Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Description
advanced gameplay changing modpack for Sid Meier's Civilization VI
Items (104)
Enhanced Mod Manager
Created by FinalFreak16
Enhanced Mod Manager This mod overhauls the mod manager screen primarily by splitting the single default mod list into two. Now mods are displayed either on the left (disabled) or right (enabled) making it easy to see which mods are active. It also include...
Workable 4th Ring
Created by PhantomJ_M
Make city's 4th ring workable. It is like a blessing, but in essence it is a curse. Btw I do take mod request. Please DM me on steam or in my Discord. To those who want more, consider Madman’s Knowledge. My patreon: https://www.patreon.com/PhantomJ_M Afdia...
Unique Reworked: Carnival (Brazil)
Created by JNR
Brazil can build both unique districts in the same city. Completing the Carnival in a city with both the Street Carnival and the Copacabana grants +1 Era Score (repeatable). Requires Gathering Storm.. Compatible with Civilizations Expanded. For even more f...
Mikecro's Viking Burial Ship Unique Improvement
Created by Mikecro
Overview This mod adds a new unique improvement, Viking Burial Ship. It is unlocked at Shipbuilding tech, and provides you with Faith and Culture. Works with all Norwegian leaders. History Vikings would search for food, trade, explore and raid on their shi...
Tower Bridge (World Wonder)
Created by Deliverator23
Community Wonders presents... Tower Bridge. Tower Bridge is a combined bascule and suspension bridge in London, built between 1886 and 1894. The bridge crosses the River Thames close to the Tower of London and has become an iconic symbol of London. Because...
奇观·泰坦尼克号 Wonder·Titanic
Created by 悸动战士
泰坦尼克号是当时世界上体积最庞大、内部设施最豪华的客运轮船,有“永不沉没”的美誉。 泰坦尼克号 Titanic +20%旅游业绩。6单元格内非您拥有的每个城市为你+10%金币,+1 影响力和+2外交支持。 +20% Tourism. You receive +10% Gold, +1 Influence point and +2 Diplomatic Favor per turn for each foreign city within 6 tiles of the Titanic unit. 新的白星公司...
Torre del Oro (World Wonder)
Created by JohnLeGreat
https://i.imgur.com/HvalY5H.png?999 "He who loses wealth loses much; he who loses a friend loses more; but he that loses his courage loses all." - Miguel de Cervantes Torre del Oro is a dodecagonal watchtower in Seville, said to be named after its construc...
p0kiehl's Temple of Poseidon
Created by p0kiehl
Adds the Temple of Poseidon as a World Wonder. The Wonder Completion video is fully animated and has accompanying music. Temple of Poseidon Unlocked at Sailing. Provides +4 Food and +3 Housing. Must be placed adjacent to a Fishing Boat. Each Fishing Boat w...
Oriental Pearl Tower (World Wonder)
Created by Phantagonist
"The thick strings blatter like rapid showers, the thin strings murmur like lowish whispers. Roaring and sighing are the strings intricately clatter, like large and small pearls fall on a jade platter." - Bai Juyi Oriental Pearl Radio & Television Tower, t...
MC's Lefkós Pýrgos (White Tower)
Created by MC
Updated: 17/07/2023 All of my content can be found by clicking here. DLC Requirements: This mod requires Rise & Fall, Gathering Storm and the Great Commanders Leader Pack DLC to use. Adds the Lefkós Pýrgos wonder to Civilization VI: a coastal wonder that p...
Leifeng Pagoda (World Wonder)
Created by Phantagonist
"In short, Madame White Snake was trapped in a bowl by Fahai's ruse. The bowl was buried underground and a pagoda was built on it as a suppressing seal." - Lu Xun On the southern shore of West Lake stood the Leifeng Pagoda, constructed in 975 at the order ...
