Total War: WARHAMMER III

Total War: WARHAMMER III

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Description
Mods listed by load order.
Items (102)
Immortal Empires Expanded [Requires Mixer!]
Created by ChaosRobie
THIS MOD REQUIRES MIXER! This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, Nippon, the Lost Isles of Elithis, the Eastern Steppes, several smaller islands, and that part that looks like Korea which I've named Ihan. AND MORE! Descriptio...
OvN Lost World
Created by Team OvN
OvN Lost World adds over 120 unique settlement skins, 35+ campaign scenes, and 20+ new landmarks to both Immortal Empires and Immortal Empires Expanded. If you've ever wished that Warhammer cities looked as unique as they are described to be in the lore, t...
Map Replacer Framework (With Extra Assets)
Created by Frodo45127
What's this? This mod is a framework to make it easier for mapmakers to insert maps on campaign, and also includes some extra assets (prefabs, rigids and extra buildings) so they can be used by any map. This mod doesn't contain any maps and the only change...
GCCM: Beta
Created by <<FSF>>Ranger
https://i.imgur.com/72ecQT9.jpg Grand Campaign Custom Maps for Total War: Warhammer 3 This Mod is adding beloved Maps from WH1 and WH2 to the Game. For all Campaigns including the ones from ChaosRobie. I will be adding more restored Maps in the next Months...
Custom Siege Maps for Campaigns Compilation
Created by <<FSF>>Ranger
This Mod Compilation includes all of my Custom made Siege Maps for Single and Multiplayercampaigns Subscribe to this Mod to get all my Custom Maps, so you dont have to search your Modlist up and down for all of them. This Mod is compatible with everything....
Godslayer Overhaul by Mortrau
Created by Mortrau
INTRO Hi everyone! This is the Godslayer aka Daniel overhaul. I was disappointed when he was introduced, because he looks like some kind of filler for future work. I didn’t want to wait, so decided to make Godslayer interesting to play. My main goal was to...
MIXER - Mixu's Unlocker
Created by Mixu
The newest version of MCT is recommended to be used with this mod. It will work without it, but your save files will be bigger. This is a startpos mod that unlocks all factions in Realms of Chaos and Immortal Empires campaigns. Building slot submod has bee...
Legendary Lore
Created by IfThenOrElse
https://i.imgur.com/fVVaDCS.gif This mod generates flavour text when certain conditions are met (see below). It has NO impact on gameplay. https://i.imgur.com/FK6kVhO.png https://i.imgur.com/9ZebfsE.pngEXPLORE: Travel to significant locations for your lege...
Less AI Cheating (campaign)
Created by Volcano
Are you tired of the insane amount of cheating that the AI does at the campaign level in the Realm of Chaos Campaign? Would you like the Iron Man type saves from Legendary, but without all the excessive and ridiculous cheating that goes along with it? Do y...
Ultra Aggressive & Smart AI
Created by Hecleas
DISCLAIMER Several problems caused since the 4.0 update (AI suicidal behavior, AI blocking on colonies that I corrected but sacrificing AI defensive behavior etc). I'm desperately waiting for CA to fix it. In the meantime, I'm making do with the means CA g...
Better Economic & Military Management AI
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 ECONOMY & MILITARY -The AI ​​will recruit a lot more armies, better quality and as much as possible! -The AI ​​will invest its...
More Occupation AI
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 MORE OCCUPATION This mod smartly changes colony capture decisions. You too are frustrated to see a faction looting, razing, et...
Legendary Difficulty Enable (Pause/Slow Motion)
Created by bushez
DESCRIPTION : @Use this mod Only! in Legendary Difficulty. This mod will Enable in Legendary Difficulty: #In Battles - Pause and Slow Motion. #In Battles - Camera range unlock (you can move with the camera to all the map) (CA added saves feature in patch 5...
Better Randomized Faction Potentials
Created by iCT
What is faction potential? At the start of each campaign, factions are assigned random potential value numbers within certain value ranges. These values ​​divide factions into power classes. Those with higher values ​​are stronger and have no negative effe...
