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I first tried with mine and was getting the issue, so I straight up just used yours instead to test it, and same thing happened. It's really weird. I'm still on the same game but it's nearly done, when I start a next one I'll attach it to some early game stuff and retry to double check because with such long turn times I wasn't overly thorough, but ya, tried with mine then tried with yours and got same result.
EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_LUXURY_RESOURCE_FOR_INTERNATIONAL
Close enough amounts, not ideal if people aren't using abundant resources but ya it'll do for me.
MODIFIER_JNR_PLAYER_CITY_ADJUST_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_FOR_DOMESTIC
uses
EFFECT_ADJUST_CITY_TRADE_ROUTE_YIELD_PER_DESTINATION_STRATEGIC_RESOURCE_FOR_DOMESTIC
However this can't be applied to trade routes, it's an empire wide yield change. So when you apply it to a building, it applies the bonus to every trade route *for each building instance!*. I tried stealing your idea to boost production per district for offshore terminal and ended up with some crazy yields, finally tracked it down to that (which sucked when this late in the game my turn times are 5mins each). Anywho ya, can't use that. Looks like that effect can't apply to a trade route in any way at all, it's a shame :(