Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
这个mod将以前的机制从旧的文明游戏重新引入到文明VI,国家奇观!
对于版本1,游戏中增加了五个新的国家奇观。欲了解机械师的完整分类和更详细的N.Wonders本身,请参阅此处的文档![ docs.google.com ]
[2127143.465] UpdateDatabase - Loading StrategicForts_Data.sql
[2127143.476] Warning: UpdateDatabase - Error Loading SQL.
The only other mods that would change the fort in any way would be Strategic Forts, and Castles: Better Forts, both of which I know to work together from previous playthoughs.
Could the small edits to forts from this mod be causing a conflict in some way, and if so how could I go about fixing that?
Game version: all DLC + Leader Pass