Leaning Tower of Pisa (World Wonder)
Created by Deliverator23
Community Wonders presents... the Leaning Tower of Pisa. The Leaning Tower of Pisa is the campanile, or freestanding bell tower, of the cathedral of the Italian city of Pisa, known worldwide for its nearly four-degree lean, the result of an unstable founda...
CIVILIZATION VI: KINKAKU-JI
Created by Albro
Kinkaku-Ji Wonder "The minutest part of the temple was in perfect accord with the entire complex structure. It was like hearing a few notes of music and having the entire composition flow through one's mind: whichever part of the Golden Temple I might pick...
Itsukushima Shrine (World Wonder)
Created by Deliverator23
Community Wonders presents... Itsukushima Shrine. Itsukushima Shrine is a Shinto shrine on the island of Itsukushima (popularly known as Miyajima), best known for its "floating" torii gate. It is in the city of Hatsukaichi in Hiroshima Prefecture in Japan....
Borobudur (World Wonder)
Created by Deliverator23
Community Wonders presents... Borobudur. Borobudur is a 9th-century Mahayana Buddhist temple in Magelang Regency, not far from the town of Muntilan, in Central Java, Indonesia. It is the world's largest Buddhist temple. The temple consists of nine stacked ...
Seafood Market: A New Building for Waterfront Districts
Created by sirkerry
https://i.imgur.com/siXgqGd.jpeg This mod adds a building to the waterfront district called 'Seafood Market'. This building gives +3 Food (and an additional +3 Food when powered) and +3 Gold per turn to the city it is built in when complete. Also provides ...
Aircraft Carriers Perfected
Created by NullSpace
Aircraft Carriers Perfected Aircraft Carriers Perfected redesigns how aircraft carriers play and earn experience. No more melee attacking cities with carriers. They are now the ultimate support combat unit, able to survive some hits and provide your air an...
Unit Expansion: Medieval Pirate Unit
Created by D
Add Pirate Ship unit, unlock by Medieval Faires Civic, upgrade to Privateer. Pirate Ship: Medieval era Naval Raiders, have the ability to coastal raid. Can only be seen by other Naval Raiders unless adjacent to it. Reveals Naval Raiders within sight range....
Great Pirates - Great People Expansion
Created by Plati
https://i.imgur.com/QCHGxBu.png Ahoy, me hearties! Avast ye all! This jolly mod, a piece of the Mod Series 'Modder Pass III: Call of the Ocean,' be tossin' in 5 fine admirals – scurvy pirates, privateers, and cutthroats, they be. Instead of mere combat per...
Great Explorers (Great People Pack)
Created by JNR
https://i.imgur.com/QCHGxBu.png The ocean calls, what will you find as you explore the world and learn about nature's secrets? Great Explorers adds a new Great Person type that boosts the Science of those willing to travel foreign shores. Earned by a varie...
Fuzzle's Secret Societies: Brigand Court
Created by Fuzzle
Ahoy, mateys! Join forces with fierce brigands and plunder the seven seas with a new Secret Society: the Brigand Court! Promotions 1. Seaman Unlocked by destroying a Barbarian Camp. You may purchase one Phantom Flagship unit. +1 Trade Route capacity each t...
Sailor Cat's First to Circumnavigate
Created by Sailor Cat
Brings back the Civ IV mechanic: The first civilization to circumnavigate the world gets +1 movement to all naval units. All players will be notified when the first civilization has circumnavigated the world. https://i.imgur.com/g1NTtvT.png Needs either Ri...
Policy Pack: Environment
Created by JNR
Adds 11 new environmentalism-themed policies, including one Military, seven Economic, and three Diplomatic policies. These policies are meant to provide some more late-game political tools to combat climate change, preserve your environment, and shift away...
Policy Pack: Maritime
Created by JNR
https://i.imgur.com/QCHGxBu.png Adds 8 new maritimethemed policies, including three Economic and two Diplomatic policies. Also adds three Wildcard policies, one for each future government type. These policies allow giving your whole empire a more maritime ...
