Sid Meier's Civilization V

Sid Meier's Civilization V

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Civilization V Mods with Focus on the Roman Empire Era
   
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Description
This collection is selection of Civ5 mods I may use for games in which I desire to have an emphasis on the Roman Empire era.
This Collection is a work in progress and included mods may not have been fully verified to be compatible with each other or with other mods.

Before using any mod, carefully read the author's description and related discussions and comments. Also review each mod and ensure it suits your needs within your game and won't conflict with any other mods you may be using.
Items (71)
3 Units per Tile
Created by Moo Zedong
Non-steam download https://drive.google.com/file/d/0Bw35qipU0mjDRnFuVm5fajdBUnM/view?usp=sharing&resourcekey=0-75yZH1cp8lRGe9HtQTENxA Similar to Legions mod, but only allows 3 units in a tile. I made this mod in order to make the logistics of moving armies...
Italy (Benito Mussolini)
Created by JFD
ITALY (BENITO MUSSOLINI) UA: MARE NOSTRUMAcquiring coastal cities awards Golden Age Points. +15% Production toward Buildings that already exist in the Capital during a Golden Age. UU: CARABINIER (INFANTRY)The unique Carabinier unit is only available to Ita...
Legion Mod
Created by Barrowulf
Legion: Gains the Cover I promotion (+33% defense against ranged attacks) and cost increased to 85 instead of 75. - - - - - - - - The bonus promotion is a flavorful representation of Rome’s famous testudo (“tortoise”) formation where each soldier worked to...
Legion Mod - Alternate
Created by Barrowulf
Legion: Gains the Testudo promotion (+15% defense against ranged attacks). - - - - - - - - The new promotion is a simple and flavorful representation of Rome’s famous testudo (“tortoise”) formation where each soldier worked together to form a barrier of to...
Roman Imperial Cult
Created by Ryoga
This mod works with ''Gods and Kings'', or ''Brave New World'', or both. Adds the new religion: ''Roman Imperial Cult''. The Roman Civilization will automatically choose this religion when used by the AI....
St. Peter's Basilica
Created by Pouakai
St. Peter's Basilica, officially Basilica Papale di San Pietro in Vaticano, is a large Roman Catholic Cathedral located in the Vatican City. It is among the holiest sites of the Catholic faith, and is said to be built over the tomb of the Basilica's namesa...
Statue of Zeus Tweak
Created by Barrowulf
Statue of Zeus: grants 1 Great Artist Point in addition to its existing benefits. - - - - - - - - - - Requires the "Wonders of the Ancient World Scenario Pack" DLC. - - - - - - - - - - In the default game, the Statue of Zeus doesn't provide any sort of gre...
The Republic of Carthage (Hannibal) (BNW)
Created by JFD
Adds Carthage led by Hannibal as a playable civilization. Does not replace Dido' Carthage. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years, please...
Vandals (Genseric)
Created by JFD
VANDALS (GENSERIC) UA: GREAT MIGRATIONUnits start with +1 Movement and ignore borders in Coast or Coastal Land. Cities founded on foreign Continents begin with extra Population and Tiles. UU: ALANI HORSEMAN (HORSEMAN)The Alani Horseman is the Vandal unique...
[BNW or G+K] Unique Building -- Thermae
Created by isnorden
Adds the Thermae (public baths) as Rome's replacement for the Garden; includes a related wonder, the Baths of Trajan. THERMAE STATS: * +20% chance of Great People appearing in the surrounding city. * +1 to local Happiness. * +1 Gold and +1 Culture per turn...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
The Goths (BNW or GK)
Created by Tomatekh
Adds the Goths to the base game. The Goths were a Germanic tribe of Scandinavian origins whose two branches, Visigoths and Ostrogoths, played a significant role in the fall of the Roman Empire. Although sharing common language, customs and beliefs, the Vis...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Fortress Borders
Created by preffect
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by b...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Soviet Union (Joseph Stalin)
Created by JFD
SOVIET UNION (JOSEF STALIN) UA: WARSAW PACTEnemy units may take extra damage in your borders, or in the borders of allied City-States, or Civilizations with whom you share an Ideology. Earn Influence per turn with City-States from which you could demand tr...
Reseed!
Created by donquiche
Preview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Open it from the diplo corner menu (top right) or hit Ctrl+Shift+R. Works with and without G&K, with and with...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Soviet Russia (Vladimir Lenin)
Created by JFD
SOVIET RUSSIA (VLADIMIR LENIN) Unique Trait: Proletarian Revolution Stone Works, Windmills, Forges, and Factories may be constructed in any city regardless of their terrain or resource requirements. These Buildings grant a burst of Culture when completed. ...
Global Relations
Created by Aristos
UPDATED!!! Now compatible across the board, from Vanilla to G&K to BNW!!! If you feel that InfoAddict, robk's masterpiece, gives too much information, this is for you. Global Relations is entirely based on robk's Infoaddict, but only shows the information ...
