adds 6 new cavalry units to the Light Cavalry and Heavy Cavalry promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for Pr...
Unit Expansion: Naval (Project 6T)
Erstellt von JNR
Adds 6 new naval units to the Naval Melee, Ranged, and Raider promotion classes, giving each class almost the same density of units as the land Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expan...
Unit Expansion: Infantry (Project 6T)
Erstellt von JNR
Adds 7 new infantry units to the Melee, Anti-Cavalry, and Ranged promotion classes, giving each class the same density of units as the Melee class. The main purpose of the Unit Expansion series is to act as sort of a light version of Warfare Expanded for P...
Wonder Filters for Enhanced Mod Manager
Erstellt von JNR
Adds three custom filters to the Enhanced Mod Manager to list only historic world wonders, fictional world wonders, and natural wonders mods, respectively. These filters will not interfere with any custom filters you have set up for yourself directly in EM...
Workable 4th Ring
Erstellt von PhantomJ_M
Make city's 4th ring workable. It is like a blessing, but in essence it is a curse. Btw I do take mod request with pay. Please DM me on steam or in my Discord. To those who want more, consider Madman’s Knowledge. My patreon: https://www.patreon.com/Phantom...
[GS] A Mountain Is Fine Too
Erstellt von Zur13
Mountain overhaul mod. You'll love the new mountain tiles! Allows to work and build improvements on mountain tiles. Adds new mountain features and allows resources to spawn on mountain tiles. Mountain tiles remain impassable but city pops can work on them....
Better Builder Charges Tracking
Erstellt von wltk
https://i.imgur.com/arBYwRN.png This mod can help displaying Builder's current build charges on the side of unit flag for easier tracking, so you don't have to select each Builder to check. ...
Auto Record Goody Huts
Erstellt von wltk
https://i.imgur.com/p7Fv1Z6.gif Auto record your goody hut rewards with a map tack. I noticed that some streamers like placing map tacks to track what they get from the goody huts, for their viewers and their own purposes. Therefore I made this mod to make...
Better City States (UI)
Erstellt von infixo
Enhanced City States screen. This mod integrates and improves the screen from the Concise UI (which I've always considered to be the best improvement of the CS window), some functionality from CQUI and adds my own improvements (spies, resources). Everythin...
Better Espionage Screen
Erstellt von astor
Introduction This is my third UI mod (after Better Trade Screen and More Lenses). The main purpose is similar to the other two, to add Quality of Life features and improve the Civilization VI UI. Here the Espionage Screens are overhauled to reduce the numb...
Better Report Screen (UI)
Erstellt von infixo
New v7.0 as of 23.05 - Major technial redesign and several new features, improvements and fixes. Detailed information on the Change Notes tab. More information in the Report Screen. New tabs: units, deals, policies, minors. Compatibility Works with the bas...
Better Leader Icon (UI)
Erstellt von infixo
New v2.3 as of 15.04 - Support for Linux and CQUI-Lite. Leader Icon with extended tooltips and relationship info. See screenshots for various examples. Compatibility Works with base game, Rise & Fall, Gathering Storm, CQUI-Lite, CQUI. Supports all language...
Better Trade Screen
Erstellt von astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
Colorized Historic Moments
Erstellt von MiniRagnarok
Replaces the historic moment art with colorized art. +250 moments have been colorized! The mod can be enabled or disabled without corrupting your save. Colorized Fog Of War https://steamproxy.net/sharedfiles/filedetails/?id=2130256810 GITHUB PROJECT ht...
Envoy Quest List
Erstellt von Stack Man
Adds a screen that organizes and lists available City-State quests, available from a new launch bar button in the top left portion of the screen. Compatible with Unique District Icons. ...
Extended Policy Cards
Erstellt von Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. REQUIRES BETTER REPORT SCREEN TO SHOW EFFECTS INFORMATION !!! This mod extends the Policy Cards to ...
Great Works Viewer
Erstellt von Glindor
Improves the Great Works view by: Sort by building type to get similar works close to each other. Expand view to your screen size. Filter on work slot type. Themeing helper. Thanks to eudamonia and Concise UI for the Themeing helper....
Great Person Recruited Notification
Erstellt von Yokuyin
Display a notification when any great person is recruited by another player. Clicking the notification opens the Great Person window. Compatible with existing save games and multiplayer games. Known Bugs * None at the moment...
More Lenses
Erstellt von astor
Introduction The goal of this mod is to add more lenses to the game, that help with empire management and in general quality of life improvements. ATTENTION CQUI AND HBUI USERS: If you have CQUI or HBUI, you don't need to download this. This mod is already...
Happiness and Growth Indicators
Erstellt von lockstep
Adds indicators for happiness, growth, spies, and luxury resources to the Top Panel. Works with Gathering Storm, Rise & Fall and Vanilla. Supported languages: English, German. Does not affect saved games. If you like this mod, please make sure to rate it....
Quick Deals
Erstellt von wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Real Governor Inspector (UI)
Erstellt von infixo
Helps managing Governors. Requires Gathering Storm. Supported languages: English, 한국어/조선말 (Korean). Russian translation German translation CivFanaticsGitHub Description Opens a window with a list of cities and information about gains provided by a governor...
