Sid Meier's Civilization VI

Sid Meier's Civilization VI

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JNR's Re-Civilized (Various Gameplay Mods)
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Description
This collection bundles all my gameplay mods which are not part of the other series. They range from tiny mods changing single values to reworks of whole systems but which do not fit the other categories. Recommend going through them one by one to find those you might like.

Themes included:
- reworked uniques
- improvement changes

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JNR's Mod Series




Items (20)
Prehistoric Hunting - Scout Camps
Created by JNR
"Prehistoric Hunting" buffs Camps and makes them available more easily at the beginning of the game. Camp resources were changed to provide more Production. Features Camps provide 2 Gold in all game versions (Fall 2019 patch added this only for GS) Camps p...
Open Ranges
Created by JNR
Empty grass and plains tiles receive +1 Food if they are adjacent to a Pasture. Empty means no improvements or features (or districts), but roads do not count. Mountains receive the bonus as well if you can work them. Simulates transhumance and a nomadic l...
Workable Mountains for Everyone
Created by JNR
Allows all Civs to work mountains. All mountains start with 1 Production. Inca are adjusted to still have 2 Production per mountain. Requires Gathering Storm....
Culture Bomb for Government Plaza
Created by JNR
UPDATE: Compatible with GS (optional) now. LEGACY ONLY: This mod is now fully incorporated into my Urban Complexity - Government Plaza Expansion mod, where support will continue. I will keep this mod here uploaded for those who already started games with i...
Oasis Caravanserai
Created by JNR
UPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans a...
Ski Resort Complexity
Created by JNR
Adds dynamic tourism based on adjacencies to ski resorts. Ski Resorts look great, but are underwhelming from a gameplay perspective. They have no adjacency relationships and their Tourism output is static because mountains always have their Appeal set to 4...
Unique Reworked: Carnival (Brazil)
Created by JNR
Brazil can build both unique districts in the same city. Completing the Carnival in a city with both the Street Carnival and the Copacabana grants +1 Era Score (repeatable). Requires Gathering Storm.. Compatible with Civilizations Expanded. For even more f...
Tundra Civilizations Rebalanced
Created by JNR
IMPORTANT NOTE: As of April 2021, the Lavra changes of this mod were incorporated into the base game and are no longer part of this mod to avoid double points being granted accidentally. This is mod now tweaks only Canada. Small balance adjustments for Rus...
Unique Reworked: Qhapaq Ñan (Inca)
Created by JNR
Reworks the Qhapaq Ñan to be more central to the Incan economy. The Qhapaq Ñan now gets +1 Gold and further +1 Gold from speciality districts in the city, rewarding cities with large populations. BUT: you no longer get free Food on mountains from Terrace F...
Unique Building: Dojo (Japan)
Created by JNR
A Dojo for Hojo! Let the minds and bodies of your soldiers become one as they cultivate your famous martial arts in these halls. The Dojo is a new unique building for Japan, designed with various bonuses around the core theme of Japan's civ design, and it ...
Unique Improvement: Castrum (Rome)
Created by JNR
Adds unique graphics and bonusesfor the Roman Fort, which has been renamed to "Castrum". The graphics include a version with wooden palisades and tents for the classical era and a stone version for the medieval era and beyond. Further, some decorative elem...
Area 51 - World Wonder + Alien Units
Created by JNR
Celebrate Halloween by unleashing an alien invasion upon your enemies, straight from Area 51. Adds Area 51 as a World Wonder which grants not just a healing bonus to all your units and some science, faith, and great scientist points, it also brings: ALIENS...
Castles - Better Forts
Created by JNR
Forts and other Military Improvements provide yields to their tiles (mostly production) as well as Housing. This makes them a more viable alternative especially on hills. Does not require Gathering Storm, but if you have it, the changes extend to the Pā. F...
Engineers can rush Walls
Created by JNR
Military Engineers can now use their charges to rush building Ancient, Medieval, and Renaissance Walls. They provide 50%, 20%, and 15% of production cost per charge, respectively. Roman Legions can use their charge to rush 50% of Ancient Walls, too. This m...
Loyalty from Great Generals
Created by JNR
Great Generals give +5 Loyalty per turn to nearby cities. The effect is active in their "aura" (the 2-tile radius around them marked with a white border). Effect does not stack, but one Great General can provide Loyalty to multiple cities at the same time ...
Unique Reworked: Yongle (China)
Created by JNR
Replaces Yongle's yields from citizens with city center adjacency for all districts. I always wanted to make a civ or leader having such a bonus because building districts next to the city center creates those sprawl buildings that look nice. Always had co...
Unique Building: Dragon Kiln (China) - 龍窯 / 龙窑
Created by JNR
Adds the Dragon Kiln (龍窯 / 龙窑), a new unique Industrial Zone building for China. The Dragon Kiln enhances your Industrial Zone specialists and in cities with a Governor also grants the unique luxury resource Porcelain. The model is based on the Nanfeng Kil...
Bavaria (Ludwig II.)
Created by JNR
Ludwig II. never led Germany, Hanseatic cities, or had a navy. As a proud Bavarian king who tried to preserve his kingdom's independence, he deserves more than leading a German civilization. So here is his very own Bavaria as a standalone civilization. Bui...
Unique District: Eanna (Sumer)
Created by JNR
https://i.imgur.com/ABNLBkh.png Adds the Eanna, a new unique district for Sumer, replacing the Holy Site. The Eanna has its own adjacency bonuses focused on urban cores around rivers as well as Ziggurats, to which it provides further yields throughout the ...
Unique Building: KÅ«rag (Scythia)
Created by JNR
https://i.imgur.com/ABNLBkh.png This mod adds the KÅ«rag ("Forge" in Middle Persian), a new unique building for Scythia. A unique building for a nomadic civ? Yes, you heard that right. The Scythians were famous for their horse archery, but also their metal...