Colored Religions
Created by MT
A quick coloring of the icons. V3 (July 3, 2012): Changed to not affect future savegames (old v1 and v2 saved games wont work with this version). V2 (June 27, 2012): Added shadows to citybanner icon, so it's easier to seperate background color from icon co...
Prussia (Frederick II)
Created by JFD
PRUSSIA (FREDERICK II) UA: ARMY WITH A STATESpecialist GPPs and Yields increase Military Production. Military Buildings provide 33% more XP to newly trained Land Combat Units. UU: LANDWEHR (RIFLEMAN)The Landwehr is one of two unique units available to Prus...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Quotes From Civilization IV (Leonard Nimoy)
Created by BliBlaBlu
--- What is it ? --- * Change the majority of technology quotes by those on Civilization IV with the voice of Leonard Nimoy (audio are replaced no matter of your localization). * Actually there is ~10 technologies which have no equal value from Civilizatio...
Gibraltar, Reef, and Krakatoa Fixes
Created by Barrowulf
::::::::: FEATURES ::::::::: Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help) Prevents Gibraltar from spawning next to ice, which I believe looks really ba...
War - Less Damaged Captured Cities
Created by BlouBlou
This mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop...
Itsukushima Shrine Wonder
Created by Pouakai
Located on the Japanese island of Miyajima, Itsukushima Shrine is one of the most iconic sites of Japan. The main feature is a 'floating' Torii gate, a symbol with the Shinto religion of Japan. In 1643, the view of the Torii gate was inscribed as one of th...
Religion - Improved Customization
Created by BlouBlou
This mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when foundi...
Helicopters Can Fly Over Water
Created by RJ
Removes helicopter embarking in favor of being able to hover over coast and ocean. Transitioning from water to land or vice versa does not cost any extra movement points except in weird cases, but helicopters are still much more maneuverable now. Should wo...
Religion - No AI Free Pottery
Created by BlouBlou
This mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted bel...
Great Prophet Historical Names (BNW or GK)
Created by Tomatekh
Adds historical names to the Great Prophet unit similar to other Great People. This mod is also included within my Historical Religions Complete (BNW & GK) mod. ~~~ Currently a Great Engineer spawns with a historical name such as 'Nikola Tesla', whereas th...
The Republic of France (de Gaulle) (BNW)
Created by JFD
Overview: Adds France led by Charles de Gaulle as a playable civilization. Does not replace Napoleon's France. For full support, please see CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating ...
The Olympic Games
Created by +ChAoS
World Wonder: The Olympic Games Available at Construction - Adds 2 culture - Adds 2 faith - Adds one Great Artist slot - Counts as a Colosseum in the city it is constructed National Wonder: The Modern Olympic Games Available at Radio - Adds 2 culture - Add...
Resources - Copper buff
Created by MegaBearsFan
Improves the effectiveness of copper resource by adding bonuses to the Forge and Mint when the city has nearby copper. Forge: +1 Production from Copper Mint: +1 Gold from Copper Version 2 fixed a bug so that the Forge no longer requires that BOTH Iron and ...
Lake Victoria Fix
Created by Calypso
A simple mod that makes a couple of XML tweaks to boost the functionality of the Lake Victoria natural wonder. The purpose of both changes is to cause it to behave like other inland lakes in game, while retaining its unique status as a natural wonder. - Az...
Francia (Charlemagne)
Created by JFD
FRANCIA (CHARLEMAGNE) UA: LAUDES REGIAEEarn Faith from city conquests, increasing with your total Faith output. Great Prophets spawned with Faith do so with free Combat Units. UB: PALACE SCHOOL (UNIVERSITY)The Palace School is the unique University replace...
Terrain - Motte-and-bailey Fort
Created by BlouBlou
This mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to worke...
Move Capital
Created by framedarchitecture
Allows you to move the Capital to any of your cities. Features * Move your capital as often as you like. * Increases in cost with each owned city, like other National Wonders. * Plunges Empire into a short period of anarchy. Compatibility * Vanilla, GnK, B...
Ancient Building Pack 2
Created by thecrazyscotsman
Alternate download here. This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter. The building yields are below. ---------------------------------------------- Palisade Wall: +3 Defence +25 City HP Unlocked with Agric...
MC's India Civilisation Pack
Created by Pouakai
The Indian Subcontinent was home to many empires and countless cultures which rose and fell throughout its recorded history. Nestled between the Indus and Ganges rivers, Indian civilizations developed a unique culture of unparalelled grandiosity, majesty a...
Wonder Race
Created by Cynther
This is an updated and extended version of hambil's Wonder Race (BNW) mod. Credits go to hambil as the original author of this mod. This mod will send you a notification whenever you are competing with the AI or another player for a wonder, telling whether...
Resources Expanded
Created by framedarchitecture
Adds four map-based resources and buildings that produce three additional luxury resources. Map resources will be automatically distributed on any random map type. Map Resources Coffee Trees Bonus Resource, only found near the equator. Olives Bonus Resourc...