Chaos United (Reworked)
Created by iCT
Makes diplomatic relations between Chaos factions, Beastmen, and Chaos Dwarfs positive. Thus the servants of Chaos are encouraged to work together for the End Times. Compatible with saved games. IMPORTANT NOTE: In order for this mod to work, it extensively...
No Aversion
Created by Animatus
Removes Racial Aversion. Does NOT remove factional or character caused Aversion like aranessa's aversion towards Norsca. Edits Campaign_cultural_relations_tables ...
Scaling AI Difficulty - No Human Penalty Version
Created by Cerb
"The forces of darkness had descended, strongholds lost one by one against the oncoming tide of destruction. They were all that was left, one last beacon of light, the best of them were arrayed along the walls in ranks ten deep, thousands of soldiers to th...
999 Settlement Multiplayer Victory
Created by Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif So CA in all their infinite wisdom decided for multiplayer players that once they reach the ultimate victory condition (272 settlements captured) you get booted back to the main menu. So it's literally impossible for multipl...
Chaos Mutations
Created by Stratovarius
https://i.postimg.cc/GhqdNC8z/BihMuuW.png Do you worship the Dark Gods and feel like they gift you nothing in return aside from a gnawing lust for power? Fear not! For now they have begun to issue gifts as well! You can become an even spikier person, or gr...
Confederation for Warriors of Chaos and Tomb Kings
Created by Alex Zhao
This mod enabled confederation via diplomacy for Warriors of Chaos, Tomb Kings and Vampire Coast. It might needs 1 turn for the option to show up after loading Suggest to use with Wolfy's great mod: Allegiance of the Damned: Chaos Confederation....
Restore Horde and Recruitment for Chaos
Created by Alex Zhao
This mod allows the Warriors of Chaos faction to recruit units normally at a higher price. Also restored the horde feature with some balancing of camp building effects. Many buildings have upkeep costs, but can provide campaign bonuses and set up camps to ...
NERF Global Recruitment
Created by Pseudok
A flat +1 increase to global recruitment time for every faction to make losing units in foreign soil hurt that much more. Aim is to reduce the temptation of autoresolve and slow down the utter steamrolling that eventually happens when global recruitment ge...
Longer Lord Wound Timer (10 Turns)
Created by Daifaeic
This mod does not affect skill point resets - that remains at 3 turns Increases the length of time a Legendary or Immortal Lord or Hero is wounded from 5 turns to 10. This will apply to both Player and AI I have a 15 Turn Version here Thursdaythe12th made ...
Wounded Leaders Matter
Created by Sam8872
Another small mod but in my opinion, something that was needed. Picture this, you just wounded Katarin, the Queen of Kislev, and what happens? Well nothing really, everyone goes about as normal, another lord replaces her and that's that until she returns. ...
Wounded Leaders Matter - Unofficial Update
Created by Railgun
Status: Updated for 5.0.3 CA Build. Description : Hello, I really love the idea behind Wounded Leaders Matter from Sam8872, unfortunately its mod seems forsaken, so I will try to update it for each factions added by CA while waiting for his return. However...
Slower Character Progression 100%
Created by Getto Gecko
As requested by some people on the forum and as a template for them to start modding themself. Feel free to copy and change as you wish. Increases the required xp to level up by 100%. _____________________ Mods for TWW3: Slower Character Progression 25% ht...
No Red Army Buff Skills
Created by Naele
=== Current version for Total War Warhammer III v.5.2 === Overview This mod is a rewrite from scratch of the mod "No Army Skills" by goumindong that I enjoyed a lot. Thanks to him ! It is similar in it's features. It remove the army buffs skills from the r...
Unlock All Skills
Created by Alex Zhao
This mod disabled the mutual exclusion of all skills. AI also will be benefit from this mod and works for saved games....
All Diplomatic Options - Vassalize, Liberate, Confederate
Created by The_Inquisitor
OVERVIEW Hello all! This is the updated version of the All Diplomatic Options mod by FiftyTifty who will be unable to update the original mod for the foreseeable future but has kindly given me permission to maintain and update this awesome mod for coming u...
