Sid Meier's Civilization VI

Sid Meier's Civilization VI

353 ratings
City State Bonuses: Community Update
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
127.037 KB
1 Apr, 2019 @ 2:37pm
21 Jan, 2021 @ 3:41pm
6 Change Notes ( view )

Subscribe to download
City State Bonuses: Community Update

In 1 collection by JNR
JNR's Urban Complexity
26 items
Description
The Ethiopia Pack DLC has once again changed how city state bonuses work, integrating many ideas from existing mods. This mod brings those changes to all game versions (with the exception of the Diplomatic Quarter, of course).

Availabe in all languages (please let me know if you find translation errors).

[www.paypal.com]

Features
  • At 1 Envoy, receive +1 Yield in the Capital and to all Level 1 Buildings of the matching district type.
  • At 3 Envoy, receive +2 Yield to all Level 2 Buildings of the matching district type.
  • At 6 Envoy, receive +3 Yield to all Level 3 Buildings of the matching district type.
  • Trade city states provide +2/+4/+6 Gold to both Commercial Hub and Harbor buildings.
  • The base game version of Papal Primacy is fixed. It now gives a big boost (+200%) to the city state yield bonuses for buildings, but only in your capital (I wanted it to be the Holy City, but unfortunately that's not possible currently). Firaxis did not remember to adjust this belief even in the Ethiopia Pack. No changes to Papal Primacy in the expansions.

If you do not own the Ethiopia Pack DLC yet, this mod will update the city state bonuses to work as if you did, except for the bonuses to the Diplomatic Quarter (which is only added in the DLC).

If you own the Ethiopia Pack DLC but do not own any expansion (Rise & Fall, Gathering Storm), this mod will fix Papal Primacy for you.

If you own the Ethiopia Pack DLC and at least one expansion (Rise & Fall, Gathering Storm), you do not need this mod.

Compatibility
This mod now works with all game versions.

This mod will be overwritten completely by CIVITAS' City States Expanded. You do not need this mod if you are using that one already.


JNR's Mod Series




29 Comments
Obb 22 May @ 12:08pm 
And what should be done about that, sloth.dc ?
Mod’s still working, btw ?
sloth.dc 25 Feb @ 1:43pm 
Note: Out of order in modlist due to UC prefix not reflex in steam store
JNR  [author] 27 Jul, 2023 @ 3:28pm 
not due to this mod, name changes are often related to TSL stuff, maybe from YNAMP or so.
Sudhir 26 Jul, 2023 @ 10:31am 
Perhaps the mod is out of date, but just thought I'd drop a note here that I noticed an odd bug where sometimes CS names change, and their Suzerain bonus (only) appears in Portuguese
pauloel7 21 Jan, 2021 @ 4:54pm 
Awesome! TYVM.
JNR  [author] 21 Jan, 2021 @ 3:40pm 
thanks, found the error and fixed it.
pauloel7 21 Jan, 2021 @ 3:32pm 
JNR, UC_CSB_Religious.sql and UC_CSB_PP_Religious.sql are failing to load for me, due to syntax issues. Please help. I managed to solve the latter, but not the former: https://www.dropbox.com/sh/stjdf1huz182b6x/AACoIq2fPo3HZVv0prmrvgnma?dl=0
I got RF+GS but do NOT have Ethiopia DLC nor CIVITAS CS Expanded mod.
LJMiranda 29 Dec, 2020 @ 11:30pm 
I see, ok.
JNR  [author] 29 Dec, 2020 @ 11:28pm 
yes, the District Expansions have full support for this mod.
LJMiranda 29 Dec, 2020 @ 11:20pm 
Will this affects the District Expansions? Since your district expansion mods will have different buildings other than the buildings mentions in this mod. For example with the Commerce mod, you may have the Marketing Agency instead of the Stock Exchange. Will that still counts to get +3 golds from trade city-state?