Diplomacy Compatibility Patch
Created by Adriaman
Make the following mods compatible and merge their functionalities (except CUI/CQUI that cannot be used together): - Better Leader Icon (UI) - by infixo - Concise UI Reloaded - by Plerion / Eudaimonia / Adriaman - CQUI - Community Quick User Interface - by...
Alliances Expanded
Created by JNR
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits. Diplomacy Compatibility Patch probably needed to avoid issue...
Sukritact's Great Blue Hole
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png https://i.imgur.com/PzLX8Tl.png About 100 km (62 miles) off the coast of Belize lies the Lighthouse Reef, a small atoll glowing in vibrant hues of turquoise, te...
Sukritact's Resources
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png Adds a number of extra resources to the game. This mod currently adds: Pasture: Cheese (Luxury), +1 Food, +1 Culture. Camels (Bonus), +1 Gold, +1 Production Qua...
Tsunami Waves: Lite Version
Created by p0kiehl
https://i.imgur.com/yw9C6XD.gif Description Tsunami Waves: Lite Version increases the size of waves in the ocean! This is a toned-down version of Tsunami Waves. This mod does NOT affect saved games, so you can turn it on and off for any game :) Compatibili...
Vibrant Waters (Prettier Water Textures)
Created by p0kiehl
Description Fully compatible with Gathering Storm! Are the thick dark blue lakes that dot the map looking a bit bland? Do you think the rivers look too gray and not bright enough? This mod is for you! Vibrant Waters improves fresh water in Civ 6 into more ...
CIVITAS City-States Expanded
Created by thecrazyscotsman
City-States Expanded adds 4 new city-state types and over 40 new city-states. Updates and balance changes to existing city-states are also included. Incompatible with Better City-States UI. OVERVIEW New City-State Types: Agricultural, Consular, Entertainme...
Pirate City States
Created by Plati
Adds 3 Pirate-Themed City States - Caribbean Buccaneers, North African Corsairs and Baltic Vikings. See screenshots for bonuses....
Silk & Spice: Trade Route Rework
Created by Alf.Net
Note April 2023: I forgot the default land route is set to 8 in this mod. I have been using 10 for months. 8 was a bit too limiting. I'm not updating the mod, but if you wish to alter the values yourself, just go to: -> Program Files (x86)\Steam\steamapps\...
Grand Eras (Project 6T Core)
Created by JNR
The modding scene for Civ VI is very modular, with many buildings, wonders, units, etc. being released here and there in bits. Now it is time for: The Thing That Ties Them Together! I present: Project 6T - starting with my 60th mod "Grand Eras". This is th...
[GS] A Mountain Is Fine Too
Created by Zur13
Mountain overhaul mod. You'll love the new mountain tiles! Allows to work and build improvements on mountain tiles. Adds new mountain features and allows resources to spawn on mountain tiles. Mountain tiles remain impassable but city pops can work on them....
EpsTweak for Support Units
Created by Eps
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets. The Support Unit mechanic of the base game feels lac...
Wetlands
Created by JNR
Wetlands are among the world's most productive ecosystems. Throughout history, many people have relied on them to provide for their needs - food, construction material, and fuel. In Civilization VI, however, they are barely represented, and only with very ...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Sukritact's Oceans
Created by sukritact
https://i.imgur.com/9PX843Q.png https://i.imgur.com/JtvRIEl.png https://i.imgur.com/QllYuDl.png May not be compatible with Yet Not Another Map Pack. Your mileage will vary. https://i.imgur.com/Nlx9yDp.png Oceans is a brand new Game Mode that will breathe n...
Steel and Thunder: Unit Expansion
Created by Deliverator23
Updated for New Frontier Pass & Final Patch! This mod adds 8 new Global Units to Civilization 6 (5 with Gathering Storm). The new units are: Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-...