Fudging Vassals
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, please read on: HOLD UP If you don't see a "vassalize" option, use The_Inquisitor's very recommended All Diplomatic Options - Vassa...
Warband Upgrade Ultimate
Created by BAGHolder
Warband Upgrade for Every Race (Updated to 5.2) --- Upgrade basic units into elite, and swap among unit variants. --- Unique UI + Expanded panel for every race. --- 100% compatible with any mod, save-game, and co-op. --- Submods for RoR, mod compilation, c...
Bretonnia Vow Auto Complete
Created by BAGHolder
Tired of manually completing the vows for the 300th time?? Not any more!! The WH3 version of my same mod in WH2. Using this mod, all the Bretonnia lords & agents will automatically acquire the vow or troth based on rank. No need to manually initiate vow. M...
(Needs Update) Customize Starting Units (MP Safe)
Created by Zach
"Customize the army units at the start of a campaign. How to use: After entering a new campaign and selecting the Lord's army, there is a button on the right side below - Customize Starting Units, after clicking on it, it will clear the existing units and ...
Cataph's Comfy Encamp
Created by Cataph
"jee wiz, I sure wish we were in hostile territory to recoup our losses better!" said nobody ever in the history of saying dense stuff. This mod makes most encamp stances provide replenishment regardless of where the army is. Let me explain: - CA changed t...
Settlements Give Movement Speed
Created by A Paper Clip
Description → This mod makes settlements give movement speed bonuses for armies starting inside of it's region. These movement speed bonuses only affect the owner and their allies too. The bonuses scale depending on the level of the settlement. → This can ...
Settlements Give Research and Doubled Research Costs
Created by A Paper Clip
Description The point of this mod is to make large factions become stronger than single settlement factions. This would be reflected by the amount of research that the large faction can muster, making them become more technologically advanced rather than b...
More Naval Movement Range
Created by Decomposed
The Double Time Stance now grants +90% movement range, instead of +50% in vanilla. (Works for player and AI and for all races) Should be compatible with all other mods and saved games. Ported over from WH2: https://steamproxy.net/sharedfiles/filedetail...
-50% Campaign Army Movement (AI+Player)
Created by Baskiney
- Reduced all army movement ranges on the campaign map by ~50% - Army stance penalties have been halved for all factions accordingly - Khorne bloodletting decay has been changed from 2 turns -> 4 turns to balance the lower movement range - Agent movement i...
No Minor Settlement Autoresolve Bonus
Created by Stubby
The No Minor Settlement Autoresolve Bonus mod removes the autoresolve bonus in minor settlements. Obviously. This mod doesn't fix all problems with autoresolve, like armour being valued very highly or weak units like ungors and clanrats getting wrecked, it...
No Siege Battle Autoresolve Bonus
Created by Stubby
The Minor Settlement version, both mods work together https://steamproxy.net/sharedfiles/filedetails/?id=2880448348 The No Siege Battle Autoresolve Bonus mod removes the autoresolve bonuses for siege battles, for when you really don't feel like fightin...
Autoresolve Equalizer for AI factions
Created by Sleepy
This mod does 2 things: 1 - Removes the bonus to autoresolve that the Major/Playable factions get against the Minor ones giving them a better chance to survive and fight back when they can. 2 - Removes the Fog of War or "Shroud" bonus that happens when thi...
Less Lethal Autoresolve
Created by Selnath
TL;DR: Autoresolve is less likely to kill units when the army isn't being wiped out. No other changes. Do you hate how autoresolve will frequently kill units in your army, even in decisive victories? I DO. How much do I hate it? Enough to learn how to mod ...
increase autoresolve point(0.4)增强玩家自动分(0.4)(永远有效 always valid).pack
Created by wodwd
Stupid ca makes player's autoresolve point terrible,So I used this mod to fix it 愚蠢的ca让玩家自动分变得很糟糕,所以我用这个mod来修复它 You can use this mod directly in the middle of the campaign 你可以在战役的中途直接使用这个mod SFO changed it to 0.25,only my mod takes effect when used togethe...
