Total War: WARHAMMER III

Total War: WARHAMMER III

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Scaling AI Difficulty - No Human Penalty Version
   
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207.091 KB
8 May, 2024 @ 11:01pm
8 Sep @ 12:03am
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Scaling AI Difficulty - No Human Penalty Version

Description
Ever find the earlygame to be a great level of difficulty, but then you level out pretty early and it just becomes a tedious slog?

This mod seeks to change that, by giving any AI faction small, stacking advantages every 10 turns, up to turn 100. AT turn 1, they have no extra buffs, and function as normal. By turn 100 these buffs will have become quite large, allowing AI to maintain the pace against a player even with their poor building choices, and questionable battle AI.

How does it work?

Every 10 turns, a script will fire off that gives any AI controlled factions small, stacking buffs to their:
Upkeep (30% by turn 100),
Growth (70 by turn 100)
recruitment costs (40% by turn 100),
recruit rank (2 by turn 100)
recruitment slots (3 by turn 100),
recruit duration (-3 turns by turn 100)
maximum armies (5 by turn 100),
significant numbers of unit caps for tomb kings, beastmen and chaos dwarves (10ish high tier, 20 mid tier, 40 low tier)
recruitment replenishment for warriors of chaos - (300% of base values by turn 100)
recruitment cap for warriors of chaos (20 by turn 100)
building time (50% by turn 100),
building costs (75% by turn 100),
lord/hero recruit rank (15 by turn 100)
spell cast range (50m by turn 100),
spell cooldown (30% by turn 100),
minimum winds of magic reserve capacity (25 by turn 100),
reserve/turn (6/turn by turn 100)
an ability that gives all casters spell mastery, reserve recharge rate and recharge rate (lasts 300s, gives up to 1 reserve per 2 sec, 400% reserve recharge rate and 50% spell mastery by turn 100)
ambush chance (25% by turn 100)
ambush defence chance (25% by turn 100)
research rate (200% by turn 100).

Lastly, the AI recieves a slight reduction to their autoresolve potential, meaning they will value their own units slightly less than previously when it comes to matching their armies, so on average you will have larger ai armies to deal with, and fewer easy battles where it feels like the AI is feeding you money.

THIS MOD IS SAVE GAME COMPATIBLE, BUT YOU WILL LOSE A SMALL BUFF FOR EVERY 10 TURNS ALREADY PLAYED

"The forces of darkness had descended, strongholds lost one by one against the oncoming tide of destruction. They were all that was left, one last beacon of light, the best of them were arrayed along the walls in ranks ten deep, thousands of soldiers to their number, but they all knew it wasn’t enough.

The horde arrayed against them was without number, darkened the sky and the ground itself with forms hideous and hulking. They would die this day, but it would be a death they could be proud of."





Patreon Support
I always appreciate support to keep my mods updated and new ideas flowing. I've never asked in the past but motivation comes and goes, and important people in my life don’t consider this a good use of my time, so times change I guess. I’ll always try my best but hey, incentive never hurts.
Support Me on Patreon[www.patreon.com]
45 Comments
Cerb  [author] 8 Sep @ 12:03am 
Should be fixed now, thanks for checking up :D
Cerb  [author] 7 Sep @ 4:10pm 
Ah damn, i forgot to upload the new version of this one, so youre right! I'll get that changed to be the same as the no human penalty version one now.
cybvep 7 Sep @ 3:40pm 
Does it? Hmm, I see that you mentioned planning to do it in a comment on 16th of August, but the last mod update is from 30th of July. Not sure, then ;).
Cerb  [author] 7 Sep @ 2:28pm 
Yeah for sure, SFO reduces the baseline cheats, and this mod reduces the baseline upkeep reduction so ai wont get as spammy either :)
cybvep 7 Sep @ 8:09am 
Sure. However, you mentioned using SFO with lower "base" AI cheats, so this might have an impact.
Cerb  [author] 7 Sep @ 5:09am 
Whatever works for you, im currently playing most of mine on legendary/vh with my full modlist, so i think its just about getting it right for the faction/modlist youre using
cybvep 7 Sep @ 1:42am 
After playing with the mod even more, I think that the current version works much better with Hard difficulty than with Very Hard. This may change if some base difficulty bonuses are adjusted, but ATM on VH stacked buffs are a bit too much when it comes to overall campaign experience in the long term IMO. Alternatively, one can switch from VH to H by turn 10-20.

Good mod overall. It's sort of a must have for me. I think that the devs should implement scaled difficulty as campaign option, as early game is usually fine, but then becomes far too easy.
Cerb  [author] 21 Aug @ 3:53pm 
I'd love to do MCT compat, when they update their guides to make it user friendly, sadly the guides are unusable at the moment and the level of complexity this mod requires makes it difficult to copy other mods options that arent as complex. I've tried multiple times already, but recieved zero help from modding discords and have given up each time sadly, and MCT keeps crashing whenever i use it with various other mods too so i've actually removed it from my modlists.

Yeah you shouldnt see that many, ill have a look at it and try to work out why it might be happening
cybvep 21 Aug @ 3:46pm 
Not seeing any caster buffs or anything else. Not using the other mod. It's been a while since I've played WoC, so maybe the high caps and rates I'm seeing are just Vanilla. Is it normal to see 300+ recruitable units in total in a province in the mid/late game? Also, I'm not sure whether the game has separate recruitment caps/pools for AI factions and the player. When I see 10 Chaos Warriors, can the AI Chaos "steal" these units by recruiting them? *If* all the caps are shared, then any boost applied to the AI would benefit the WoC player as well, so it would be best to disable it if the player is playing a WoC faction. If it's not shared, then it's ok.

BTW it would be great if at least some of the buffs were customisable via MCT ;).
Cerb  [author] 21 Aug @ 2:57pm 
If youre using my war of attrition mod, it adds a bunch of modifiers to that area for player and AI alike?