Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Simple UI Adjustments
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3 Jun, 2017 @ 3:31pm
13 May, 2023 @ 12:01am
35 Change Notes ( view )

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Sukritact's Simple UI Adjustments

Description

[www.patreon.com]
[www.buymeacoffee.com]

Please do not integrate/borrow the UI and code from this mod without prior permission.

This mod makes simple QoL changes to the UI. It does not aim to be a complete UI overhaul a la CQUI, but rather to make basic adjustments based on what is there.

Current changes include:

City Banners:
  • Worked tiles, Next Border Growth and City Yields are displayed on hover.
  • May enter Citizen Management on right click.
  • Religion Tooltip on hover.
  • Loyalty Tooltip on hover.
  • Moved location of the City-Strike button

City Panel:
  • Moves so it is not covered by the production panel on open.
  • Yields are now arranged in an Endless Legend-like order.
  • The Food Yield now takes into account food consumption and modifiers from amenities and housing.
  • The building count has been replaced by district count and limit.
  • Your can now rename cities from the panel.

City Overview Panel:
  • Added building, district, and wonder tooltips.
  • Right-click on buildings, districts, and wonders brings up the Civilopedia.

ETC:

Please be aware that certain tilt and rotation combinations in Screenshot Mode may cause the game to crash.

As this is not a complete UI overhaul, it is compatible with, and is recommended for use with the Production Queue and Better Trade Screen

Many thanks to DivineYuri for their City Panel mod, which was the base for a couple of the modifications in my mod, as well as the inspiration for this thing in the first place.

This mod is not compatible with Concise UI, NQUI, and other UI Overhaul mods.
Popular Discussions View All (25)
17
29 Apr @ 8:56am
Map tiles have no tooltips
Liberation
15
22 May @ 2:44am
Tile info not showing on Mac
Leo JiaoJiao
10
8 Nov, 2023 @ 6:30pm
Unable to choose production in Linux
태양
682 Comments
Obb 26 May @ 1:07pm 
Yes I also lose the tooltip when using this mod =(
It’s very sad, I think that’s the very sole thing that is killing it to me.
FENJAJIJ, thanks for the tip ! Sadly I’m among those that it didn’t help…

I also had a tiny visual bug in the city panel religion tooltip, I removed other mods that could impact the city label, but it’s maybe still a mod collide, with something else. {LINK REMOVED}

I wish a merge could be done with « better city list » ! Which sadly blocks the richer tooltips. ( I took a look in the files to see the differences myself, but then I remembered I’m not a coder and was overwhelmed ^^ )

Anyway, while I’m here : Thank you very much for all the work you’ve done on the game Sukritact, I have many mods from you in my modlist !
FENJAJIJ 2 May @ 4:49pm 
If Problem. would like the hover tile info back. Credit by Aiur 28 Jul, 2022.

Most recent version of this mod contains handler for calculating river floodplains. This functionality seems to fail on vanilla. You can try disabling it in modinfo file.

To do so, open "Sukritact's Simple UI Adjustments.modinfo" for edit. Then find and remove the following section (should be lines 125-131):

<ReplaceUIScript id="ReplacePlotTooltip">
<Properties>
<LoadOrder>201</LoadOrder>
<LuaReplace>UI/Common/Suk_PlotTooltips.lua</LuaReplace>
<LuaContext>PlotToolTip</LuaContext>
</Properties>
</ReplaceUIScript>

File location - cd ~/.local/share/Steam/steamapps/workshop/content /289070 /939149009/
Name file "Sukritact's Simple UI Adjustments.modinfo"
破庙先生 25 Apr @ 8:03am 
有bug,在城市每个人口占据的区域中,点击别的区域后,原来区域还会高亮,很不舒服,体验感极差!!!
There is a bug, in the area occupied by each population in the city, after clicking on other areas, the original area will be highlighted, which is very uncomfortable and the experience is extremely poor!!
elwood288 12 Apr @ 7:29am 
Ditto al9ska. I would like the hover tile info back.
vasha nyashka umerla 5 Apr @ 9:16pm 
please fix missing tooltips when hover on tile
e1r2t374 3 Apr @ 8:59am 
Fix linux support
JToholic 25 Mar @ 11:47am 
feature suggestion: when promoting a military unit with full movement points, it automatically fortifies, cancels fortification, and then promote.

this is a base-game trick where the fortification is actually not cancelled, and so the unit both fortifies and promotes in the same turn.
Akela 8 Mar @ 2:39am 
To credit "stresser" comment below from 9th Jan, this mod caused desync on multiplayer cross platform games when used with multiple mods.
Mavoc 27 Feb @ 1:43am 
The religious pressure per turn display is double dipping on the SpeedCostMultiplier.

Suk_ReligionTT.lua - line:206
local iPPT = pCityReligion:GetTotalPressureOnCity(iReligion)
iPPT = round(iPPT * 100 / iSpeedCostMultiplier, 1)

The ingame function :GetTotalPressureOnCity() is already applying the SpeedCostMultiplier, so it shouldn't be manually applied on the next line.

Also iOutwardPressure should be rounded to 1 decimal on line:108 as I have seen quick games with 6 decimal places.