Realistic Replenishment - 50% slower (5.2 Ready)
Created by GOW LIKE A BOSS
Update 5.0: All new changes to replenishment have been found. There were a lot. I have found them all and halved them to fit the new content in with the theme of this mod. This should apply to any plague effects on replenishment as well. Also, a few errors...
Tougher Siege Tweaks
Created by Opposing Farce
Various non-invasive tweaks to make sieges tougher, both for the player and AI. Mod This mod aims to tweak sieges to generally be less forgiving to the attacker, but through tweaks that are meant to be compatible and not stray from vanilla balance drastica...
Build Siege Equipment Outside Gates and Forts
Created by MechyFox
Currently, you cannot build siege engines or battering rams in fort/gate battles despite the forts possessing walls and gates. This mod allows you to build siege engines outside forts and gates again. Mod was made for a friend, but I can see how unintuitiv...
Better Siege AI
This mod changes AI siege decision-making. Should be compatible with most mods. Save Game Compatible What this mod does: - AI will now assault walled settlements after encircling them for 1-2 turns most of the times, even though the battle may not be a gua...
Enhanced Rank Bonuses
Created by weekend soldier
I've immersed rank bonuses for units. In vanilla ranks only affects melee attack/defence, leadership, reload speed and accuracy. With mod it affects almost every aspect of unit significantly. Units with higher ranks will restore more vigour and have more r...
Military Building Garrison
Created by incata
This mod make each recruitment building provides garrison depending on the units that can be recruited in it. More than 150 units have been added as possible garrison that previously could not be seen carrying out that work. Characteristics: -All factions ...
Garrison Training
Created by [PuB] Axlegolas
Garrisons are very weak in Warhammer 3 Immortal Empires. That's why there are a lot of awsome garrison mods on the workshop, so i tried something else. Garrisons aren't weak only because they have bad units and a low unit count, garrisoned units are also o...
Siege - Scaling Garrison Buff Everyone
Created by Gwenolric
Grant minor buff to the garrison army that scales with the level of the main building. Meaning a settlement T1 will have a fraction of the buff that a capital T5 will have. Also makes the game significantly harder for everyone and especially the hordes fac...
Kislev economy buffs
Created by UnionKat
This is just a small mod to buff the Kislev campaign economy. Change log below: Farm building chain Income: -Level 1 from 50 to 75 -Level 2 from 75 to 100 -Level 3 from 100 to 150 Minor settlement market chain income: -Level 1 from 100 to 200 -Level 2 from...
Kislev devotion buffs, and a (hopefully) shorter supporter race!
Created by UnionKat
I personally have found the supporter race to take too long, and devotion to be too limited in the early game, when you don't have that many chaos opponents as Ice Court, for example. This mod changes the following: Orthodoxy Temple Kislev City (Praag, Ere...
Devotion from all enemies
Created by TALDARIM
Kislev devotion can only be earned in battles with the Chaos faction and against Norsca and Beastmen, but this mod allows you to earn devotion in battles against any faction. You can earn a little extra Devotion from battles with Skaven. Rats deserve to di...
Warriors of Chaos Roster for Daemon Prince
Created by Advice
Description This mod adds the Warriors of Chaos roster to the Daemon Prince's campaign. Marked Units are available at the existing recruitment buildings for their specific gods in a manner that is consistent with the Daemon Prince's vanilla roster. Marked ...
The Great Ogre-haul
Created by ADP
Devour, for the Ogre Kingdoms! During the period before WH3 launch, the biggest selling point to me wasn’t daemons or defenders of order - it was the prospect of taking over the world as brutish, irreverent Ogres! But I, like many others, felt that the Kin...
Lily's Bretonnia Mod Compilation: All-in-one
Created by Zaylidin
Loyal Knights of Fair Bretonnia! After much request, I gift you the Bretonnia Overhaul Compilation, a mod encompassing all of my Warhammer 3 mods! This mod includes all non-graphical Bretonnia mods I have created up to this point, including: • Lily's Breto...
