Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CIVLIZATION VI: NATIONAL WONDERS PACK 1
   
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26 Sep, 2021 @ 2:36pm
26 Sep, 2021 @ 3:22pm
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CIVLIZATION VI: NATIONAL WONDERS PACK 1

Description
National Wonders: Expansion Pack 1

This mod adds 3 additional National Wonders to my original Civilization VI: National Wonders mod! For a full breakdown of the mechanic and a more detailed look at the N. Wonders themselves, see the documentation here![docs.google.com]

THIS PACK REQUIRES THE ORIGINAL NATIONAL WONDERS MOD TO WORK!

https://steamproxy.net/sharedfiles/filedetails/?id=2503076363/

The Ironworks:



Unlocks: Technology - Mass Production
To unlock: Requires 6 improved Strategic resources in your empire.

Each improved Strategic resource within 4 tiles of this National Wonder provides +3 Production and +1 Science in this city.
  • +4 Production and +2 Science
  • +2 Great Engineering points per turn
  • Must be built adjacent to an Industrial Zone district

Financial Center:



Unlocks: Tech - Economics
To unlock: Requires you own at least 8 Trader units.

International Trade Routes from this city gain +1 Gold for every Bank building and +2 Gold for every Stock Exchange building in your empire. Provides adjacent Commercial Hub districts +100% district adjacency bonus.
  • +4 Gold
  • +2 Great Merchant points per turn
  • Must be built adjacent to a Commercial Hub district

International Terminal:



Unlocks: Tech - Advanced Flight
To unlock: Requires you have at least 3 Airport buildings.

Each Airport building provides an additional +4 Production to all Airport buildings in your empire. Aerodrome districts adjacent to the International Terminal gain +2 Airslots. +100% Tourism from Wonders for every 10 Population in this city (maximum +400%).
  • +4 Production
  • Must be built on flat terrain adjacent to an Aerodrome district


Click Here to join the Discord Channel to discuss my mods and see whats in the Works!
[discord.gg]

Lastly, please consider supporting me on Patreon. I know it gets asked a lot, but honestly your support would mean the world!

[www.patreon.com]

Additional Credits:

Big Thanks the u/GeminusLeonem for helping with Civilopedia entry History and Quotes!
Popular Discussions View All (1)
2
1 Oct, 2023 @ 4:35am
international Terminal:
Sonic.Feng
37 Comments
Obb 11 Jul @ 2:59am 
For previous comments :
Those wonders have specific requirements, are you sure to meet them ?

For author :
I love the mod and its extension ! I especially like said requirements, like the National College for example, I wish more of the game could have that kind of requirement.
Gonzo8927 5 Jan @ 9:14am 
Can't build financial Center due to requiring national wonder. Can't figure out what's going on.
arkantos21 1 Oct, 2023 @ 4:35am 
for the wonder International Terminal the mod is missing, not signed. help
arkantos21 29 Sep, 2023 @ 8:48pm 
I can't build International Terminal even though I meet all the requirements.
I'm not alone in having this problem. Help
Ruddager•Rustin 6 Jan, 2023 @ 6:07pm 
Love these, and missed this mechanic! All I'd add is maybe Ironworks could emit CO2. Maybe the same/a bit less than an oil plant?
PewienCzlowiek 17 Aug, 2022 @ 1:35am 
@JackKickAss it doesn't increase yields on the tiles itself, instead it gives them straight to its city. So it probably works fine (unless the city doesn't receive these bonuses either).
Primo96 3 Jul, 2022 @ 5:53am 
Can I make each of these wonders work like any normal wonder?
Arne 23 Mar, 2022 @ 2:50pm 
Is it intentional that the Ironworks doesn't benefit from stratigic ressource in its reach that belong to another city. If yes i think to description should be clearer.
JackKicksAss 11 Jan, 2022 @ 2:20pm 
Not receiving the Ironworks ability to increase yields (production & science) on the strategic resources within four tiles (city owned). I do play with a few other mods but they shouldn't effect this ability. @Albro could you look into it? (I think its a really cool ability the makes the user think of the placement of the wonder)
Junky 4 Jan, 2022 @ 5:31am 
@Albro: Wouldn't it be nice if the ironworks building increase the extraction rate of coal and iron strategic resources in the whole empire?