Sappers (Project 6T)
Created by JNR
Military Engineers provide the bonuses of Battering Rams and Siege Towers once Siege Tactics are researched. Siege Towers now upgrade to Military Engineers but only after Siege Tactics is unlocked. Ever since Battering Rams upgrade to Siege Towers and Sieg...
Port Lime - Bridge Districts
Created by Captain Lime
Here's a mod that adds Bridge districts to the game. They work exactly like the Golden Gate Bridge does, except without all the wonder crap. Have fun! Many thanks to Sukritact for helping immensely with the code and the model (read: held my hand through th...
Extended Eras
Created by p0kiehl
Overview Extended Eras improves the pace and flow of the game by modifying research costs and other adjustments. Eras will go by slower to give you enough time to make full use of the era, but without making the game unbearably long. Other changes prevent ...
CIVILIZATION VI: CITY LIGHTS
Created by Albro
https://steamuserimages-a.akamaihd.net/ugc/1735549744826304217/F4FF0697CF3F7A8E6300AD37CCF2BC3BDC284FB7/ NEW JAN 16 2022 BALANCE PATCH FOR CITY LIGHTS! New update is now available for City Lights, Click Here for details on the changes: Click Here to join t...
CIVLIZATION VI: NATIONAL WONDERS PACK 1
Created by Albro
National Wonders: Expansion Pack 1 This mod adds 3 additional National Wonders to my original Civilization VI: National Wonders mod! For a full breakdown of the mechanic and a more detailed look at the N. Wonders themselves, see the documentation here! THI...
CIVILIZATION VI: NATIONAL WONDERS
Created by Albro
National Wonders This mod reintroduced a previous mechanic from older civ games to Civilization VI, National Wonders! For versions 1, five new National Wonders have been added to the game. For a full breakdown of the mechanic and a more detailed look at th...
Bonus Resource Improvements
Created by JNR
Bonus Resources live up to their name: This mod adds a unique bonus to every bonus resource which it provides to any city having a tile with it. These bonuses include a total of 5 new improvements as well as major mechanical changes to how you will plan yo...
District Expansion: Suburbs
Created by JNR
New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope yo...
Hammurabi Tweak for Urban Complexity
Created by JNR
Hammurabi's ability no longer grants free buildings but will now always grant an Envoy when building any district for the first time and provide a 25% Production bonus towards level 1 buildings. This change is designed to be used together with Urban Comple...
City State Bonuses: Community Update
Created by JNR
The Ethiopia Pack DLC has once again changed how city state bonuses work, integrating many ideas from existing mods. This mod brings those changes to all game versions (with the exception of the Diplomatic Quarter, of course). Availabe in all languages (pl...
Happy Districts - Appeal Rebalanced
Created by JNR
Happy Districts gives or takes amenities in cities based on the Appeal of its districts. A healthy worker is a happy worker. Your people will appreciate it if you let them live and work in a beautiful environment. Also, Appeal changes from features are rew...
Green Cities - Districts in Forest
Created by JNR
Allows building districts on Forests. Beautiful cities with trees among them. No more waiting for Mining to finish because there is a forest in your desired district spot - instead build it right away. Build attractive neighborhoods right inside the lush g...
Specialist Progression
Created by JNR
All district buildings now upgrade Specialist yields, making their value progress more smoothly throughout the game. Specialist slots and yields are also added to specialty districts which did not have any before. Specialists also consume only half the Foo...
Fresh Water Infrastructure
Created by JNR
All water works districts (Aqueducts, Dams, Canals) provide fresh water if they are adjacent to the city center and have access to fresh water themselves. Aqueducts provide extra housing based on Appeal (just like Neighborhoods) when you have the Urbanizat...
District Expansion: Worship
Created by JNR
This mod adds 9 new Worship beliefs / buildings with unique 3D art and overhauls the gameplay bonuses of existing Worship buildings. The new buildings are designed to provide options for religions and cults not yet represented by Worship buildings. Each Wo...