Agent Hero Forever - The Green Knight
Created by Backmechuisa
The Green Knight of Bretonnia is now become agent of hero forever. They grow level up, acquire items, recover after being injured and return to the battlefield. In addition, adjusted the Chivalry points threshold in campaign. Now meet great guardian of Bre...
Undercity Empires
Created by raejin.omg
Have you ever tried to form a continent-spanning Under-Empire, but felt like you were arbitrarily restricting yourself, since Undercities were mutually exclusive with settlement ownership, and most of their buildings were expensive, low reward, and high ri...
Skaven Settlements: Expand the Under-Empire
Created by Acephelos
https://i.imgur.com/1Vglg7c.png The under-empire is supposed to be this massive system of tunnels spanning much of the world, but you definitely don't feel that when playing as the Skaven. Creating under-cities (the sneaky Skaven way) can be a long and unr...
Markus Wulfhart aggression provides benefits
Created by Nothing.
Who ever thought this mechanic was fun? Aggressive expansion without any benefits? Only penalties? Doesn't sound like a fun or totalwar-like mechanic, so I changed the rules. Changes the aggression to provide: level 1: +1 public order level 2: +2 public or...
Belakor's Shadow - Corrupted Daemon Princes overhaul (MCT Support)
Created by highman
This mod enhances the mechanism of corrupting lords of the mortal faction of Belakor (Shadow Legion). Now available not only for humans but also for elves, it provides useful traits based on the 5 faiths and levels, unlike before where only Undivided Daemo...
Longer Battles Mod
Created by Volcano
This mod is intended to lengthen battles so that the large battles are not a frantic click-frenzy. This mod makes changes similar to my Longer Battle Mod created for Troy, Three Kingdoms, Rome 2, Attila and Shogun 2. It is save game compatible and also wor...
Realistic Accuracy Mod
Created by Volcano
Do you feel like missile units in Warhammer are way too overpowered? Or do you like to use other mods that lengthen the melee battle duration but feel like this causes missile units to be out of balance? If so, then this mod is for you. Originally intended...
Tier 3 Walls Returned
Created by Stubby
The Tier 3 Walls Returned mod gives siege battles back to all the tier 3 minor settlement defence buildings that had them before the 2.2 update, as well as the tier 3 Brettonian main minor settlement building. This mod works on both Realms of Chaos and Imm...
Guv's Siege Defense Attrition Mod (Updated Patch 5.2 / 2024-08-22)
Created by Guvenoren
I missed this so I fixed it Sieges has been a huge debate over time on Warhammer 3. The changes, I believe, are overall good. Larger sizes is what I imagined was what everyone asked for and deployables, but it got into a hard start with it being a glorifie...
Guv's Beastmen Overhaul Mod (Updated Patch 5.2 / 2024-08-22)
Created by Guvenoren
Disclaimer: I DON'T make my mods with SFO, Radious or other overhauls in mind!! Give the Beasts a chance dammit! Where do I even begin with the beastmen? I will admit it, I really do love the changes they did to the beastmen. It gave them flavour to distin...
Guv's Better Norsca Overhaul Mod (Updated 5.2 / 2024-08-22)
Created by Guvenoren
Let the World Burn by Vikings! Now I bet this is unexpected from those who don't follow the Skeleton Crew. I have found myself pequed by the design of Norsca. An offshoot of the offshoot of Chaos. It's some deep methodology to the idea of Norsca that makes...
Guv and Soul's Better Horde Reemergence Mod (Updated Patch 5.2 / 2024-08-22)
Created by Guvenoren
Disclaimer: While I might have been the one to bring up the issue, Soul is the genius behind it. He made the script, walked the miles, took the guts, spilled the tears and took time of his life to make this for us. He is the unsung hero. And for that, he d...
Slower, More Meaningful Corruption
Created by Scrambled Eggs
You know how it seems like as soon as you capture a province it has 100% of your faction's corruption and this never changes for the rest of the game? This mod aims to fix that. In TWWH3 CA introduced a script that made battles influence corruption in the ...
Actually Auto Resolve All Quest Battles (Immortal Empires!)