Starting Worker
Created by thecrazyscotsman
This mod provides a starting worker when you begin a new game. Compatible with BlouBlou's Starting Scout mod. Compatible with all versions of the game....
Normandy (William I)
Created by JFD
NORMANDY (WILLIAM I) Unique Trait: Doomesday Survey Courthouses are automatically built in conquered cities if you possess the original owner's Capital. After peace is declared, all cities captured from the opponent grant a burst of Gold. Unique Unit: Chev...
The Kingdom of Sardinia-Piedmont (BNW)
Created by JFD
Adds Sardinia-Piedmont led by Victor Emmanuel II as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years and wish to see more,...
The Papal States (Innocent III)
Created by JFD
http://i.imgur.com/oYQCOCF.jpg Adds the Papal States led by Innocent III as a playable civilization. For more information, please see the wikia or the mod's homepage on CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the yea...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
The Hittites (Brave New World)
Created by Tomatekh
Adds the Hittites to the base game. The Hittites were a Bronze Age power centered in Anatolia and one of the four major empires of the period alongside Assyria, Babylon, and Egypt. One of the earliest off-shoots of the Indo-European family, they developed ...
Additional Ancient Ruin Rewards
Created by Tomatekh
This is a minor XML mod which activates several Ancient Ruin (Goody Hut) rewards programmed into the files but disabled in the standard game. It adds: -Makes visible a nearby (invisible) Strategic Resource -Grants your Unit +10 XP -Heals your Unit (Unit mu...
The County of Flanders (BNW)
Created by JFD
Overview: Adds Flanders led by Robert III as a playable civilization. For full support, please see CivFanatics. If you've enjoyed the work that I have done for Civ V modding over the years, please consider donating to Paypal. Any support would go toward su...
Units - No Futuristic Units
Created by BlouBlou
This mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technolo...
Religion - Early Piety
Created by BlouBlou
This mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to...
The Turks (Mehmed II)
Created by JFD
======================== OVERVIEW ======================== CIVILIZATION - THE TURKS (MEHMED II) TRAIT - TRIBUTE IN BLOOD Receive a free Infantry Unit upon capturing an enemy city for the first time. Military Land Units yield +1 Happiness when garrisoned. U...
The Empire of Spain (Philip II)
Created by JFD
Adds the Empire of Spain led by Philip II as a playable civilization. Renames Isabella's Spain to Castile. For more information, please see the wikia or the mod's homepage on CivFanatics. !!!IMPORTANT!!!: This mod works best with the lastest beta of Gazebo...
Sukritact's Phoenician Civilization
Created by sukritact
Phoenicia was an ancient Semitic civilization situated on the western, coastal part of the Fertile Crescent and centered on the coastline of modern Lebanon and Tartus Governorate in Syria. It was an enterprising maritime trading culture that spread across ...
Gobekli Tepe Wonder
Created by Pouakai
Gobekli Tepe predates even Agriculture, and is the oldest known man-made religious site on Earth, with an estimated date of construction at around 8000 BCE. Built in Turkey near the Syrian border, the site wasn't identified until the 1960's, when it was th...
Hattusa City
Created by Novu
Hattusa was the capital of the Hittite Empire in the late Bronze Age. Archery Tech Must be built on a plain Gives culture from walls and castles Manual Download http://forums.civfanatics.com/downloads.php?do=file&id=25088...
Bronze Age Units
Created by Novu
This mod adds four strategic units to the Ancient Era. Light Spearman: Requires Mining. Fast, unarmored melee unit that has extra movement. Upgrades to Horseman. Light Pikeman: Requires Civil Service Horse Bowman: Requires Trapping. A fast moving mounted a...
Prehistoric Era Reborn
Created by Novu
Start the game in 20,000BC. Over 300 turns worth of new content. A dozen new units, new wonders, new technologies, and more.... BUG FIX patch and gameplay enhancement of the old mod Prehistoric Era (v13) Current version: Prehistoric Era Reborn (v28) Build ...
Units - Throwing Axeman
Created by BlouBlou
This mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game...
The Garamantes (Brave New World)
Created by Tomatekh
Adds the Garamantes to the base game. https://i.imgur.com/8adnBPf.png Narmer - Hatshepsut - Akhenaten - Djoser - Cleopatra Nubia - Makuria Garamantes - Hyksos The Garamantes were a Saharan people who used an elaborate underground irrigation system and foun...
Terracotta Army Fix
Created by lshipp
Terracotta Army Fix There's nothing more useless than units that cost you maintenance, give you a hit against the number of units your empire can support, and are on top of all that pretty darn weak as compared to the units you would have gotten if you'd j...
Meaningful City State Colors
Created by Sylvestrina
All City States get new unique colors, and the colors are grouped by the traits of the city states. This is supposed to make it easier to spot which city states are the most interesting allies. The following color ranges are used: Cultured: Pink ~ Purple M...
Linked collections (1)
JFD's Civilisations
Contains 148 items