National Projects: Satellites
Created by JNR
Your civilization can into space but there's nothing interesting? Launch satellites that do more than just advance the science victory! This mod adds eight new projects in the Spaceport which offer a broad variety of empire-wide bonuses. Spy on your enemie...
District Expansion: Theater
Created by JNR
New culture-focused building choices for the Theater Square, which is renamed to "Civic Square". Adds a total of 6 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3, not counting Museums which are now se...
District Expansion: Spirituality
Created by JNR
New faith-focused building choices for the Holy Site. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Faith. Create...
District Expansion: Industry
Created by JNR
New production-focused building choices for the Industrial Zone. Adds a total of 4 new buildings and reworks the existing buildings as well, now stretching over 4 (!) tiers instead of 3. Further 6 buildings in a new tier are added with the Corporations mod...
District Expansion: Entertainment
Created by JNR
It's here, the final Urban Complexity district expansion! It has been an honor doing this series to such great reception and I am grateful for all the support and encouragement I have received from both players and modders alike. Enjoy playing with the ful...
District Expansion: Commerce
Created by JNR
New commerce-focused building choices for Commercial Hub, Harbor, and Aerodrome, many of them with new 3D models and icons! Adds a total of 12 new buildings and reworks the existing buildings in these districts. The new bonuses provide each city with a mul...
District Expansion: Goverment (Tier 4)
Created by JNR
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself. https://i.imgur.com/p7Kb4xZ.pnghttps://i.img...
District Expansion: Aqueduct
Created by JNR
New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multi...
District Expansion: Campus
Created by JNR
New science-focused building choices for Campus. Adds a total of 5 new buildings and reworks the existing Campus buildings as well, now stretching over 4 (!) tiers instead of 3. The new bonuses provide each city with a multitude of ways to earn Science. So...
District Expansion: Military
Created by JNR
New military-focused building choices for Encampment, Harbor, and Aerodrome. Adds a total of 5 new buildings and reworks the existing buildings in the Encampment and Aerodrome as well as the military-related bonuses of the Shipyard and Seaport. The new bon...
Movable Districts
Created by wltk
https://i.imgur.com/arBYwRN.png Allow spending gold to move district with all its buildings. Gold required to move is 2 times the original production cost. For example, if the district costed 50 production, the gold required to move it will be 100. Open a ...
One City Mode
Created by Fuzzle
This mod adds a mode that disables the ability of all civilizations to receive settlers in any way besides their starting settler: production, gold, faith, etc. The Settler unit is no longer tagged as a land civilian unit, preventing it from being purchase...
Greatest Cities
Created by Technoluddite
The World's Greatest Cities now, and at the end of each era Updated 2021-10-02 New: Translations (see all changes) Earlier Civ games had a list of the worlds top cities and world wonders, which added a nice bit of flavour, and an interesting way of seeing ...
More Maritime: Seaside Sectors
Created by Albro
More Maritime: Seaside Sectors This mod aims to expand the infrastructure available for your coastal cities by introducing 2 new Districts and 5 new Buildings! https://i.imgur.com/T4aRB2c.png For a full design breakdown of the effects in this mod, see the ...
ARS - Improved Policies v1.2
Created by Arstahd
Overhauls the Policy Card system with the aim of increasing worthwhile choices. Weak and narrow Policies were either boosted, combined, or eliminated altogether. Overly powerful Policies were either toned down or replaced with more reasonable alternatives....
Civ Wide Petra
Created by SilverFG
Makes the Petra wonder effect all desert tiles in the civs empire. thanks for support....
byebye999+ [Dramatic Ages mode bug fixed]
Created by Gold
Introduction Fix a terrible bug from Firaxis - 999+ specialty district building time from February update by removing 'Culture Industry' policy. Feature To play the Dramatic Ages mode, this mod is essential. Without this mod, you will experience 999+ speci...