Created by Emlyn
Updated for 5.0 Sick and tired of fighting quest battles? Well now you don't have to. Auto resolve all quest battles, just like every other battle. Works with Immortal Empires and Forge of Souls....
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 & 2 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to z...
Improved Campaign Camera
Created by Freiya
This mod slightly modifies the campaign camera and here is what is changed : - The minimum angle of the camera is 45° instead of 35° (I find it much pleasant to have a higher angle in areas with mountains) - The fog progressively decreases when zooming out...
Balance of Power Measurement Lines
Created by TheBladeRoden
Adds lines to the BoP so you can easily see if you are at an even 50/50, or 25% to 75%, or even 33% to 66%....
dansmeah universal morale buff
Created by dansmeah
adds +15 morale to every unit for player and ai for every difficulty. this is done via kv_morale_tables, so it should be very compatible as long as the mod does not edit that table. this only will apply to the campaign...
Just Good Babysitter
Created by Deo
5.2 compatible Have you ever felt yourself more a baby tender than a commander because your units stop doing what they were doing and go smoking every 5 seconds for CA knows what reason? If yes - this mod is for you. It helps your units with one simple thi...
Realistic Charge
Created by nullmana
With this mod i try to make cavalry, monster and chariot charges more realistic. - Units no longer fly away on collision - Cavalry charges won't go as far through a enemy formation anymore - Knocked down units will stay down a little bit longer Compatibili...
Slightly Enhanced Cavalry Breakthrough
Created by endofanty
Modify collision damage formula, increase the collision damage by 50%. Enhanced cavalry breakthrough ability. Another WH3 version → Enhanced Cavalry Breakthrough WH2 version → Enhanced Cavalry Charge Make sure this mod overwrite overhaul mod like SFO or Ra...
andys slower movement
Created by DonAndresDeUlloa
All credit goes to Fidel Cashflow. All i did was Copy-Pasta his -40% slower movement mod and changed the values to -30%. He also has a -20% slower movement mod, but that didn't seem slow enough for me and i felt -40% was too slow! -30% is just right! This ...
Johnny's Loreful Nurgle (plagues update)
Created by Johnny
Hello! When playing as Nurgle, It is evident to me that CA hasn't captured the essence of what fighting a Nurgle army means (besides being slow). In the lore, merely being in the presence of a nurgle army causes soldiers to get sick and die. Nurgle armies ...
Keep Seduced Units
Created by Grimmys
Did you ever feel like Slaneesh seduction shouldn't end at midway? This mod aims at enhancing how the seduction of units works, by forcing units to keep their loyalty to Slaneesh even after end of the battle -- assuming Slaneesh won. Disclaimer: it's my fi...
Slaanesh Steals Faction Leaders
Created by incata
This mod allows the Slaanesh faction to steal faction leaders through the confederation by capturing the last settlement of a faction. This modification was created at the request of a user and was part of another mod, now individual parts of that mod will...
Changing of the Ways Revamped
Created by iCT
This mod zeros the prices of the "Break Alliance", "Force War" and "Trade Settlement" features but increases their cooldowns by 20/25/35. The prices of other features are fixed at 250 Grimoires to prevent Grimoires inflation. The price of the "Force Peace"...
Necromancy
Created by All is Dust
If you like necromancy killing your enemies to make them fight for you and you like skeletons then this mod is for you. This mod adds a new unit recruit mechanic to all undead factions and 41 new units (36 that use the new recruitment). The mechanic is sim...
Seasons and Holidays [Battle Weather Update!]
Created by Alshua
Bring a new level of strategy to the campaign by adding a cycle of seasons, along with a generous helping of Warhammer lore. Cultural holidays add to your immersion. NEW! Unique battle map weather visuals add variety and realism. Each turn now takes one mo...
Distinct Faction Towers
Created by All is Dust
This mod gives all factions visually distinct deployable towers. Buildable towers are specific to settlements (map) so if you are bretonia and take a skaven settlement don't be alarmed that now your peasants know how to build warp towers. The buidable barr...
Rotate Lords and Heroes (v5.2)
Created by Levie
What does this do? This enables rotation of MOST Lord and Hero models while in the character details window. This is similar to what can already be done with the Daemon Prince. I thought it was weird that we have access to the model view inside of the char...