Real Era Tracker (UI)
Erstellt von infixo
New v1.4.1 as of 14.12 - 6T_GrandEras compatibility. Shows a list of historic moments not yet earned. If you are short of few points to get the Golden Age or not fall into the Dark Age this mod will help you find the possible sources of those points. Requi...
Real Great People (UI)
Erstellt von infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
Reveal Artifact Details
Erstellt von wltk
This mod can reveal artifact's era and choosable players through tooltips....
Shorter Save File Name
Erstellt von wltk
Shorter Save File Name. Only contains civilization name and turn number, instead of leader name, turn number and fake calendar year. I always find it hard to name the save file during the game, especially when you want to add additional info about the stat...
Sukritact's Global Relations Panel
Erstellt von sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png Please do not integrate/borrow the UI and code from this mod without prior permission. As featured in PCGamesN One problem with Diplomacy in Civilization VI is ...
Sukritact's Simple UI Adjustments
Erstellt von sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png Please do not integrate/borrow the UI and code from this mod without prior permission. This mod makes simple QoL changes to the UI. It does not aim to be a comp...
What Did I Promise?
Erstellt von Technoluddite
Never accidentally break a promise again Shows information about promises you have made, or have refused to make. Updated 2021-11-29 New: Bugfixes ( see all changes) Deliberately breaking promises you have made to the AI players is all part of the fun of b...
奇观·泰坦尼克号 Wonder·Titanic
Erstellt von 悸动战士
泰坦尼克号是当时世界上体积最庞大、内部设施最豪华的客运轮船,有“永不沉没”的美誉。 泰坦尼克号 Titanic +20%旅游业绩。6单元格内非您拥有的每个城市为你+10%金币,+1 影响力和+2外交支持。 +20% Tourism. You receive +10% Gold, +1 Influence point and +2 Diplomatic Favor per turn for each foreign city within 6 tiles of the Titanic unit. 新的白星公司...
MC's Lefkós Pýrgos (White Tower)
Erstellt von MC
Updated: 17/07/2023 All of my content can be found by clicking here. DLC Requirements: This mod requires Rise & Fall, Gathering Storm and the Great Commanders Leader Pack DLC to use. Adds the Lefkós Pýrgos wonder to Civilization VI: a coastal wonder that p...
Leifeng Pagoda (World Wonder)
Erstellt von Phantagonist
"In short, Madame White Snake was trapped in a bowl by Fahai's ruse. The bowl was buried underground and a pagoda was built on it as a suppressing seal." - Lu Xun On the southern shore of West Lake stood the Leifeng Pagoda, constructed in 975 at the order ...
Oriental Pearl Tower (World Wonder)
Erstellt von Phantagonist
"The thick strings blatter like rapid showers, the thin strings murmur like lowish whispers. Roaring and sighing are the strings intricately clatter, like large and small pearls fall on a jade platter." - Bai Juyi Oriental Pearl Radio & Television Tower, t...
Mikecro's Viking Burial Ship Unique Improvement
Erstellt von Mikecro
Overview This mod adds a new unique improvement, Viking Burial Ship. It is unlocked at Shipbuilding tech, and provides you with Faith and Culture. Works with all Norwegian leaders. History Vikings would search for food, trade, explore and raid on their shi...
Tower Bridge (World Wonder)
Erstellt von Deliverator23
Community Wonders presents... Tower Bridge. Tower Bridge is a combined bascule and suspension bridge in London, built between 1886 and 1894. The bridge crosses the River Thames close to the Tower of London and has become an iconic symbol of London. Because...
Multiplayer Restart Button
Erstellt von Tony
Note: this mod causes desync now (around after December 2023), and I'm not sure how to fix it right now Add back the restart button for multiplayer (host only) Note: When the host clicks the restart button, they will start loading immediately, but other pl...
Detailed Wonder Reminder Enhanced
Erstellt von 榊野木乃实
Added a new panel that shows detailed building information for all Wonders, such as remaining turns of other civilizations, cities where you can build the Wonder, and more. Send a notification to alert you if another civilization start building the wonder ...
Quick Deals - Open Borders and View All Great Works Compatibility Patch
Erstellt von ZephyrusSpring
This mod provides compatibility for the two mods: 'Quick Deals - Open Borders Extension' and 'Quick Deals - View All Great Works'. Both of these mods are required in order to use this mod....
Quick Deals - Open Borders Extension
Erstellt von ZephyrusSpring
This mod extends the functionality of the Quick Deals mod to allow players to purchase open borders from the AI. Adds a 5th option in the purchase menu to buy open borders. You must have the Quick Deals mod installed for this mod to work. Make sure to down...
Quick Deals - View All Stratregic Resources
Erstellt von jboss
This mod extends the original Quick Deals mod by allowing you to sell all of your strategic resources at once to the AIs. It appears as a subcategory after all the other strategic resource categories. No more searching through each individual category! Spe...
Quick Deals - View All Great Works
Erstellt von jboss
This mod extends the original Quick Deals mod by allowing you to view all great works at once when purchasing from the AIs. It appears as a subcategory after all the other great works categories. No more searching through each individual category! From my ...