More Fertility Lands
Created by D
Reduce the area of the Snow to have more lands that suitable to live. Reduce the area of the Oceans of Pangaea and Continents Map. Remove the Mountains on the sea side for Lakes and Seven Seas Maps. If you found these changes do boost the game experience, ...
Renewable Energy Complexity
Created by JNR
Renewable Energy Complexity makes everything about renewable energy in the late eras more engaging and rewarding. Receive more green electricity with smart placement of improvements and transfer that green electricity to other cities (or even other civiliz...
Suburban Roads
Created by JNR
Automaticlly builds roads around districts. For those who feel it's wrong that roads got oursourced to merchants and wonder how citizens who walk to work every day do not leave any trail. Roads are automatically built around city centers and specialty dist...
District-Themed Recruiting
Created by JNR
Unique districts provide a +20% production bonus to a particular unit type. Each district boosts the production of one or two unique types. This gives your districts more flavor and provides incentives beyond standard build orders to specialize cities in u...
Progressive Power Consumption
Created by JNR
Power Up! - Progressive Power Consumption overhauls everything around Power. Providing electricity to your cities will be a lot more important, but the rewards will be bigger as well. Power requirements start slightly lower than usual but increase as you p...
Rush Housing with Builders
Created by JNR
Builders can use their charges to speed up the construction of Aqueducts and Neighborhoods. Use the productivity of your large cities to boost the growth of new towns. - standard boost is 10% per charge - uniques (e.g. Bath, Mbanza) get boosted by 20% per ...
Building Expansion (Light Edition)
Created by JNR
This mod makes basic district buildings more interesting by adding a unique twist on how they grant their yield, but without adding new building choices like the "full" District Expansions. Some buildings will give yield based on population, others a perce...
Key Loyalties
Created by Red Key
This mod has two goals - add more depth to the loyalty system and introduce a wide penalty to Civ6. It does this by making max loyalty dynamic based on number of cities and other factors instead of an always static "100". Recent updates In anticipation of ...
Ski Resort Complexity
Created by JNR
Adds dynamic tourism based on adjacencies to ski resorts. Ski Resorts look great, but are underwhelming from a gameplay perspective. They have no adjacency relationships and their Tourism output is static because mountains always have their Appeal set to 4...
Oasis Caravanserai
Created by JNR
UPDATE: Compatible with GS (optional) now. Commercial Hubs receive a major adjacency bonus (+2) from every adjacent Oasis. If you have Gathering Storm, this bonus applies to the Suguba, too. Oases often served as important waystations for desert caravans a...
Open Ranges
Created by JNR
Empty grass and plains tiles receive +1 Food if they are adjacent to a Pasture. Empty means no improvements or features (or districts), but roads do not count. Mountains receive the bonus as well if you can work them. Simulates transhumance and a nomadic l...
Prehistoric Hunting - Scout Camps
Created by JNR
"Prehistoric Hunting" buffs Camps and makes them available more easily at the beginning of the game. Camp resources were changed to provide more Production. Features Camps provide 2 Gold in all game versions (Fall 2019 patch added this only for GS) Camps p...
Stone rocks!
Created by JNR
Buffs the Stone resource: now grants +2 Production instead of +1 and it can also spawn on plains, plains hills, and desert hills, not just grasslands. New Quarry model has also been added just for desert, without any out-of-place grass patches. Benefits no...
2x Slower Global Warming
Created by JNR
Slows down global warming by requiring more CO2 to be emitted for each degree temperature rise. 100% more CO2 required with this mod (half speed). This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link...
Unique Districts Culture Bomb
Make all unique districts perform Culture Bomb when built. Works for every replacement District including modded ones. Work well with my other mod Unique Buildings Culture Bomb...
Unique Buildings Culture Bomb
Make all unique buildings perform Culture Bomb when built. Works for every replacement Building. Work well with my other mod Unique Districts Culture Bomb...