Variant Selector
Created by Marthenil
---Updated for 5.0 TOD! Lets you choose Character Variants (where applicable). Snek's Extra Variants (the whole bunch of them!) are compatible out of the box, thanks to Snek. Other modded variants will need to be made compatible. This means that you simply...
Daniel Painter - Paint your Daemon Prince
Created by Marthenil
---Updated for 5.0 TOD 2.0 UPDATE: You should now be able to also paint other upgraded Daemon Princes! Lets you paint your Demon Prince with a Primary and a Secondary colour of your choice. You can switch back to the Default behaviour of items affecting yo...
Unique Faction UI
Created by Müsliriegel
https://i.imgur.com/c20v72E.png https://i.imgur.com/fVVaDCS.gif Summary Changes the UI to a unique design and colour for all factions to be more immersive overall. https://i.imgur.com/d4IXVNE.png Troubleshooting USE THE "DEFAULT" UI THEME OPTION FOR THE MO...
Building Progression Icons III [UPDATE IN PROGRESS]
Created by Spartan VI
Building icons visually change as they upgrade! This mod creates a visual progression for buildings. Almost all building chains now have icons that change as buildings are upgraded. Mod Features: Building icons visually change as they're upgraded. Note: No...
Old Ones' New Era - Lizardmen 5.0
Created by Backmechuisa
Who dares to attach the number 5.0 to the Lizardmen? So I did it. The Lizardmen faction now enters the era of 5.0. -- Ideological Foundation What is the ideology of version 5.0? The direction of faction reworks that can be seen and learned from the Empire ...
Nakai And Defenders of the Great Plan
Created by incata
This mod focuses on improving the Nakai faction through different means, one of them is to considerably improve the defenders of the great plan, allow them to recruit and behave like a normal faction. ==========================Nakai faction================...
EXPERIENCE RANKS
Created by Everchosen
OVERVIEW: This mod adds new unit experience rank icons. New icons have numerals and visible experience bar which fills up with each rank up. They are color coded to feel similar to vanilla ones. · Completely safe to install, update and uninstall at any mom...
Auto Rename Units (BETA)
Created by Filthy Pollo 🐔
Auto Rename Units (BETA) This is an automatic naming mod for your units with a counter to remember how many units of each type you have recruited and comes with thematic names for each faction. Imagine your unit number 3 has survived hundreds of battles. I...
Rename Legendary Lords(still work)
Created by 小铭
Now you can rename legendary Lords. Thanks for @Prop Joe and@Alex Zhao...
Speedy Turn Camera
Created by Skywalker
Mod that just speeds up the camera move between your turns. Save Compatible Other mods Compatible This is a direct port from WH2 mod "Faster end turn Camera" to WH3 It modifies a database default entry the game has, nothing more. This mod doesn't need to b...
Campaign Weather Overhaul
Created by John Matrix
Mod is fully compatible with Immortal Empires Expanded, but place mine first in the load order! *Screenshots are outdated, will upload new one soon* INTRODUCTION This mod is a complete overhaul of campaign map lighting and weather. I have created and added...
[HN] Clear Skies
Created by [HN]
Ever wished you could actually see what's going on the map? This mod is made for you! https://i.imgur.com/fVVaDCS.gifhttps://i.imgur.com/lAF7vGb.pnghttps://i.imgur.com/Swo1Ugv.png https://i.imgur.com/sO3d9pe.png https://i.imgur.com/KFCxcd6.png Greatly redu...
Dynamic World
Created by a70f
This mod enhances the game's world with unique, race-specific assets, making it more immersive and visually diverse. Note: This mod focuses on visual changes and does not affect gameplay mechanics. Features: Replaces campaign map assets with race-specific ...
Disable startup splash screens / intros
Created by Aexrael
Just a quick a dirty mod that overwrites the various splash screens, epilepsy warnings and the intro movie that shows before the main menu. This lets you go directly from starting the game to the main menu. Note: The Tome of Fates video cannot be played fr...