CanalsOnHills
Created by AlpineWine
Version 1.1 A very simple mod that allows you to build the Canal district on hill tiles Requires the following DLC: - Gathering Storm - Rise and Fall Changes: - Allow building Canals on hill tiles - Move Canal district unlock to Mining Technology - Change ...
Better Unit Upgrades
Created by weraptor
This mod changes outdated upgrades of following units: Varu → Cuirassier, Winged Hussar → Cuirassier, Malon Raider → Cavalry, Mamluk → Cuirassier, Rough Rider → Tank, Domrey → Bombard....
Cheat +3 Government Policy Card Slots
Created by Zur13
With this mod, human player civilization will have 3 additional government policy card slots in every category: Military, Economic, Diplomatic, and Wildcard. This will not affect AI civilizations and AI will not have the bonus card slots....
Latin American Resources
Created by Leugi
Adds six new resources representative of Latin America: Potatoes, Capybaras, Coca, Llamas, Quinoa and Yerba Mate. https://i.imgur.com/PUbKg6u.png Farm Potatoes (Bonus): +1 Food Quinoa (Luxury): +1 Culture, +1 Food Camp Capybaras (Luxury): +2 Food Plantatio...
Detailed Map Tacks
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add ...
AI+
Created by Siesta Guru
News: Now updated for Gathering Storm. (It should also still work on vanilla + R&F) AI+ improves the AI without changing anything about the game itself nor the bonuses the AI gets. There are improvements in many behavior areas such as settling, building/di...
Better Balanced Game 5.1.8
Created by Project Cisco
Release build of Better Balanced Game (5.1.8) Full credit to the BBG Team for creating this great mod! Join our competitive multiplayer no-quit community, Civ Players' League: https://discord.gg/cpl Want to join the direct discussion about the changes bein...
Builder / Military Engineer Lag Fix
Created by Adriaman
Works with the April 2021 patch. ---> The fix can be (de-)activated in-game with the key "J" when a builder or military engineer is selected. The fix is NOT active by default. Compatible with all game versions and does not affect save files. The game check...
Cheat Menu Panel (R&F - GS)
Created by Sparrow
This Mod Adds A Menu Panel With Selected Cheat Options For InGame. Keybind Support is now implimented for all functions ( See Images ) The Mod is NOW Save Game Dependant. See Below How to Change so old saved games will work Go to SteamLibrary\steamapps\wor...
Endgame Map Replay
Created by Technoluddite
Relive the rise, or maybe the fall, of your civilization and see how the rest of the world evolved over the course of the game. Updated 2021-11-27 New: Bugfixes for Hotseat games End Game Replay A new tab, 'The World', is added to the End Game screen. When...
Quick Deals
Created by wltk
https://i.imgur.com/arBYwRN.png Introduction Are you tired of asking each AI's price for your items to see who pays the most? This mod provides you an interface to see all AI's offers for the items you want to trade, in sorted order. Now you only need to c...
Teams . . Together . . Strong!!
Created by Zegangani
Do you also want to just play a Multiplayer Game where Team Mates spawn close to each other instead of being scattered all over the Map? How long were you waiting for a new Game Feature or a Mod that would finally allow you and your Mates to start close to...
Community Patch
Created by JNR
This mod is an attempt to fix bugs overlooked by Firaxis and is occasionally updated to include new fixes and remove those included in official patches. If you know about a bug that you want fixed, mention it in the respective discussion thread below. No g...
Policy Pack: Corporations
Created by JNR
Adds 7 new policies for the Monopolies game mode, including one Military, one Economic, one Diplomatic, and one Wildcard policy in general and one additional Economic policy for each of the tier 3 governments. These policies are meant to provide some more ...
Vibrant Belt
Created by Eisdrache
This map was designed for a multiplayer event with lots of fresh water. The map has the standard size and is therefore suitable for 8 to 10 players....